ARFoundation Unity Tutorial: Asset Bundles (Updating App from Server)

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 26

  • @MiguelFernandez-kk2li
    @MiguelFernandez-kk2li 3 роки тому +2

    Great again ! Thank you.
    People who enjoys Ar is lucky to have Matthew Hallberg's tutorials. This is another good one. Very usefull.
    Just a point : I had to replace "split" to "explode" en the itemList.php because I have a newer php version $name = explode("-", file_name);

  • @wisdomthought6
    @wisdomthought6 3 роки тому +3

    I would love to see a tutorial about image recognition as well if that is possible. To be specific, an image target+prefab(video) updated on the server without updating the app.

  • @agrimarora111
    @agrimarora111 3 роки тому +1

    That's really cool ! Thanks for sharing

  • @sexypotato
    @sexypotato 3 роки тому +1

    So cool! Thanks!!!

  • @christianpaquet6615
    @christianpaquet6615 3 роки тому +1

    Thanks , appreciated

  • @AnkitSingh-wq2rk
    @AnkitSingh-wq2rk 3 роки тому +1

    Is there any way to cache the downloaded asset bundles in some local device folder?
    what my intuition is that user can download those assets when the app is running for the first time and in later runs, the app can reference those bundles from the local folder where previously downloaded bundles were stored ... we can also create a script like yours to update the user whether newer content is available to download .... the main idea is to use those downloaded bundles even when the app is offline.

  • @pwjxu11
    @pwjxu11 3 роки тому +1

    Thanks for the tutorial.
    One Question : if every object ( cube , sphere , cylinder ...) has its own script for its own action( cube scale , sphere rotate , cylinder change color) , how should we load these asset bundle with script on server for runtime ( not in local for compile) , i saw someone said can't do that , so just want to check is there any idea or method for this?

    • @MatthewHallberg
      @MatthewHallberg 3 роки тому

      So this one is a little weird, the scripts have to be in the project at compile time but you can use unity events that would start different actions or play different animations per object (pretty much any non code asset can be included in the bundle). If you watch the first video I think I went over the unity event thing a little bit. If you want to add animations for example they just have to be referenced in the prefab, you shouldn't have to do anything special for stuff like that.

    • @pwjxu11
      @pwjxu11 3 роки тому

      @@MatthewHallberg Thanks for the explanation.
      The case for me ( maybe other guys met this situation as well) is :
      after customer install my build unity package , they need constant get updated contents ( update happen every week) ,and they don't want to upgrade package too frequently , and the special thing is these kind of contents has its unique action through scripts , so that script has too be in server side for client to download to use because when i build my package i also don't write others kinds of scripts which need to be update later.
      ( because update is so frequently , so give package to them every week is hard and nonsense)
      So , does you have any idea for this ? i search solutions for long time but got no clue.

    • @kokebond
      @kokebond 3 роки тому +1

      @@MatthewHallberg Hello, thank you very much for the tutorial.
      How could you assign a different image to each button dynamically from the server?

    • @osmanDemir104
      @osmanDemir104 Рік тому

      ​@@kokebond Could you make this?

  • @sneakyturtle476
    @sneakyturtle476 2 роки тому

    is there a way to spawn multiple objects in different locations ?

  • @pascalpenava7217
    @pascalpenava7217 3 роки тому

    Hello there.
    I wanted to know if the apps you make are also usable on a AR device like hololens?
    Thanks in advance

  • @mesmes9424
    @mesmes9424 2 роки тому +1

    I have a problem,
    Every time I clicking the menu button I get buttons named with the PHP text script and not my AssetsBundle...
    I tried to replace 'split' with 'explode' as mentioned here but it doesn't work.
    The PHP script is located in one folder above the AssetsBundles folder as shown in your tutorial.
    What is the problem?

    • @Nolli360Flip
      @Nolli360Flip 2 роки тому +1

      Had also an issue that I fixed by using explode, like you mentioned.

    • @blackwhalestudio
      @blackwhalestudio 2 роки тому +1

      For everyone with this problem: Try uploading the files from Filezilla using Binary Mode. It can be switched under settings -> Transfers: FTP: File Types -> From "Auto" to "Binary"

  • @user-dm2kl7dw2h
    @user-dm2kl7dw2h Рік тому

    is it possible to change scripts using that method?

  • @shaileshhd4964
    @shaileshhd4964 3 роки тому

    Will you pls show this same tutorial in ARcore.

  • @habibthiam4546
    @habibthiam4546 2 роки тому

    Can we add this functionality, change color of say cube in runtime?

  • @thatOne873
    @thatOne873 3 роки тому

    Hiya Matt! How can I convert buttons labels to images of objects? I appreciate any help : )

  • @saswatsahoo7044
    @saswatsahoo7044 3 роки тому

    what is the ar foundation version are u using?

  • @Eric-pi2rn
    @Eric-pi2rn 3 роки тому

    Hi,
    Short question: your Solution isnt Really safe, is it? Anyone could download your assetbundles, when having the link.
    How could you solve this Problem?

  • @TheAntimon13
    @TheAntimon13 3 роки тому

    Super great! Thanks a lot!