I think I would use a variant where if you put your card down correctly, your reward is just that you do not draw a new one. But you don't get to go again. You can only get rid of one card per turn.
I was thinking the same thing. Or maybe you get one additional turn, but no more than two, so that others have a chance to use one player's success to inform their own turns, instead of being one-shot.
Played this at Origins with a buddy and two strangers and had a blast. I’ve pre-ordered it once getting home. Don’t worry too much about winning or “solving” everything, just have fun. It’s a party game. Parties should be about fun.
As a lover of Zendo, I really want to give this one a go. I think would be interesting to play this by making up your own rules (though still in the three categories). Gives the Knower a bit more to do.
As you showed, there are a number of "word" cards, which is good, but I would be worried about the number of rule cards. After a few plays, the players are going to remember the rule cards they have already seen. This seems problematic for the replayability of the game.
We've played a decent amount of times and mostly stayed on level 1 rule cards. Haven't seen too many repeats, but once you get those down, you can move on to level 2 or 3 cards. You can even make up your own rules.
Not quite the point I was making. The game is fun, but you have multiple ways of adjusting the difficulty to find the challenge level you like to play at. -Chris
@@thedicetower Appreciate the response and knew what you were saying. I'm just saying that with limited time to play games, I'll buy one that you guys think is good to go out of the box, rather than one that requires an optimization process involving multiple variables from competitive/cooperative, x players, y rings, z card difficulty, k number of cards, etc.
I think I would use a variant where if you put your card down correctly, your reward is just that you do not draw a new one. But you don't get to go again. You can only get rid of one card per turn.
I was thinking the same thing. Or maybe you get one additional turn, but no more than two, so that others have a chance to use one player's success to inform their own turns, instead of being one-shot.
Played this at Origins with a buddy and two strangers and had a blast. I’ve pre-ordered it once getting home.
Don’t worry too much about winning or “solving” everything, just have fun. It’s a party game. Parties should be about fun.
As a lover of Zendo, I really want to give this one a go. I think would be interesting to play this by making up your own rules (though still in the three categories). Gives the Knower a bit more to do.
Every table I saw or participated in at Origins was a blast, and I cannot wait to get my hands on this one.
Oh wow that box is wayyyyy tinier than I expected!
1:43, the red ring was 'man made', I think you meant to put 'ocean' in yellow and blue.
I love this game! I got to play this at Tantrum Con earlier this year & instantly loved it!
Camilla's eye roll after "It caaaan be!" cracked me up 😆
Just watching the rules teach, I immediately knew it wasn't for me. Just sounds frustrating.
Three yellow rings doesn’t require three copies. Just use three yellow cards for the three rings.
This also gave me vibes of Cryptid, which is one of my favorite games of all time
Wow this is basically game changer the game
As you showed, there are a number of "word" cards, which is good, but I would be worried about the number of rule cards. After a few plays, the players are going to remember the rule cards they have already seen. This seems problematic for the replayability of the game.
We've played a decent amount of times and mostly stayed on level 1 rule cards. Haven't seen too many repeats, but once you get those down, you can move on to level 2 or 3 cards. You can even make up your own rules.
I don't have time to fine tune a game so that it's fun.
Not quite the point I was making. The game is fun, but you have multiple ways of adjusting the difficulty to find the challenge level you like to play at. -Chris
@@thedicetower Appreciate the response and knew what you were saying. I'm just saying that with limited time to play games, I'll buy one that you guys think is good to go out of the box, rather than one that requires an optimization process involving multiple variables from competitive/cooperative, x players, y rings, z card difficulty, k number of cards, etc.
😁