Halo Infinite Death Animations are HORRIBLE...
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- Опубліковано 2 жов 2024
- Halo Infinite ragdolls are not in the best shape at the moment. Halo Infinite was supposed to be a Spiritual Reboot from the older games. Every unique kill is basically gone beside ONE so far I know by testing it out.
Hopefully 343i can add more of this ragdolls whenever they decides to go back or in the middle of adding the elites back as a playable character. If they do the same thing with elites death animation compare to Halo Reach it would be very disappointing.
Please 343i...
Source 1# • Halo 3: ( MCC ) Odst U...
Source 2# • Halo 2 rare death anim...
#Halo #HaloInfinite #Shorts
Hello! Game dev here, I can maybe speak on why 343 opted to go this route. It may not be as simple as the fans make out. We've had issues with our game before when using death animations, and then wanting the "Dead" to be a ragdoll moments after. These 2 stages need a blending point and it's not easy to do/ make it look natural, so it's much easier to either A) Use a ragdoll completely from the point of bullet impact to player hitting the ground. Or, B) Use the same scripted death animation each time so at least it's consistent. It's not lazy developing, it's just efficient (But, unfortunately lacks the detail you see in bungie titles)
But Bungie games were decades ago and had more limitations. Game developers still don't know how to do it efficiently? Cmon now. 343 had all the resources they needed to do whatever the fck they want except jerk off.
So lazy developing
As a Software Developer, this is lazy developing 100% 😂
Hey man, get ready, the wave of people saying "Oh its lazy, not efficient" is gonna destroy your phone's notifications
@Nadestraight I get that... But we're talking about Halo here, aka Xbox's biggest IP for the last 20 years. I think devs just don't care as much for details like that anymore, saw the same thing comparing left 4 dead and Back 4 blood.
If you want to make a comparison, probably best to turn kill effects/ death effects off.
Yea the kill effect looks god awful. Never turned it on
Yeah and it does the pre rendered animation most of the time. When you take it off, the ragdoll is improved.
@@shinozaddy5939 good, because I tried it, and yeh it actually effects the enemy ragdoll when you kill them lol
@@Tbaggrrr wait what? In which game? Because I know Reach is 100% scripted animations except melee, which also had the same animation in the vid
@@McGeezle infinite
Dude I don't see anything wrong with the infinite deaths and let's be real, it looks far more accurate to have someone's head jolt jack from an anti material rifle than just grab their neck.
i dont think its the infinites death are an issues per say but more so showing that the old games even when it came to stuff like death animations had more character and effort put into it then just going the easy route and just having them ragdoll
If you get shot by a 14.5 round to the head, your body is just going to IMMEDIATELY fall down, because your HEAD won't exist
@@Kaimerah the rag doll animations in Infinite are much better. Grabbing your head after a freaking head shot is just dumb.
@@samuelmunoz1464 i mean its a video game, it doesnt need to be uber realistic and bungie always made it a point that if something was goofy, fun, silly, cool etc theyd add it/leave it in the game
@@samuelmunoz1464 Guess what? Most people don’t die instantly when they get shot in the head, if you know anything about the human body.
I'd say this is one of those things that isn't a really big deal, but it is super impressive and appreciated when the extra effort is put in.
But when one game is objectively better than another bc of those little details…
@@beeno3487 Bro, if Reach locks the dearh animations to just 3 variants it will be repetitive on every game and stuff like ragdoll falling down off places feels unnatural
That little details show the love of the workers for their project
How is it appreciated when it took a year for 1 person to notice?
@@yingyang4583 No one is telling you anything like that. I don't know what you're reading.
The body pretty much ragdolls after death. You don't break out into Shakespearan poses.
I love the death animation when the spartan tries to get back up and fight.
Huh?
@@HeroicLeo8125 what
Yess! Where he will slightly look back on his knees and then die
I actually like the animations in Halo Infinite. When you get shot, you fall down like a ragdoll, not like in some anime.
It wouldn't be that much of a problem if in infinite you fall down like a ragdoll, the problem is that Infinite has only one death animation, and is the one used for every death, so it looks weird and repetitive
@@Julian-ec5bg
I understand the complaints. And part of me really hopes they'll add better death animations whenever they add in assassinations.
my point exactly
@@chickenguy4828
You really shouldn't be watching that stuff. That's truly how you develop mental disorders. Normalizing death is never a good thing for your well being. Clearly, I have no say in what you do, I just felt compelled to express this. I wish you the best.
