I was going to make a "take a shot every time yahtzee says dark souls" comment but he found a creative solution that doesn't support my alcoholism. Well played.
I cheat. When the person openly admits to breaking your drinking game, you adjust to their rules. The moment he switches too James Bond drink I with the call to each bondulance oh help god.
Now I want to see a game in which the pause menu literally causes all the NPCs and enemies to go idle. Like you pause, and instead of actually freeze-framing the action, it's more like yelling "cut" on a movie stage, and all the enemies just stop what they're doing and go into casual idle animations, staring at the camera, and then when you unpause they roll back into their action poses and then it starts back up.
Just toggle combat AI using console commands in a game that has them. The Elder Scrolls/Fallout titles over the past decade or so, source engine games, etc.
in La-Mulana pausing makes your character sit where they are, eat some noodles and then fall asleep this is actually necessary to solve at least one puzzle
Sanzu River yes I know that. But if you look at its origin and historical usage, it’s... well, the change seem to be gradual but originally it was head
Spy (ninja) who drink a lot (gourd water) stop a conspiration involving a convoluted plan (kidnap kid for inmortality) and somehow a woman is involved (Emma, Divine Child and Kuro). So, yeah, pretty much a James Bond movie!
Stacking all those bond films right at the end was a real cheap move, Yahtz. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad you don't know the difference.
I dare someone to show a fan sekiro the clip were Yahtzee says “ I have to compare sekiro to the spy who loved me” out of context and watch them be very confused
Messages, random invasions, and being a handy boss run helper. Oh well at least I only had to drag my carcass through Sekiro once, back to Dark souls and jolly cooperation!.
I'm not, it's an extremely focused experienced aimed at a specific subgroup of the fans which tells everyone else to sod off. This game is not for you if you enjoyed From Russia Die Twice's: - atmosphere - level design - world building - world variety - enemy variety - level up mechanics - item variety - combat variety - combat freedom - magic - fantasy setting - character customization - combat - mele combat - range combat - 1 v 1 boss fights without annoying ads - boss fights not entirely reliant and memorizing patterns - boss fights not entirely reliant on quick time events - non-tedious boss fights - telegraphed enemy attacks - progression freedom - exploration rewards Well, now that you've made it all the way to the bottom of the list here, have a piece of glass.
So according to this, apparently in Sekiro sometimes they flash the japanese word for nipples on the screen. Man, I really didn't know what I've been missing.
Well, but then they hack your nipples off, though. And also they do it in one of three distinct ways that all have the same sound and symbol but require distinct and completely incompatible countermeasures.
"... this was about as fun as transporting several shopping trolleys up a gently sloping road." Yahtzee has a gift when it comes to metaphor and analogy. Bravo.
@Mac mcskullface Given his personality, the amount of alcohol consumed, and the fact that this was made in the 60's - someone probably should have been doing it. You really think liquored up Mr Superspy ultra suave ladies man is gonna take no for an answer from someone named "Pussy Galore"?
@@Isaac-if9pf the difference is that the plot justifies him doing those other things. How can you let your bullshit cloud your judgement so much that you can't see that? The thing about him raping and demeaning women is that he doesn't need to do it; it doesn't get him closer to his objective, doesn't help with the mission, doesn't punish any misdeeds, it's just him being shitty. It's also not a person's character flaw, it's many eliberately written scenes in many movies. We don't see him shitting, so why do we see him raping even when it doesn't benefit the plot? It's because they thought it establishes him as a manly man that doesn't take no for an answer. It's less a critique of the fictitious man, and more a critique of the movies he's in. The movies justify every killing as being of a "bad guy", and even then it's mostly in self defense, but they only justify the rampant misogyny and the barn rape with versions of "they were asking for it" and "they love it". Seriously, I love Bond movies, which is why, unlike you white knights defending them, I watched them and know how shitty they can be. Seriously, try watching this scene and say "yep, no misogyny here": ua-cam.com/video/bcNGYRKBfHA/v-deo.html
I dunno. I actually like Moonraker as it turned out to be a better movie than I was expecting. Having seen them all, it’s one of the better Bond films of the series.
@@raindrain1 ...Said the commenter who clearly doesn't know how bad movies can get. If you thought this movie was bad, HO BUDDY, you have no idea what you are talking about. Moonraker is cheesy sci-fi but by no means a bad movie.
...Moonraker is my favourite one. Granted I only watched a couple. I also like the one where he’s in the bahamas. I don’t know which one that is. I know I didn’t like Skyfall or Spectre.
Oddly enough perhaps because I couldn't get bogged down in multiplayer confrontation, character creation, stat allocation or weapon selection Sekiro is the first From soft game I actually managed to finish.
@@jynxed66six54 sekiro is way harder than any souls game. Demons souls and dark souls 1, just light roll and get those i frames. Dark souls 2, just block it or shoot poision arrows at annoyingly big baddies (mastadon knights), and bloodborne's parry makes the game a breeze.
I was about to finish the game ( last boss and finally got a quarter in on his last bar) but then the next time I went into the game, my data got corrupted
It's funny about the stealth aspect of this game: it is actually very much like Tenchu. Tenchu was that weird game that highly encouraged and rewarded expert stealth players in normal segments, but always ended each level with an unskippable, and difficult boss fight.
Speaking as a Dark Souls fan, I adore Sekiro's systems. I actually feel rewarded for learning what specific boss patterns lead to what types of openings, and the sound of steel ringing from steel bringd a tear to my eye. With Dark Souls my tactic was always roll at every attack and swing the big sword when it takes a nap for five minutes, but with Sekiro I can't just spam a button and hope for the best. I measure out each attack, and counter at the right time for each of the enemies.
I agree wholeheartedly. I relly enjoy sekiro for its streamlined combat, but I also agree with Yahtz as streamlining necessitates a bit of pruning. So I think the combat is generally stronger, but also less varied. Both styles have their place in my book. I really enjoyed Sekiro, but I think Darksouls is the one I'll be more likely to keep revisiting.
Remember guys, he's explaining why he didn't like it AS MUCH in reference to Unnamed Bond Film #27. It might even be different enough a game to see on his Good list at the end of the year.
@@matroxman11 It's been a while since he has said it explicitly, but the general idea is that if he doesn't nitpick something specifically, it was at least OK. Given that most of the complaints here were minor negative comparisons to Tomorrow Never Dies, a game he would cheerfully marry if the law allowed it, it's probably fair to say he didn't hate it
@@talltroll7092 Yeah I think he mirrors my sentiment ,still a good game,but kind of a disappointing mixed feeling with most of the player agency being removed etc
@@majorgwedgie honestly I'm in the same boat. I really like the game but the other just has more elements I like to it. However I'm pleasantly surprised by how much I like it since I had major doubts I would enjoy this game as much when I learned about the major changes to character customization, and online play. I was wary but willing to try it. If the Skyfall 1 and 3 are both 9/10 for me then this would be a 7 or even 8 at times. Very solid game.
I actually disagree with you, which is a shocking first. To me, the flow of combat and Shinobi tools made the game feel much different than Skyfall. The bosses with helpers always have an easy way to clear the helpers that you can usually figure out by playing around with your arm a bit, but there’s nothing stopping a skilled or bored player from charging in balls to the walls and prevail by sheer virtue of firecrackers and L1 spam. Casino Royal was more customizable, but this game isn’t trying to be Spectre. It’s meant to be a more contained experience where the replay value comes from polishing the gameplay and adding on difficulty debuffs. From how you described the game, it sounds like you were never able to separate the experience from Goldfinger, because you went in expecting Thunderball 4: Japanese edition. You never touched on the prosthetic beyond briefly mentioning the grappling hook, and that makes me wonder if you never explored using it in the first place. If Diamonds Are Forever is more your cup of tea, that’s fine, but you really sound like you’re criticizing Sekiro for not being You Only Live Twice.
He's called Wolf but Sekiro from my quick google search means crow. In actuality, Sekiro is supposed to be a shortening of a phrase meaning one armed wolf. This can be easily missed if you aren't very familiar with kanji which are traditional Chinese character that together form sounds but each have there own meaning. There is no equivalent in English. The difficulty of translation I guess.
The parrying took me so long and so many lives to get down I was almost too frustrated to keep playing by the time I did. I remember killing the drunk bandit boss after training on parries, learning the items better, and beating a proper boss, and feeling awesome after countless attempts. Only to walk 5 feet and fine the butterfly hag. Then a tutorial popped up and I almost cried. It was a tutorial area.
@Fimbulventr Can confirm I made it through the Purification ending my first playthrough and there were a number of times I almost quit. Having beat every one of the last main Souls games this new combat system really trough me for a loop. That Lady Butterfly fight is one weed out point. The next is probably Genichiro. After that if you can get through Isshin you have just beaten one of the hardest things in modern gaming. So don't give up you can do it skeleton!
@@yellowcard8100 in a game notorious for its difficulty, its not exactly far fetched to find a really hard area and just assume it's where you're supposed to go
Miyazaki is on record as being anti-sequel, it's the primary reason why Dark Souls 2 was made by a different company and Dark Souls 3 even though it was directed by Miyazaki it's regarded as a sloppy sequel (not knocking DS3 at all, just saying it's obvious he didn't care when we saw constant rehashed enemies and an area with two bonfires within line of sight of each other). At any rate, I would love for some DLC or a proper sequel of Sekiro even though I haven't played it yet (I'm still working my way through the DS trilogy, then I'll head into Sekiro).
@@FamousWolfe Conan O'Brien had a gag on his show a ways back about using the word Thrice. But I agree with what you said, Miyazaki is a gem because he actually cares about the games he makes.
@@philj212 Yeah, I actually ended up playing it after I finished DS1 Remastered lol. I've beaten it 3 times already and it's hands down my favorite FromSoft game. I've also played through & beat DS3 which I thought was fantastic. I was doing a playthrough of DS2 but I gave up just before heading to Drangleic Castle.
I don't necessarily think that the lack of variety in possible play styles is a negative. Crafting Sekiro with a particular style of gameplay in mind allows it to be honed razor sharp for that experience. Every fight builds on the same mechanics and challenges them in different ways. This game trains you to be good at it from starting as a little whelp in a way unlike most others, and that created a very satisfying experience for me.
