Arsenal > Warframe > Abilities (you can see skills, passive ability, and you MUST look at tips, developers hide there cheese of skills, but REALY ALL cheese only on wiki, and youtube ability guides) Arsenal > Warframe > Upgrade (you can see changes in values when modding, left middle part of screen)
@@The-DanFed-One in open world missions the game doesn't pause so checking them during those might not be the best idea, depending on what is going on.
For the mission markers, theres three types. Gold is the primary objective, green is extraction at the end of a mission, red is enemies that are out ouf your line of sight and blue is open world mission vendor so you dont have to constantly leave that instance then haed back to the open world. Generally, it only has low-level missions, i believe.
As the one that mentioned V is a crouch toggle: if you use your thumb to press it (V), then your thumb is right above the space bar -- instead of bullet jumping taking two fingers or two hands, you can slide your thumb down on the keyboard and bullet jump as one motion of one finger. Won't bring up again, in case you choose a different setup. As another option, the devs do allow simple, dumb macros (so setting up a macro to bullet jump by pressing one button is fine, but no removing the player needing to do the inputs via scripts or anything (no botting)).
Well, the blue waypoints are suppose to be solaris agents who you can talk to and accept bounties without going back down. But you haven't finished the fortuna quest... so he/she won't appear. The frames ability I personally recommand looking it up in the wiki, they have more detailed describtion.
If you like volt and going to use this frame consistently, then you might want to use a orokin rector to double any frame or companion/sentinel energy limit. There is a blue version orokin catalyst that does a similar thing for all weapons or as the community call them the gold/blue potato’s. Rewatching your video of when you cleared the Jupiter junction rewarded you with a gold potato in your inventory. At this time if you want to use the potato then go your Arsenal upgrade screen where you mod, then use the action command(bottom center should tell you which key to use) to bring up a new screen. Auto fill, the orokin items, forma, swap and lens shoiluld be displayed. Most of this menu will not be used due to lack of resources, but the second left box is where you will click to authorize the installation of the the reactor. On two side notes 1. I don’t think you have have equipped any of the aura mods you collected, and secondly to view you current abilities stats during a mission, open up the main menu and go to abilities. This screen will tell you the description and a little video of the current frame.
I like Volt, but am open to switching up to different frames, I'll consider the Orkin reactor if I get stuck or have lots of those. I'll check out my inventory for the potato and see if I can install it You're right, I don't have the aura mods equipped. I'll be sure to check out Abilities in more detail
Oh hey, that was me who mentioned getting locked into the mod tutorial and Warframe Aura mods! I think you actually got Dreamer's Bond a couple episodes ago, try Upgrading your Volt with that and, if you've got the Credits and Endo to spare, try Upgrading Dreamer's Bond by a level or two. I'd say to max it out, but I don't think you've got enough for that just yet. With regards to the mod tutorial, I think the reason you weren't locked in was because you went to your Parazon, but because you didn't have any mods for it, it basically couldn't lock you in lol
Yes that was you! I'll take a look at the dreamer's bond and consider upgrading it Oh wow, interesting. I assume it was because I didn't pick up a mod as I had rushed through the missions
Items like Dex Nikana, items that you get from anniversary of game, or from Main Quests - KEEP IT. Don`t sell them. They are powerful and hard to get back.
@@Dintak3 one good example of a weapon tree of sorts would be the akjagara pistols with each tier requiring the BP for the next weapon up. It’s “tree” would starting with 2 single Latos > 2 single bolto pistols > akbolto+ duel skana>akjagara.
@@Dintak3 do you have twitch? If you do then your twitch and warframe can be linked. What this does is by watching the scheduled warframe twitch stream for certain amount of time will reward you with free drops for you warframe account. Some of the previous drops were decorations, mods, arcanes, forma, and even completed frames prequiped with orokin reactor and a free frame slot. This means that if you had a copy already then by selling the new frame would reward you with a free slot.
