Me, when Callisto Protocol was revealed: Oh cool! It’s “definitely not Dead Space,” at a new company. Seems fun. Me, playing Callisto Protocol: Oh no, it’s definitely NOT Dead Space.
So fun fact about Glen Schofield and his relationship with crunch. His previous studio Sledgehammer games was known as probably the worst of the three main CoD studios to work at, Glassdoor and employee interviews described a "brutal" and "unwelcoming" environment where devs were treated poorly by the higher ups at the studio, with some describing it as bullying at times. So any attempts by him to deflect by saying things like "It's just this one time guys no for real honest" are very clearly not true in the slightest. In 2018 Glen and fellow head Michael "don't ask me to balance Advanced Warfare" Condrey left the studio and recent reviews mysteriously talk about heavy improvements to studio culture, with many employees recommending working there suddenly. Funny little coincidence. Also in a less serious example CoD: WWII's multiplayer magically stopped being the worst thing designed by a human once they left.
Funny you say all of this, I do gig work for Raven Software and everyone there openly tries to ignore the history of Sledge hammer games and say how it’s better left in the past, Glen himself is not mentioned in a soft light neither
@@stevelopez6957 the folks at Sledgehammer deserve only the best, they consistently get dealt really bad hands especially working on CoD but when they don't have Schofield or Activision breathing down their necks they can do amazing work. Hope they can recover from Vanguard.
@@kapkant6197 They absolutely do trust the ones that transferred over to Raven are treated with the upmost respect, great workers who basically moved in to Raven to make sure this wouldn’t be repeated
I keep seeing “I just beat callisto and I really liked it I dunno what everyone’s problem is” and I feel like a crazy person because I also beat the game, and the entire back half is just full of unacceptable shit, including a boss (all of whose attacks oneshot you) that is used FOUR TIMES in like the last three chapters of the game. I don’t know what the fuck they were cooking over there but I imagine the crunch certainly didn’t help.
God the last few hours of the game absolutely ruined it for me. I was reasonably enjoying it for the most part, and honestly was pretty hype once you get to "Lost" but the moment that fucking miniboss shows up the game just became a slog!
Far too many people are willing to gaslight themselves into enjoying something just because they spent time or money on it. Sunk cost fallacy is very real.
Pat; "Dead Space 3 is better than Callisto Protocol" Wow, I never thought I'd see the day when a survival horror game in which all guns use the same ammo type is considered better than one which doesn't. What odd times we live in.
Yeah but Dead Space 3 also has "put fifteen +3 fire rate circuits into your rock cutter to swing it like a Twitcher Necromorph". Which automatically makes it better than Callisto's police brutality melee attack.
@@BareBandSubscription The Dead Space 3 DLC ended with Isaac and his new buddy John getting back to Earth to find every current planet-sized necromorph (The Brethren Moons) preying upon it. They decided to skip the Convergence stage and just consume all life on Earth. Some people theorize that because the cutscene ends with a mass of static and Marker symbols (that signifies a hallucination in Dead Space) that it's not what really happened. But we'll never know now.
Def felt the Homecoming vibes, though Homecoming was at least slightly scary unlike this. Personally? This was more of a 'Back 4 Blood' situation; where the team that separated to 'remake THEIR game' turns out to be a tiny part that didn't work on the major game mechanics, and showed off how the Valve team was really responsible for making Left 4 Dead what it was. Also, how do you put your game in a body horror setting and NOT use creative character design for your body horror enemies? Blah.
I thought something was off when I saw there's only guns and the baton as weapons, as opposed to all the crazy industrial tools you use in Dead Space. The enemies just being 'guys who kinda mutate' as opposed to the wild body horror masses of human soup we get in necromorphs.
Evil Within 2 was a sequel that on paper shouldn’t have been as good as it was. A sequel to a middling game, open world concept for a horror game, and a director that had never directed a full game title before. That’s normally a recipe for disaster, yet it wasn’t. The story was good, the bosses memorable, and the open world set pieces felt fun and rewarding to traverse.
I think Evil Within 1, for all its flaws, was stronger than Callisto. But you're right, a sequel that learns from the present weaknesses would totally be great to see.
2:20 WOW, the entire time I was playing Callisto the experience reminded me of the situation around The Evil Within 1. Glad someone else made the same connection.
I had way more fun and saw way more content in 5 hours of Signalis than I did in 5 hours of Callisto. I'm glad Steam still allowed refunds for Callisto cos those 5 hours that I binged Callisto with burnt the shit out of me...and it was a weekend too!
Dead Space but with - Combat depth - Exploration - Horror - Puzzles - Enemy variety removed. And there are people saying "oh it's fine"? You guys have no standards.
go take a look at the comments under Suzi's critical review of The Evil Within. somehow, the overwhelming opinion is that Suzi is being too harsh and TEW is a 10/10 masterpiece, despite having been a technical mess at launch, being plagued by poor design, and looking like janky shit compared to Dead Space, which released 6 years prior. now that's no standards.
@@iMoD190 Some advice though I can understand the hypocrisy of saying so in 2023. Who is reading UA-cam comments in 2023 expecting sane and rational people?
The bar for success is now way lower for the Dead Space remake, but it's still going to be really embarrassing if it just blows Callisto out of the water.
It will never not be hilarious to me that this game is releasing literally a month from the Dead Space remake which will likely be better and be received better because Dead Space is already a great game and the remake is just that with improved visuals, some expanded areas and tweaks. It’s actually kinda nuts that that happened.
The save system at launch was the worst I have ever seen. I was exploring an area early on and couldn't tell which was a side room and which was progress. I stumbled into the progress room which had a locked door, a few zombies and a guy whose implant I had to take. I killed the enemies and then went to the side area, only to come back to the main path and find the implant was now bugged and I couldn't pull it out of the guy's corpse. So I saved and loaded that save, only to discover my manual fucking save only saved my checkpoint from initially walking into the progress room and none of the side progress I had made. It only saved me doing anything if it was before a main progress checkpoint, and manually saving did literally nothing.
My favorite thing about reviews of this game is MandaloreGaming's review where he points out that the story somehow would make more sense if it was still a part of the PUBG universe. Because the prison break that happens near the start of the game apparently has zero explanation that makes sense unless this is in a world where the bloodsport of PUBG is common practice
Actually remembering Rimmy's playthrough you don't even have to do the alternate dodge, so long as the enemy initiates a new combo (which you can do by backing off after doing the first dodge) you can always just keep holding the stick one direction.
