Ive never got the people saying the stalwart should have been a primary. It would be a balancing nightmare and make a bunch of guns redundant/obsolete. with its fire rate it puts in serious work on the illuminate.
I like it and it is significantly stronger than any other light armor penetrating primary, people say it because that’s what it was in helldivers 1. So we have a blueprint for it being balanced
Yea I like stalwart as it is cause you can build around it's short comings I don't get why people keep saying it should be a primary when they can just not run it an let everyone else enjoy it as itbis. As for the laser cannon yea I love it but the same way you can hit harvesters from 200 meters away that can laser you right back lol
I'm finding the gatling to be a bit more effective than the machine gun because of the ammo. In the types of situations where I call in a turret, the machine gun turret always runs out of ammo long before the horde is cleared. I could compensate by always dropping it as soon as it's off cooldown, but I prefer to keep my stratagems 'in pocket' and call them down when needed to solve a specific problem.
So many good choices to use for this faction. I also choose the Arc Thrower almost 100% of the time. The first time I noticed it stun the harvester… I shat my pantaloons. So good. I run that, Guard Dog (ballistic), gas grenades, sickle (for taking down shields), 500, and either a sentry or a 120. Usually a sentry. Tough to choose between MG and Tesla tower, because I HAVE watched Tesla tower solo a harvester before. That was incredible. And Rocket sentry as well. Just so good. So fun to have so many good choices.
stalwart is S. move while reloading (crucial against this faction) and can kill everything very quickly (overseers in about 2 second burst mass close up on high rpm) the only thing it can't kill is harvesters, just bring a medium pen primary and shoot it's legs.
I feel like the sheild sise increase actually makes it kinda ass. I used to put them down in places where only a small area where i was peeking was getting hit. Made it survive a long time. The new one soaks up every hit and instantly goes down. Big rip my boy
What difficulty do you play on for each faction? I’ve been trying the flame sentry out in D10s and as powerful as it can be it’s too situational to be S tier imo because aside from tripods they’re also extremely vulnerable to the jet troopers’ grenades
I feel they need lower cooldowns, because whilst there good they still get outshone by the gun turret. Ive also had a problem with chain explosions where one mine going off sets the whole field. So you spend the whole strat on like 1 fucking zombie
I love the exosuits but they are still too fragile and lack sufficient ammunition for their current weapon strength to be as valuable as any other strategies on anything but blitz missions. Patriot and gatling sentry need to fire the same rounds as the hmg support weapon instead of firing the mg43 rounds Patriot should fire EAT equivalent rockets rather than commando equivalent. Emancipator should bump durable damage up to 300 on its aphe shells and get programmable ammo with flak rounds as well. Armor should improve to 4 on torso and legs, and 3 on arms. There should be some means to reload the weapons.
I think there ok, ive had success using them in those "oh fuck" moments when multiple drops get called together. Just dump all the ammo at everything around you to stabilise. Probably better options. But it is very fun😂
Anti-tank placement and the HMG make my no-no zone feel funny. Whenever I use one of these I stop pee-peeing cranberry juice for a little while. Cant recommended more
MG senty in S. My man. 🤝
Ive never got the people saying the stalwart should have been a primary. It would be a balancing nightmare and make a bunch of guns redundant/obsolete. with its fire rate it puts in serious work on the illuminate.
I like it and it is significantly stronger than any other light armor penetrating primary, people say it because that’s what it was in helldivers 1. So we have a blueprint for it being balanced
Yea I like stalwart as it is cause you can build around it's short comings I don't get why people keep saying it should be a primary when they can just not run it an let everyone else enjoy it as itbis. As for the laser cannon yea I love it but the same way you can hit harvesters from 200 meters away that can laser you right back lol
I'm finding the gatling to be a bit more effective than the machine gun because of the ammo. In the types of situations where I call in a turret, the machine gun turret always runs out of ammo long before the horde is cleared. I could compensate by always dropping it as soon as it's off cooldown, but I prefer to keep my stratagems 'in pocket' and call them down when needed to solve a specific problem.
A tierlist with braincells for once, but MMG deserves to be S+ since it alone constitutes an entire loadout
Hey I can hear your video! Right on
I'm glad the sound quality is so much better for you now
So many good choices to use for this faction. I also choose the Arc Thrower almost 100% of the time. The first time I noticed it stun the harvester… I shat my pantaloons. So good.
I run that, Guard Dog (ballistic), gas grenades, sickle (for taking down shields), 500, and either a sentry or a 120. Usually a sentry. Tough to choose between MG and Tesla tower, because I HAVE watched Tesla tower solo a harvester before. That was incredible. And Rocket sentry as well. Just so good. So fun to have so many good choices.
Gonna take the flamethrower and commando on some runs after watching this 🔥
stalwart is S. move while reloading (crucial against this faction) and can kill everything very quickly (overseers in about 2 second burst mass close up on high rpm) the only thing it can't kill is harvesters, just bring a medium pen primary and shoot it's legs.
I feel like the sheild sise increase actually makes it kinda ass. I used to put them down in places where only a small area where i was peeking was getting hit. Made it survive a long time. The new one soaks up every hit and instantly goes down. Big rip my boy
the sound is much better 👌
I'm so thankful and ty for the feedback. The HD2 community is so helpful ^_^
What difficulty do you play on for each faction?
I’ve been trying the flame sentry out in D10s and as powerful as it can be it’s too situational to be S tier imo because aside from tripods they’re also extremely vulnerable to the jet troopers’ grenades
I play on Difficulty 10 for all factions
What about the backpacks?
For some reason there are no mines in this tierlist, i find them to be absolutely busted in narrow streets against the zombies
I feel they need lower cooldowns, because whilst there good they still get outshone by the gun turret. Ive also had a problem with chain explosions where one mine going off sets the whole field. So you spend the whole strat on like 1 fucking zombie
I cant deal with the arc thrower, i have tried on multiple missions and just cant with that gun.
Agree 100%
30 mn to say half stratagems is ok... No risk dude
Mechs are still bad. As implemented they offer just far too little. Rank them against anything else and they suffer.
I'm having trouble hitting things with the machine gun on the mech. I feel like the hit boxes of the bullets could stand to be bigger.
I love the exosuits but they are still too fragile and lack sufficient ammunition for their current weapon strength to be as valuable as any other strategies on anything but blitz missions.
Patriot and gatling sentry need to fire the same rounds as the hmg support weapon instead of firing the mg43 rounds
Patriot should fire EAT equivalent rockets rather than commando equivalent.
Emancipator should bump durable damage up to 300 on its aphe shells and get programmable ammo with flak rounds as well.
Armor should improve to 4 on torso and legs, and 3 on arms.
There should be some means to reload the weapons.
I think there ok, ive had success using them in those "oh fuck" moments when multiple drops get called together. Just dump all the ammo at everything around you to stabilise. Probably better options. But it is very fun😂
Anti-tank placement and the HMG make my no-no zone feel funny. Whenever I use one of these I stop pee-peeing cranberry juice for a little while. Cant recommended more