@@lordkrythic6246 they will I mean they kind of have too when assassinations come out but the game just released not long ago
Why do the halo community reached the point where EVERYTHING is wrong, even things that Bungie did in old Halos, holy shit this is so boring at this point
I know right these kids are criticizing everything for no reason at this point
Because infinite is lacking in meanful content. So folks get bored and start looking for stuff to talk about.
I mean when the good content Halo fans are supposed to be distracted with are also a hot pile of shit, people find more to shit on the game. Don't blame the fans blame 343 for making such a shitty game to the point where it's so easy to find its many problems and 343's laziness.
Gotta love the Halo "fans" that whined for 7 years about how "Halo is dead" suddenly start defending 343's honor because Infinite is a nostalgic corpse parading around as the new era of glory. The game is bad by Halo standards, End of story.
@@user-73a wtf are you talking about you dont know nothing about me XDDDDDDDDDDDD
This really isn't that big of a deal imo, the death animations are pretty good, there's just less of them which is fine
Death animations are fine, lack of interactable ragdolls is not
@@mandela7147 you can literally stick corpses with grenades and repulsor them over to the enemy what the genuine fuck are you talking about
Facts
Yeah you definitely ruin halo
@@adachiandmarie6024 don't see how his opinion ruins a game, since when did we honestly make big deals on death animations?
that's simply not the case. I remeber my mates spartan doing a fucking backflip as he got headshoted. also there's the animation where the spartan walks for like 3 steps until he dies. Theres a lot more stuff
That's a ragdoll not an animation.
@@JsphCrrll ragdolls can create so much death animations
@@JsphCrrll Your point? That doesn't make it not cool.
@@immortalidiot5767 ragdolls are in infinite too.
Why are people literally complaining about stuff that don’t matter only because it’s “343”
Cuz daddy bungie left them and never recover for the fact they are fatherless
Because "343" has had 3 chances, (MCC, Halo 4, Halo 5,) and failed on ALL of them.
@@Lagchunk bruh
True but we were promised something great with infinite and we were bambozoled
Just like campaign coop don't matter lma
Halo Reach, imo is one of the best games ever. The campaign, multiplayer, Firefight, art style, music, customization, and little details are the best. Fucking love everything about reach. I honestly love the gritty Spartan asthetic most in the game. I can spend hours in theater mode simply admiring the visuals. With forge, this game can last until the end of time. Nothing can top it, unless they make a faithful remaster of it.
Word. AAA companies don't make em like they used to. Except maybe FromSoft.
Agreed there, bro
And they got rid of so many weapons in infinite they got rid of the shotgun most forerunner weapons the magnum and they also changed a lot of weapons
@@theblubanshee8027 Yes, yes they did, which sucks but... Not every weapon makes it into every HALO game, and not every weapon stays the same, however replacing the shotgun with the bulldog and the magnum with the sidekick were seriously bad choices; I think that the two should have been implemented alongside the classics as a supplement, to give more variation in what there is in those categories of weapon! I hope they bring them back in the future.
@@Zionswasd I will contest that Titanfall (1 and 2, mostly 2) is up there with the best but the hackers ruined the experience to the point where they shut down servers. RIP.
Honestly, I feel like halo fans will find the smallest things to complain about, such as channels as these. Not everything can be perfect.
Well when almost nothing is even up to finished game quality in a 343 Halo game can you judge them?
@@normal-use7628 I'm just a simple person when it comes to halo, if I like it, I like it. If I don't, then I don't. I feel like that should've been a more outcome for most people, even when mistakes happen here and there. You understand though I assume.
@@Nekaiii I get that, and I can respect that. However don't get mad people are finding more issues with this game. If you like the game that's fine, but don't complain when people find more and more issues with the game. The game is flawed, you can like a flawed game, you can't get mad at people when they find these obvious flaws.
sometimes I agree with you, but dang. I mean look at those animations in Reach... AND, it was a full game too. Released with awesome features and all the little things, like these animations. Honestly, Halo was a very high quality franchise and we loved it for that amongst many reasons. When 343i took over quality took a massive dip. Compare the Reach pistol to the one in 4 for example.
@@HeartTribe people for some reason are just so desperate to forget or undermine the great achievements Bungie Halo had achieved.
Bungie was ahead of the game mixing death animations with ragdolls.
I wonder if they couldn’t use some of the animations of Spartans looking like they were suffering (holding the neck animation) or in extreme pain before death (hand on eye area after getting headshotted) because of the T rating. Maybe it’s something like they aren’t allowed to imply that level of suffering in order to keep the game rated T?
I don’t believe so. When you shoot enemies in this game the engine can’t render blood or damage feedback that well. That’s why blood splatters, splatter noises, and cries of pain are dialed back. The shield after 2 bullets turns the player into a complete silhouette of their outline color rather than a detailed shield flare. This, hit markers and hit marker sounds are easily implemented to compensate for the lack of visual feedback.