@@DeletedUser410 And I think that's okay. I don't think all games have to cater to wide audiences. Dark Souls originally didn't, and Sekiro has just become even more specialized for a razor sharp challenge that I think anyone is capable of tackling, but not everyone has to enjoy.
As a From Russia with Love player who was rather unhealthily obsessed with Parrying and getting stealth backstabs where possible, this game is a godsend for me.
@Distinctly - ST MD - Average if you think that's ridiculous, then crack open an Ian Fleming novel. "All women want to be swept off their feet. In their dreams they long to be slung over a man’s shoulder and taken into a cave and raped" is an actual line in From Russia, With Love. Ian Fleming could be pretty messed up.
In the original short story “Octopussy” is the nickname of the pet octopus of Major Dexter Smythe. Which makes sense. In the film it was changed to the nickname of Major Dexter Smythe’s daughter. Which is rather messed up.
As one who was more of a fan of Skyfall, I still enjoyed Sekiro. Though I think what made Sekiro difficulty city for me was the fact that a focal combat mechanic was focused on something I could never master in Goldfinger.... Parrying.
Well in The World is not enough, the second game's parry was more forgiving which I liked about it. Botw helped with that. In the other Casino Royale games, you either have to have the eyesight of a fly or take shittons of Ritalin to make effective parries.
I'm a little surprised that he didn't mention the ninja stealth game, From Software published before this, Tenchu Z. Having that game in mind when I started playing Sekiro, I adored it. All the stealth action, but much faster pacing. All the speed and grit that melee combat really has. Just with ninja tools
Coincidentally, I too have a signature move called “the spicy armadillo” although I usually only get to use it that one time per year after a carefully choreographed sequence of events including the presentation of cellophane wrapped fauna and blowing the annual budget on wine and fancy food with difficult to pronounce names.
I thought you gave a pretty honest perspective on the stealth gameplay, then when you got to the bosses that just went out the window. That was pretty spot on.
You know what the weirdest thing in sekiro is? The fact that there are about 30 shortcut doors of which there are only like 5 that are actually helpful. Most are ooh a door, let me open it, oh it goes back to a hallway I never need to go back to that is only 2 grappling hooks away... great. My darksouls brain was so let down every time
I think the Japanese character that pops up is the same for grabs, sweeps, and thrusts (Coincidentally, I use the same move set on women.). It really is just about learning what the enemy is going to do based on his movement.
Really feel the same way about the unblockable attacks, it's way too hard to tell what move the enemy is about to do. I bought that stab counter, but it doesn't do me any good half the time because I'll read the incoming attack wrong and get blasted.
I know this was 3 years ago, but for anyone reading this comment now, you have to actually watch the animations - specifically, the hands of the enemies (rather than pay attention to on-screen prompts). The grab, thrust and sweep attacks are painfully obvious in the animations - if the dude reaches his left arm backward, he's probably going for a grab.
it's tough to figure out but you basically just have to attempt the boss enough times to lean its patterns and then you start to be able to read the wind-ups. you still might counter incorrectly but then you have to put even more hours in to wire your brain to each different attack. sounds dreadful but i'm having a lot of fun with it
I'm right there with you. I really liked Sekiro, but I've beaten it one and I have no desire to do so again, even with all the different endings. FromSoft made a nice little game but I would not be upset in the slightest if the next game is a more traditional one again. One with different weapons and armors.
Sekiro made me think "Man this sure does remind me of Tenchu, the ninja game from playstation which was AWESOME." Then I found out it's actually Dark Souls meets Guitar Hero, where you need to slam all those notes perfectly a thousand times a minute.
This actually sums up why I felt kinda cold on Sekiro as opposed to SoulsBorne. Here I thought I was crazy for having a that stance while my co workers who like souls love it
I know I'm super late to the party here, but one thing that really helped this game click for me was realizing that you're playing a shinobi. Sounds simple, but there's a lot to it. A shinobi did what they had to do to get the job done. They weren't "honorable" about it. They used underhanded tactics, picked off opponents, and when they had to, used quick, aggressive force to put down foes. I realized that, even though I was getting decent at the combat, I wasn't THINKING like a shinobi. I was thinking like a souls player. Once I started running from fights with large groups, hit-and-run tactics, and exploiting any enemy weakness I could find, I truly started to enjoy Sekiro even more than some of my Soulsborne runs.
problem is theres only ever 2 options in this game. parry or sneak attack. thats it. every fight is either parry or sneak attack, and its get boring. in dark souls or bloodborne, you had so many different styles of fighting that almost everyone had a different experience. in sekiro, you get one thing and then some minor tools that are hardly ever actually used.
My problem is that just doesn't work for bossfights. I LOVE the stealth aspect of the game, and the 3-D movement is so damn fun, but then you get locked into a room with a boss, and suddenly all that time spent stealthing around is worth diddly squat, and you suddenly have to learn how to parry.
@@andrewcleary9952 is that problem not handeled by the fact that learning the move sets and timing for parys on other enemeis doesn't translate to...well anything! From lvl 2 swrds now with hats to the short hat assassins, their windows won't help you with the boss. Which just adds to a problem i have, being the incredibably dense catalog of movesets and timings you have to learn. And bossess don't even feel good because you do it once, then they die. And usually that victory is on some fluke not a mark of mastery.
@@jynxed66six54 the thing about the tools is that they are actually lifesavers if used correctly, same with the upgrades. Thurst counter, flame prosthetic for red eyes, shuriken when enemys jump, the axe to break guard. And the sugars also help out. The items matter, but i know my honor bound brain thats trained for souls games automatically ignores anything that's not my weapon.
I notice that Sekiro is reminiscent of DS1 with the focus on blocking and parrying and increased stealth ability, Bloodborne when it comes to the speed and precise timing, DS2 for a lot of the design and aesthetics, and DS3 for how badly it reams my video card in certain areas.
Honestly, while the difficulty is indeed far higher than in golden eye, I found that with patience and thought, Sekiro, in fact, far more receptive to player strategy. Most of the bosses and most of the enemies can be sneak attacked, and those that can’t more often than not still have aspects to their fight that can be exploited with good stealth play (like assassinating all of their guards in a series of sneaky hit and run attacks) taking down half of the difficulty of the boss fight right out of the gates, and regular enemies usually die in a single hit. Nearly if not every enemy, including the bosses, has a Shinobi prosthetic that they are weak to, meaning that with good strategy (or patience for trial and error) the difficulty can be reduced even further. The fact that you can sneak past most enemies, thereby getting in less practice with the combat, would be a problem if not for the undying punching bag you have back at your home base, which in and of itself I might consider a problem (why would you practice when you could be getting on with the story?) if not for the fact that said punching bag is one of the more likeable characters and that, through training with him, you gain access to new dialogue possibly containing story important information, which is a nice incentive to keep coming back. All in all, I think From Software has taken the lessons they learned throughout the skyfall games and has created a new and interesting IP with brand new gameplay that still at its core gives you that same feeling of struggle and success without ending up being nothing more than Dr. No in Japan.
I had more trouble with Moonraker bosses personally. I don’t know if I ever would have beaten some of them without summoning someone. With Sekiro you know you have everything it takes to beat any boss, it’s just a matter of learning the move sets and perfecting your reflexes. With The Man With the Golden Gun you’re fucked if you don’t have the proper build sometimes.
Jord an I disagree, unless you’re talking about the nameless king boss fight, or when you say “you’re fucked” you are implying that the difficulty is far above what it normally would be, and not that the boss is impossible to defeat
My issues with Sekiro perfectly line up with Yahtzee's. And it's not bc I'm a Dark Souls fan boy. Sekiro was my second Fromsoft game after BB and I didn't like it much and then played DS3 after and love it.
An update came out some time ago for Sekiro which brought in some new features, one of which was the option to leave and read messages made by other players, just like in No Time to Die!
I know Yahtzee is more entertainer than critic, but he said exactly how I was feeling about the game. Except for the stealth, because I think the stealth is actually worse than he let on.
Listen, just because you die a lot and have to retry over and over again does not mean its like International Man of Mystery. Other than the perspective of the character and the controls (somewhat) the gameplay (exploration and combat), feels incomparable to The Spy Who Shagged Me; focusing on platforming, stealth and trading blows with the enemy. Hell, the only thing that's similar to Goldmember is the checkpoint/revive mechanic.
Parrying was my biggest gripe with the game. I get that it was easier than in DSand a new powerful mechanic, but there is too much parrying. It's a great game, don't get me wrong, but God the parrying was required way too much
From what I've heard "you've got no choice HOW to play" is a pretty big recurring criticism of the game, every enemy has exactly one weakness and you're supposed to exploit exactly that weakness to defeat them (or you'll have a bad time)
GameDevYal most games don’t really give you a choice. Bloodborne didn’t really, they stripped away your shield so you had to get good at dodging. Sekiro is the same, you just have to get good at parrying
I mean pretty much everything is beatable with just using base mechanics but ya you are going to have a really rough go of it and some bosses are so weak to A certain prosthetic that it feels like cheating. And that's also not a good thing because while it's not exactly cheesing it is preventing you for doing what all from games eventually require you to do and git gud. You cheese your way through boss after boss and finally find one without an easy button and you get shitstomped because you never really learned the base mechanics
@@obsolete18 You know, I see a lot of people say this same thing, but most bosses have a window of time before they're vulnerable to the prosthetic again, or are only weak when they do a certain attack in the case of Lady Butterfly. Yeah you can learn to cheese, and that's fine and dandy if that's how you want to play, but the game is far better and more fun if you play the intended way. The fights are so much more cinematic and satisfying than anything in the Soulsborne series.
SaveMeXenu I'm not saying you should but the game most definitely tells you you should with most eavesdropping info being some variation on "man that big guy is really weak to loud noises. It would be very bad if someone used something that mad loud noises against him"
@@butternuts1990 Bull shit. Bloodborne had vastly different weapons and playstyles. You had a choice in there. Sekiro has no alternative fighting styles.