Ive seen gameplay and nearly all the story for most part, finer details i may not know. But i think part of the issue is that the games story feels weirldy Rushed as you go from your ship, to dealing with possibe terrorists to crashing on the prison moon to being locked up in the prison moon, in a matter of HOURS. Another issue is expectations, anyone who saw the trailers (most at least) expected that we were gonna start as prisoners who been in the prison for a while and were trying to escape it, wich would invovle some backtracking through previous zones to restore some of the prison to be workable. (Similar to the Ishimura concept design or us slowy trying to repair it so its more workable or buy us time to deal with the bigger problem.) Ive also seen complaints of the ingame UI, the health bar is kinda hard to read, and healing is so slow taht you can get interrupted out of it, wich while that is a interesting idea on paper, the timing to do it is almost impossible to sucessfuly do it since youll either: - Finish the healing and then get hit due to being stuck in a animation. - Get interrupted and losse more health and a resource. The combat is kinda... okayish? People either assume its more complex then it seems and struggle, or they understand the mechanics and realize how bloody simple and exploitable it is. Your weapons also are pretty simple and while the delay/"window of weakness" when your changing weapon types is interesting, its kinda frustating when you dont know what to expect, with some guns not being that great towards X type of enemies. In DS 1-2 the weapons were versatile or specilized and you could use any pretty effectivly towards any enemy if you know how, wich required skill and some experimentation... plus switching was alot easier. The story has potential but the ending being a cliffhanger of sorts and asking for a Sequel, that to me was another issue. They could have made this story self-contained and it would have been fine, DS1 did the same thing with Isaac going mad and leaving his faith unknow. Callisto showing 1 Hero escaping with the information and one possibly escaping aswell feels abit weird for a horror movie, especially since the Villain is a Illuminatti Style Conspiracy that so far has been SMART about their actions. Seriously, the Warden and his collegues may be Batshit insane, but they shown to be smart enough to not do dumb shit.: - His collegues were wearing masks to keep their Identities safe, Warden wasnt cause he knew it wasnt required if someone escaped somehow, since most people may not believe the survivor. - He was never in the Prison and is only shown as an Hologram, so he was always safe and keeping track of it remotly. - Theyve been doing this shit for years and are powerfull enough to cover up most of it, wich Unintology kinda fails to do so if were being honest. Callisto Protocol to me is a game with good ideas but poor execution with a posisbly rushed development. Edit.: I forgot about the Awfull Checkpoint system, its fucking garbage and i wish it sticked to the Save-Stations, those you at least know are reasonable and makes sense to be spreadout in a prison.
cannot beleive that the game not only has that weapon juggling thing, but that the games TOS (which is singleplayer) will record you playing, and if you're doing that or playing the game in a way that isnt correct will get you banned, *from a singleplayer game*. Its like if UMvC3 would ban you if you wave dashed
Starting to think this is a Mighty No. 9 situation: the guy who was least responsible for a great game tried to imitate former glory and wound up making a hollow copy with not even half the same heart as the original
I really hope Pat sees the final few hours of the game because if the better parts of it gets him like this he would lose it at some of the stuff near the end.
The last boss in this game is the worst thing I've ever seen. Bullet sponge. UNAVOIDABLE projectile. Dark room with shit all over the floor. Some of that shit are suicide adds. It's garbage. I felt lucky when I beat it.
@@pickledparsleyparty All of the bosses feel like they're from a mid-low budget PS2 game like The Thing or Run Like Hell. Just kind of in awe to see them in such a big budget AAA release. When you fight Captain Farris the first time, the cutscene before explicitly shows you shooting him and it pinging off of him, so I figured "okay, either melee him or this is a RE5 Wesker thing where I just need to dodge for a set time." I try to melee him, he goes into a cutscene where he grabs the baton and throws me. Try it again, same thing. Okay, fine, I need to dodge. I dodge for like 5 minutes before realizing this can't be right and look up what I'm doing wrong. Turns out gunshots work fine, so the cutscene was not a heads up for the player not to bother, and the baton works as well and needs to be your main attack but only in certain openings after dodging him. At least it was very easy and quick once you know what to do, which I can't say of the final boss, which has way too many gimmicks but still doesn't feel satisfying or epic enough.
Callisto protocol might be one of the strangest examples of a recent "6-7/10" game that is only "ok" to the point of being dissapointing to many. And it differs from games like Sonic Frontiers or Dragon's Dogma, other "7/10" games where there's a lot of jank in the way, but the reception to them was much more positive in spite of that. I can only speak as a spectator, but I was left fullfilled and happy by my experience with Frontiers. I enjoyed the writing and boss battles. Can't speak for DD without experience. I wonder if that says something about what Callisto did in comparison that makes it feel so much worse. Maybe its expectations, but I'm not sure.
Games like those have lots of issues and jank but what they get right they really get right, Calisto doesn't really get anything right, everything is just ok
I think the best way to describe it is that those games are engaging on a moment to moment basis and also in a long form variant. Frontiers has a bunch of pop in and general technical jank, but Sonic himself has such a wide ton of moves and general movement options that all feel great (I'd say overall the best they've ever felt in 3d). Want to be a boost freak? Go ahead. Want to be a momentum man like the classics? There's less options, but the drop dash when utilised properly can outpace the powered up boost and go on indefinitely if you know how to use hills. Callisto is the AAA variant of 7/10, a Ryse Son of Rome or The Order 1886 wherein so much is focused on the presentation that there's just fuck all that's actually interesting to play with, even with the upgrades and tech you can unlock that arguably deepen the combat.
Callisto had hype and also isn't really the game people thought it was/wanted it to be/trailers presented it as (and not in good ways), none of which are really true for Sonic or Dogma.
Some things I'm surprised Pat didn't mention: 1) The save system is directly lifted from DS3. 2) Healing takes like a whole minute and you're helpless the whole time, making it impossible during combat. Same goes for swaping between weapons. 3) Kinisis cannot pick up dead bodies of ammo/credits limiting it use. There is barely anything to use kinesis on as a weapon, something DS2 fixed. 4) It's nigh impossible to tell when kenisis is about to run out. 5) Not only does it shittily rip off DS 1-3, it also blatantly rips off Re2Re with you best friend hallucinations clearly an expy of the Licker Victim early on and an obvious Tyrant expy for the last half of the game. Like seriously WTF did all their creativity/competence dry up after DS2?!
There's the 3 zambo type enemies Pat mentioned but there is also 5 more. Tentacle head traps, blind clicker style zambo, a brute equilvalent which is a tall zambo splitting into a 2nd one, a wall crawling stalker equivalent which turns 100% invinsible, a mutated buff version of the standard zambo and finally the final boss who has 2 forms. But aside from that i'd echo all the other points, the atmosphere just isnt there. When i was in the sPoOpY area with the clicker type enemies i was supposed to stealth around all the tention melted away when i realised they were weak as shit and easy to kill. Also that particular section got soooooooooo boring i was so bored of stealth killing 50 of them one after the other.
