Fenrir, Fenrir add unicorn, summon dragon, effect dragon add, make anima, make S:P Sp effect banish itself, special Unicorn. Unicorn (optional: add birth, activate birth, special back Fenrir) do mimighoul shenanigans, banish something from ED. Consensus for deck building: better play 2 s:p and anima.
So i've been testing the deck with labrynth and it feels so amazing, you can consistently hand loop your opponents 4 times with archfiend and lovely lab, also the grave effect of mimighoul room triggers all the labrynth cards effects, as well as big welcome being able to recycle back mimighouls to the hand to set to your opponents field. Cooclock also turns mimighoul room into a starter for the deck and it can be set off of lady labrynth. All in all I think the decks mesh really well together, labrynths lack of need for a normal summon to be powerful is a massive reason as to why they work so well.
@icu3340 1 Arianna 2 chandrag 2 torbie 2 cooclock 1 arias 1 lady labrynth 1 lovely labrynth 2 big welcome 1 welcome and 1 labrynth set up also I play 1 ice dragons prison and 1 dogmatika punishment
Hi again Conrad, I also had a thought after we talked and I built this deck. There might be some merit to using dark piercing light over swords. It’s a minor difference but not being able to be pseudo negated with a pop or banish might be relevant enough to not care about the theoretical protection from swords. It’s also a normal spell for thrust going second or after nib (in the rare cases this deck even can get nibbed haha. Also cyber jar is a very good card in this deck. Most effects being hard once usually makes the monsters they summon just bodies but it also allows very explosive plays on your opponents turn. Not to mention it’s another raigeki effect when you don’t have access to it that doesn’t need to be on your opponents board. Idk maybe relevant maybe not 😁
I mentioned Reverse Reuse in the last video. It's a house in the deck, straight up. Love having to go through the back catalogue for relevant cards. 10/10 Konami. Keep doing this.
My guy. Nice work on these. El Exordio just did their profile. high floor variant of the deck with blowout spells. Not bad. Hopefully they mess with more of this tech
Oh also, i straight up am testing Morphing jar in main deck alongside Fire Sorc, manually flipping morphing jar is strong, but hoo boy if i draw the Mimighoul Trap its a house of cards in the best of ways. I hope you get an S:P, man. Banishing their boss mid combo, then flipping cerberus and stealing it is a magical time.
Hi, here's what I found out through testing mimighoul: 1. The ghostrick engine can be expanded in the main deck by adding a single copy of ghostrick night 2. This deck is makes and old, but really trolly deck very, VERY consistent and instead of it being funny, I believe that it is a concerning meta threat. Let me empty it all out for you: Mimighoul + Empty Jar
You have to try Vanquish soul engine including 3x Razen 1x Mad love 1x ROTA, 1x Jiaolong 1x Dust devil (non target book of moon) 1x Rock of the vanquisher in extra It is free and easy battle position swap as a Quick effect during either player's turn. An also have another nich application. I believe it is a better Normal summon for the deck that have lots of synergy Optional for extra spice 3x Stake your soul 1x Ceasar
I saw a meme on facebook about the best cards to use with Maker: One was Fire Sorcerer The other was Hiro's Shadow Scout I believe the caption was: "Either you're banishing 2 or I'm drawing 3"
I like the adventure engine, but idk if is worth losing the effect on normals, and since you are no longer playing the vernusylph you have less ways to trigger master or dragon summon effect
Although its a funny joke with adventureing into the dungeon, dont like that you cant normal summon in this build. The normal has been very crucial for me in playing. Wiether is dragon or master getting that search is big. In particular dragon search is the main way i have found the deck pops off. Im even considering a time tearing morganite build so you can go master into dragon into spell in the same turn.
Have you thougth of Hiros Shadow Scout in addition to Fire Socerer? If you already have the mimighoul engine in hand, you can declare both cards with maker.
@@babon9697 it's the same issue with Runick-Plunder. It's situational on what's better. Fountain is bad with no runick spells, so the Mimighoul field is a floodgate until you can get back into Runick spells.
