Because it's common knowledge to alot of the creators creating content for this game cuz alot of them have come from warframe, and this game carbon copied the mod build system from that game, pretty much 99% exact. So 1. They probably just forgot how difficult it is for new people to understand. And 2. It's a simple explanation that doesn't really require a video. Step 1, use energy activator. Step 2, add catalyst slot to sub attack. Whole video explanation in two sentences.
You've given me more info than many others. Most Creators forget that they were beginners once too. So they are into showing off what they can do, with no explanation of how they got there. When using the Crystallization Catalyst, I just hate having to re lvl my character, again. It's a huge waste of time.
The crucial thing i missed is that Shock punch gives a basic of 10 extra, however what i didn't notice untill now is that that slot can also be fitted with a catalyst, so it gives you half of the module slots extra (5) so yeh there you have it lol, rip me
@@dazdavis7896 this guy😂 Sure it tells you it gives one per upgrade but if you had any idea how many people didnt know it gives half of the totel when catalysted you'd be surprised
@@kevinv.5020Yeah I remember when I was wondering about that myself. I was looking at someone's build and their sub module value was green. I was like "Wait you can put one in there?".
Don't recommend doing this yet. They're likely to put more sub mods into the game and there's already a few in the game as is. The melee ones are totally garbage btw. Least keep it neutral until we see if we get any more sub modules in the August 1st update.
My ult bunny shows she can only take 65 mod capacity even with my sub mod maxed showing I can take 15 more capacity why can I only take 65 capacity and not 85 ??? Even if I am level 40
I discovered that if u hv a transcendental mod and u lvl it up, it decreases its value. I dunno if it helps with clearing space for other modules or not
Pshhh wow. I just made a hard assumption that those two slots couldn’t take catalysts. Great to know. Going to cost a lot to reforge but that’s fun to have long term super efficient goals. Although in many cases 85 is overkill the kicker is the flexibility for multiple sets. Extremely useful info
7:38 - I can't believe that guy never looked at the "access info" part of the start menu. You can literally look at how everything from mods, to mats, to amorphous materials, etc. are obtained through that menu. I honestly wonder if he ever played the darned game.
mastery rank also applies to your weapons, when you farming xp for levels just stick on guns that arent 40 yet and keep all the ones you havent levelled until 40 and youll boost that fast
I been told that you can up ur Mastery Rank by using a crystallization catalyst material to assign a mod socket which then also brings ur current Level 40 or whatever descendant back down to Level 1 and doing special Operations to level them back up too will increase the rank
what about adding module slots to your build and if you want another symbol because you changed your build can you put a new one over a previous one or how would that work ? also why didn't you tell about energy activators ? that also increase your modules
Don't recommend doing this yet. They're likely to put more sub mods into the game and there's already a few in the game as is. The melee ones are totally garbage btw. Least keep it neutral until we see if we get any more sub modules in the August 1st update.
People that say he said only three things have low attention spans. Here's the full list. •Energy Activators: opens up slots •Crystal Catalysts: reduces cost in each slot. •Level 40 Descendant •Level 20 Mastery Rank: -Ranking Up Descdants -Ranking up Gun Proffiency (they rank up even as long as they are equiped even if you dont use them) •Equiping Submodule: -equals negative mod cost -Using Crystal Catalytst on these also increases the efffect
I got to mastery rank 18 today and i did not give me a module slot like it says it should. I think maybe 80 is max with activator haven't socketed the shock punch so i think i will do that
I'm at mastery 16 and I only have 80 max capacity. Think since he assigned a socket type to the sub module it gave 5 additional space. I was building up my freyna, anyway worth trying it out today
I would like to point out something that's not being talked about regarding maximum module capacity: The capacity caps out at 85, REGARDLESS, of your MR. What this means is even if you're MR10, but your Descendant is level 40, with a Forma'd Sub Attack slot and Energy Activated Descendant, you will still get the 85 max capacity (50 from lv. 40 Descendanr, 20 from activator, and 15 from forma'd sub attack). HOWEVER, when you forma a module slot and reset your level, your max capacity will be reduced to the max module capacity you have based on your MR. At MR10 and Level 1 to 39, your base Mod slot is 44, so your total max capacity will be at 79, until you reach level 40 again, and get back up to 85 max mod capacity. Same thing goes for weapons, but weapon proficiency instead of levels.
