I read somewhere, so I cant say it’s a good source but the megadrive(Genesis) may have sold between 35-40 million units when all was said and done. Not too shabby.
Could have been. It was a great console, I could see it selling way more units then recorded. Seeing that a lot of these were the Brazilian Genesis/ mega drive consoles, a lot of those weren't actually recorded properly as far as sales of the units.
I must have been living under a rock. I'm a big video game fan and somehow didn't know of SEGA's consoles before the master system. The SG-1000 and consoles after it somehow slipped me. Interesting to find something new though! I like that pleasant and upbeat synthwave track you use often in the background during the first 9 minutes of the video.
Your good man. Most people in North America and Europe don't know the SG-1000, Mark II, or Mark III existed. I found out about them probably 20 years ago or so. I had no idea either and I was a Sega fanboy in the late 80's & early 90's. All my music credits in this go out to my boy @HaalElectronica. It's from his Greenlight EP he produced a few years back. He said he was trying to get that "video game" vibe in the rhythm when he made it.
I didn't miss it. It's Sega's attempt to create a computer. It wasn't very successful because they tried to compete with the MSX standard. The reason it was not included is because it is a computer, not a console. One day it may get its own video. Keep an eye out...
🤣🤣🤣 Had to dubb over a mistake. It didn't turn out right, but left it in because I found it funny. Sounds like I'm taking a poo while saying "Sega ENTERPRISES"!!! 🤣🤣🤣 Cracks me up every time I hear it.
July 15, 1983 was also when Nintendo's Famicom was released; the Famicom was consequently more advanced both in graphics and sound, whereas the SG-1000 (controllers permanently hardwired) and SG-1000 II (controllers now removable) had the exact same CPU, VDP and PSG as the ColecoVision. The Famicom was also lower in price than the SG-1000, and thus overtook the SG-1000 in sales, as did the U.S. market version the NES, which handily outsold the U.S. Master System. How the SG-1000 was born: Japanese gaming gurus took a ColecoVision console with them, in hopes of getting a deal to distribute the system there, potentially under Sega whereby Sega would market the CV in Japan in exchange for Coleco porting Sega's titles to it. But, somehow, Coleco decided to back out of the deal with Sega sometime after the ColecoVision's U.S. release in July 1982; similarly, Nintendo tried to work out a deal with Atari to bring the Famicom over here in the fall of 1983, but Atari's financial outlook led to its CEO Ray Kassar being pushed out, and thus the deal with Nintendo lost its main backer and was rendered moot, with Nintendo marketing the system alone.
The SG-1000, Colecovision, and MSX are all pretty much the same. The Sg-1000 had faster RAM then the Colecovision and of course a different ROM chip. They all shared pretty much the same architecture. I believe the story goes.. They were developing the games Turbo and Zaxxon for use on the Colecovision. They liked the idea of using "off the shelf" components to keep cost down, and yeah, basically took the colecovisions design over to Japan. Just imagine if that deal with Nintendo and Atari would have went through. We'd probably be playing Atari today still. They would have released the NES here in N.A. instead of Nintendo.
@@RetrogamerGenX To think a Nintendo console was ahead in terms of hardware specs is somewhat mind-blowing, specially being their first console, the SNES was a step-back in some aspects, even being the last major 16-bit to materialize, the N64 was powerful on paper, but in practice, there were many Saturn/PS games that looked and performed better (not always the case, but true in some), the rest is history.
The Mega Drive could natively run Master System and even the Game Gear had an official Master System adapter, but SEGA dropped the ball when the Saturn was launched, specially since it has a cartridge slot that could use an adapter, it already has a X68000 CPU variant inside, mainly for audio, along with two SH-2 CPUs, similar to the 32X addon. With a bit of beforehand planning, it could have become backwards compatible with the Genesis, Sega CD and even 32X entire libraries. The Genesis was their biggest hit, with 30 million+ potential SEGA console owners to move over to their next gen console, without sacrificing their 16-bit games. The Saturn would be much more appealing, specially in its rough initial one year and a half, or so. Many kids who owned a NES had their parents complaining the expensive games they bought weren't compatible with the then new SNES, and that was something which prevented many possible easy sells for Nintendo, giving the Genesis that extra push, a push that the Saturn could have used. If only SEGA knew that giving third parties priority, they would have succeeded. I really enjoy the PS1 a lot, but that generation is sad from a business perspective. This is a copy of my comment from another SEGA video, but it's relevant here as well.
