OVERWORLD // CLIMAX - CAVE OF FOOLS OVERWORLD // THIRD - DEATH AT 20 000 BLOCKS NETHER // THIRD - GOD DAMN THE BLAZE NETHER // CLIMAX - CRY FOR THE WITHER i am bursting all of ideas
VILLAGE // THIRD THE BELL TOLLS FOR THEE *IRON GOLEM* TYPE: GREATER MACHINE DATA: The Villagers, having no where else to hide from the Unending Night, turned to fantastical engineering for their defense. They constructed mechanical titans called "Iron Golems" to duel the torrential waves of Mobs in their stead. However, not all Villages could afford to create an Iron Golem, and quickly fell. Eventually, Iron Golems became a sort of attraction for the Village youth, the children giving some Golems flowers to hold onto until the next wave of mobs came. For an untellable amount of time, the Iron Golems fought. Though powerful, none were infallible. Fallen Golems' iron would be harvested, and stored in chests within blacksmiths' homes in a form of memoriam. This is not to say that Iron Golems are weak, however. A singular Iron Golem was and is capable of dispatching an entire hoard of ravenous Mobs. After Steve spawned in, the Unending Night gave way to Day 1. The Mobs stopped spawning, albeit temporarily. Night still falls every 20 minutes, and the Iron Golems - still standing - go into ferocious battle as though the Unending Night had never given way to that first dawn... STRATEGY: -The Iron Golem's arms are its deadliest attribute. Engaging in ANY form of melee combat with them is a lost and red-hued cause. -Iron Golems are heavy and slow. Range is the optimal way of rending one apart. If range is not available, make it available by stacking up at least 3 Blocks. They cannot jump due to their weight and cannot climb to reach you. But you can reach them. -Large pools of water are an easy way to end an Iron Golem. They do not drown, but they will sink and they will rust.
ZOMBIE *TYPE: LESSER HUSK* *DATA:* Zombies are a remnant of the Unending Night, corpses of human players revived by unknown forces. Because of players having much more importance in the world, they would usually be very strong, though because these players had died so early on in their life their husks were much weaker than normal. Due to zombies' rotten brains, they have low intelligence. This low intelligence makes them unable to devise more "refined" strategies to kill their prey, but are easy to deal with on their own. Their way of attacking is complete brute force, slashing their victims. Zombies group up to overwhelm their victims and overpower them, doing Notch knows what with their corpses. *STRATEGY:* Zombies are very prone to crowd-control weapons. These weapons include Shotgun blasts and occassionally the Sword's Alt-fires. Zombies take much less damage from regular explosions, though take more damage than red explosions.
0:13 LEITMOTIF HEARD
OVERWORLD // CLIMAX - CAVE OF FOOLS
OVERWORLD // THIRD - DEATH AT 20 000 BLOCKS
NETHER // THIRD - GOD DAMN THE BLAZE
NETHER // CLIMAX - CRY FOR THE WITHER
i am bursting all of ideas
maybe use music or media references? like this
OVERWORLD /// THIRD
THE WRETCHED
OVERWORLD // FIRST - HEART OF THE SEA
I’m sure there’s atleast one title involving the “you may not rest now there are monsters nearby”
You're not mining away this time
I love the notes shifting or whatever it's called mmmm
VILLAGE // THIRD
THE BELL TOLLS FOR THEE
*IRON GOLEM*
TYPE: GREATER MACHINE
DATA:
The Villagers, having no where else to hide from the Unending Night, turned to fantastical engineering for their defense. They constructed mechanical titans called "Iron Golems" to duel the torrential waves of Mobs in their stead. However, not all Villages could afford to create an Iron Golem, and quickly fell. Eventually, Iron Golems became a sort of attraction for the Village youth, the children giving some Golems flowers to hold onto until the next wave of mobs came.
For an untellable amount of time, the Iron Golems fought. Though powerful, none were infallible. Fallen Golems' iron would be harvested, and stored in chests within blacksmiths' homes in a form of memoriam. This is not to say that Iron Golems are weak, however. A singular Iron Golem was and is capable of dispatching an entire hoard of ravenous Mobs.
After Steve spawned in, the Unending Night gave way to Day 1. The Mobs stopped spawning, albeit temporarily. Night still falls every 20 minutes, and the Iron Golems - still standing - go into ferocious battle as though the Unending Night had never given way to that first dawn...
STRATEGY:
-The Iron Golem's arms are its deadliest attribute. Engaging in ANY form of melee combat with them is a lost and red-hued cause.
-Iron Golems are heavy and slow. Range is the optimal way of rending one apart. If range is not available, make it available by stacking up at least 3 Blocks. They cannot jump due to their weight and cannot climb to reach you. But you can reach them.
-Large pools of water are an easy way to end an Iron Golem. They do not drown, but they will sink and they will rust.
this goes hard
ZOMBIE
*TYPE: LESSER HUSK*
*DATA:*
Zombies are a remnant of the Unending Night, corpses of human players revived by unknown forces.
Because of players having much more importance in the world, they would usually be very strong, though because these players had died so early on in their life their husks were much weaker than normal.
Due to zombies' rotten brains, they have low intelligence. This low intelligence makes them unable to devise more "refined" strategies to kill their prey, but are easy to deal with on their own. Their way of attacking is complete brute force, slashing their victims.
Zombies group up to overwhelm their victims and overpower them, doing Notch knows what with their corpses.
*STRATEGY:*
Zombies are very prone to crowd-control weapons. These weapons include Shotgun blasts and occassionally the Sword's Alt-fires.
Zombies take much less damage from regular explosions, though take more damage than red explosions.
OVERWORLD // THIRD - STRONGHOLD OF FORKING PATHS
OVERWORLD // CLIMAX - IN THE WAKE OF THE GUARDIAN
May your creeper holes be many, and your diamonds few
Sounds like a song you would hear in Deltarune
release cut choir?