Want to know another janky thing you can do. In order to play audio logs while walking you have to play the audio log then pause, back out of pause and the audio log will play while you walk around.
The camera motion was BIG OOFs for viewers/spectators. D.S.3 also had that same disorienting effect that apparently didn't affect you as much if you were the one controlling it. Very strange decision...
I watched some of the Silient hill Homecoming compilation to compare it to the Callisto Protocol and it has much more in common with it then Dead Space.
Calisto Protocol was pretty much Deadspace but all the good things about the ip was left with the remake being made and all that was left was basically the leftovers that couldn't be taken away or were retrofitted together to escape the claim like combining stasis with the kinesis mechanic but taking the "WOW" factor away or the 3D printer (You could make anything you want, but here's some crap you've already seen) instead of the workbench among other seemingly nitpicky things you can get out of it and there's a LOT. All in all, if you've played Dead Space, The Force Unleashed or are familiar with any show on the Sci-fi channel, you won't see anything special come from this. Though, if you've got a younger relative who wants something as an intro to horror and has never really experienced or played anything related to the genre, this could be it maybe since the bare bones tropes are there
According to Glen Schofield about 25 to 30 people (source from polygon here is the quote) "Schofield said some 25 to 30 people he’s worked with before at Visceral and Sledgehammer Games have joined Striking Distance over the past two years. The animation and graphics are about the only thing praiseworthy about the game so that makes sense. I guess they didn't have any of the gameplay designers. Or any of the people who did the jump-scares. edit about 150 people worked on the game.
My (least) favorite part that Callisto Protocol took from Dead Space and made it worse is UI. You need to squint into the monitor like a grandma who's trying to read phone text to see shit
@@alexanderfreeman3406unfocused as about right the game spends way too long playing it like the ordeal is supernatural instead of having Sebastian understand that he's in a dream world
Honestly, I think the unfocused setting was one of the game's strongest points. It's a really cool premise and setting let down by bad execution and the game seemingly just hating the player. (I love Tatiana tho, don't @ me.)
Granted I haven't played the game yet so idk how it actually feels. but the melee system looks rad as fuck, wish they leaned into it more like For Honor. doing that whole stance changing limb targeting dance would feel really cool fighting against mutilated tentacle zombie dudes.less scary, probably, but I don't fucking care.
So glad Pat mentioned how shitty the stomp is, definitely feels flaccid in Callisto vs Dead Space. Watching aris stream this and he loves like everything about it, blows my mind how many shitty games he likes, but maybe he does it just to irritate chat lmao. I hope to god the DS1 remake ends up being good.
A game where you go from fight to with freaky monsters, evading their attacks and doing melee to gun combos? That's not Dead Space, that's Devil May Cry!
Its pretty interesting coming back to this convo after playing the silent hill 2 remake. If say the two games have alot more in common gameplay wise, so it's a interesting comparison.
it's pretty cool to see how it was not the combat idea that was shit, but the way they went about making it Sh2 remake really was a nice surprise, and one more nail on the Callisto protocol coffin 😅
What the fuck does pat mean with it started to look like a DE game after the remake got announced? The first trailer had a fucking DE guy getting killed by a DE looking alien
Modern games either play themselves or try to hook you through dopamine exploitation through drip-feeding loot and/or getting bigger numbers. The Indie scene isn't any better either, craftsmanship in gaming is on it's last legs.
In my opinion, based on all the other youtubers that I'm subbed to and their gameplay, there is *some* enjoyment to Callisto Protocol. The only thing I notice that kills everybody's faith is the weapon upgrade system and sometimes the boss fights in the game. I mean don't get me wrong, it's really goddamn annoying that you practically have to search every orifice of each level for credits like a Gynecologist checking the popular kid at a local high school for diseases but if you're trying to play the game for the first time, you shouldn't adopt the whole "Completionist Grindset" mentality unless you're replaying the game, which currently sucks at the time of this comment because they weren't able to give the game a NG+ mode (Ironic, isn't it). About the boss fights, I have no room to talk. It's a third person horror game where enemies get stronger whenever you don't finish them off like some sort of Chinese bootleg Zenkai boost and sometimes you can't kill them due to the fact that aside from melee, there's always one or two guns that are *supposedly* only good at doing one job even though they're terrible at doing that same job in the first place. Edit: I literally lost track of the point of whatever I was saying (No shit), so sorry in advance for making people read this.
I really want to say calisto is not a bad game. It's a proper tie in to the dead space series. And has some neat things left to be said. But sadly enough it does have it's faults. For me it just looks like the last of us but in space. With all the herky jerk combat. The jump scare that are literally forced on you. And the lack of bosses (like a space hulk that turns into a space abomination that only has a three hit combo is just not even trying at all) I see what Glenn Schofield was trying to do. But he obviously slipped on a banana peel with this one, still fun to watch I miss the rad brad.
@@hunterxhunterisbetterthanOnePi hey, you can enjoy a middling game.. and Callisto certainly isn't garbage, but it was most certainly disappointing for me. Fun for the first few hours though, for sure.
@@hunterxhunterisbetterthanOnePi Enough with this lame 'hate wagon' excuse. People like you come up with endless tin foil hat reasons why people don't like something while ignoring the most simple and straight forward answer: That the game is lacking. But it can't possibly be that you enjoy a middling game. It's everyone else who is wrong.
What says actual it’s pretty accurate for instance CVX IS bad but you got the knife the return of Wesker and Chris and Clair are in the same game and Alfred is great
I had a bad feeling about this game when they showed the first trailer and I was left feeling underwhelmed. I was really hoping that in spite of that it would be good but I guess I should've taken a hint when nothing seemed scary beyond a surface level inthe first trailer and the monster just looked like gross humans. Kinda bummed nothing had hit that The Thing level body horror that actually makes you go "Jesus fuck, what am I looking at" hope that if they make a sequel they can nail it.
Man, as a Dead Space fanatic, I was sooo looking forward to this, way more than to the Dead Space remake, which I thought was unnecessary. Now, that I've heard, read and saw so much bad about The Callisto Protocol, and seeing how amazing the Dead Space remake is shaping out to be, it's the complete reversal. Now I can't wait for the DS remake, while I'll probably forget about TCP. It's a shame, really.
When I said having illuminati pushing humanity evolution as your villain reveal is generic, someone replied "show me a piece of fiction where illumaniti push human evolution". The people defending this game really haven't watched or seen much stuff I guess.