@@worthyprince My take away from this realization was that reaching MR20 (that's when you "max out" your module capacity) wasn't as required as I initially thought. Which means, you can actually take your time and not stress out about maxing out all your weapon proficiencies and Descendant levels in order to get to MR20 and get max capacity ASAP. Anyway, good content! Keep it up!
Why evereone say this mistake . Mastery lvl is from how many u start it not increase your points so for example at m lv 1 and charecter lvl 1 u will have 25 at m1 and ç40 u will have 50(40) at m20 and c1 u will have 50(40) and at m20 and c40 u will have 50(40)
Managed to get my mastery rank to 18 it's a slog. Goes up faster levelling defendants and weapons at the same time. If you're stuck levelling do the Valby run.
i though you could infinitely lvl up to 40 a single descendant and get mastery rank, thats why im stuck at mastery 11, because i dont usually play with other than ult bunny, then i should go farming lvls with other characters in the exp farm of fortress (hoping to find valbys or bunnies to help
But how does the ult weapon have 80 mod capacity? Does it have something to do with getting your mastery up or does it have to do with infusing multiple of the same weapon?
You put an energy activator on it just like you would with your character. Click on the right side and it literally tells you what you need to do everything in the game tells you what you need and how to get it.
Clarify something for me, if you may? This is something that's pretty much self explanatory and I get this much! What I don't get is what that has to do with my other descendants! It says it's gonna boot my Valby's modules if I upgrade my Bunny's increased HP module? What does it have anything to do with the other character? I'm currently at Mastery 13 showing module max capacity 56, yeah? When i'm highlighting the module, it's showing i'll be at 55 capacity and still have one slot left! 56! So what on earth does it have to do with Valby's stuff? I'm sure there is something oblivious here, but I'm not getting it! Let me know, or anybody, yeah?
I’ve had this issue as well and for me it’s because I have different modules on my other characters and they are already at max. The warning is to let you know that the module you are increasing is also being used on another character and increasing it will put that other character over your max limit.
@@BDK1994 Ah, I think I got it! To articulate, the modules are redistributed when you use another character! Even though you might have dupes of the same modules, if you're using said module b3, and Valby is also using module b3, since she's already at max, it puts her over? Got it! That makes logical sense! Even if you have dupes, those modules have their own unique identifier! It's like a hashtag of a file you're downloading! Am I getting this, right? If so, that's genius, bro! I was worried it might reset Valby if I did! I've already messed up enough upgrades at the workstation, lol! The weapons you get to make another, but not the descendant! Knowing this, I should redo all my descendants with a base module set, then modify according to the descendant! You have been very helpful my friend!
@BDK1994 Hey, kudos to your tip again! Since I got you hear, can you answer once last question? Let's say I have weighing scales module, max shield +21%, skill cost -3.7%. What does the -3.7 mean in this term? Logically, this should mean less cost to skill, yeah! But the name of the module is weighing the scales! I'm thinking it's beneficial, but can you tell me? Thanks in advance!
@@Longjumping-War2484 I believe you are correct. If it states “skill cost -3.7”, then it should mean the skill will cost less when using it. I have seen some mods that say “-10 skill damage” so keep an eye out. There is a lot this game doesn’t explain so don’t feel bad (I’m still learning too). Enjoy the game and have fun!
You're double-equipping modules IE valby and bunny are equipping the exact same module and they are at different levels. So if you're using bunny and let's say you used the energy activator on her but not valby, and bunny is at 70 but valby is at 60, if you upgrade that module anymore then valby can't use it because she'll go beyond 60
If you have a rare/purple weapon and level it up, does that level only apply to that actual weapon itself or does it count towards any of that same named weapon? example magnus. will all magnus stay leveled or do I have to level each new one? I realize goal is to keep rerolling it but I only want to do that on one gun of each. sorry for the long comment
If you're talking about the mastery of the weapom, it carries over to that weapon name. Like if I have "thunder cage" and got its mastery to level 20, getting another "thunder cage" will share thar mastery. But actual weapon level for damage scaling will be different for each
Im having trouble with my weapons whenever i assign sockets its decreasing in capacity. I had 80 then i did 2 sockets and now its gone down to 77 what have i done wrong?