Nice video! I love old Sega and as a console collector I had to buy the SG 1000 but I have to admit that it is incredibly bad. How could they release it as a competitor to the Famicom. I love looking at it but I never turn it on.
Thanks. Same here, love old Sega consoles. Wish I had a Sg-1000. One day... Those old japense ones are they only ones I'm missing, the sg-1000 and the mark II&III.
I feel the Atari 2600 is a much, much better console than the SG-1000, as spartan as the Atari was, even in 1983, it just have way too many fun little games to play. To me, Sega begins with the Master System.
Had never heard of the sg-1000, that controller looks familiar in an unfortunate way though. Those micro joysticks were ok-ish to decent enough in tabletop lcd games and whatnot on account of having somewhat more substantial unit real estate to grip but in a gamepad configuration they tended to be uncomfortable regardless of the size of one's hands. Anyhoo, suppose the real shocker here is that the jaguar of all things was perceived as a big enough threat to crack the whip at all departments while mid development of a next flagship unit, lot of might have's and could have been's if a more measured view of that concern were taken come to mind.
That same controller design is in a lot of the 2nd gen and some 3rd gen systems. Like the 7800, but most had keypads on them, like the Colecovision, and Atari 5200. They all had that rectangular wedge shape, with the buttons on the sides, and the joystick at the top. Even the Intellivision kind of had it, just with the disk pad thing instead. Yeah I never liked the design either. I've got to say, I credit Nintendo for designing the "modern" gamepad. Loved when they released the NES gamepad. The best controller made up to that time. Sega should have been more concerned about Sony instead of either Atari or Nintendo. But yea, funny to think they were worried about the Jaguar.
I read somewhere, so I cant say it’s a good source but the megadrive(Genesis) may have sold between 35-40 million units when all was said and done. Not too shabby.
Could have been. It was a great console, I could see it selling way more units then recorded. Seeing that a lot of these were the Brazilian Genesis/ mega drive consoles, a lot of those weren't actually recorded properly as far as sales of the units.
I must have been living under a rock. I'm a big video game fan and somehow didn't know of SEGA's consoles before the master system. The SG-1000 and consoles after it somehow slipped me. Interesting to find something new though! I like that pleasant and upbeat synthwave track you use often in the background during the first 9 minutes of the video.
Your good man. Most people in North America and Europe don't know the SG-1000, Mark II, or Mark III existed. I found out about them probably 20 years ago or so. I had no idea either and I was a Sega fanboy in the late 80's & early 90's. All my music credits in this go out to my boy @HaalElectronica. It's from his Greenlight EP he produced a few years back. He said he was trying to get that "video game" vibe in the rhythm when he made it.
You missed the SC3000 which cameout in 1983 with the SG1000
I didn't miss it. It's Sega's attempt to create a computer. It wasn't very successful because they tried to compete with the MSX standard. The reason it was not included is because it is a computer, not a console. One day it may get its own video. Keep an eye out...
sega...ENTERPRISES!! 😅
🤣🤣🤣 Had to dubb over a mistake. It didn't turn out right, but left it in because I found it funny. Sounds like I'm taking a poo while saying "Sega ENTERPRISES"!!! 🤣🤣🤣 Cracks me up every time I hear it.
July 15, 1983 was also when Nintendo's Famicom was released; the Famicom was consequently more advanced both in graphics and sound, whereas the SG-1000 (controllers permanently hardwired) and SG-1000 II (controllers now removable) had the exact same CPU, VDP and PSG as the ColecoVision. The Famicom was also lower in price than the SG-1000, and thus overtook the SG-1000 in sales, as did the U.S. market version the NES, which handily outsold the U.S. Master System.