@@miguelnewmexico8641 So having some experience with plot tropes equals "living on phone"? What does that even mean? Replying to me on youtube sure is a great way of showing youre above that lol
I would say at its worst, it's a 5 and at its best it's a 7. It's a bit of an anomaly in today's climate as most games tend to skip that middle ground and are either very good or very bad. I'd like to see where it will go from here, but knowing the poor reception, we will probably not get a sequel. Which is a shame as mediocre titles like this generally have pretty good grounds to make some great improvements ala Evil Within 2.
Do any "successor games" break the threshold from "competent but giving crowdfunders/investors buyers' remorse" to "actually good?" The only contenders I could think of were Bloodstained and Evil Within 2.
Krafton: We are happy to announce a new game in the PUBG universe… DeadSpace remake: *announced Krafton: … Is what we would say if we were morons. Our actual new game is a survival space horror game that has nothing to do with DeadSpace *or* PUBG. Striking Distance: “But-“ Krafton: DO WHAT I SAY!
The team behind the game is essentially Visceral members back together right? I could be mistaken but that would explain the bad bosses. Dead Space has not one good boss
I'm not surprised pats wrong about many things. The combats great, and his reasons for it being easy goes out the window when the squiggly bits reveal themselves. And saying its a straight line until they found the laundry room to the side, they missed several hard to miss side areas up to that point.
Halfway through now, really enjoying it in a “shut off your brain and don’t think about it” way, the combat is pretty fun but everything feels like it needs polish. I imagine if it’s given a sequel it’ll be much better.
It’s a shame it’s the definition of a mid game, even removing the lead up and the PR angle of Its being Dead Space the return of Marker Bugaloo and just selling it as a standalone game it’s inspiration is apparent and falls short to paying anything near homage. The art direction is fire but everything else is a step behind on everything, it needed its own identity because I see potential I just wish it didn’t try so hard to be something it isn’t or shouldn’t try to be, playing through it made me lose steam at the beginning and dragging my feet at the end what made it worse is that it was like eating a bland meal, I mean it was certainly a game.
It's a good game like Days Gone. Nothing special, some missed potential, but good nonetheless. I feel like Pat is having his Days Gone moment with the game where he hated Days Gone without having even played it, and just parroted other people's opinions. Then later when he played it himself properly he ended up liking it. I don't believe for a single second that Pat would unironically call Callisto Protocol a 5/10 if he hadn't seen that one IGN review.
Exactly. he did the same thing also with Elden Ring but instead of hating the game he said it was a 10/10 before even leaving the starting area. His opinions during game releases are mostly other people's opinions.
@@theNEWMASKSdudexxx It took me 12 hours to finish it which was more than RE8 for example. I don't need or want every game to be a big 20+ hour experience
this game taught me that even if the devs behind a really good game start another franchise to invoke their dead franchise fans will just always be a failure
Me, when Callisto Protocol was revealed: Oh cool! It’s “definitely not Dead Space,” at a new company. Seems fun.
Me, playing Callisto Protocol: Oh no, it’s definitely NOT Dead Space.
So fun fact about Glen Schofield and his relationship with crunch. His previous studio Sledgehammer games was known as probably the worst of the three main CoD studios to work at, Glassdoor and employee interviews described a "brutal" and "unwelcoming" environment where devs were treated poorly by the higher ups at the studio, with some describing it as bullying at times. So any attempts by him to deflect by saying things like "It's just this one time guys no for real honest" are very clearly not true in the slightest. In 2018 Glen and fellow head Michael "don't ask me to balance Advanced Warfare" Condrey left the studio and recent reviews mysteriously talk about heavy improvements to studio culture, with many employees recommending working there suddenly. Funny little coincidence.
Also in a less serious example CoD: WWII's multiplayer magically stopped being the worst thing designed by a human once they left.
Funny you say all of this, I do gig work for Raven Software and everyone there openly tries to ignore the history of Sledge hammer games and say how it’s better left in the past, Glen himself is not mentioned in a soft light neither
How do these "people" avoid their subjects just beating them over the head with a stapler?
@@stevelopez6957 the folks at Sledgehammer deserve only the best, they consistently get dealt really bad hands especially working on CoD but when they don't have Schofield or Activision breathing down their necks they can do amazing work. Hope they can recover from Vanguard.
@@hillbillypowpow Jason Blundell was an omega level threat and a bodybuilder so that's how Treyarch never stopped him, as for everyone else no clue.
@@kapkant6197 They absolutely do trust the ones that transferred over to Raven are treated with the upmost respect, great workers who basically moved in to Raven to make sure this wouldn’t be repeated
I keep seeing “I just beat callisto and I really liked it I dunno what everyone’s problem is” and I feel like a crazy person because I also beat the game, and the entire back half is just full of unacceptable shit, including a boss (all of whose attacks oneshot you) that is used FOUR TIMES in like the last three chapters of the game. I don’t know what the fuck they were cooking over there but I imagine the crunch certainly didn’t help.
They on that copium
God the last few hours of the game absolutely ruined it for me. I was reasonably enjoying it for the most part, and honestly was pretty hype once you get to "Lost" but the moment that fucking miniboss shows up the game just became a slog!
Far too many people are willing to gaslight themselves into enjoying something just because they spent time or money on it. Sunk cost fallacy is very real.
Did you by any chance ever played Death Space 1 or 2?
@@theNEWMASKSdudexxx stop using that word.
Pat; "Dead Space 3 is better than Callisto Protocol"
Wow, I never thought I'd see the day when a survival horror game in which all guns use the same ammo type is considered better than one which doesn't. What odd times we live in.
The worst part is he's not even wrong.
Yeah but Dead Space 3 also has "put fifteen +3 fire rate circuits into your rock cutter to swing it like a Twitcher Necromorph". Which automatically makes it better than Callisto's police brutality melee attack.
@@Vulgarth1 "Police brutality melee attack" slayed me
Didn’t Dead Space 3 have some DLC that ended with a planet-sized necromorph literally eating Earth? If that’s true, that’s pretty fuggin rad, ngl
@@BareBandSubscription The Dead Space 3 DLC ended with Isaac and his new buddy John getting back to Earth to find every current planet-sized necromorph (The Brethren Moons) preying upon it. They decided to skip the Convergence stage and just consume all life on Earth.
Some people theorize that because the cutscene ends with a mass of static and Marker symbols (that signifies a hallucination in Dead Space) that it's not what really happened. But we'll never know now.