They've dulled down the violence a whole lot. I wish that the skewer would pin people to the wall but I don't think they will do it
So much wasted potential in infinite. Still a fun game but nowhere as good as they couldve done it.
@@HKNative217 yeah! The first time I picked it up and shot someone I was completely let down
@@limejello5171 same dude- I was like, "I can't wait to Half-Life 2 Crossbow this dude to a billboard!"
'NO-SCOPE!'
"Dang he just fell like every other dude-"
Bungie was not lazy.
This one brought the unpaid 343i damage control out full swing in the comments. You're right, the animations suck or just don't exist. It's a shit game made by passionless shit developers. Rated T for terrible.
The "people" saying that the details don't matter are the audience that 343 has been after all this time. Get preyed on.
Then, just uninstall the game, get on MCC (or get on your old xbox 360 because MCC is also one of 343i creations) and start Halo 3, and pretend its 2007
lol, there are plenty of things to shit on about this game... death animations are not one of them (except for the weird dolphin glitch that happens sometimes). Go touch grass
I have never noticed the writhing animations in 2 and 3.
The ragdolls in Infinite are insane, you've painted a very narrow picture by picking out many animations and ragdoll effects that are present in Infinite. See what the Gravity Hammer does to enemies, or heck, any explosive weapon for that matter. I've seen some absolutely hilarious death effects/moments in Infinite. Your bias against 343i is pretty evident
Actually, The Gravity Hammer in Infinite just proves his point, there's barely any impact on getting kills with that thing since it doesn't do anything physically, it can't toss spartans across the room and can't move warthogs, you can't jump higher with it, basically nothing
@@Taran_MVP dude it literally tosses spartans and moves warthogs they added that
@@yourmomschesthair528 ua-cam.com/video/iwYGVE3qvFM/v-deo.html
You call this tossing? The Halo 3 Gravity Hammer would toss the whole god damn environment
@@Taran_MVP ok thats halo 3, you act like theres no physics at all in halo infinte, not everything needs to be the same from halo 3
@@lxrdtyrax5633 It doesn't need to be the same, but doesn't it need to improve from 15 years ago? This looks like a degrade to me more than an improvement
I think Infinite's ragdoll feels really classic tbh. It can be hilarious. Death animation aside the actual physics once the animation has played out are good
Even other 343 halo games had some of those details...
I feel like i prefer the death animations in infinite, in some ways. It feels much more smooth as there is no janky transition after they die from the animation to the ragdoll state but i would prefer if we got ther ebest of both worlds. Halo'a animations are about exaggeration, at least classic halo like the bungie era sniper reload where the whole gun would droop upon having its mag removed and such. Infinite to an extend with some animations but i would love to see more detail in the third person animations in infinite. Or with effects in general
*Bungie:*
Add details because they love thier game
*343:*
Does the bare minimum to meet due date
Man
Halo was given to abusive step mother that doesn't care about thier background
Only they just need to keep it alive
It's amazing what people will take the time to complain about.
It's a game about killing enemies. Tell me what you think think is more responsible for that being fun than their reaction to your weapons
Not to mention how fast the dead bodies despawn. Thats one of my biggest pet peeves in gaming, and idk why.
Taking longer means using more resources. It's not important to have the body stick around long, and it's more efficient to despawn it rather than let the data stick around.
@@Vulpesune yes, but what's strange is that when I played the Insider version, the bodies stayed there for a good 15 seconds AND had a little animation when they despawned.
idk for me its not that bad and i dont even notice it.
It’s significantly worse...
@@revenantpneuma3636 it’s not
@@fantin298 it really is
@@revenantpneuma3636 fr literally unplayable
That throat shot death animation is so fucking brutal.
Totally disagree, i like reach animations and all, but i remember them being over repetitive. Infinite animations feel much more heavy, it really feels like a real spartan would drop. Heaviness of physics overall is very satisfying in infinite.
If you really think those animations are horrible check out halo 5 again, halo 5 ragdoll was the worst in the series imo.