Eleven minutes of video to say that you just have to install an Energy Activator and change the socket of you Sub Attack (melee) module slot. Doing this when your descendant achieve the lvl 40 you will have 85 points of total module's capacity.
Spoken as though he didn't spend roughly 4 explaining to people how to track modules through the access info menu on the screen, with the first 7 demonstrating how the whole process works. Could he just have speed-run it in 10 seconds? Perhaps, but there's a reason why people typically don't make 10 second videos just dumping the main ideas and take the time to demonstrate the process.
Yes, everytime you use a crystalization catalyst it resets the level, then you have to level it up to 40 again to be able to use another crystalization catalyst.
@@double_joseph327No, each descendant you build will require you to catalyst them individually for each mod in their build. The polarization only transfers between settings on that one individual descendant.
@double_joseph327 it does. But also it wouldn't work anyway if one descendants slots carried over to another descendants because each descendant requires different and specific polarities. If they carried over, you'd just be recatalyzing your descendants eternally everytime you wanted to change characters. It still takes alot of time but atleast this way it's one and done as long as you don't fuck your build up or over catalyze it.
You just need to farm the mats to research her. Go to access info in the select screen, go to descendent, choose ultimate bunny, and you'll see what you need to do to unlock her.
I don’t understand why the “major” content creators are not talking about this..I learned this yesterday by luck on my own
They're too busy reading reddit post, claiming it's news
Wouldn’t that mean “by curiosity”? You didn’t get lucky and it happened, you were curious and tried it out😂
@@ImEcchi no I got lucky..I accidentally used a catalyst in that spot not paying attention and it turned out to be a good thing
Also there all busy saying quick and easy lol
Because it's common knowledge to alot of the creators creating content for this game cuz alot of them have come from warframe, and this game carbon copied the mod build system from that game, pretty much 99% exact.
So 1. They probably just forgot how difficult it is for new people to understand.
And 2. It's a simple explanation that doesn't really require a video.
Step 1, use energy activator.
Step 2, add catalyst slot to sub attack.
Whole video explanation in two sentences.
This is a great video. For those that aren’t familiar with the whole mastery/reset/prestige thing, this is clear, honest, and on point. Subbed 👌
All the questions I had about mods you just answered in 1 video. Thanks man
Subbed, bro! I know you can increase max mods capacity but never knew it can go 80 or higher. Thanks for the vid!
Welcome aboard!
You've given me more info than many others. Most Creators forget that they were beginners once too. So they are into showing off what they can do, with no explanation of how they got there. When using the Crystallization Catalyst, I just hate having to re lvl my character, again. It's a huge waste of time.
this helped me alot as i am currently stuck at 50ish module capacity! Hopefully im able to level each model 😄
Nicely explained, good to know sub-attack slot increases capacity, I was keeping that to 0 thinking that it will consume capacity.
The crucial thing i missed is that
Shock punch gives a basic of 10 extra, however what i didn't notice untill now is that that slot can also be fitted with a catalyst, so it gives you half of the module slots extra (5) so yeh there you have it lol, rip me
How did you not know that. It literally tells you “capacity increased by 1” every time you level it up.
@@dazdavis7896 this guy😂
Sure it tells you it gives one per upgrade but if you had any idea how many people didnt know it gives half of the totel when catalysted you'd be surprised
Works with grapples too
@@kevinv.5020Yeah I remember when I was wondering about that myself. I was looking at someone's build and their sub module value was green. I was like "Wait you can put one in there?".
Dude i missed it toooo.... Feel bad ahah
-Use energy activator
-Use crystal catalyst to match sub module slot
-Level up to 40
Just saved y’all 11 minutes
Not all heroes wear caps
Don't recommend doing this yet.
They're likely to put more sub mods into the game and there's already a few in the game as is. The melee ones are totally garbage btw.
Least keep it neutral until we see if we get any more sub modules in the August 1st update.
Also get mastery level to 20 for 3 extra modules slots
Man's really trying to make his money on a 2 minute topic 💀
yea bro a lot of beating around the bush
Super good. Thank you for the additional knowledge descendant.
just the video i was looking for. Ty
Your welcome!
