One thing every UA-camr misses is; It is now possible to run ATS/ETS2 in DirectX12(DX12) simply by changing uset r_device "dx11" to uset r_device "dx12" inside the config.cfg.
One thing you have to know, every serious UA-camr shows the official data from SCS. So game version 1.50 works on dx11 but everything is slowly getting ready to go to dx12. That's why you have the possibility to change it in the config file. In the config file, you can write whatever you want, the game will still run with dx11. The moment SCS officially announces that the game has moved to dx12, every UA-camr will do it.
@@SGamingSimulator Here is the thing, what you say it true for the versions before 1.50 Experimental. However It is actually running in DX12. You can check what DirectX version a game you're running uses by using MSI Afterburner and such softwares, and you can even see it inside ATS/ETS2's logs. I can can confidently say it really does run at DX12. There are also some files related to DX12 inside ETS2/ATS such as Direct Storage files. Feel free to test it your own. The reason why SCS didn't mentioned about it in blog posts is possibly because as for now the game runs worse while using DX12 because it's probably not fully polished so far.
@@SGamingSimulator Yup, I have. Check the topic named as "ETS2 1.50 Update Experimental Beta discussion" in SCS forums. I've shared a screenshot in there and some people in Reddit shared some videos as well
I watched, but honestly I don't know what they changed. It is important that they wrote that an update was made, but nowhere does it say what was changed.
One thing every UA-camr misses is; It is now possible to run ATS/ETS2 in DirectX12(DX12) simply by changing uset r_device "dx11" to uset r_device "dx12" inside the config.cfg.
One thing you have to know, every serious UA-camr shows the official data from SCS. So game version 1.50 works on dx11 but everything is slowly getting ready to go to dx12. That's why you have the possibility to change it in the config file. In the config file, you can write whatever you want, the game will still run with dx11. The moment SCS officially announces that the game has moved to dx12, every UA-camr will do it.
@@SGamingSimulator Here is the thing, what you say it true for the versions before 1.50 Experimental. However It is actually running in DX12. You can check what DirectX version a game you're running uses by using MSI Afterburner and such softwares, and you can even see it inside ATS/ETS2's logs. I can can confidently say it really does run at DX12. There are also some files related to DX12 inside ETS2/ATS such as Direct Storage files. Feel free to test it your own. The reason why SCS didn't mentioned about it in blog posts is possibly because as for now the game runs worse while using DX12 because it's probably not fully polished so far.
@onurkorkmaz22 Did you run the game on dx12?
@@SGamingSimulator Yup, I have. Check the topic named as "ETS2 1.50 Update Experimental Beta discussion" in SCS forums. I've shared a screenshot in there and some people in Reddit shared some videos as well
@onurkorkmaz22 I'll check later when I get home
and convoy mode now can be adjusted via config.cfg with max limit 128 player.
Yes, that's great
MAN TGX Facelift is also new
Yes, I know, the only change I could notice is on the new Man TGX and that is the new deflectors, nothing more
@@SGamingSimulator Look at the TGX Euro6. There are some Changes
I watched, but honestly I don't know what they changed. It is important that they wrote that an update was made, but nowhere does it say what was changed.