Best stun build so far is just pure. The deck does a lot of stun by itself with the field spell so just add in a tone of hand traps and backrow and your good to go
Realatively speaking Mimighoul is pretty cheap since the main money cards are still rather cheap. Around Mikanko level right now at least for 12 USD for the Master and field spell. Especially since most of the flip card stuff was and depending on is still dirt fucking cheap even forgetting Fire Sorceress. JARS. JARS ARE FUNNY.
Swords is not cope. Once you play it you will see it is actually very important. The deck has no way to get a second monster on board without opening the spell or wasting your normal on fiend. So swords is what gives you another monster to start going into the extra deck. And before you suggest a different spell that flips a monster face up, swords does all monsters your opponent controls wich means a hand of swords and a bunch of mimics is just a full field with a bunch of plusses. Lastly the opponent not being able to atk you means your mimics can sit for a turn to gain the atk off the fields spell for lethal. It really is one of the best cards in the deck by far after 3 days of testing (like 12hrs)
@banop7794 I play 2 in the main 1 in the side for tempai (2-3 tempai players at my locals every time so the third just to make sure I open it against them).
Fenrir, Fenrir add unicorn, summon dragon, effect dragon add, make anima, make S:P Sp effect banish itself, special Unicorn. Unicorn (optional: add birth, activate birth, special back Fenrir) do mimighoul shenanigans, banish something from ED.
Consensus for deck building: better play 2 s:p and anima.
So i've been testing the deck with labrynth and it feels so amazing, you can consistently hand loop your opponents 4 times with archfiend and lovely lab, also the grave effect of mimighoul room triggers all the labrynth cards effects, as well as big welcome being able to recycle back mimighouls to the hand to set to your opponents field. Cooclock also turns mimighoul room into a starter for the deck and it can be set off of lady labrynth. All in all I think the decks mesh really well together, labrynths lack of need for a normal summon to be powerful is a massive reason as to why they work so well.
What are your ratios like in regards to the lab stuff? I’ve been trying all sorts of stuff but this is new
@icu3340 1 Arianna 2 chandrag 2 torbie 2 cooclock 1 arias 1 lady labrynth 1 lovely labrynth 2 big welcome 1 welcome and 1 labrynth set up also I play 1 ice dragons prison and 1 dogmatika punishment
@@Praetor_Lethe I like it
Nice and tight
And can easily alter traps to suit meta
Can’t wait for more support
@@icu3340 Same here, I haven't been so excited for an archetype in forever :D
Hi again Conrad, I also had a thought after we talked and I built this deck. There might be some merit to using dark piercing light over swords. It’s a minor difference but not being able to be pseudo negated with a pop or banish might be relevant enough to not care about the theoretical protection from swords. It’s also a normal spell for thrust going second or after nib (in the rare cases this deck even can get nibbed haha. Also cyber jar is a very good card in this deck. Most effects being hard once usually makes the monsters they summon just bodies but it also allows very explosive plays on your opponents turn. Not to mention it’s another raigeki effect when you don’t have access to it that doesn’t need to be on your opponents board. Idk maybe relevant maybe not 😁
Something to note with thrust. You can set harpie feather storm and then xyz a winged beast to lock out the opponent
I'm going straight control. All hand traps/board breakers; you can also run Shifter if you want to be ignant
I mentioned Reverse Reuse in the last video. It's a house in the deck, straight up. Love having to go through the back catalogue for relevant cards.
10/10 Konami. Keep doing this.
My guy. Nice work on these.
El Exordio just did their profile. high floor variant of the deck with blowout spells. Not bad. Hopefully they mess with more of this tech
Oh also, i straight up am testing Morphing jar in main deck alongside Fire Sorc, manually flipping morphing jar is strong, but hoo boy if i draw the Mimighoul Trap its a house of cards in the best of ways.
I hope you get an S:P, man. Banishing their boss mid combo, then flipping cerberus and stealing it is a magical time.
Hi, here's what I found out through testing mimighoul:
1. The ghostrick engine can be expanded in the main deck by adding a single copy of ghostrick night
2. This deck is makes and old, but really trolly deck very, VERY consistent and instead of it being funny, I believe that it is a concerning meta threat. Let me empty it all out for you: Mimighoul + Empty Jar
Yeah I was thinking a Jar deck.