Ty Brother. Been trying to figure this out for a while.
Great video bro! You just helped me so much! Game changer!
thanks for the vid i had no idea that skill slot moduels increase your capacity that is awesome
My ult bunny shows she can only take 65 mod capacity even with my sub mod maxed showing I can take 15 more capacity why can I only take 65 capacity and not 85 ??? Even if I am level 40
I discovered that if u hv a transcendental mod and u lvl it up, it decreases its value. I dunno if it helps with clearing space for other modules or not
Damn, the orange module. It even says in the description, "increases, Max module capacity." This is by 10 points once you max it out so, thank you.
THANK YOU DUDE!! You are a GOAT!
Pshhh wow. I just made a hard assumption that those two slots couldn’t take catalysts. Great to know. Going to cost a lot to reforge but that’s fun to have long term super efficient goals. Although in many cases 85 is overkill the kicker is the flexibility for multiple sets.
Extremely useful info
thank you it was really good info i was stock in it for few hours
awesome vid cant belive nobody explained this before
Thanks for your honest input.
Thanks a lot for this
Thanks a million bro
7:38 - I can't believe that guy never looked at the "access info" part of the start menu. You can literally look at how everything from mods, to mats, to amorphous materials, etc. are obtained through that menu.
I honestly wonder if he ever played the darned game.
mastery rank also applies to your weapons, when you farming xp for levels just stick on guns that arent 40 yet and keep all the ones you havent levelled until 40 and youll boost that fast
Just remember the currently equipped weapon gets more XP than your other guns!
Didn't now could upgrade the punch with a litter mod always thought it was alone reset two times level16 now thanks for the advice
Sub was my first forma on Ajax, it hurt but oh so worth it!
agreed, it kinda feels wrong and good at the same time lol
I been told that you can up ur Mastery Rank by using a crystallization catalyst material to assign a mod socket which then also brings ur current Level 40 or whatever descendant back down to Level 1 and doing special Operations to level them back up too will increase the rank
Special operations is honestly the fastest way to level them up. You'll level them back up to 40 in no time.
Thanks man it was for me the fist module that i had to upgrade to get the max slots
Tu upgrade your mis capacity is it all shared if you max it with a character? Or do you have to level up the mod capacity for each character
what about adding module slots to your build and if you want another symbol because you changed your build can you put a new one over a previous one or how would that work ?
also why didn't you tell about energy activators ? that also increase your modules
Lol not 11 minutes just to explain that putting a catalyst or rainbow ring in the subattack slot, it'll give you an additional 5😂🤣
I didn't know we can put a socket on the sub module that increase shock punch to 15 until i watch your video. thank you for the information
Don't recommend doing this yet.
They're likely to put more sub mods into the game and there's already a few in the game as is. The melee ones are totally garbage btw.
Least keep it neutral until we see if we get any more sub modules in the August 1st update.
Main weapon slot get 100% exp and the second two get 20% and u don’t need to shoot just getting exp from any source like ability, party kills
Is there any way you could please make a kyle build?
People that say he said only three things have low attention spans. Here's the full list.
•Energy Activators: opens up slots
•Crystal Catalysts: reduces cost in each slot.
•Level 40 Descendant
•Level 20 Mastery Rank:
-Ranking Up Descdants
-Ranking up Gun Proffiency (they rank up even as long as they are equiped even if you dont use them)
•Equiping Submodule:
-equals negative mod cost
-Using Crystal Catalytst on these also increases the efffect
people that have to ask where to farm mods have already failed...side note...i like that the skill module price decreases as you level it too
I got to mastery rank 18 today and i did not give me a module slot like it says it should. I think maybe 80 is max with activator haven't socketed the shock punch so i think i will do that
I'm at mastery 16 and I only have 80 max capacity. Think since he assigned a socket type to the sub module it gave 5 additional space. I was building up my freyna, anyway worth trying it out today
I would like to point out something that's not being talked about regarding maximum module capacity:
The capacity caps out at 85, REGARDLESS, of your MR. What this means is even if you're MR10, but your Descendant is level 40, with a Forma'd Sub Attack slot and Energy Activated Descendant, you will still get the 85 max capacity (50 from lv. 40 Descendanr, 20 from activator, and 15 from forma'd sub attack).