Def felt the Homecoming vibes, though Homecoming was at least slightly scary unlike this. Personally? This was more of a 'Back 4 Blood' situation; where the team that separated to 'remake THEIR game' turns out to be a tiny part that didn't work on the major game mechanics, and showed off how the Valve team was really responsible for making Left 4 Dead what it was. Also, how do you put your game in a body horror setting and NOT use creative character design for your body horror enemies? Blah.
I think the only people in this who worked on dead space were the artists.
I thought something was off when I saw there's only guns and the baton as weapons, as opposed to all the crazy industrial tools you use in Dead Space. The enemies just being 'guys who kinda mutate' as opposed to the wild body horror masses of human soup we get in necromorphs.
It's in the Evil Within realm, if there ever is a sequel; it'll probably be much better.
christ that feels appropriate
Yeah you kinda hit by he nail on the head there
It’s the one reason i hope they get that chance
Evil Within 2 was a sequel that on paper shouldn’t have been as good as it was. A sequel to a middling game, open world concept for a horror game, and a director that had never directed a full game title before. That’s normally a recipe for disaster, yet it wasn’t. The story was good, the bosses memorable, and the open world set pieces felt fun and rewarding to traverse.
I think Evil Within 1, for all its flaws, was stronger than Callisto. But you're right, a sequel that learns from the present weaknesses would totally be great to see.
Nah that’s bullshit, this game is a decent playing horror game, evil within played like dog shit and didn’t even try to improve that garbage system
2:20 WOW, the entire time I was playing Callisto the experience reminded me of the situation around The Evil Within 1. Glad someone else made the same connection.
Callisto Protocol is a movie I've seen four times and a book I've read six times and like three different games I've played this decade
The Downcoming Protocol was right there!!!
Condemned, Criminal Downpour
Man Callisto protocol 2 is probably gonna be really good.
Aw man, i'm so Town for that.
Can't wait for Signalis 2: more gay robots
@@Abyss3223 You want more? There's already San Francisco & you want more???
I hope it is, but CP will need some money.
@@Abyss3223
Wtf i love signalis 2 now
At least we got SIGNALIS this year.
I had way more fun and saw way more content in 5 hours of Signalis than I did in 5 hours of Callisto. I'm glad Steam still allowed refunds for Callisto cos those 5 hours that I binged Callisto with burnt the shit out of me...and it was a weekend too!
Dead Space but with
- Combat depth
- Exploration
- Horror
- Puzzles
- Enemy variety
removed. And there are people saying "oh it's fine"? You guys have no standards.
Likely because they can't admit they wasted new game money on a bad game
go take a look at the comments under Suzi's critical review of The Evil Within. somehow, the overwhelming opinion is that Suzi is being too harsh and TEW is a 10/10 masterpiece, despite having been a technical mess at launch, being plagued by poor design, and looking like janky shit compared to Dead Space, which released 6 years prior. now that's no standards.
@@iMoD190 Some advice though I can understand the hypocrisy of saying so in 2023.
Who is reading UA-cam comments in 2023 expecting sane and rational people?
The bar for success is now way lower for the Dead Space remake, but it's still going to be really embarrassing if it just blows Callisto out of the water.
Yeah lmao RIP. Maybe it's best they left Glen out of the picture.
IT FUCKING DID
@@SirenChats RIP BOZO
It will never not be hilarious to me that this game is releasing literally a month from the Dead Space remake which will likely be better and be received better because Dead Space is already a great game and the remake is just that with improved visuals, some expanded areas and tweaks.
It’s actually kinda nuts that that happened.
This game's gonna make it onto a whole lot of "Most Disappointing of 2022" lists.
The save system at launch was the worst I have ever seen. I was exploring an area early on and couldn't tell which was a side room and which was progress. I stumbled into the progress room which had a locked door, a few zombies and a guy whose implant I had to take. I killed the enemies and then went to the side area, only to come back to the main path and find the implant was now bugged and I couldn't pull it out of the guy's corpse. So I saved and loaded that save, only to discover my manual fucking save only saved my checkpoint from initially walking into the progress room and none of the side progress I had made. It only saved me doing anything if it was before a main progress checkpoint, and manually saving did literally nothing.
“sometimes they smack you in the back while you’re fighting someone else” I HATE THAT
My favorite thing about reviews of this game is MandaloreGaming's review where he points out that the story somehow would make more sense if it was still a part of the PUBG universe. Because the prison break that happens near the start of the game apparently has zero explanation that makes sense unless this is in a world where the bloodsport of PUBG is common practice
every enemy feels like those prisoners in silent hill downpour but its the entire game
pat saying this game is like silent hill homecoming is the absolute fastest any review has ever turned me off from playing any game
If you told me Woolie designed the combat for Callisto Protocol, I would've believed you.
Actually remembering Rimmy's playthrough you don't even have to do the alternate dodge, so long as the enemy initiates a new combo (which you can do by backing off after doing the first dodge) you can always just keep holding the stick one direction.
They focused so much on the death animations that they designed the game to be as bullshit as possible to make sure you die often.
Isn’t the DLC also giving a bunch more death animations too? I’m pretty sure the descriptions say that as an incentive 😂
@@Proswaggonist No its that the DLC will also have new death animations not that its only death animations. It was very poorly communicated.
Ive seen gameplay and nearly all the story for most part, finer details i may not know.
But i think part of the issue is that the games story feels weirldy Rushed as you go from your ship, to dealing with possibe terrorists to crashing on the prison moon to being locked up in the prison moon, in a matter of HOURS.
Another issue is expectations, anyone who saw the trailers (most at least) expected that we were gonna start as prisoners who been in the prison for a while and were trying to escape it, wich would invovle some backtracking through previous zones to restore some of the prison to be workable. (Similar to the Ishimura concept design or us slowy trying to repair it so its more workable or buy us time to deal with the bigger problem.)
Ive also seen complaints of the ingame UI, the health bar is kinda hard to read, and healing is so slow taht you can get interrupted out of it, wich while that is a interesting idea on paper, the timing to do it is almost impossible to sucessfuly do it since youll either:
- Finish the healing and then get hit due to being stuck in a animation.
- Get interrupted and losse more health and a resource.
The combat is kinda... okayish? People either assume its more complex then it seems and struggle, or they understand the mechanics and realize how bloody simple and exploitable it is. Your weapons also are pretty simple and while the delay/"window of weakness" when your changing weapon types is interesting, its kinda frustating when you dont know what to expect, with some guns not being that great towards X type of enemies. In DS 1-2 the weapons were versatile or specilized and you could use any pretty effectivly towards any enemy if you know how, wich required skill and some experimentation... plus switching was alot easier.