I think Halo 3 had the worst, your limbs were fucking sticks that endure even against surfaces
But we need to have something in consideration, reach was released in 2009, hardware was limitated and it was harder to do this kind of things, Halo infinite is a game that release in 2021, 12 years later, and it dosent looks like infinite is 12 years younger than reach
@@Julian-ec5bg Just because they didn't add this death animations? Lol
@@sakuradabp6400 No, it because the game dosent feels like an evolution, both in multi-player and single player, this is just one of the point but other things like the lack of different environments in the campaign, wildlife, Marines driving ai, a lot of graphical things, the lack of forge, game modes, multi-player details, etc. Halo infinite looks like a worst version of reach instead of a game developed in a time where is easier to develop games and that time should have been spent in adding extra details, it's a disappointment because we're talking about halo and Microsoft, not an unknown franchise and an indie team
@@Julian-ec5bg Bruh, the core gameplay of Infinite is far superior than Reach or any other Halo game, just because it doesn't have Forge (that will be included soon) or marines driving IN AN OPEN WORLD doesn't mean it's not an evolution
the sniping ragdoll death in Infinite is sick tho. it flings their head/body back
Yes this video is retarded
yea
I kinda agree with you but lets see this on the realism side, in real life, if you kill someone, they are dead, right, they are not supposed to react to that, because they are dead, in bungies games, when you die of a headshot, you see the player, grabbing his head, when he was supposed to be dead by the instantaneous headshot. Right? And in infinites I feel that it is more realistic and meaty. Like for instance, if you kill someone with a headshot while they are running, they literally do a fricking 360 back flip!! Not to praise infinite, but I will just say that the HEADSHOTS are ONLY better in infinite.
I don't think realism matters in a scifi setting. Judging from bungie's attitude towards their games, it was usually about making the game fun. Therefore, imo, I see those unrealistic death animations as them just having fun with the engine just like halo 3 death grunts and screams the spartans and elites make when getting shot or falling to their death. I found it funny when that spartan put his hand on his cheek where he got shot, it's like a flamboyant/comical take on the scream painting.
Plus 343 makes their games based on a competetive mindset unlike bungie's fun mindset...
@@_Eric._ ye I would say I would agree but then again, the only thing cool about halo infinite’s animation was only good with the headshots.
Do you not know how the human body works? There are some creepy war stories about how people do some weird shit when they get shot or when they’re shell shocked.
@@oxideactual1018 But did they receive a fucking Sniper shot on the head or multiple machine gun bullets? No right? Just 1 bullet
@@oxideactual1018 but these are augmented super soldiers trained from youth prepared for anything, I don’t think shellshoked would be the case of this even if it was true.
Honestly I like just plain ragdolls over death animations.
All the things wrong with the game this is not one I'm worried about.
I wish that after killing a Spartan or any enemy type in infinite the body would react to the bullet impact and fall back faster.
Like in the old call of duty games, you’d shoot the enemy while the death animation was playing and instead of continuing the death animation they’d fall back in the direction they were shot from.
It's probably better to focus on the multitude of actual problems with Infinite
I actually remember someone praising the hit feedback and animations way back then when the trailer first dropped. I think it was the one with the Samurai armor with the energy sword
i well not call them animation at all its in infinite they just turn into ragdolls and thats it
They do have animations though. When shot in the head they stumble about and then fall over into ragdoll for example, thats an animation. They just only have like 3-4 animations in total
@@nachostv4217 interesting
Little details like this is just another side affect of the development hell they went through to get Infinite out the door. It’s a shame really that Infinite will never be the game the devs wanted
I miss the death animation from ce (not sure if it was present in others) where you did the little 360 and flop over after getting shot in the head
It was only on CE and halo 5 did a easter egg for the CE magnum that plays that same animation if a player dies with that pistol.
The nit-iest nitpick out there
Y'all really at the point of complaining about death animations now?
I mean everything else in the game is ass so yeah.
I dont think the animations are horrible. It's a generic ragdoll but gets the job done. The DEATH EFFECTS however are terrible. Compared to previous Halos, they used to be much more subtle. With the orange skull you can't event see the death animations and you are forced to watch them over and over.
Do one comparing explosions, fluidity of vehicles especially warthog and gunner, also the wheels dont even spin on warthogs or mongoose,
Ohhh no man, for real, that better not be true or I'm gonna go apeshit.
@@Zionswasd sadly, it is true. The rims don't spin, just the texture of the rubber on the tires iIrc, to give the ILLUSION of movement.
There is actually an animation on Halo Infinite where you get down on your knees also ragdolls are much more accurate. And bro you don't suffocate to a snipe headshot. I love Bungie games, but you are just a Bungie nostalgic.
I disagree, the halo reach death animations felt repetitive and kinda goofy, but I am appreciative of the effort bungle made. Halo infinite has some top tier rag doll animations, and how fluently and crisp it plays out. You get shot, the animation rolls, and once you hit a wall or something on the way down, the animation cuts to a rag doll. It all feels precise and adds a sense of realism.