In the stream he said he stopped playing before defeating Genichiro which is a little sad because many people say it's during that fight that they start enjoying the combat.
yes and no, the genichiro wont "suddenly" make you like the fight system IF you dont already like it. the combat is great, BUT its not for everyone. there are things i love in sekiro, but if im being honest, its by far my least favorite game of the "franchise", and the reason is, i really enjoy how balls to the way i can make a character in dark souls. in here, there's only one true way to do it(unless you cheese it).
@@mikezenox If you've beaten Lady Butterfly without cheesing her you'll be able to beat Genichiro. Mikiri counters and the Ashina skills that enhance posture damage will ruin his day
The first fight when you get Kuro at the castle top? If so, that's extremely disappointing... He is a make or break boss to get you understanding core mechanics.
The big red text letting me know I'm about to die actually made it harder for me to react because it distracted me from the windup animation. Had to make an effort to ignore it. Should have been an option you can turn off.
Regarding the whole "killing all of the regular enemies before fighting a big dude every time you die," I honestly found it rather enjoyable as I learn the quickest and most efficient way to murder everyone without getting detected. In particular, I had some trouble with the miniboss right before the first encounter with the giant snake. By the time I killed him, I was able to kill every single enemy guarding him without sneaking or alerting anyone, even the two mooks and the lieutenant standing next to him, before getting a backstab on the general himself. It was really gratifying to be able to kill the entire platoon of mooks quickly.
I like how he says he has to compare it to dark souls and those who say it’s different where wrong but then proceeds to criticize the game for the stuff that’s different from Dark Souls. Which kinda proves them right since it only shares gameplay wise 3 mechanics in total with dark souls that is basically a dark souls exclusive thing, bonfires that refill your potions, enemy respawn after resting at check points, and the check points in general. I don’t agree with Yahtzee when he says a Souls like game is in the tone, Story, and atmosphere. Because that’s kinda dumb and means any game that has a dark and monotone atmosphere is trying to be Dark Souls. It’s like saying every shooter about war is trying to be call of duty.
Strange this was more or less exactly how I feel about Sekiro compared to Never Say Never Again. I mean, I could tell Sekiro is a great game, but it's so focused on the one way of combat that if you don't like that method of combat you just get to frown aggressively at the death screen. Unlike Quantum of Solace there's no way to alter how you win, so parry or GTFO. So I GTFOed, it wasn't a fun experience for me. Went back to playing Moonraker and instantly had a way better time.
My first playthrough I beat the majority of bosses by just running away and abusing infinite stamina, and trying to get behind them in tbe meanwhile to punish any laggy moves. I was awful at parrying because of it, but it certainly worked and got me through the game without many struggles. Definitely a different approach that works well - That being said, that's still only two types of play, and I imagine most players would find that less fun than parrying.
@@Goofzillers Fair enough, but then that still leaves you with two ways to play. Neither of those sound fun to me. I've actually since beaten the game and have long realized it isn't a action game at all. It's a rhythm game. You just can't see the button prompts and it doesn't have musical cues purely visual. It's pretty much 3D crypt of the necrodancer without the awesome music. After that realization I found it much easier. I often didn't even move much during boss fights just stood there and reacted to the bosses attacks until they died. Worked against about 95% of them including the final boss who didn't even touch me. The mooks actually ended up being harder for me in the end simply because it's hard to keep track of all of them in a fight unless you can assassinate/blitz them.
@@dragoon3219 Yeah, pretty much. I personally prefer Goldfinger to it, although I still think it's quite good. You definitely need to pick up on the mechanics to enjoy it, and even then it might not be your thing. It definitely is like a rhythm game though - At least when it comes to bosses. The areas and enemy encounters tend to be fine, but they threw in a couple pains that you have to resort to tedious stealth tactics to approach, and that's probably the weakest part of the game in my opinion. I think the example the video uses for this is the worst offender, but it unfortunately comes right near the beginning of the game and likely deterred a lot of people away.
The biggest problem I have with Sekiro is the lack of creativity when it comes to the minibosses. There are only two minibosses that aren't repeats: Armored Warrior and O'Rin of the Water. This, when combined with the repeats of Genichiro, leaves the game with far less variety than it could have, especially since the repeated minibosses have nearly identical movesets.
@Carlos - that sounds like a Normie problem to me. ...Hardcore gamers and speedrunners using ALL of their items, expoiting every abuseable mechanic, were sailing through the first half of the game on the very first day. don't forget, Weebs LIVE for masochistic shit like Ikaruga and Touhou and NinjaGaiden b/c they're goddamned little no life having degenerates
I think the biggest failing of Sekiro is that it's a game made for people who already know all the facets of how to play it. That's somewhat true for DS and BB games as well, but this one takes the concept of mastery to another level. It's not my favorite From Software game, but it is actually my favorite one to replay. Once you've played it 3 or so times, it quickly becomes a boss rush you can blitz through in about 4 hours with hardly any deaths. There are a lot of techniques you can do which you don't NEED to do to win, but getting good enough to enter a flow state where you start peppering them in for flare feels really damn satisfying. I've hit a point where all the bosses can reasonably do without consequence is try to get away from me.
I personally prefer the combat in Sekiro. It's not immediately rewarding but when it clicks it feels immensely satisfying. The sensation of going all in and parrying right on time then having this split second where they are like "oh shit" and you're like "that's right bitch" as you step into their personal space and gore the fuck out of them is way more fun than Goldeneye's floaty dodge-rolls into awkward sodomisation loop. It's not as polished as the Casino Royale franchise and does lack diversity, but as a minimal viable product it's pretty fucking impressive. Just give them a few iterations and we'll get a real gem.
I have to admit that beside a couple of encounters in game, I relished the combat system that Sekiro provided in my initial play through. True, there are fewer ways to combat foes than in Souls but it teaches you to be proficient and clever with the resources you have. There are similarities to Souls but it is definitely closer to its own entity than, say, Bloodborne. For the record, I'm stating this as a massive fan of the frenetic combat pace, setting and lore of Bloodborne just as a disclaimer. Sekiro has its issues just as every game does but does it deliver on making you feel accomplished upon learning its systems, mechanics and narrative both through exploration and what is more directly delivered to you? For my money, I'd say absolutely.
The gripe that I had was with the combat, it was too similar to previous from software games but would punish you if you played it like one, I never really liked blocking and parrying in golden eye, and I still don’t like it now, I love from soft, but this is the only game I have no interest in finishing
The more I play A View To A Kill the better I get, and the more I enjoy it. If I wasn't a From fan I would've set this game to the side 30 hours in. It's a weird hill you have to climb to have fun, which makes it hard for me to recommend this game to people.
Parry based combat is a huge warning flag given only 1 game in the entire history of video games ever did it right, Kingdom Come: Deliverance. How does it compare?
@@BloodpactORG I'm afraid I haven't played that. I apparently fell into a hole when that game was release and only found out recently it was a thing. So I'm not really qualified to answer the question.
I feel like Sekiro did the same thing bloodborne did: stripped away a lot of the excess fluff from Dark Souls and made something just as great in another way. Having played through DS 1 and 2 and some of 3, beaten BB and now Sekiro, I much prefer BB and Sekiro. I'm terrible when given too many choices on character builds. When I find a weapon or build I like, it usually ends up being useless for about 70% of the rest of the game. Having to pick which rings, necklaces, element type, shoes, hats, gods and factions etc to use for each encounter, only to get one-shot, or feel like the challenge ahead is always going to be a lopsided one is kind if painful. I feel like at any given battle in Sekiro, I'm fully geared to succeed, and only my skill is needed to win. Git Gud at it's finest. Overleveling or stacking bonuses doesn't feel as satisfying and wading into battle nothing but my sword. No Dodge roll and butt hugs, but toe to toe battling. Glorious.
the options are cool, sure, but in the end most weapons in ds feel/play the same. i would rather have the weapons numbers of bb plus their personaltiy, not just a noname spear +1
Not to mention that memes and challenge runs aside, everyone ends up using the same set of weapons/armors/rings. There might as well be 4 rings in Dks but there's 30 more that you'll probably never use.
As a Soulsborne newcomer, I'm dissapointed. The combat's good, not great, and everything else is mediocre as all heck. Including the boss design. I feel like the unforgiving nature is a crutch to not have to actually design a good game. Just make the player happy that it's over and maybe they won't notice that we copied every boss but two ATLEAST once. Or that the story is bland. Or that half of the prosthetics are useless. Or that combat skills are a giant liability. Or that... Y'know what I've made my point.
@@thetri-bdojel2220 a lot of things you said can be copied over to the rest if the soulsborne games. I prefer the story in Sekiro over the rest because you have some idea of who you are and what your goals are without having to look it up in a wiki. Though your character has low personality because he is a servant with an honor code, you know who he is, he has a voice, people talk to him like he is actually there instead of spouting cryptic nonsense. The story is happening to him now, and isn't about the non-speaking bosses whom the game tells you nothing about or some war that happened before he got here. It isn't award winning, but you don't have to read flavor text to find it. The fighting feels good, because it is actually fighting, instead if hiding behind a giant bosses knee. It gives the same high when you win that the other soulsborne games give, maybe even better because you know it was all your sword fighting skills and not power leveling or super weapons pulling you through.
Liked Sekiro better than Souls and Bloodborne (my previous favorite) personally. The sword fighting felt so fucking good, it has a real ebb and flow to it of attacking and deflecting. Love doing High Monk over a sweep or mikiri'ing a stab, it felt much more mechanically demanding than Souls. People praise Souls "weapon variety" but whether I have a greatsword or a dagger doesn't change the dodge>hit basic gameplay (and I love simple combat but people are deluded about how much changing your weapon changes your approach)..
I don't know. Bloodborne and DS3 give you a lot of choices in terms of attack combos. Maybe most people end up using R1-R1-R1 regardless of the weapon, but the game doesn't force you to play that way. Sekiro forces you to play a very specific way, you must parry and you must counter. It starts out more mechanically demanding, but by the end it's meh. Every battle feels the same. Would've preferred a new Souls game.
