Mongol Tower Rush (Season 3 Build Order) | AoE4

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  • Опубліковано 29 лис 2022
  • Beastyqt played a perfect game, so why not pretend that it's a build order guide versus the easy AI?
    This channel focuses in AoE4 1v1, from Bronze to Conqueror. Particular emphasis is placed on learning about the game and helping new players ease their way into the multiplayer scene.
    Check out the rest of the Channel here ➤ / incog_aoe
    Leave a tip ➤ ko-fi.com/incogaoe
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КОМЕНТАРІ • 16

  • @nocare8830
    @nocare8830 Рік тому +7

    Excellent analysis. This channel is so underrated

    • @chrisnewtownnsw
      @chrisnewtownnsw Рік тому +1

      Incog has what it takes to be the most prominent aoe4 content creator in the business imo. Less ostentatious and more raw, dissected good old fashioned tactics and strategy appreciation and analysis.

    • @iNcog_AoE
      @iNcog_AoE  Рік тому

      Thank you for the kind words. Thanks to Foye as well. :) but also beasty is the one with the immaculate execution. I am merely his story teller

  • @Schnitzel2368
    @Schnitzel2368 Рік тому +2

    Good cast. Super explained for casual gamers

  • @mozorixx13
    @mozorixx13 Рік тому +2

    thanks for tutorial ! very good job !

    • @iNcog_AoE
      @iNcog_AoE  Рік тому

      You are welcome! but remember, I'm just messenger, beasty did all the work!

  • @checkmate8849
    @checkmate8849 Рік тому +3

    Now i dont have to wait for beasty’s mongols s3 guide

    • @iNcog_AoE
      @iNcog_AoE  Рік тому

      haha, well tbf beasty goes more in depth than what can be done in 12 minutes :p but this game was so perfect so we made it a guide

    • @lost524
      @lost524 Рік тому

      what’s funny is he ended up using this exact game for his guide

  • @olegdragora2557
    @olegdragora2557 Рік тому +1

    I really really wish the only units that could shoot from Outposts would be Vilagers.
    Tower rushing is going against the entire game foundation - counter system, strategic decision making, maneuvering and positioning armies, picking angles for engagements, fighting for map control, comeback mechanics, mind games.
    Tower rushing wipes that all from the table and replaces the entire dynamics of the game with placing static buildings around your resources to strip you out of meaningful options.
    If it's done and the tower is up, game over.
    In my opinion this is a huge design flaw that should be fixed as soon as possible.

    • @iNcog_AoE
      @iNcog_AoE  Рік тому

      you're correct, tower rushes completely up ends a lot of different dynamics in terms of unit production. It is a difficult thing to counter but I'm not sure that the developers will be removing it completely. at the very least with mongols, you sort of know that it will eventually come.

  • @smugshrug
    @smugshrug Рік тому +1

    you have to have very good micro to pull this off successfully.

    • @iNcog_AoE
      @iNcog_AoE  Рік тому +1

      this is absolutely true. I probably should have mentioned this in the commentary. good catch.

    • @smugshrug
      @smugshrug Рік тому

      @@iNcog_AoE I only know this because I have tried and failed many times! lol

    • @smugshrug
      @smugshrug Рік тому

      @@iNcog_AoE Also it would be good to mention what civs this strategy is best vs. Like I think it's pretty much impossible vs Brits and Rus, but that's just me.

  • @VittamarFasuthAkbin
    @VittamarFasuthAkbin Рік тому

    of course he is not forcing any engagement, since he is the better player and in a lead in dark age as Mongols, while having a secure base on his side.
    The interesting part is what happens once something isn't going so well