It sacrifices the style for more realism, which looks more boring. It's not horrible, just a different approach. Stop exaggerating outrage.
this one is kinda reaching
I’m not really paying attention to how people die, I’m playing the game.
I swear you guys just WANT things to complain about lol
Soo we complaining about this now🤧
Yeah this one of the absolute last things they should be fixing. Waaaaaaay bigger problems than this. Idc about little details like this UNTIL the game is finished. But it came out only a quarter finished and still isn't even half the game it should be.
Imo the ragdolling does make for funnier deaths - it adds abit of comedy to the game and Ive found dying in amusing ways takes some of the edge/frustration off of, well - dying
Infinite animations are more realistic, havent You seen some one when they die by a headshot in rea lifel? They also fall down to the floor and then sudenly Star jumping or twerking on the ground for a few seconds or start seizing like if they were possessed.
0:49 This death animation was fucking awesome lol.
I respect the opinion but personally I like the ragdoll effect that Infinite uses, the one thing I would like to be improved on would be death by gravity hammer. Old Halo’s did those way better
Ikr? For how much reach the Infinite hammer has, it does way less knockback and ragdolling than one would expect
Of all my time playing halo and 2 in particular, I don’t think I’ve ever seen that neck hold death animation
I miss these animations in reach, why 344?!?!?!?!!?
i didnt know microsoft had a second studio called 344...
The Halo infinite animations feel very... empty I guess is a way to say it. They lack character where as older halos the death animation actually makes it feel like your character is alive-or well, WAS alive
I think this has to do with the goal to make Reach very cinematic and emotionally gripping. Infinite has released in a time when developers seem to care less about these aspects. IDK maybe I just grew up with H3/Reach, but that’s the feeling I get.
Yes you're correct. Even if the 343 team has some grains of talent buried in the slurry of ineptitude and laziness, they're unable to show it because their directors' balls are in vices courtesy of microsoft, who's only objective is to copy what bad-faith decisions make the most money in today's market, which, ironically, they think an actually good game lead by creatives instead of profiteers wont make money, when in fact they almost always make more money and always lead to a longer community lifespan.
Yes that ridiculous backflip is very emotional
@@McGeezle lol
Cmon dawg, don't do the devs like that, you can read the pinned comment on this video which is by a dev
They obviously put in work in the game, if you wanna get angry at someone get angry at the team who implemented the shitty micro transactions lol
@@SanilJadhav711 This laziness has nothing to do with the microtransactions first of all. But also the devs designed and implemented the microtransactions. It's still their fault even though they are being pressured by the big money people to put microtransactions in; because they could still design and implement them in a non-shady way and still focus on what matters, or at least implement them in a far less shady and greedy way, especially since that extra effort will end up making more money and success than how it is now.
But they dont put that extra effort in. Or they simply dont have the skills to do the job right.
That said, despite their ineptitude, its the players who buy shitty microtransactions and line the fat cat producer's pockets with cash that are mostly to blame, because if they didnt do that, microsoft wouldnt have been able and willing to sacrifice the actually adept and masterful devs creative power and jobs.
There's a reason why bungee with Superior and why everyone loves Halo 3 the most.
Bungie cared but everyone else doesn't.
The devs don't care about anything but money it's like Activision but not nearly as bad
The devs *do* care. It's about time, efficiency, and the balance of what to put effort in and the time alotted. Game development requires passion.
Do you know how many hallways in Bungie's games are the same detail copy-pasted? It's just about efficiency. There are a lot of other things worth spending detail on. Death animation is not really one of them in a fast-pace shooter.
@@Vulpesune you think all devs are perfect in that all does fix the bugs they claim they're going to fix?
That they never put bugs in intentionally to say f you to the community because they called them out for being negligent?!
That's like saying there's no such thing as a hacker.
You're truly naive my friend
@@Vulpesune no Storm actually has a point.
If you actually do any bit of research you'll find out that they intentionally put an updates that have bugs but they never fix.
Activision started this the last season of Black ops 4 and purposely messing with the recent players list when normally all they do is lazily copy and paste.
You accidentally mess up everything they've been doing for all these years with no problems just out of the blue. That takes intent. So for them to go out of their way to break the recent players list just goes to show.
Plus the devs have become sick and tired of Activations negligence have come forward.
They're not wanting to get in trouble because his son to contract so they prefer to remain anonymous.
Activision doesn't care as long as they make money and the fact that the community ever goes against them too mess with them just to show them who's boss.