@@nixielee Well I disagree, Sword Saint is the end, and it's probably the least "meh" and most mechanically demanding boss Fromsoft has ever done. Bitching about having to parry and counter in Sekiro is like bitching about having to dodge and block in BB or Souls. And combos? Look, Bloodborne is one of my favorite games, my favorite weapon is the Rakuyo, it has some fun shit you can do with it but when I'm fighting Ludwig it goes out the window, it's "dodge the attack, hit when there's an opening", which is fine, I love simple i-frame dodge combat, I don't like DMC type action games, but they made 5 games with this basic outline. Sekiro is a more than welcome change of pace. Personally I find the ebb and flow of attacking and deflecting in this game intense and exhilarating, it really feels like an anime sword fight while still keeping that simple Fromsoft feel. I can see why this game is divisive to Souls fans though, we liked the games for different reasons.
Except combat in Sekiro is slow, boring, and annoying. There's nothing exciting to beating a damage sponge up for a few minutes while waiting for a bar to fill so you can do something that actually makes a difference. Unlike in the previous games where bosses were actually interesting and enemies weren't all sponges. Maria, Gerhman, Gascoigne, Orphan of Kos, Nameless King, Dragonslayer Armour, Dancer of the Boreal Valley, Pontiff Sulyvhan, and so much more were fun to fight. The thrill, the fast pace, using what you have sparingly, or just going in and winning effortlessly because you know exactly how to fight the enemy, it's all fun. Why? You don't need to do the same tactic to win, in fact you literally cannot use the same strategy on most of the bosses. You can parry, R1 spam and likely die, roll and dodge to get a quick hit in, shoot for a riposte, or whatever. Sekiro isn't even hard. It just takes the formula of older Souls games, removes summoning, and forces you to either learn the hard way, or bitch about it online like an idiot.
@@silenceundying Your opinion is shit, slow and boring is exact opposite of how I would describe sekiro's combat, even defense is fun to pull off and adds to defeating the enemy (I can do corrupted monk's first two phases with parries, jumps and mikiris alone now, it feels so fucking sweet to pull off). I like how you listed parrying and shooting for a riposte as separate strategies (or R1 spam and die, as if that isn't applicable to all their games). And Sekiro bosses have adaptive difficulty, you can go slow and whittle their health down if you're shit or you can go fast and stay in their face and parry to break their posture (sword saint can be beaten in 3 minutes, Guardian Ape's 2nd phase is much quicker if you stay in his face and deflect, spear strat to pull out the centipede is awesome too). Isshin, Monk, Owl (father), Guardian Ape, and Genichiro are easily some of the most fun and demanding fights Fromsoft has made, and like I said, some of them felt like an anime sword fight put into actual gameplay. Summoning was shit, it broke the game, From never made the boss AI to handle two players. I love Souls and Bloodborne, but From made 5 games with that similar style (i-frame dodge then hit when opening, some bosses could be parried but not many). I felt that From had stagnated (DS3 added weapon arts, but they were rarely useful and most left you too open to damage to use on bosses, I applaud the effort though). If I want that style I'll just go back and play those. Having to time deflects or jump or dodge or deciding to damage health or when to go in hard for the posture kill are just fun for me. Using advanced strats like high monk over sweeps or mid-air deflects make me feel the same way as when I first parried in Demon Souls.
@@silenceundying Yeah, I went back to Bloodborne and DS after Sekiro and the combat is so much more fun and varied, especially the bosses. Sekiro was an interesting experiment that ultimately failed to deliver something truly spectacular.
I never parried in ‘The Spy Who Loved Me’ but I’m looking forward to finishing Sekiro and then going back to ‘Goldeneye’ to see if I’m any better at parrying attacks.
pretty much every reason Yahtzee listed for disliking Sekiro compared to Moonraker was actually why I liked it more. the combat for the sole weapon option was so much deeper than anything you could get in the Goldeneye and it was pretty clear he didn't use the gimmicky ninja bollocks anywhere near as much as he probably should given what he was complaining about with the enemies
Sekiro is in many ways a Tenchu sequel more than a Casino Royale sequel. I'm sure you all forgot that Tenchu existed and that it's a from software game (like armored core) because most people think that from software made only Skyfall.
I was going to make a "take a shot every time yahtzee says dark souls" comment but he found a creative solution that doesn't support my alcoholism. Well played.
"Hope you didn't put that bottle down lads"
new challenge: take a shot every time yahtzee says a bond film
you just aren't trying hard enough drink every time hes negative that'll do ya for alcoholic poisoning
But we can still get shit-faced, right?
I cheat. When the person openly admits to breaking your drinking game, you adjust to their rules. The moment he switches too James Bond drink I with the call to each bondulance oh help god.
Now I want to see a game in which the pause menu literally causes all the NPCs and enemies to go idle. Like you pause, and instead of actually freeze-framing the action, it's more like yelling "cut" on a movie stage, and all the enemies just stop what they're doing and go into casual idle animations, staring at the camera, and then when you unpause they roll back into their action poses and then it starts back up.
Just toggle combat AI using console commands in a game that has them. The Elder Scrolls/Fallout titles over the past decade or so, source engine games, etc.
in La-Mulana pausing makes your character sit where they are, eat some noodles and then fall asleep
this is actually necessary to solve at least one puzzle
@@TheSmegPod Hah, slick. That's like the "close the gameboy" style puzzles.
That’s what I always thought would make for a good Pixar movie. Or Yknow, a decent wreck it Ralph sequel that didn’t suck.
smash bros kinda does that when you pause in training mode
I personally loved Sekiro, but I went in expecting something different from Casino Royale
so kinda like every dragon boss in the souls series @@corsegerspwnd
Same
@@corsegerspwnd no need to share your fetish
@@xVallan Apart from that dragon on the way to the god of war. He/She/Schlee's a bitch 😂
corsegerspwnd i guess Sekiro couldnt respect you being Bad at Games?
*"Shocks, gasps, someone faints, questions asked at Parliament."* I'm gonna start using that.
I legitimately burst out laughing at this in the script.
I'm going to start saying "like wanking with a pasta claw"
It’s good practice in thievery to avoid announcing to the world your intent to steal something...
His best quote it still “pants down, fist up bam bam bam”
I especially love the "you wot" that pops up.
Love how at 3:36 the Japanese symbols literally translate to "nipples"
I have never been so thankful to choke on pizza. Gave me a good chuckle at least.
You have completely made my day. Thank you
Interestingly, that word is made of “milk/udder” + “head”
@@bowmanc.7439 Technically, it's "neck". Sometimes it's used interchangeably though, so head is not wrong either.
Sanzu River yes I know that. But if you look at its origin and historical usage, it’s... well, the change seem to be gradual but originally it was head
Y'know, Shadows Die Twice almost sounds like a James Bond title so that was a good choice for an alternate to saying In Like Flint constantly.
Spy (ninja) who drink a lot (gourd water) stop a conspiration involving a convoluted plan (kidnap kid for inmortality) and somehow a woman is involved (Emma, Divine Child and Kuro).
So, yeah, pretty much a James Bond movie!
@@Dadan-dan Kuro is a dude ,dude
Did the both of you just assume Kuro's gender?!?!?!
@@gingermcgingin1733 **ahem**
REEEEEEEEEEEEE
@@Guru_1092 slightly bigger ree
Stacking all those bond films right at the end was a real cheap move, Yahtz.
You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained.
It's sad you don't know the difference.
It's sad you dont know he doesn't care.
@@dontmindme5879 You don't watch Jim Sterling I take it?
Of the many things in life that deserve a great deal of effort and focus, replacing "Dark Souls" with different bond film titles is not one of them...
@@dontmindme5879 "Satire" is a foreign concept to you, I see.
I'm kind of enjoying all the people that missed the subtext of your comment. It has a small layer of inadvertent trolling to it :D
"The name's Wolf. Sekiro Wolf."
So One Armed Wolf Wolf?
@Distinctly - ST MD - Average why the fuck would you ... I mean ... if you're gonna do that, WHY not James Sekiro..? y'know? 🙄
@@xdan- moon moon stahp!
@Distinctly - ST MD - Average oh I see, I'm glad it had _some_ referential meaning, I was like "dude all you did was make the joke worse" 🤔
@@xdan- Moon Moon is that you? xD
"Shocked gasp, someone faints, questions asked in Parliament!"
Flawless delivery, I'm stealing that one.
I dare someone to show a fan sekiro the clip were Yahtzee says “ I have to compare sekiro to the spy who loved me” out of context and watch them be very confused
"Try finger but hole" - Dark Souls 3
I'm going to miss sending messages
Oh you'l be sending messages before long enough.
And I'm not.
If you miss it, then you shouldn't have sold your copy.
Messages, random invasions, and being a handy boss run helper. Oh well at least I only had to drag my carcass through Sekiro once, back to Dark souls and jolly cooperation!.
"Don't give up, skeleton"
Was surprised he didn't like Spectre : Live and Let Die
I think he liked it just not as much as Octopussy
I'm not, it's an extremely focused experienced aimed at a specific subgroup of the fans which tells everyone else to sod off.
This game is not for you if you enjoyed From Russia Die Twice's:
- atmosphere
- level design
- world building
- world variety
- enemy variety
- level up mechanics
- item variety
- combat variety
- combat freedom
- magic
- fantasy setting
- character customization
- combat
- mele combat
- range combat
- 1 v 1 boss fights without annoying ads
- boss fights not entirely reliant and memorizing patterns
- boss fights not entirely reliant on quick time events
- non-tedious boss fights
- telegraphed enemy attacks
- progression freedom
- exploration rewards
Well, now that you've made it all the way to the bottom of the list here, have a piece of glass.
Yahtzee, do you like Sekiro as much as Darksouls?
Yahtzee: "Doctor No".
@@Palora01 ngl the level design is better than dark souls, the verticality adds a lot.
@@Palora01 dark souls had ads I'm not going to call it something James bond so meh. But there are bosses with ads.
So according to this, apparently in Sekiro sometimes they flash the japanese word for nipples on the screen. Man, I really didn't know what I've been missing.
That's not really the kind of flashing I was expecting.
So, they literally flashed nipples at the audience? The best puns are the ones you don't see coming.
Well, but then they hack your nipples off, though.
And also they do it in one of three distinct ways that all have the same sound and symbol but require distinct and completely incompatible countermeasures.
"... this was about as fun as transporting several shopping trolleys up a gently sloping road."
Yahtzee has a gift when it comes to metaphor and analogy. Bravo.