The story has potential but the ending being a cliffhanger of sorts and asking for a Sequel, that to me was another issue. They could have made this story self-contained and it would have been fine, DS1 did the same thing with Isaac going mad and leaving his faith unknow. Callisto showing 1 Hero escaping with the information and one possibly escaping aswell feels abit weird for a horror movie, especially since the Villain is a Illuminatti Style Conspiracy that so far has been SMART about their actions.
Seriously, the Warden and his collegues may be Batshit insane, but they shown to be smart enough to not do dumb shit.:
- His collegues were wearing masks to keep their Identities safe, Warden wasnt cause he knew it wasnt required if someone escaped somehow, since most people may not believe the survivor.
- He was never in the Prison and is only shown as an Hologram, so he was always safe and keeping track of it remotly.
- Theyve been doing this shit for years and are powerfull enough to cover up most of it, wich Unintology kinda fails to do so if were being honest.
Callisto Protocol to me is a game with good ideas but poor execution with a posisbly rushed development.
Edit.: I forgot about the Awfull Checkpoint system, its fucking garbage and i wish it sticked to the Save-Stations, those you at least know are reasonable and makes sense to be spreadout in a prison.
Honestly the Evil Within comparison is completely on point and i liked both Evil Within 1 and this.
cannot beleive that the game not only has that weapon juggling thing, but that the games TOS (which is singleplayer) will record you playing, and if you're doing that or playing the game in a way that isnt correct will get you banned, *from a singleplayer game*. Its like if UMvC3 would ban you if you wave dashed
seeing woolie's face as it slowly sinks in that the new dead space game is bad...
Starting to think this is a Mighty No. 9 situation: the guy who was least responsible for a great game tried to imitate former glory and wound up making a hollow copy with not even half the same heart as the original
I read the title and the mediate thought "son of a bitch I'm in, I know exactly what this one's about"
I really felt the moment when John Protocol in the game said "It's Calistin' time!"
There's a real audio log where the villain says, "activate the Calisto Protocol."
Right? When he protocalled all over same boss for the 4th time was absolutely beautiful.
@@natebud5701 why wouldn't there be?
@@miguelnewmexico8641 To cut back on the cheesiness.
The second I saw Homecoming in the title, I audibly gasped in fear XD
I really hope Pat sees the final few hours of the game because if the better parts of it gets him like this he would lose it at some of the stuff near the end.
The last boss in this game is the worst thing I've ever seen.
Bullet sponge. UNAVOIDABLE projectile. Dark room with shit all over the floor. Some of that shit are suicide adds.
It's garbage. I felt lucky when I beat it.
@@pickledparsleyparty All of the bosses feel like they're from a mid-low budget PS2 game like The Thing or Run Like Hell. Just kind of in awe to see them in such a big budget AAA release.
When you fight Captain Farris the first time, the cutscene before explicitly shows you shooting him and it pinging off of him, so I figured "okay, either melee him or this is a RE5 Wesker thing where I just need to dodge for a set time." I try to melee him, he goes into a cutscene where he grabs the baton and throws me. Try it again, same thing. Okay, fine, I need to dodge. I dodge for like 5 minutes before realizing this can't be right and look up what I'm doing wrong.
Turns out gunshots work fine, so the cutscene was not a heads up for the player not to bother, and the baton works as well and needs to be your main attack but only in certain openings after dodging him. At least it was very easy and quick once you know what to do, which I can't say of the final boss, which has way too many gimmicks but still doesn't feel satisfying or epic enough.
I heard auto dodge and yelled out loud "where is the video game"
Callisto protocol might be one of the strangest examples of a recent "6-7/10" game that is only "ok" to the point of being dissapointing to many. And it differs from games like Sonic Frontiers or Dragon's Dogma, other "7/10" games where there's a lot of jank in the way, but the reception to them was much more positive in spite of that. I can only speak as a spectator, but I was left fullfilled and happy by my experience with Frontiers. I enjoyed the writing and boss battles. Can't speak for DD without experience. I wonder if that says something about what Callisto did in comparison that makes it feel so much worse. Maybe its expectations, but I'm not sure.
Their gameplay is fun and they have much smaller budgets.
Money was clearly thrown at Callisto and it's not very fun.
And it only cost the wellbeing of just a couple scores of interns. Was it worth it?
Games like those have lots of issues and jank but what they get right they really get right, Calisto doesn't really get anything right, everything is just ok
I think the best way to describe it is that those games are engaging on a moment to moment basis and also in a long form variant.
Frontiers has a bunch of pop in and general technical jank, but Sonic himself has such a wide ton of moves and general movement options that all feel great (I'd say overall the best they've ever felt in 3d). Want to be a boost freak? Go ahead. Want to be a momentum man like the classics? There's less options, but the drop dash when utilised properly can outpace the powered up boost and go on indefinitely if you know how to use hills.
Callisto is the AAA variant of 7/10, a Ryse Son of Rome or The Order 1886 wherein so much is focused on the presentation that there's just fuck all that's actually interesting to play with, even with the upgrades and tech you can unlock that arguably deepen the combat.
Callisto had hype and also isn't really the game people thought it was/wanted it to be/trailers presented it as (and not in good ways), none of which are really true for Sonic or Dogma.
i watched an LP of callisto protocol and the entire game looks like any 5 seconds you watch from the beginning to the end
Literally the only game I was looking foreward to this year as well.
If you like traditional survival horror at all play Signalis. If you specifically wanted another RE4like game then yeah, its real rough.
I love being out of the loop, it's so good for my Mental Health.
Some things I'm surprised Pat didn't mention:
1) The save system is directly lifted from DS3.
2) Healing takes like a whole minute and you're helpless the whole time, making it impossible during combat. Same goes for swaping between weapons.
3) Kinisis cannot pick up dead bodies of ammo/credits limiting it use. There is barely anything to use kinesis on as a weapon, something DS2 fixed.
4) It's nigh impossible to tell when kenisis is about to run out.
5) Not only does it shittily rip off DS 1-3, it also blatantly rips off Re2Re with you best friend hallucinations clearly an expy of the Licker Victim early on and an obvious Tyrant expy for the last half of the game.
Like seriously WTF did all their creativity/competence dry up after DS2?!
Both Woolie and me let out a little cackle when Pat said "monster tired"! I love the term, I will use it forever now. Edit* @8:20
There's the 3 zambo type enemies Pat mentioned but there is also 5 more. Tentacle head traps, blind clicker style zambo, a brute equilvalent which is a tall zambo splitting into a 2nd one, a wall crawling stalker equivalent which turns 100% invinsible, a mutated buff version of the standard zambo and finally the final boss who has 2 forms. But aside from that i'd echo all the other points, the atmosphere just isnt there. When i was in the sPoOpY area with the clicker type enemies i was supposed to stealth around all the tention melted away when i realised they were weak as shit and easy to kill. Also that particular section got soooooooooo boring i was so bored of stealth killing 50 of them one after the other.