Here's a source link of facts so you can better understand the reality of the situation vs you're unwillingness to accept the reality for the chance at your fangirl fantasy of every company being perfect and are incapable of corruption and purposely acting out against the community calling out their bs by messing with the game's code in retaliation.
ua-cam.com/video/2sFrG02xpAw/v-deo.html
ua-cam.com/video/tmvOCvmZkZY/v-deo.html
@@ruggeddragon668 I'm not talking about Activision. I'm talking about 343.
Even if I were talking about Activision, generalization is always dangerous IMO.
(The second video is a parody and is definitely not a list of "facts".) The first video is a better argument, but I generally disagree with their assertions, as I believe nostalgia very much slightly warps the reality.
@@StormySky48 Yes, if a dev says they are going to fix a bug, they are 99% of the time going to fix said bug. I've almost never seen it otherwise occur. Sometimes you'll see a CM bring it up with a team, and it not be resolved, but that's different, and they are not devs.
Bugs put purposefully in are probably due to: Time constraints to fix said bug, rareness of said bug, priority.
I'm not naive, I am a programmer, and while I primarily work on web development, have worked in game code before. Plus, other commenters have pointed out that the Bungie death animation isn't really "better". It's subjective. I think they are two different styles, but honestly keep to my original point: It's not worth investing all the detail on over other animations.
There may be devs that would certainly find a way to strike back at the community in this way. But anyone who thinks they are a majority are just being just as hateful.
Halo Infinite death animations aren't terrible, they are just not as good as Reach, and like some game dev said: is efficent (like somebody actually looks at them mid fight lol)
Edit: ok now do a video where you try those death effects against a wall and see how many times it gets their body stuck 🗿
The attention to detail and immersion of halo infinite is absolute garbage for a halo game from 2021
Lol, just because Halo Reach and some older games have a bit more detail here and there doesn't mean that Infinite animations are HORRIBLE 😂😂
Get ready for the comments of people saying "they cared more about the game before" or something related
I agree in and of that Infinite animations aren't the worst ever- HALO 5 takes that cake imo. However, they leave a lot to be desired, it doesn't feel like as much care was put into them. It only feels like they went, "Hey he looks like he's dying, right?"
'Yea, I guess'
"Good enough. Ship it out!"
Whereas Bungie took the time to account for where you're being hit from in a lot of their animations- It doesn't feel like there's been ten years worth of improvement for the death animation and ragdoll mashup when there absolutely has in other franchises. 343i didn't hold up to the standards of the Bungie titles, and this was to be expected- I don't agree with how negative and deconstructive all the feedback is, but the negativity has some validity, as does the positivity. I just want a better product over all, starting with the big stuff and maybe, just maybe, eventually getting to the death anims, because I can live with those if they fix the other stuff. In my opinion, I want the same level of care put into the games from 343i as Bungie put, but it doesn't have to be in the same departments... I want there to be more obvious signs of love and attention; less a game using a popular franchise name to make money like CoD does, and more a game who uses their consistently high performance, high quality, and fun games to make their money. That's my biggest gripe between 343i and Bungie- 343i feels like they're making HALO too competitive in the multiplayer and focusing less on the fun aspects of it. But that last one's a personal gripe lol
@@sakuradabp6400 because they did, you Negative Nancy; just not as much as fanboys like to try and spew out. HALO was Bungie's poster child first and foremost, for 343i HALO is their moneymaker first and foremost, as it's their biggest ip iIrc; so 343i tends to put less effort into certain areas older gamers are used to seeing, while shifting that effort to things like marketing and visual representation. This was a lot more the case in HALO 4 & 5, and while toned down in Infinite... The game did not launch completed. It was literally in the beta build still until recently, as far as I know; they did not give it the same type of care and attention, no, but that's not the only argument and if your point is that you're tired of seeing that argument- Then I totally agree. Pick an actual issue you have with the game, provide some constructive feedback- Give the devs an actual example of what you feel is "more love and care" instead of just shitting all over every product they make, because then they're going to take every negative comment as a boy crying wolf.
weird complaint tbh..
I stopped caring for this game when they decided to charge you for a BP but mcc i havent spent a dime on and you get tons of stuff free just playing the older halos hit different then this game love the campaign i do but no coop and forge mode and lack of game modes and the dumb idea changing SWAT name to whatever it is now i just dont care for it :( again the campaign is amazing multi ehh
This guy mad that they charge him 20 bucks to never pay again hahaha, and also complaining for the SWAT name 💀
The death physics are totally broken in infinite as well, like when you run into something explosive or get punched while sprinting your body flies literally across the map or you face plant into the ground and slide like across the floor in some demonic seizure
That's the best thing about it makes fun an funny like when you get pop and end up with the head stuck in the ceiling and your legs bouncing back and forth 🤣 makes me laugh all the time
343 try to patch that but their fans started with the shit "we patch the fun" meme. Really the fans don't know what they want
@@Thejonay123 Nah we want that goofy shit, idk wtf this guy talking about
Fans did the same with Skyrim and Bethesda never removed the giant smacking you into space animation
Now you're just searching for things to complain about
I like the way they die In infinite, more realistic. Because when you get shot in the head you drop to the ground hard
I like it too. The spartan's body almost instantly falling from the full weight of the armor
Well, yea, but also no? There's a lot of factors that such a simple statement cannot account for- Caliber, distance, barrel length, velocity at the barrel- You can legit survive a bullet entering your skull and passing through, but the chances are slim to none.