Jars even thematically look close enough to Mimighoul so works even better aesthetically.
You have to try Vanquish soul engine including
3x Razen
1x Mad love
1x ROTA,
1x Jiaolong
1x Dust devil (non target book of moon)
1x Rock of the vanquisher in extra
It is free and easy battle position swap as a Quick effect during either player's turn. An also have another nich application. I believe it is a better Normal summon for the deck that have lots of synergy
Optional for extra spice
3x Stake your soul
1x Ceasar
I saw a meme on facebook about the best cards to use with Maker:
One was Fire Sorcerer
The other was Hiro's Shadow Scout
I believe the caption was: "Either you're banishing 2 or I'm drawing 3"
I like the adventure engine, but idk if is worth losing the effect on normals, and since you are no longer playing the vernusylph you have less ways to trigger master or dragon summon effect
I have been experimenting with a hand control version of the deck, and I have discovered that this deck is the most viable deck that can yata lock
How???
@@Philicious just play a bunch of hand control cards, reduce the hand, small world for yata and attack
We need like a mimighoul discord server as I am excited to cook the deck and the best thing I have found is a Facebook group
We really do bro make one so others can join 🙏🙏🫵
Although its a funny joke with adventureing into the dungeon, dont like that you cant normal summon in this build. The normal has been very crucial for me in playing. Wiether is dragon or master getting that search is big. In particular dragon search is the main way i have found the deck pops off.
Im even considering a time tearing morganite build so you can go master into dragon into spell in the same turn.
Have you thougth of Hiros Shadow Scout in addition to Fire Socerer? If you already have the mimighoul engine in hand, you can declare both cards with maker.
Obviously it's only good in a deck with less spells (e.g. without the adventure engine and with handtraps)
Nice one! If you were to brew a mimighoul stun/anti meta deck, what would you lean towards?
Probably leaning towards a Runick variant tbh! Hard to say tho, I'm looking at it more midrange at the moment.
@@DocConradYGO you have to ditch mimighoul fieldspell to use fountain?
@@babon9697 it's the same issue with Runick-Plunder. It's situational on what's better. Fountain is bad with no runick spells, so the Mimighoul field is a floodgate until you can get back into Runick spells.
@@monkeybench yeah thats why im confused how runick variant of mimighoul works. Both of them are terrible without the field spell
Best stun build so far is just pure. The deck does a lot of stun by itself with the field spell so just add in a tone of hand traps and backrow and your good to go
Stan fusion invoke raisin is good as well
Mesmic control another card. Also number 31 and 13. Xyz that lets you flip a monster on your opponents side
He talked about 13 and 31
You can add W Nebula for triple trigger.
Realatively speaking Mimighoul is pretty cheap since the main money cards are still rather cheap. Around Mikanko level right now at least for 12 USD for the Master and field spell. Especially since most of the flip card stuff was and depending on is still dirt fucking cheap even forgetting Fire Sorceress.
JARS.
JARS ARE FUNNY.
Why are you coping on swords xD, just run embodiment of sin/embodiment of punishment
Swords is not cope. Once you play it you will see it is actually very important.
The deck has no way to get a second monster on board without opening the spell or wasting your normal on fiend.
So swords is what gives you another monster to start going into the extra deck.
And before you suggest a different spell that flips a monster face up, swords does all monsters your opponent controls wich means a hand of swords and a bunch of mimics is just a full field with a bunch of plusses.
Lastly the opponent not being able to atk you means your mimics can sit for a turn to gain the atk off the fields spell for lethal.
It really is one of the best cards in the deck by far after 3 days of testing (like 12hrs)
@@coffeedudeablehow many swords would you play?
@banop7794 I play 2 in the main 1 in the side for tempai (2-3 tempai players at my locals every time so the third just to make sure I open it against them).
I would mix in a ghostrick package. Their trap makes it so as long as you control a Ghost Trick they cannot flip monsters