I forgot to add the "mimic" chests with a virus parasite in were also bullshit, garunteed damage with no reward sometimes.
I didn't even know about the PUBG angle, that in itself already DRAMATICALLY lowers my confidence in the game. Glad I didn't give it a chance.
What a shame. I really wanted to see the Dead Space ‘directional cuts’ system translated into melee, instead of a basic three-hit combo.
Glad to play this game when it goes on sale.
If it came out with a fancy update I'd play it again.
Want to know another janky thing you can do. In order to play audio logs while walking you have to play the audio log then pause, back out of pause and the audio log will play while you walk around.
God.
when i saw the graphics and dialogue on the trailer the though in my head was "i hope they saved some money for the gameplay"
The camera motion was BIG OOFs for viewers/spectators. D.S.3 also had that same disorienting effect that apparently didn't affect you as much if you were the one controlling it. Very strange decision...
I should re watch the homepour play trough its been years ahh precious memories 😢
One of my coworkers who has the worst taste in games loved Callisto and its DLC.
His favorite game is Bioshock Infinite.
Bioshock Infinite is fantastic, you are the one with dogshit taste.
I was thoroughly entertained by this game, I can't wait to exhaust this game when ng+ comes out
I watched some of the Silient hill Homecoming compilation to compare it to the Callisto Protocol and it has much more in common with it then Dead Space.
Calisto Protocol was pretty much Deadspace but all the good things about the ip was left with the remake being made and all that was left was basically the leftovers that couldn't be taken away or were retrofitted together to escape the claim like combining stasis with the kinesis mechanic but taking the "WOW" factor away or the 3D printer (You could make anything you want, but here's some crap you've already seen) instead of the workbench among other seemingly nitpicky things you can get out of it and there's a LOT. All in all, if you've played Dead Space, The Force Unleashed or are familiar with any show on the Sci-fi channel, you won't see anything special come from this. Though, if you've got a younger relative who wants something as an intro to horror and has never really experienced or played anything related to the genre, this could be it maybe since the bare bones tropes are there
According to Glen Schofield about 25 to 30 people (source from polygon here is the quote) "Schofield said some 25 to 30 people he’s worked with before at Visceral and Sledgehammer Games have joined Striking Distance over the past two years. The animation and graphics are about the only thing praiseworthy about the game so that makes sense. I guess they didn't have any of the gameplay designers. Or any of the people who did the jump-scares. edit about 150 people worked on the game.
"In the PUBG Universe" is such a strange thing to say. Like, does PUBG have lore??
Canceling gun to melee to gun again is Gunz The Duel stuff. And the story about crunch makes one go yeeeeeeeep it's exactly why it's like that
Crunchatize me Schofield
My (least) favorite part that Callisto Protocol took from Dead Space and made it worse is UI. You need to squint into the monitor like a grandma who's trying to read phone text to see shit
*sigh*
Well, The Evil Within 2 was outstanding so maybe the same could happen here?
EW2 while a better game lost all identity and became bland
Since the first EW’s identity was “unfocused nonsense that goes nowhere” I’m so glad EW2 chucked it in the garbage and found some solid direction.
@@alexanderfreeman3406unfocused as about right
the game spends way too long playing it like the ordeal is supernatural instead of having Sebastian understand that he's in a dream world
Honestly, I think the unfocused setting was one of the game's strongest points. It's a really cool premise and setting let down by bad execution and the game seemingly just hating the player. (I love Tatiana tho, don't @ me.)
They really did them dirty enough to release an 18 minute demo of Dead Space Remake right after this game came out
Granted I haven't played the game yet so idk how it actually feels. but the melee system looks rad as fuck, wish they leaned into it more like For Honor. doing that whole stance changing limb targeting dance would feel really cool fighting against mutilated tentacle zombie dudes.less scary, probably, but I don't fucking care.
So glad Pat mentioned how shitty the stomp is, definitely feels flaccid in Callisto vs Dead Space. Watching aris stream this and he loves like everything about it, blows my mind how many shitty games he likes, but maybe he does it just to irritate chat lmao. I hope to god the DS1 remake ends up being good.
Woolie's reaction was that of a child opening a xmas package and realizing it's just more Socks
A game where you go from fight to with freaky monsters, evading their attacks and doing melee to gun combos? That's not Dead Space, that's Devil May Cry!
Its pretty interesting coming back to this convo after playing the silent hill 2 remake. If say the two games have alot more in common gameplay wise, so it's a interesting comparison.
it's pretty cool to see how it was not the combat idea that was shit, but the way they went about making it
Sh2 remake really was a nice surprise, and one more nail on the Callisto protocol coffin 😅
What the fuck does pat mean with it started to look like a DE game after the remake got announced? The first trailer had a fucking DE guy getting killed by a DE looking alien
Exactly pat doesn't know what he's talking about like usual
Modern games either play themselves or try to hook you through dopamine exploitation through drip-feeding loot and/or getting bigger numbers. The Indie scene isn't any better either, craftsmanship in gaming is on it's last legs.
In my opinion, based on all the other youtubers that I'm subbed to and their gameplay, there is *some* enjoyment to Callisto Protocol. The only thing I notice that kills everybody's faith is the weapon upgrade system and sometimes the boss fights in the game. I mean don't get me wrong, it's really goddamn annoying that you practically have to search every orifice of each level for credits like a Gynecologist checking the popular kid at a local high school for diseases but if you're trying to play the game for the first time, you shouldn't adopt the whole "Completionist Grindset" mentality unless you're replaying the game, which currently sucks at the time of this comment because they weren't able to give the game a NG+ mode (Ironic, isn't it). About the boss fights, I have no room to talk. It's a third person horror game where enemies get stronger whenever you don't finish them off like some sort of Chinese bootleg Zenkai boost and sometimes you can't kill them due to the fact that aside from melee, there's always one or two guns that are *supposedly* only good at doing one job even though they're terrible at doing that same job in the first place.
Edit: I literally lost track of the point of whatever I was saying (No shit), so sorry in advance for making people read this.
I read this a "Castillo" and got very sad for a second lol
I really want to say calisto is not a bad game. It's a proper tie in to the dead space series. And has some neat things left to be said. But sadly enough it does have it's faults. For me it just looks like the last of us but in space. With all the herky jerk combat. The jump scare that are literally forced on you. And the lack of bosses (like a space hulk that turns into a space abomination that only has a three hit combo is just not even trying at all) I see what Glenn Schofield was trying to do. But he obviously slipped on a banana peel with this one, still fun to watch I miss the rad brad.