It's not unrealistic for someone to start reaching towards their face then drop limp after a headshot- The body is still reacting with what energy it has left in a way that makes sense to the instincts of 'protection against loss of limb'; reach up and apply pressure. The body doesn't KNOW it's dead, and while often times people drop like sacks, you never see how they react in the following minutes because it's just... Too real to show in movies, games, and TV just casually. There are actual reports of people getting up with caved in helmets, rifle still in hand, and taking another few steps as if they were on patrol before the body dies completely.
@@Thejonay123 I can agree to this- But also disagree... It feels inconsistent at best. Sometimes they drop all heavy and such like they're in almost a ton of armor, and sometimes they kinda just... Don't. They kinda drop slower, with more flail to the limbs than need be- Often from deaths that don't make sense for such things. Their body physics are just... Eh? Kinda basic really.
I adore the animation in Reach where you fall on your knees and hold your current weapon up. I think if you were firing your gun while it began you would still be shooting it while you collapsed and the bullets would injure forward targets. I remember it happening a few times during my Reach career and it's my favourite of the lot.
From software reuses animations so I wonder why some western studios chose not to.
Maybe because there's times when people hate reused animations. But there's only so many different ways of doing the exact same action.
Dude who cares,343 needs to focus on bigger problems than how you fall when you are shot.
343 lied, Halo fans cried.
Reaching for straws here I agree on some points but not others.
All the comments out here about anti-complaining. I will not complain; therefore, I will leave a statement.
Player Population at the time of this writing:
Left 4 Dead 2 (2009) - 16.1K
Halo: MCC (2014) - 2.4K
The Witcher 3 (2015) - 14.5K
Apex Legends (2019) - 235.3K
Halo Infinite (2021) - 3.0K
Note that one of these titles is a single-player game.
Have fun playing with what's left of 343's 10-year "live-service".
Halo Infinite has more active players than MCC
Guess the so called "God tier OG" games are not good either.
@@jackoherone8172 not for long until it drops below mcc again guess Infinites not so good after all also h3 had a population of like 14mil active players so... And it was 60 dollars... Dang infinite sucks get over it lol
343 fans have alot of confidence in infinites dwindling population
@@jackoherone8172
Friend...did you not see the release dates associated with the population count?
A game released in 2014 has almost the same population as a game released in 2021. Do you know what year it is currently? In the year 2022, 2.4K people chose to play the older version of a game.
16.1K people are playing a game from 2009.
14.5K people chose to play a game from 2015 that doesn't even have multiplayer.
Facts
Not even a big deal. The game has worst to criticize.
The deaths are hilarious and always whacky. They are fine. lol
It doesn’t really matter about the deaths it just matters if your having fun
I miss death animations, they are often ignored in modern games. The Halo Infinite ragdolls just don't work for me. It's not gameplay ruining, I just miss the old school death animations. Call of Duty is the same way, there used to be well crafted death animations and they've all but been replaced by ragdolls. I really do enjoy Infinite I just hope that in the future they add more death animations.
They were the opposite of well crafted. I can't believe you people want every death looking the exact same instead of natural, dynamic physics
@@McGeezle Agree to disagree on the quality of death animations versus ragdoll, it's really up to preference. If ragdolls are done well they can be good, but I find many ragdolls to feel unnatural and distracting. Static death animations aren't always the answer I admit. Having a good variety of death animations that then play into ragdoll believably is the middle ground that a lot of games need. Leading back to the point of the video and my comment, Infinite is lacking in those animations, which in turn makes the ragdolls less interesting and just kinda kills the visual factor of killing someone. The way Infinite is right now is actually what you are saying static animations would do; Every spartan dies the same way. If you kill someone in a certain way, they will die the same way every time. Animations would spice that up.
@@kalebcedroni5838 Every other game was literally so much worse for this than Infinite though so idk what you're talking about.