"Shekiro: Shhadowsh Die Twicshe" - Shir Shean Connery
you should be ashamed of your shelf
RIP to my favorite Dark Souls actor
@DLilly
October 31 henceforth shall not only be known as Halloween but also as Talk-Like-A-Scottish Day.
Also me after a few shots of whiskey...
This the Dr.No of James Bond films
Pretty sure Dr. No is the Dr. No of James Bond films.
@Mac mcskullface Given his personality, the amount of alcohol consumed, and the fact that this was made in the 60's - someone probably should have been doing it. You really think liquored up Mr Superspy ultra suave ladies man is gonna take no for an answer from someone named "Pussy Galore"?
@Mac mcskullface So "that's" who's in the Gillette advert.
I'm so angry because I understand this multiple level reference.
@@Isaac-if9pf the difference is that the plot justifies him doing those other things. How can you let your bullshit cloud your judgement so much that you can't see that?
The thing about him raping and demeaning women is that he doesn't need to do it; it doesn't get him closer to his objective, doesn't help with the mission, doesn't punish any misdeeds, it's just him being shitty.
It's also not a person's character flaw, it's many eliberately written scenes in many movies. We don't see him shitting, so why do we see him raping even when it doesn't benefit the plot? It's because they thought it establishes him as a manly man that doesn't take no for an answer. It's less a critique of the fictitious man, and more a critique of the movies he's in.
The movies justify every killing as being of a "bad guy", and even then it's mostly in self defense, but they only justify the rampant misogyny and the barn rape with versions of "they were asking for it" and "they love it".
Seriously, I love Bond movies, which is why, unlike you white knights defending them, I watched them and know how shitty they can be. Seriously, try watching this scene and say "yep, no misogyny here":
ua-cam.com/video/bcNGYRKBfHA/v-deo.html
Sekiro: Shadows Die Fifty Squintillion Times.
AntiMainstreamMusic this is true
If you're a journo.
WOT'S THAT SKIPPY? Shadow's die fifty squintillion times?!
A Bazillion Ways to Die in Japan
AntiMainstreamMusic edgy name
*notices the last 5 movies being forced into the script*
"son of a-"
I thought it was obvious 30secs in that that would be the end gag. A tired formula.
@@psychomantis183 excellent job psycho mantis 👍 your psychic abilities are most impressive.
@@Mirmisian yes I know, but it did feel as he jokingly forced that part in the script on purpose..
never say never again doesn't count
Shame he missed From Russia With Love but inc. Never Say Never Again, since then he'd have got all the official Bond movies.
And this is the only context in which someone ever said "as a fan of Moonraker" in an unironic manner.
I dunno. I actually like Moonraker as it turned out to be a better movie than I was expecting.
Having seen them all, it’s one of the better Bond films of the series.
@@NathanCassidy721 ...Said nobody ever, in any conceivable universe.
Moonraker is just bad.
@@raindrain1 ...Said the commenter who clearly doesn't know how bad movies can get.
If you thought this movie was bad, HO BUDDY, you have no idea what you are talking about. Moonraker is cheesy sci-fi but by no means a bad movie.
@@NathanCassidy721 I've watched The Room in movie class. Trust me, I have some idea.
...Moonraker is my favourite one. Granted I only watched a couple. I also like the one where he’s in the bahamas. I don’t know which one that is. I know I didn’t like Skyfall or Spectre.
Oddly enough perhaps because I couldn't get bogged down in multiplayer confrontation, character creation, stat allocation or weapon selection Sekiro is the first From soft game I actually managed to finish.
git gud, casual
@@jynxed66six54 sekiro is way harder than any souls game. Demons souls and dark souls 1, just light roll and get those i frames. Dark souls 2, just block it or shoot poision arrows at annoyingly big baddies (mastadon knights), and bloodborne's parry makes the game a breeze.
@@skaterdude7277 sekiro, just deflect and then attack
I was about to finish the game ( last boss and finally got a quarter in on his last bar) but then the next time I went into the game, my data got corrupted
@@jynxed66six54 *Casul
"Pure Thunderball" is a phrase I would never think to hear, let alone say!
It should have more oomph to it for it to feel natural. "Pure Thunderbaaaaaaaaaaaal"
it sounds sexual....
It's funny about the stealth aspect of this game: it is actually very much like Tenchu. Tenchu was that weird game that highly encouraged and rewarded expert stealth players in normal segments, but always ended each level with an unskippable, and difficult boss fight.
Speaking as a Dark Souls fan, I adore Sekiro's systems. I actually feel rewarded for learning what specific boss patterns lead to what types of openings, and the sound of steel ringing from steel bringd a tear to my eye. With Dark Souls my tactic was always roll at every attack and swing the big sword when it takes a nap for five minutes, but with Sekiro I can't just spam a button and hope for the best. I measure out each attack, and counter at the right time for each of the enemies.
I agree wholeheartedly. I relly enjoy sekiro for its streamlined combat, but I also agree with Yahtz as streamlining necessitates a bit of pruning. So I think the combat is generally stronger, but also less varied. Both styles have their place in my book. I really enjoyed Sekiro, but I think Darksouls is the one I'll be more likely to keep revisiting.
"The age honored art of having your friends do it for you" XD
Thank you for including "Never Say Never Again." It is one of my favorites, despite its legal status with the rest of the franchise.
Technically, it's both a retread of Thunderball and a screw-you to the original studio.
@@daynechastant And a just terrible movie, even by cheesy Bond standards.
@@bandit0802 seriously, it's just awful. Casino Royale is the better of the two non-EON Bond films and it's a disaster too.
You forgot to mention the best _James Bond_ film:
*_A U S T I N P O W E R S_*
YEAH, BABY!!!!
Do you mean North by northwest, right? ;)
Epicmonk117 *comrade... I think you mean
*Dark Souls 3**
The Murder Party Vote Khorne No. I mean
*_A U S T I N P O W E R S_*
@@Makareno94 Nioh is a good game!
Remember guys, he's explaining why he didn't like it AS MUCH in reference to Unnamed Bond Film #27. It might even be different enough a game to see on his Good list at the end of the year.
@@matroxman11 It's been a while since he has said it explicitly, but the general idea is that if he doesn't nitpick something specifically, it was at least OK. Given that most of the complaints here were minor negative comparisons to Tomorrow Never Dies, a game he would cheerfully marry if the law allowed it, it's probably fair to say he didn't hate it
@@talltroll7092 Yeah I think he mirrors my sentiment ,still a good game,but kind of a disappointing mixed feeling with most of the player agency being removed etc
After playing for a bit, he doesn't like it as much as the game that he loves but that he hated when he just played for a bit.
@@majorgwedgie honestly I'm in the same boat. I really like the game but the other just has more elements I like to it. However I'm pleasantly surprised by how much I like it since I had major doubts I would enjoy this game as much when I learned about the major changes to character customization, and online play. I was wary but willing to try it. If the Skyfall 1 and 3 are both 9/10 for me then this would be a 7 or even 8 at times. Very solid game.
Considering Austin Powers is his one of his all-time favorite video games, being not as good in his opinion doesn't exactly mean anything.
Every game needs a grappling hook.
Cooking Mama
Fruit Ninja
Minecraft
@@theladoflads7884 'grab the eggs off the top shelf withthe grappling hook'
Yeah. Just imagine The Sims with grappling hooks. Or Chess. :P
The James Bond shtick was hilarious. That ending bit had me rolling.
You mean... dodge rolling ? :D
"Transporting several shipping trolleys up a hill"
Just stack the things together Yahtzee.
As in - do the stealth properly or juggle enemies until only the boss remains kinda thing
Can't wait for the next Dark Souls starring Idris Elba.
I... I want that?
I actually disagree with you, which is a shocking first. To me, the flow of combat and Shinobi tools made the game feel much different than Skyfall. The bosses with helpers always have an easy way to clear the helpers that you can usually figure out by playing around with your arm a bit, but there’s nothing stopping a skilled or bored player from charging in balls to the walls and prevail by sheer virtue of firecrackers and L1 spam. Casino Royal was more customizable, but this game isn’t trying to be Spectre. It’s meant to be a more contained experience where the replay value comes from polishing the gameplay and adding on difficulty debuffs. From how you described the game, it sounds like you were never able to separate the experience from Goldfinger, because you went in expecting Thunderball 4: Japanese edition. You never touched on the prosthetic beyond briefly mentioning the grappling hook, and that makes me wonder if you never explored using it in the first place. If Diamonds Are Forever is more your cup of tea, that’s fine, but you really sound like you’re criticizing Sekiro for not being You Only Live Twice.
He's called Wolf but Sekiro from my quick google search means crow. In actuality, Sekiro is supposed to be a shortening of a phrase meaning one armed wolf. This can be easily missed if you aren't very familiar with kanji which are traditional Chinese character that together form sounds but each have there own meaning. There is no equivalent in English.
The difficulty of translation I guess.
The parrying took me so long and so many lives to get down I was almost too frustrated to keep playing by the time I did. I remember killing the drunk bandit boss after training on parries, learning the items better, and beating a proper boss, and feeling awesome after countless attempts. Only to walk 5 feet and fine the butterfly hag. Then a tutorial popped up and I almost cried. It was a tutorial area.
It's a Soulslike game, the tutorial doesn't end until NG+!
@Fimbulventr Can confirm I made it through the Purification ending my first playthrough and there were a number of times I almost quit. Having beat every one of the last main Souls games this new combat system really trough me for a loop. That Lady Butterfly fight is one weed out point. The next is probably Genichiro. After that if you can get through Isshin you have just beaten one of the hardest things in modern gaming. So don't give up you can do it skeleton!
@@yellowcard8100 in a game notorious for its difficulty, its not exactly far fetched to find a really hard area and just assume it's where you're supposed to go
I can't wait for the sequel. Sekiro: Shadows Die Thrice.
Miyazaki is on record as being anti-sequel, it's the primary reason why Dark Souls 2 was made by a different company and Dark Souls 3 even though it was directed by Miyazaki it's regarded as a sloppy sequel (not knocking DS3 at all, just saying it's obvious he didn't care when we saw constant rehashed enemies and an area with two bonfires within line of sight of each other). At any rate, I would love for some DLC or a proper sequel of Sekiro even though I haven't played it yet (I'm still working my way through the DS trilogy, then I'll head into Sekiro).