Calistos not garbage but it has so much potential its insane how they dropped the ball.
@@mongooseunleashed I just finished playing it and it was fun. You people already had your absurd hate train with Days Gone.
@@hunterxhunterisbetterthanOnePi Days gone was a blast! Maybe Sam Witwer is just cursed to be in divisive games.
@@hunterxhunterisbetterthanOnePi What does Days Gone have anything to do with this?
@@hunterxhunterisbetterthanOnePi hey, you can enjoy a middling game.. and Callisto certainly isn't garbage, but it was most certainly disappointing for me.
Fun for the first few hours though, for sure.
@@hunterxhunterisbetterthanOnePi Enough with this lame 'hate wagon' excuse. People like you come up with endless tin foil hat reasons why people don't like something while ignoring the most simple and straight forward answer: That the game is lacking.
But it can't possibly be that you enjoy a middling game. It's everyone else who is wrong.
I've just 'ad this Callisto. It is focking minging
What says actual it’s pretty accurate for instance CVX IS bad but you got the knife the return of Wesker and Chris and Clair are in the same game and Alfred is great
Correction: The Callisto Homepour. Get it right, you two. For fuck's sake.
I had a bad feeling about this game when they showed the first trailer and I was left feeling underwhelmed. I was really hoping that in spite of that it would be good but I guess I should've taken a hint when nothing seemed scary beyond a surface level inthe first trailer and the monster just looked like gross humans. Kinda bummed nothing had hit that The Thing level body horror that actually makes you go "Jesus fuck, what am I looking at" hope that if they make a sequel they can nail it.
Man, as a Dead Space fanatic, I was sooo looking forward to this, way more than to the Dead Space remake, which I thought was unnecessary. Now, that I've heard, read and saw so much bad about The Callisto Protocol, and seeing how amazing the Dead Space remake is shaping out to be, it's the complete reversal. Now I can't wait for the DS remake, while I'll probably forget about TCP. It's a shame, really.
Well look at it this way, Protocol 2 should be a banger, right?
When I said having illuminati pushing humanity evolution as your villain reveal is generic, someone replied "show me a piece of fiction where illumaniti push human evolution".
The people defending this game really haven't watched or seen much stuff I guess.
maybe they don't live on their phones.
@@miguelnewmexico8641 So having some experience with plot tropes equals "living on phone"? What does that even mean?
Replying to me on youtube sure is a great way of showing youre above that lol
9:52 "Encounters are made tough by putting so many enemies in it that they blindside you." Ah, the Dark Souls 2 approach.
Its worse because in dark souls 2 you can dodge multiple enemies at once and don't have to lock on to attack.
Just gonna keep hoping for Evil Within 3
I would say at its worst, it's a 5 and at its best it's a 7. It's a bit of an anomaly in today's climate as most games tend to skip that middle ground and are either very good or very bad. I'd like to see where it will go from here, but knowing the poor reception, we will probably not get a sequel. Which is a shame as mediocre titles like this generally have pretty good grounds to make some great improvements ala Evil Within 2.
Do any "successor games" break the threshold from "competent but giving crowdfunders/investors buyers' remorse" to "actually good?" The only contenders I could think of were Bloodstained and Evil Within 2.
Krafton: We are happy to announce a new game in the PUBG universe…
DeadSpace remake: *announced
Krafton: … Is what we would say if we were morons. Our actual new game is a survival space horror game that has nothing to do with DeadSpace *or* PUBG.
Striking Distance: “But-“
Krafton: DO WHAT I SAY!
Dat Freudian Alpha Protocol Slip
Callisto Hill: Downcoming
Well I still wanna play it 😬
That’s what I’ve been hearing
I was looking forward to The Callisto Within: Homecoming...as a huge Dead Space fan, this makes me sad...
The Evil Within Space
I canceled my pre order for this. I guess I dodged a bullet. I was hoping for a survival horror game not another deadspace 3 situation..
I had a bad feeling when the trailers started focusing on the characters talking instead of the monsters and scares.
31:48 SUCH DEVASTATION.
The team behind the game is essentially Visceral members back together right? I could be mistaken but that would explain the bad bosses. Dead Space has not one good boss
I'm not surprised pats wrong about many things. The combats great, and his reasons for it being easy goes out the window when the squiggly bits reveal themselves. And saying its a straight line until they found the laundry room to the side, they missed several hard to miss side areas up to that point.
I’m sure Callisto protocol 2 will be much better
Halfway through now, really enjoying it in a “shut off your brain and don’t think about it” way, the combat is pretty fun but everything feels like it needs polish. I imagine if it’s given a sequel it’ll be much better.
Roll on the Dead Space remake then...
Calisto protocol? More like Calisto SCROTOCOL, cause this game is fucking scrotoum.
It’s a shame it’s the definition of a mid game, even removing the lead up and the PR angle of Its being Dead Space the return of Marker Bugaloo and just selling it as a standalone game it’s inspiration is apparent and falls short to paying anything near homage. The art direction is fire but everything else is a step behind on everything, it needed its own identity because I see potential I just wish it didn’t try so hard to be something it isn’t or shouldn’t try to be, playing through it made me lose steam at the beginning and dragging my feet at the end what made it worse is that it was like eating a bland meal, I mean it was certainly a game.
It's a good game like Days Gone. Nothing special, some missed potential, but good nonetheless. I feel like Pat is having his Days Gone moment with the game where he hated Days Gone without having even played it, and just parroted other people's opinions. Then later when he played it himself properly he ended up liking it. I don't believe for a single second that Pat would unironically call Callisto Protocol a 5/10 if he hadn't seen that one IGN review.
Exactly. he did the same thing also with Elden Ring but instead of hating the game he said it was a 10/10 before even leaving the starting area. His opinions during game releases are mostly other people's opinions.
I played it and I would give it a 6. Cool visuals and pretty good story, but frustrating as all hell to play and way too short.
@@theNEWMASKSdudexxx It took me 12 hours to finish it which was more than RE8 for example. I don't need or want every game to be a big 20+ hour experience
Its so good that if you speedrun it legal action will be taken against you for limiting your time experiencing it
Pat's level of disrespect for this game is insane.
Did Pat stream Callisto? Thought it would be the kinda thing he's stream.
He tried it for 2 minutes during Paige's stream
Paige got a sponsor code, pat did not, so it's all paige for that
@@alphax-shroom6781 Probably knew that Pat would shit on it.
this game taught me that even if the devs behind a really good game start another franchise to invoke their dead franchise fans will just always be a failure