The main reason is something called planar fog. Back in 2020 when speedrunning first got popular, people noticed that if you were running vanilla Minecraft on a PC with an AMD graphics card, your vision in the nether was much better than if you had any other kind of graphics card. Apparently, default Minecraft's intention (in 1.16) was for the player to have a spherical fog effect in the nether. Same distance in every direction, no matter what. AMD graphics cards for some reason did not play nice with that idea, and put out planar fog instead, where the fog straight ahead of you is at the intended distance, and straight left and right is at the intended distance, but in between instead of following a smooth curve, it's pushed back all the way to the "corners". So at 45 degrees to where you are facing, the terrain is fog-free more than 1.5 times as far away as intended. This is an obvious advantage. Speedrun moderators at the time obviously couldn't ban people with AMD cards from competing. Neither did they want to incentivize people to buy AMD cards just to be competitive. So they decided to erase the disparity by just giving everybody access to the non-vanilla planar fog, via a fork of the performance mod Sodium, which was becoming popular for speedrunning at around that time for other reasons. 4 years later that decision remains. It's built in to every speedrun ever done in 1.16 by anybody who knows enough about speedrunning to download the usual mods. I doubt most people who start speedrunning now even realize that anything is odd. I've been in probably hundreds of youtube comment sections over those four years and I see a lot of complaints from viewers about things that don't look vanilla to them (some accurate, most not), but I don't think I've ever seen a comment about the fog before.
gets sub 8, but chat does not gaf and talks about baseball. so real of them
We gotta entertain ourselves somehow
@@mattgriffin0231 that pace is pretty entertaining
congrats on top comment mike
holy shit this feinberg guy might actually not suck
New discovery
yeah he rocks
Next time, you should get up out of your chair during the dragon death animation and do a backflip before entering the portal.
so fast that the speedrun time is longer than the video
Real
i would think that makes it slow actually. lol
@@appleman_123 id like to see you do it faster :D
@@Storm-rd1ys retard
it's a beautiful speedrun
imagine seeing feinberg play playoffs
Sub 7:50 if no mining bread
haven't seen feinberg do zero in a long time lol
My AA runner!?!??! 🥲
It's been a while since I saw him use this skin
when you're in a nolife competition and your opp is Feinberg 💀
bro's training for november
The only mistake I saw in this run is grabbing hay in the ow while having 11 golden carrots 😂
we love minecraft don’t we folks
goatesque for sure
"not bad"
To think that if his rod rates weren’t awful that he could’ve gotten sub 7:30
also lost 20 seconds to caved blind
@@NiklasStrahammer also lost like 10 seconds to mining bread.
what can't Feinberg do
Why's the beginning of the run missing?
cus he cheated
Very nice
is prime feinberg back
goat?
7:46 :)
ranked??
are you insane
Wtf im just farmer minecraft player
seed
we thought he fell off
Hi
I thought this was AA
How do you get so much less fog than me?
The main reason is something called planar fog.
Back in 2020 when speedrunning first got popular, people noticed that if you were running vanilla Minecraft on a PC with an AMD graphics card, your vision in the nether was much better than if you had any other kind of graphics card. Apparently, default Minecraft's intention (in 1.16) was for the player to have a spherical fog effect in the nether. Same distance in every direction, no matter what. AMD graphics cards for some reason did not play nice with that idea, and put out planar fog instead, where the fog straight ahead of you is at the intended distance, and straight left and right is at the intended distance, but in between instead of following a smooth curve, it's pushed back all the way to the "corners". So at 45 degrees to where you are facing, the terrain is fog-free more than 1.5 times as far away as intended. This is an obvious advantage.
Speedrun moderators at the time obviously couldn't ban people with AMD cards from competing. Neither did they want to incentivize people to buy AMD cards just to be competitive. So they decided to erase the disparity by just giving everybody access to the non-vanilla planar fog, via a fork of the performance mod Sodium, which was becoming popular for speedrunning at around that time for other reasons. 4 years later that decision remains. It's built in to every speedrun ever done in 1.16 by anybody who knows enough about speedrunning to download the usual mods. I doubt most people who start speedrunning now even realize that anything is odd. I've been in probably hundreds of youtube comment sections over those four years and I see a lot of complaints from viewers about things that don't look vanilla to them (some accurate, most not), but I don't think I've ever seen a comment about the fog before.
@@BlueCyann I know what planar fog is, I use it but why is his fog so much less noticeable than mine
@@CoolhALAW2 do you play on a lower fov? the additional visability you get from planar is much more noticeable on quake pro
@@ofthelethani quake pro, 50% FOV effects
hlo