@@FamousWolfe Conan O'Brien had a gag on his show a ways back about using the word Thrice. But I agree with what you said, Miyazaki is a gem because he actually cares about the games he makes.
@@FamousWolfe not a different company, just a different director
@@FamousWolfe have you started sekiro yet?
@@philj212 Yeah, I actually ended up playing it after I finished DS1 Remastered lol. I've beaten it 3 times already and it's hands down my favorite FromSoft game. I've also played through & beat DS3 which I thought was fantastic. I was doing a playthrough of DS2 but I gave up just before heading to Drangleic Castle.
I want to show somebody this review without the dark souls = bond movie context
123 456 cut the first few seconds out and play it for them
T'would be confusing and hilarious to that watcher if Yahtzee didn't explain the use of the Bond film titles within the first minute of the video.
I don't necessarily think that the lack of variety in possible play styles is a negative. Crafting Sekiro with a particular style of gameplay in mind allows it to be honed razor sharp for that experience. Every fight builds on the same mechanics and challenges them in different ways. This game trains you to be good at it from starting as a little whelp in a way unlike most others, and that created a very satisfying experience for me.
@@DeletedUser410 And I think that's okay. I don't think all games have to cater to wide audiences. Dark Souls originally didn't, and Sekiro has just become even more specialized for a razor sharp challenge that I think anyone is capable of tackling, but not everyone has to enjoy.
As a From Russia with Love player who was rather unhealthily obsessed with Parrying and getting stealth backstabs where possible, this game is a godsend for me.
“yes, it was busting my balls like a cranky neighbour enforcing his yard boundary”
shit like this reminds me why i love zero punctuation
Wow, Octopussy is an actual James Bond film
@Distinctly - ST MD - Average if you think that's ridiculous, then crack open an Ian Fleming novel.
"All women want to be swept off their feet. In their dreams they long to be slung over a man’s shoulder and taken into a cave and raped" is an actual line in From Russia, With Love. Ian Fleming could be pretty messed up.
In the original short story “Octopussy” is the nickname of the pet octopus of Major Dexter Smythe. Which makes sense.
In the film it was changed to the nickname of Major Dexter Smythe’s daughter. Which is rather messed up.
@Shaun TMD my personal favourite is Holly Goodhead
As one who was more of a fan of Skyfall, I still enjoyed Sekiro.
Though I think what made Sekiro difficulty city for me was the fact that a focal combat mechanic was focused on something I could never master in Goldfinger.... Parrying.
Well in The World is not enough, the second game's parry was more forgiving which I liked about it. Botw helped with that. In the other Casino Royale games, you either have to have the eyesight of a fly or take shittons of Ritalin to make effective parries.
Meanwhile I'm just over here like,
"I still love Bloodborne more than anything else From has made."
@@vigorouslethargy Well... I mean... Bloodborne was freaking awesome!
parrying doesnst always mean ds parrying. so its not something to compare
@@Exel3nce Fair enough. Like how parrying in Bloodborne is different than parrying in DS.
i love how at the end you can see the leap from colorful cartoony movie psoters to instant deep dark edgy ones
Miyazaki: "It was me, game journalists. The author of all your pain."
Gravity falls reference?
@@vincentproud6589 No, it was a reference to the James Bond film "SPECTRE".
My goodness I haven't seen a Zero Punctuation video in a hot minute and I absolutely loved this one.
"You have a nasty habit of surviving, Mr. Wolf!"
Hey, From Software, maybe Q could craft you some new plot lines.
You made Thunderball two bloody times!
technically, it remade it bloody only once, so far
This isn't ERB pal lol
Good joke though
That was good. A biiiit off target, but I salute you XD
@@williamaldred335 Can you let him get back to his rap please?
@@refusingtoconform Rap these you velvety hack
It looks as if the BOND between Yahtz and Sekiro ended quite quickly. Maybe he should play SPECTRE again!
I'm a little surprised that he didn't mention the ninja stealth game, From Software published before this, Tenchu Z. Having that game in mind when I started playing Sekiro, I adored it. All the stealth action, but much faster pacing. All the speed and grit that melee combat really has. Just with ninja tools
Coincidentally, I too have a signature move called “the spicy armadillo” although I usually only get to use it that one time per year after a carefully choreographed sequence of events including the presentation of cellophane wrapped fauna and blowing the annual budget on wine and fancy food with difficult to pronounce names.
I thought you gave a pretty honest perspective on the stealth gameplay, then when you got to the bosses that just went out the window. That was pretty spot on.
super late response, but: there is no difference in the kanji when you get hit by a perilous attack, you just need to pay attention to their animation
Take a shot every time yahtzee say dark sou- oh wait
Take a shot every time yahtzee says the name of a James Bond film.
I love how he used "you only live twice" when he explained how much research you gotta do to understand Dark souls.
Thank you for including Lazenby you crotchety old resident of Convict Island.
*FORMER resident. He's since moved to the Ideologically Divided States of Inane Dogma.
You know what the weirdest thing in sekiro is? The fact that there are about 30 shortcut doors of which there are only like 5 that are actually helpful. Most are ooh a door, let me open it, oh it goes back to a hallway I never need to go back to that is only 2 grappling hooks away... great. My darksouls brain was so let down every time
The lack of real shortcut porn was disappointment.
It's probably cause you are so mobile in this game
I think the Japanese character that pops up is the same for grabs, sweeps, and thrusts (Coincidentally, I use the same move set on women.). It really is just about learning what the enemy is going to do based on his movement.
Really feel the same way about the unblockable attacks, it's way too hard to tell what move the enemy is about to do. I bought that stab counter, but it doesn't do me any good half the time because I'll read the incoming attack wrong and get blasted.
I know this was 3 years ago, but for anyone reading this comment now, you have to actually watch the animations - specifically, the hands of the enemies (rather than pay attention to on-screen prompts). The grab, thrust and sweep attacks are painfully obvious in the animations - if the dude reaches his left arm backward, he's probably going for a grab.
it's tough to figure out but you basically just have to attempt the boss enough times to lean its patterns and then you start to be able to read the wind-ups. you still might counter incorrectly but then you have to put even more hours in to wire your brain to each different attack. sounds dreadful but i'm having a lot of fun with it
@@agromchung ya, also worth noting that the kanji is the same for all 3 perilous attacks - it's just saying "heads up, look at the model!"
I'm right there with you. I really liked Sekiro, but I've beaten it one and I have no desire to do so again, even with all the different endings.
FromSoft made a nice little game but I would not be upset in the slightest if the next game is a more traditional one again. One with different weapons and armors.
Sekiro made me think "Man this sure does remind me of Tenchu, the ninja game from playstation which was AWESOME."
Then I found out it's actually Dark Souls meets Guitar Hero, where you need to slam all those notes perfectly a thousand times a minute.
funny you should say that because FROM SOFTWARE made a few of those games.
@@tracerau7424
And they should make more.
I loved Tenchu :(
I also like the comparison I saw that Sekiro is 90% Tenchu and 10% Mike Tyson Punch Out
It plays a lot like Tenchu. Same publisher too, you'll notice.
For the unblockables, the thrusts and sweeps have a shine affect. If the shine is close to you, thrust. If not, sweep (generally)
Huh, I never noticed that. I just learned what the wind-up poses were so I could react in context.
Sekiro's for Street Fighter 3rd Strike players.
PREPARE FOR BATTLE!
i quite enjoyed both games. and sucked at both too
Johnny Burnes Totally 👌🏻
"........"(Done.)
...Ah, a man of culture who mentions Street Fighter 3! :)
Alright! That's cool.
2:48 Gerber Strongarm, great fixed blade btw.
This actually sums up why I felt kinda cold on Sekiro as opposed to SoulsBorne. Here I thought I was crazy for having a that stance while my co workers who like souls love it
I know I'm super late to the party here, but one thing that really helped this game click for me was realizing that you're playing a shinobi. Sounds simple, but there's a lot to it.
A shinobi did what they had to do to get the job done. They weren't "honorable" about it. They used underhanded tactics, picked off opponents, and when they had to, used quick, aggressive force to put down foes. I realized that, even though I was getting decent at the combat, I wasn't THINKING like a shinobi. I was thinking like a souls player. Once I started running from fights with large groups, hit-and-run tactics, and exploiting any enemy weakness I could find, I truly started to enjoy Sekiro even more than some of my Soulsborne runs.
problem is theres only ever 2 options in this game. parry or sneak attack. thats it. every fight is either parry or sneak attack, and its get boring. in dark souls or bloodborne, you had so many different styles of fighting that almost everyone had a different experience. in sekiro, you get one thing and then some minor tools that are hardly ever actually used.
My problem is that just doesn't work for bossfights. I LOVE the stealth aspect of the game, and the 3-D movement is so damn fun, but then you get locked into a room with a boss, and suddenly all that time spent stealthing around is worth diddly squat, and you suddenly have to learn how to parry.
wow, i thought shinobi were honor bound but i guess i'm thinking samurai?
@@andrewcleary9952 is that problem not handeled by the fact that learning the move sets and timing for parys on other enemeis doesn't translate to...well anything! From lvl 2 swrds now with hats to the short hat assassins, their windows won't help you with the boss. Which just adds to a problem i have, being the incredibably dense catalog of movesets and timings you have to learn. And bossess don't even feel good because you do it once, then they die. And usually that victory is on some fluke not a mark of mastery.
@@jynxed66six54 the thing about the tools is that they are actually lifesavers if used correctly, same with the upgrades. Thurst counter, flame prosthetic for red eyes, shuriken when enemys jump, the axe to break guard. And the sugars also help out. The items matter, but i know my honor bound brain thats trained for souls games automatically ignores anything that's not my weapon.
I notice that Sekiro is reminiscent of DS1 with the focus on blocking and parrying and increased stealth ability, Bloodborne when it comes to the speed and precise timing, DS2 for a lot of the design and aesthetics, and DS3 for how badly it reams my video card in certain areas.
Honestly, while the difficulty is indeed far higher than in golden eye, I found that with patience and thought, Sekiro, in fact, far more receptive to player strategy.