Look at the sniper headshots in reach. Exactly the same every time. Even the bodies all look like 1 on the ground. At least Infinite uses physics.
You're talking about them looking natural but you miss the animations from old Halo games?
Like what? The flailing arms animation when headshotted in mid air? The weird spin they do on the ground from CE that looked like a dog getting into bed?
Go snipe someone against a wall or off a ledge in reach and tell me how natural it looks.
I can't believe people are criticising Infinite in particular (& praising older Halos) for something that Halo has always been the worst culprit for
@@McGeezle Again I completely disagree. Have you even seen the ragdolls in Infinite? No matter how you kill someone they all land the same way. I enjoy Infinite, it could just use some animation variety is all. Take animations from all the past games, mix them up, it's just bland and boring the way it is now.
@@kalebcedroni5838 How can ragdolls land the same way and preset animations not? That literally makes no sense.
Obviously the ragdoll doesn't land the same way as long as the players are even moving at all
it'd be cool if they sprinkled some of that in with what they already have
Walking away slaps hard every time
"Halo Infinite is just dropping dead to the floor" I hate to break it to you but that's what people do when they die suddenly lmao
I do think they could have put more effort into the deaths, but nobody who gets shot has an over dramatic death like in the movies. Getting shot in the arm doesn't usually cause someone to jerk into a 360 and hit the ground at Jupiter gravity levels. Even when not dying immediately, people usually drop like a sack of potatoes due to the shock of a projectile penitrating your body at 400+ feet per second.
willing to bet that halo infinite could run on the xbox 360, sure they would have to dumb down the graphics a little but i know for a fact it could run because it isnt that limit pushing for a game on next gen.
In 343’s defense, Reach technically had 2 studios working on the game: Bungie and 343 together, Infinite only had the one
You act like the game isn't about 10 years old that was much harder to do back than
I always hated the scripted deaths. You get a fancy little animation and then the body always twitched all glitchy and made the bodies seem...idk weightless? The ragdoll is more realistic and true to life. Read stories from actual sniper accounts. People don't go flying, they drop dead, slump to the floor.
Everybody: I don't see anything wrong with it
Everybody replying to nadestraights comment: lAzY dEvElOpMeNt
While Infinite's ragdolls and death animations are stylistically better in my opinion, previous titles definitely had more character in regards to it.
Everybody knows the real Halo is better than this COD lookalike we got this year. Been playing MCC BTB over my summer break and its been amazing
I see a lot of excuses for why this is. But at the end of the day guys:
Reach came out ten years ago. Over ten years ago. Why are we living in a timeline where they are comparable AT ALL?
Being hones, infinite might be just fine and thats the problem i'm just dissapointed of how little effort they put in to the Game its been 8 months and they are just starting to fix UI glitches, it took almost 2 months to fix BTB and there are many other problems, i really like the gameplay But man it hurts that they are taking so long to make the Game as it was supposed to be released
I’m glad the bodies in Infinite don’t turn to jelly like they did in 5. An improvement I’ve noticed in infinite is that bodies can stay on top of vehicles instead of falling through them.
Oh shit they finally fixed that? Used to drive me nuts in H3 seeing someone pop upwards out of the vehicle into a flailing arms animation then falling through it
If there’s one major thing about halo infinite for me besides its glaring issues is the graphics, they look like melted cheese and not really next gen to me. The lighting and textures just look a bit off.
I prefer ragdolls cause they’re really funny but death animations in the campaign for the Covenant and Marines would be cool ig
Fun fact: there actually are some death animation in halo infinite, I don't exactly know how to get one on demand, it's just luck of the draw
Halo Infinite is lacking on almost everything. It was a terrible release
And horrible fps game and and worse as halo.
Can’t believe people still
Be protective over 343 after all the half baked stuff they gave us since halo 5 ….
Halo Infinite:
100% Gameplay!
60% Graphics!
20% everything else.
just goes to show, as if it wasnt obvious already yet, that 343 doesnt care about Halo and havent
1. They look better
2. Who cares
3. At this point yall are looking for things to complain about
I'm actually sure I've seen some death animation in infinite. Maybe not often but I have definitely seen spartans fall to their knees try to stand but then collapse. Or they get like a shock to spine look and stand tall then fall over. I know I've seen them.
Animations in infinite seem more realistic in my opinion when u think abt lore. Ik u don’t when u play but rag doll animation is just my cup of tea
They were rushed and even after an extra year, they still couldn’t pull off a workable sequel.
Am I the only one who has never seen those rare death animations? Im 21 yrs old and ive been playing halo since I was 4 yrs old and ive never seen that once lol🤣 that is so cool though I was genuinely blown away by that