HOWEVER, when you forma a module slot and reset your level, your max capacity will be reduced to the max module capacity you have based on your MR.
At MR10 and Level 1 to 39, your base Mod slot is 44, so your total max capacity will be at 79, until you reach level 40 again, and get back up to 85 max mod capacity.
Same thing goes for weapons, but weapon proficiency instead of levels.
Great comment!
@@worthyprince My take away from this realization was that reaching MR20 (that's when you "max out" your module capacity) wasn't as required as I initially thought.
Which means, you can actually take your time and not stress out about maxing out all your weapon proficiencies and Descendant levels in order to get to MR20 and get max capacity ASAP.
Anyway, good content! Keep it up!
This
God, seeing this Lepic makes me so uncertain. I own both ult lepic and ult bunny and four catalysts but still undecided on which to start building.
I put a cat on my skill module can i still put cats on all other slots? Or can i change it
Why evereone say this mistake . Mastery lvl is from how many u start it not increase your points so for example at m lv 1 and charecter lvl 1 u will have 25 at m1 and ç40 u will have 50(40) at m20 and c1 u will have 50(40) and at m20 and c40 u will have 50(40)
how do you increase weapon capacity beyond 50?
Managed to get my mastery rank to 18 it's a slog. Goes up faster levelling defendants and weapons at the same time. If you're stuck levelling do the Valby run.
It's a grind but I'm at Mastery 19 half way! Lv 40 mastery on all general rounds that are not unique.
i though you could infinitely lvl up to 40 a single descendant and get mastery rank, thats why im stuck at mastery 11, because i dont usually play with other than ult bunny, then i should go farming lvls with other characters in the exp farm of fortress (hoping to find valbys or bunnies to help
I'm missing the module upgrade on the submodule, so missing those 5
But how does the ult weapon have 80 mod capacity? Does it have something to do with getting your mastery up or does it have to do with infusing multiple of the same weapon?
You put an energy activator on it just like you would with your character. Click on the right side and it literally tells you what you need to do everything in the game tells you what you need and how to get it.
rank 18 f2p when i hit rank 20 ill pay money this game alot of fun worth your time if you like grinding game
I have a big were my descendant is maxed and I have my model maxed for that extra 10 and I used the energy activator I'm I'm capped at 78
Step 1: slot energy activator
Step 2: Insert caty slot on sub attack.
Youre welcome.
Clarify something for me, if you may? This is something that's pretty much self explanatory and I get this much! What I don't get is what that has to do with my other descendants! It says it's gonna boot my Valby's modules if I upgrade my Bunny's increased HP module? What does it have anything to do with the other character? I'm currently at Mastery 13 showing module max capacity 56, yeah? When i'm highlighting the module, it's showing i'll be at 55 capacity and still have one slot left! 56! So what on earth does it have to do with Valby's stuff? I'm sure there is something oblivious here, but I'm not getting it! Let me know, or anybody, yeah?
I’ve had this issue as well and for me it’s because I have different modules on my other characters and they are already at max.
The warning is to let you know that the module you are increasing is also being used on another character and increasing it will put that other character over your max limit.
@@BDK1994 Ah, I think I got it! To articulate, the modules are redistributed when you use another character! Even though you might have dupes of the same modules, if you're using said module b3, and Valby is also using module b3, since she's already at max, it puts her over? Got it! That makes logical sense! Even if you have dupes, those modules have their own unique identifier! It's like a hashtag of a file you're downloading! Am I getting this, right? If so, that's genius, bro! I was worried it might reset Valby if I did! I've already messed up enough upgrades at the workstation, lol! The weapons you get to make another, but not the descendant! Knowing this, I should redo all my descendants with a base module set, then modify according to the descendant! You have been very helpful my friend!
@BDK1994 Hey, kudos to your tip again! Since I got you hear, can you answer once last question? Let's say I have weighing scales module, max shield +21%, skill cost -3.7%. What does the -3.7 mean in this term? Logically, this should mean less cost to skill, yeah! But the name of the module is weighing the scales! I'm thinking it's beneficial, but can you tell me? Thanks in advance!
@@Longjumping-War2484 I believe you are correct. If it states “skill cost -3.7”, then it should mean the skill will cost less when using it. I have seen some mods that say “-10 skill damage” so keep an eye out.