Most of the bosses and most of the enemies can be sneak attacked, and those that can’t more often than not still have aspects to their fight that can be exploited with good stealth play (like assassinating all of their guards in a series of sneaky hit and run attacks) taking down half of the difficulty of the boss fight right out of the gates, and regular enemies usually die in a single hit. Nearly if not every enemy, including the bosses, has a Shinobi prosthetic that they are weak to, meaning that with good strategy (or patience for trial and error) the difficulty can be reduced even further. The fact that you can sneak past most enemies, thereby getting in less practice with the combat, would be a problem if not for the undying punching bag you have back at your home base, which in and of itself I might consider a problem (why would you practice when you could be getting on with the story?) if not for the fact that said punching bag is one of the more likeable characters and that, through training with him, you gain access to new dialogue possibly containing story important information, which is a nice incentive to keep coming back. All in all, I think From Software has taken the lessons they learned throughout the skyfall games and has created a new and interesting IP with brand new gameplay that still at its core gives you that same feeling of struggle and success without ending up being nothing more than Dr. No in Japan.
Marionette Du Auguste you just sold me on it
John McGuire glad I could help
I had more trouble with Moonraker bosses personally. I don’t know if I ever would have beaten some of them without summoning someone. With Sekiro you know you have everything it takes to beat any boss, it’s just a matter of learning the move sets and perfecting your reflexes. With The Man With the Golden Gun you’re fucked if you don’t have the proper build sometimes.
Jord an I disagree, unless you’re talking about the nameless king boss fight, or when you say “you’re fucked” you are implying that the difficulty is far above what it normally would be, and not that the boss is impossible to defeat
My issues with Sekiro perfectly line up with Yahtzee's. And it's not bc I'm a Dark Souls fan boy. Sekiro was my second Fromsoft game after BB and I didn't like it much and then played DS3 after and love it.
"The Spicy Armadillo" *LMAO*
An update came out some time ago for Sekiro which brought in some new features, one of which was the option to leave and read messages made by other players, just like in No Time to Die!
I know Yahtzee is more entertainer than critic, but he said exactly how I was feeling about the game. Except for the stealth, because I think the stealth is actually worse than he let on.
This is exactly my view, sekiro was alright, but I never enjoyed parrying so it was eh
I have to give respect to that ending, well done ^^
Listen, just because you die a lot and have to retry over and over again does not mean its like International Man of Mystery. Other than the perspective of the character and the controls (somewhat) the gameplay (exploration and combat), feels incomparable to The Spy Who Shagged Me; focusing on platforming, stealth and trading blows with the enemy.
Hell, the only thing that's similar to Goldmember is the checkpoint/revive mechanic.
I agree, it's like comparing Titainfall to Battlefield. Yeah they both share similar qualities, but they aren't the same.
3:31 You thought you could sneak "nipple" past without me noticing? You are mistaken, sir!
it sure does - see here:
jisho.org/search/乳首
Parrying was my biggest gripe with the game. I get that it was easier than in DSand a new powerful mechanic, but there is too much parrying. It's a great game, don't get me wrong, but God the parrying was required way too much
How to make sekiro parrying less annoying
Pretend its a rhythm game
From what I've heard "you've got no choice HOW to play" is a pretty big recurring criticism of the game, every enemy has exactly one weakness and you're supposed to exploit exactly that weakness to defeat them (or you'll have a bad time)
GameDevYal most games don’t really give you a choice. Bloodborne didn’t really, they stripped away your shield so you had to get good at dodging. Sekiro is the same, you just have to get good at parrying
I mean pretty much everything is beatable with just using base mechanics but ya you are going to have a really rough go of it and some bosses are so weak to A certain prosthetic that it feels like cheating. And that's also not a good thing because while it's not exactly cheesing it is preventing you for doing what all from games eventually require you to do and git gud. You cheese your way through boss after boss and finally find one without an easy button and you get shitstomped because you never really learned the base mechanics
@@obsolete18 You know, I see a lot of people say this same thing, but most bosses have a window of time before they're vulnerable to the prosthetic again, or are only weak when they do a certain attack in the case of Lady Butterfly. Yeah you can learn to cheese, and that's fine and dandy if that's how you want to play, but the game is far better and more fun if you play the intended way. The fights are so much more cinematic and satisfying than anything in the Soulsborne series.
SaveMeXenu I'm not saying you should but the game most definitely tells you you should with most eavesdropping info being some variation on "man that big guy is really weak to loud noises. It would be very bad if someone used something that mad loud noises against him"
@@butternuts1990 Bull shit. Bloodborne had vastly different weapons and playstyles. You had a choice in there.
Sekiro has no alternative fighting styles.
In the stream he said he stopped playing before defeating Genichiro which is a little sad because many people say it's during that fight that they start enjoying the combat.
Exactly my thoughts!
This fight has been driving me insane the past couple of days.
yes and no, the genichiro wont "suddenly" make you like the fight system IF you dont already like it. the combat is great, BUT its not for everyone. there are things i love in sekiro, but if im being honest, its by far my least favorite game of the "franchise", and the reason is, i really enjoy how balls to the way i can make a character in dark souls. in here, there's only one true way to do it(unless you cheese it).
@@mikezenox If you've beaten Lady Butterfly without cheesing her you'll be able to beat Genichiro. Mikiri counters and the Ashina skills that enhance posture damage will ruin his day
The first fight when you get Kuro at the castle top? If so, that's extremely disappointing... He is a make or break boss to get you understanding core mechanics.
The big red text letting me know I'm about to die actually made it harder for me to react because it distracted me from the windup animation.
Had to make an effort to ignore it. Should have been an option you can turn off.
Regarding the whole "killing all of the regular enemies before fighting a big dude every time you die," I honestly found it rather enjoyable as I learn the quickest and most efficient way to murder everyone without getting detected.
In particular, I had some trouble with the miniboss right before the first encounter with the giant snake. By the time I killed him, I was able to kill every single enemy guarding him without sneaking or alerting anyone, even the two mooks and the lieutenant standing next to him, before getting a backstab on the general himself. It was really gratifying to be able to kill the entire platoon of mooks quickly.
I like how he says he has to compare it to dark souls and those who say it’s different where wrong but then proceeds to criticize the game for the stuff that’s different from Dark Souls. Which kinda proves them right since it only shares gameplay wise 3 mechanics in total with dark souls that is basically a dark souls exclusive thing, bonfires that refill your potions, enemy respawn after resting at check points, and the check points in general. I don’t agree with Yahtzee when he says a Souls like game is in the tone, Story, and atmosphere. Because that’s kinda dumb and means any game that has a dark and monotone atmosphere is trying to be Dark Souls. It’s like saying every shooter about war is trying to be call of duty.
Strange this was more or less exactly how I feel about Sekiro compared to Never Say Never Again. I mean, I could tell Sekiro is a great game, but it's so focused on the one way of combat that if you don't like that method of combat you just get to frown aggressively at the death screen. Unlike Quantum of Solace there's no way to alter how you win, so parry or GTFO. So I GTFOed, it wasn't a fun experience for me. Went back to playing Moonraker and instantly had a way better time.
My first playthrough I beat the majority of bosses by just running away and abusing infinite stamina, and trying to get behind them in tbe meanwhile to punish any laggy moves. I was awful at parrying because of it, but it certainly worked and got me through the game without many struggles.
Definitely a different approach that works well - That being said, that's still only two types of play, and I imagine most players would find that less fun than parrying.
@@Goofzillers Fair enough, but then that still leaves you with two ways to play. Neither of those sound fun to me.
I've actually since beaten the game and have long realized it isn't a action game at all. It's a rhythm game. You just can't see the button prompts and it doesn't have musical cues purely visual. It's pretty much 3D crypt of the necrodancer without the awesome music.
After that realization I found it much easier. I often didn't even move much during boss fights just stood there and reacted to the bosses attacks until they died. Worked against about 95% of them including the final boss who didn't even touch me.
The mooks actually ended up being harder for me in the end simply because it's hard to keep track of all of them in a fight unless you can assassinate/blitz them.
@@dragoon3219 Yeah, pretty much. I personally prefer Goldfinger to it, although I still think it's quite good. You definitely need to pick up on the mechanics to enjoy it, and even then it might not be your thing. It definitely is like a rhythm game though - At least when it comes to bosses. The areas and enemy encounters tend to be fine, but they threw in a couple pains that you have to resort to tedious stealth tactics to approach, and that's probably the weakest part of the game in my opinion. I think the example the video uses for this is the worst offender, but it unfortunately comes right near the beginning of the game and likely deterred a lot of people away.
@@Mister_Don888 Bloodborne has yet to be topped. I said what I said
The biggest problem I have with Sekiro is the lack of creativity when it comes to the minibosses. There are only two minibosses that aren't repeats: Armored Warrior and O'Rin of the Water. This, when combined with the repeats of Genichiro, leaves the game with far less variety than it could have, especially since the repeated minibosses have nearly identical movesets.
Sekiro is the On Her Majesty's Secret Service of weeb power fantasies.
if you are noot a zoro obssed weeb like me you can,t bet shadows
Haha i dont know how its a power fantasy if you spend 90% of your time being murdered (sometimes by giant chickens)
@Carlos - that sounds like a Normie problem to me. ...Hardcore gamers and speedrunners using ALL of their items, expoiting every abuseable mechanic, were sailing through the first half of the game on the very first day. don't forget, Weebs LIVE for masochistic shit like Ikaruga and Touhou and NinjaGaiden b/c they're goddamned little no life having degenerates
@@iller3 guess i'm a normie then. the game was super tough for me.
@@iller3 Oh, you think you're good? Well then 1v1 me in Toontown scrub. We'll see who's a normie then.
I think the biggest failing of Sekiro is that it's a game made for people who already know all the facets of how to play it. That's somewhat true for DS and BB games as well, but this one takes the concept of mastery to another level. It's not my favorite From Software game, but it is actually my favorite one to replay. Once you've played it 3 or so times, it quickly becomes a boss rush you can blitz through in about 4 hours with hardly any deaths. There are a lot of techniques you can do which you don't NEED to do to win, but getting good enough to enter a flow state where you start peppering them in for flare feels really damn satisfying. I've hit a point where all the bosses can reasonably do without consequence is try to get away from me.