How the SG-1000 was born: Japanese gaming gurus took a ColecoVision console with them, in hopes of getting a deal to distribute the system there, potentially under Sega whereby Sega would market the CV in Japan in exchange for Coleco porting Sega's titles to it. But, somehow, Coleco decided to back out of the deal with Sega sometime after the ColecoVision's U.S. release in July 1982; similarly, Nintendo tried to work out a deal with Atari to bring the Famicom over here in the fall of 1983, but Atari's financial outlook led to its CEO Ray Kassar being pushed out, and thus the deal with Nintendo lost its main backer and was rendered moot, with Nintendo marketing the system alone.
The SG-1000, Colecovision, and MSX are all pretty much the same. The Sg-1000 had faster RAM then the Colecovision and of course a different ROM chip. They all shared pretty much the same architecture.
I believe the story goes.. They were developing the games Turbo and Zaxxon for use on the Colecovision. They liked the idea of using "off the shelf" components to keep cost down, and yeah, basically took the colecovisions design over to Japan.
Just imagine if that deal with Nintendo and Atari would have went through. We'd probably be playing Atari today still. They would have released the NES here in N.A. instead of Nintendo.
@@RetrogamerGenX To think a Nintendo console was ahead in terms of hardware specs is somewhat mind-blowing, specially being their first console, the SNES was a step-back in some aspects, even being the last major 16-bit to materialize, the N64 was powerful on paper, but in practice, there were many Saturn/PS games that looked and performed better (not always the case, but true in some), the rest is history.
The Mega Drive could natively run Master System and even the Game Gear had an official Master System adapter, but SEGA dropped the ball when the Saturn was launched, specially since it has a cartridge slot that could use an adapter, it already has a X68000 CPU variant inside, mainly for audio, along with two SH-2 CPUs, similar to the 32X addon.
With a bit of beforehand planning, it could have become backwards compatible with the Genesis, Sega CD and even 32X entire libraries.
The Genesis was their biggest hit, with 30 million+ potential SEGA console owners to move over to their next gen console, without sacrificing their 16-bit games.
The Saturn would be much more appealing, specially in its rough initial one year and a half, or so.
Many kids who owned a NES had their parents complaining the expensive games they bought weren't compatible with the then new SNES, and that was something which prevented many possible easy sells for Nintendo, giving the Genesis that extra push, a push that the Saturn could have used.
If only SEGA knew that giving third parties priority, they would have succeeded.
I really enjoy the PS1 a lot, but that generation is sad from a business perspective.
This is a copy of my comment from another SEGA video, but it's relevant here as well.
I agree Sega sould have done so much more, and fully supported venders and third party devs. They created their own quagmire.
Nice video! I love old Sega and as a console collector I had to buy the SG 1000 but I have to admit that it is incredibly bad. How could they release it as a competitor to the Famicom. I love looking at it but I never turn it on.
Thanks. Same here, love old Sega consoles. Wish I had a Sg-1000. One day... Those old japense ones are they only ones I'm missing, the sg-1000 and the mark II&III.
I feel the Atari 2600 is a much, much better console than the SG-1000, as spartan as the Atari was, even in 1983, it just have way too many fun little games to play. To me, Sega begins with the Master System.
Had never heard of the sg-1000, that controller looks familiar in an unfortunate way though. Those micro joysticks were ok-ish to decent enough in tabletop lcd games and whatnot on account of having somewhat more substantial unit real estate to grip but in a gamepad configuration they tended to be uncomfortable regardless of the size of one's hands.
Anyhoo, suppose the real shocker here is that the jaguar of all things was perceived as a big enough threat to crack the whip at all departments while mid development of a next flagship unit, lot of might have's and could have been's if a more measured view of that concern were taken come to mind.
That same controller design is in a lot of the 2nd gen and some 3rd gen systems. Like the 7800, but most had keypads on them, like the Colecovision, and Atari 5200. They all had that rectangular wedge shape, with the buttons on the sides, and the joystick at the top. Even the Intellivision kind of had it, just with the disk pad thing instead. Yeah I never liked the design either. I've got to say, I credit Nintendo for designing the "modern" gamepad. Loved when they released the NES gamepad. The best controller made up to that time.
Sega should have been more concerned about Sony instead of either Atari or Nintendo. But yea, funny to think they were worried about the Jaguar.
my favourite part is when sega turned them all into cute girls