There is a lot this game doesn’t explain so don’t feel bad (I’m still learning too).
Enjoy the game and have fun!
You're double-equipping modules IE valby and bunny are equipping the exact same module and they are at different levels.
So if you're using bunny and let's say you used the energy activator on her but not valby, and bunny is at 70 but valby is at 60, if you upgrade that module anymore then valby can't use it because she'll go beyond 60
I follow but it won’t go past 80 I’m level 16 mastery
If you have a rare/purple weapon and level it up, does that level only apply to that actual weapon itself or does it count towards any of that same named weapon? example magnus. will all magnus stay leveled or do I have to level each new one? I realize goal is to keep rerolling it but I only want to do that on one gun of each. sorry for the long comment
If you're talking about the mastery of the weapom, it carries over to that weapon name.
Like if I have "thunder cage" and got its mastery to level 20, getting another "thunder cage" will share thar mastery. But actual weapon level for damage scaling will be different for each
@LongNguyen-wd6ym Thanks. Thats exactly what I wanted to know. Perfect. Im glad they implemented it that way
doesnt the robot in the middle of Albion explain all this??
yes, i also skipped evey dialogue during the preseason story mode too, haha. 😂
Can you tell me why I used a crystallisation catalyst and my max capacity went down?
Max capacity are perks that you get as you rise in level, with the most being at lvl 40
I was st 80 used a cata now its at 77 what happen?
Im having trouble with my weapons whenever i assign sockets its decreasing in capacity. I had 80 then i did 2 sockets and now its gone down to 77 what have i done wrong?
It resets your level to 1 and temporarily decreases your capacity. Just level back to 40 to get them back
Enzo is driving me nuts to get.
Eleven minutes of video to say that you just have to install an Energy Activator and change the socket of you Sub Attack (melee) module slot. Doing this when your descendant achieve the lvl 40 you will have 85 points of total module's capacity.
Wow 10 seconds. Thank you
Spoken as though he didn't spend roughly 4 explaining to people how to track modules through the access info menu on the screen, with the first 7 demonstrating how the whole process works.
Could he just have speed-run it in 10 seconds?
Perhaps, but there's a reason why people typically don't make 10 second videos just dumping the main ideas and take the time to demonstrate the process.
Yoo Do you know why i cant sell my modules? they are blurred out
@d8zvevoh879 blurred out ones might be equipped to one of your descendants
@@worthyprince Thats what I thought but i only have 1 decedent. It’s a bug in the game and it pisses me off.
When you assign a slot a symbol, you start back at lvl 1 again? This is what ut did to me anyway. This is normal yes?
Yes, everytime you use a crystalization catalyst it resets the level, then you have to level it up to 40 again to be able to use another crystalization catalyst.
@@naraiah994if I put an M symbol on the melee module on one decendent. Will it be there for the toothed decendent?
@@double_joseph327No, each descendant you build will require you to catalyst them individually for each mod in their build. The polarization only transfers between settings on that one individual descendant.
@@itsreapernecrosis2215 that sucks lol
@double_joseph327 it does. But also it wouldn't work anyway if one descendants slots carried over to another descendants because each descendant requires different and specific polarities. If they carried over, you'd just be recatalyzing your descendants eternally everytime you wanted to change characters.
It still takes alot of time but atleast this way it's one and done as long as you don't fuck your build up or over catalyze it.
What level do I got to be to unlock ultimate bunny
You just need to farm the mats to research her.
Go to access info in the select screen, go to descendent, choose ultimate bunny, and you'll see what you need to do to unlock her.
Está buid serve também para o lepic sem ser supremo ?
I'm at MR 15 am still stuck at 77.🤦
I will work the same for bunny ?
every descendent
First❤❤
I've prestiged it 5 times ❓❓🤔🤷
Why is it so hard to get to the point fuck sakes ?
How is this needed info?
not everyone is as utterly brilliant as you.
Roger Helms the crybaby
To save you all 11mins of this complete fool talking.
Put a catalyst into your melee slot
1) there is no "melee slot." I have an ultimate mod for my grapple in that spot, and it does the exact same thing.
2) it's also not that easy
I follow but it won’t go past 80 I’m level 16 mastery