I personally prefer the combat in Sekiro. It's not immediately rewarding but when it clicks it feels immensely satisfying. The sensation of going all in and parrying right on time then having this split second where they are like "oh shit" and you're like "that's right bitch" as you step into their personal space and gore the fuck out of them is way more fun than Goldeneye's floaty dodge-rolls into awkward sodomisation loop.
It's not as polished as the Casino Royale franchise and does lack diversity, but as a minimal viable product it's pretty fucking impressive. Just give them a few iterations and we'll get a real gem.
I have to admit that beside a couple of encounters in game, I relished the combat system that Sekiro provided in my initial play through. True, there are fewer ways to combat foes than in Souls but it teaches you to be proficient and clever with the resources you have. There are similarities to Souls but it is definitely closer to its own entity than, say, Bloodborne. For the record, I'm stating this as a massive fan of the frenetic combat pace, setting and lore of Bloodborne just as a disclaimer. Sekiro has its issues just as every game does but does it deliver on making you feel accomplished upon learning its systems, mechanics and narrative both through exploration and what is more directly delivered to you? For my money, I'd say absolutely.
I am totally with you.
"What I like to call the spicy armadillo." I'm am stealing this..
The gripe that I had was with the combat, it was too similar to previous from software games but would punish you if you played it like one, I never really liked blocking and parrying in golden eye, and I still don’t like it now, I love from soft, but this is the only game I have no interest in finishing
4:46 What an amazing metaphor
I think I completely agree with you on this game. Dark Souls had way more ways to approach combat and was way more fun
Sekiro's combat is way more fun, though Dark Souls does have more ways to approach it, and much more replayability.
The more I play A View To A Kill the better I get, and the more I enjoy it. If I wasn't a From fan I would've set this game to the side 30 hours in.
It's a weird hill you have to climb to have fun, which makes it hard for me to recommend this game to people.
Parry based combat is a huge warning flag given only 1 game in the entire history of video games ever did it right, Kingdom Come: Deliverance. How does it compare?
@@BloodpactORG I'm afraid I haven't played that. I apparently fell into a hole when that game was release and only found out recently it was a thing.
So I'm not really qualified to answer the question.
Never played Revengence? I'd compare it's system of parrying more to that, and both of them work really well for it.
30 hours in? You can FINISH Sekiro in 30 hours.
@@thetri-bdojel2220 Well, you can finish Sekiro in about 24 minutes. Everyone plays at their own pace.
I feel like Sekiro did the same thing bloodborne did: stripped away a lot of the excess fluff from Dark Souls and made something just as great in another way. Having played through DS 1 and 2 and some of 3, beaten BB and now Sekiro, I much prefer BB and Sekiro.
I'm terrible when given too many choices on character builds. When I find a weapon or build I like, it usually ends up being useless for about 70% of the rest of the game. Having to pick which rings, necklaces, element type, shoes, hats, gods and factions etc to use for each encounter, only to get one-shot, or feel like the challenge ahead is always going to be a lopsided one is kind if painful. I feel like at any given battle in Sekiro, I'm fully geared to succeed, and only my skill is needed to win.
Git Gud at it's finest. Overleveling or stacking bonuses doesn't feel as satisfying and wading into battle nothing but my sword. No Dodge roll and butt hugs, but toe to toe battling. Glorious.
the options are cool, sure, but in the end most weapons in ds feel/play the same. i would rather have the weapons numbers of bb plus their personaltiy, not just a noname spear +1
Not to mention that memes and challenge runs aside, everyone ends up using the same set of weapons/armors/rings. There might as well be 4 rings in Dks but there's 30 more that you'll probably never use.
As a Soulsborne newcomer, I'm dissapointed. The combat's good, not great, and everything else is mediocre as all heck. Including the boss design. I feel like the unforgiving nature is a crutch to not have to actually design a good game. Just make the player happy that it's over and maybe they won't notice that we copied every boss but two ATLEAST once. Or that the story is bland. Or that half of the prosthetics are useless. Or that combat skills are a giant liability. Or that... Y'know what I've made my point.
@@thetri-bdojel2220 what are you even babbling there
@@thetri-bdojel2220 a lot of things you said can be copied over to the rest if the soulsborne games.
I prefer the story in Sekiro over the rest because you have some idea of who you are and what your goals are without having to look it up in a wiki. Though your character has low personality because he is a servant with an honor code, you know who he is, he has a voice, people talk to him like he is actually there instead of spouting cryptic nonsense. The story is happening to him now, and isn't about the non-speaking bosses whom the game tells you nothing about or some war that happened before he got here. It isn't award winning, but you don't have to read flavor text to find it.
The fighting feels good, because it is actually fighting, instead if hiding behind a giant bosses knee. It gives the same high when you win that the other soulsborne games give, maybe even better because you know it was all your sword fighting skills and not power leveling or super weapons pulling you through.
Liked Sekiro better than Souls and Bloodborne (my previous favorite) personally. The sword fighting felt so fucking good, it has a real ebb and flow to it of attacking and deflecting. Love doing High Monk over a sweep or mikiri'ing a stab, it felt much more mechanically demanding than Souls. People praise Souls "weapon variety" but whether I have a greatsword or a dagger doesn't change the dodge>hit basic gameplay (and I love simple combat but people are deluded about how much changing your weapon changes your approach)..
I don't know. Bloodborne and DS3 give you a lot of choices in terms of attack combos. Maybe most people end up using R1-R1-R1 regardless of the weapon, but the game doesn't force you to play that way. Sekiro forces you to play a very specific way, you must parry and you must counter. It starts out more mechanically demanding, but by the end it's meh. Every battle feels the same. Would've preferred a new Souls game.
@@nixielee Well I disagree, Sword Saint is the end, and it's probably the least "meh" and most mechanically demanding boss Fromsoft has ever done. Bitching about having to parry and counter in Sekiro is like bitching about having to dodge and block in BB or Souls.
And combos? Look, Bloodborne is one of my favorite games, my favorite weapon is the Rakuyo, it has some fun shit you can do with it but when I'm fighting Ludwig it goes out the window, it's "dodge the attack, hit when there's an opening", which is fine, I love simple i-frame dodge combat, I don't like DMC type action games, but they made 5 games with this basic outline. Sekiro is a more than welcome change of pace. Personally I find the ebb and flow of attacking and deflecting in this game intense and exhilarating, it really feels like an anime sword fight while still keeping that simple Fromsoft feel. I can see why this game is divisive to Souls fans though, we liked the games for different reasons.
Except combat in Sekiro is slow, boring, and annoying. There's nothing exciting to beating a damage sponge up for a few minutes while waiting for a bar to fill so you can do something that actually makes a difference. Unlike in the previous games where bosses were actually interesting and enemies weren't all sponges. Maria, Gerhman, Gascoigne, Orphan of Kos, Nameless King, Dragonslayer Armour, Dancer of the Boreal Valley, Pontiff Sulyvhan, and so much more were fun to fight. The thrill, the fast pace, using what you have sparingly, or just going in and winning effortlessly because you know exactly how to fight the enemy, it's all fun. Why? You don't need to do the same tactic to win, in fact you literally cannot use the same strategy on most of the bosses. You can parry, R1 spam and likely die, roll and dodge to get a quick hit in, shoot for a riposte, or whatever. Sekiro isn't even hard. It just takes the formula of older Souls games, removes summoning, and forces you to either learn the hard way, or bitch about it online like an idiot.
@@silenceundying Your opinion is shit, slow and boring is exact opposite of how I would describe sekiro's combat, even defense is fun to pull off and adds to defeating the enemy (I can do corrupted monk's first two phases with parries, jumps and mikiris alone now, it feels so fucking sweet to pull off). I like how you listed parrying and shooting for a riposte as separate strategies (or R1 spam and die, as if that isn't applicable to all their games). And Sekiro bosses have adaptive difficulty, you can go slow and whittle their health down if you're shit or you can go fast and stay in their face and parry to break their posture (sword saint can be beaten in 3 minutes, Guardian Ape's 2nd phase is much quicker if you stay in his face and deflect, spear strat to pull out the centipede is awesome too). Isshin, Monk, Owl (father), Guardian Ape, and Genichiro are easily some of the most fun and demanding fights Fromsoft has made, and like I said, some of them felt like an anime sword fight put into actual gameplay. Summoning was shit, it broke the game, From never made the boss AI to handle two players.
I love Souls and Bloodborne, but From made 5 games with that similar style (i-frame dodge then hit when opening, some bosses could be parried but not many). I felt that From had stagnated (DS3 added weapon arts, but they were rarely useful and most left you too open to damage to use on bosses, I applaud the effort though). If I want that style I'll just go back and play those. Having to time deflects or jump or dodge or deciding to damage health or when to go in hard for the posture kill are just fun for me. Using advanced strats like high monk over sweeps or mid-air deflects make me feel the same way as when I first parried in Demon Souls.
@@silenceundying Yeah, I went back to Bloodborne and DS after Sekiro and the combat is so much more fun and varied, especially the bosses. Sekiro was an interesting experiment that ultimately failed to deliver something truly spectacular.
I never parried in ‘The Spy Who Loved Me’ but I’m looking forward to finishing Sekiro and then going back to ‘Goldeneye’ to see if I’m any better at parrying attacks.
pretty much every reason Yahtzee listed for disliking Sekiro compared to Moonraker was actually why I liked it more. the combat for the sole weapon option was so much deeper than anything you could get in the Goldeneye and it was pretty clear he didn't use the gimmicky ninja bollocks anywhere near as much as he probably should given what he was complaining about with the enemies
Makes more sense when you realize it was originally planned as a new Tenchu game. ...They should've just made a new fucking Tenchu.
Sekiro: Shadows Git gud twice, Sekiro: Shadows deflect 1000 times, Sekiro: Shadows die twice... thousand
Sekiro is in many ways a Tenchu sequel more than a Casino Royale sequel.
I'm sure you all forgot that Tenchu existed and that it's a from software game (like armored core) because most people think that from software made only Skyfall.
I wholly appreciate the Bond title twist and this may be my favorite since FFXIII.
if only no time to die gave the same awesome samurai feeling, while not being a rhythm game in disguise like sekiro