Movement speed increases (like your second ability) is not the same as parkour speed (which increases the speed of bullet jump / rolling). Also your second ability gives you melee attack speed. Increasing your mastery rank gives you MINIMUM mod capacity. For example, if you were mastery rank 5 and get a brand new weapon, you would start at 5 mod capacity but you will not get any capacity for the first 5 ranks of that weapon. In the end, you will still end up at 30 capacity at rank 30 for that weapon. It just makes leveling things easier. You can use a thing called an Orokin catalyst to double the capacity but I don't recommend putting one (it costs 20 platinum) on anything now. It's better to use it on actually good weapons (like Prime weapons).
I didn't know it also increased attack speed, neat! Oh, I think I understand, so at mastery rank 5, you'll have 5 minimum mod capacity with a weapon rank that's 5 or below. Doubling capacity sounds great, will definately save it for good weapons
Holding F will allow you you hold the melee and use it like a regular weapon and just by pressing M not holding it you can just pull up the small minimap and you can bullet jump and aim mid air then roll and slide while aiming mid air it might be abit hard at first but it will be easy after abit of practice and it will help you to move way faster than just normal bullet jumping
About warframe skills - in arsenal you can check, read what they do, and see how they work in GIF\Video.
Arsenal > Warframe > Abilities (you can see skills, passive ability, and you MUST look at tips, developers hide there cheese of skills, but REALY ALL cheese only on wiki, and youtube ability guides)
Arsenal > Warframe > Upgrade (you can see changes in values when modding, left middle part of screen)
Also on mission you can check skills:
ESC(button) > Abilities
@@The-DanFed-One in open world missions the game doesn't pause so checking them during those might not be the best idea, depending on what is going on.
@@The-DanFed-One I'll check out the abilities and tips!
@@ernonikkola1084 True, I'll probably do this while outside a mission then
For the mission markers, theres three types. Gold is the primary objective, green is extraction at the end of a mission, red is enemies that are out ouf your line of sight and blue is open world mission vendor so you dont have to constantly leave that instance then haed back to the open world. Generally, it only has low-level missions, i believe.
Makes sense, didn't know about the blue one being vendors
As the one that mentioned V is a crouch toggle: if you use your thumb to press it (V), then your thumb is right above the space bar -- instead of bullet jumping taking two fingers or two hands, you can slide your thumb down on the keyboard and bullet jump as one motion of one finger. Won't bring up again, in case you choose a different setup. As another option, the devs do allow simple, dumb macros (so setting up a macro to bullet jump by pressing one button is fine, but no removing the player needing to do the inputs via scripts or anything (no botting)).
Just tried it, it's a bit tricky for me to press V with my thumb haha
Oh wow, I'd be interested to know how to use the macro for bullet jumping!
Feel free to comment on advice or on anything I missed anything
Well, the blue waypoints are suppose to be solaris agents who you can talk to and accept bounties without going back down. But you haven't finished the fortuna quest... so he/she won't appear.
The frames ability I personally recommand looking it up in the wiki, they have more detailed describtion.
Ah so the blue ones can also be bounty givers, I'll have to finish the story to access them. Seems like a good idea to look up the frames ability
If you like volt and going to use this frame consistently, then you might want to use a orokin rector to double any frame or companion/sentinel energy limit. There is a blue version orokin catalyst that does a similar thing for all weapons or as the community call them the gold/blue potato’s. Rewatching your video of when you cleared the Jupiter junction rewarded you with a gold potato in your inventory.
At this time if you want to use the potato then go your Arsenal upgrade screen where you mod, then use the action command(bottom center should tell you which key to use) to bring up a new screen. Auto fill, the orokin items, forma, swap and lens shoiluld be displayed. Most of this menu will not be used due to lack of resources, but the second left box is where you will click to authorize the installation of the the reactor.
On two side notes 1. I don’t think you have have equipped any of the aura mods you collected, and secondly to view you current abilities stats during a mission, open up the main menu and go to abilities. This screen will tell you the description and a little video of the current frame.
I like Volt, but am open to switching up to different frames, I'll consider the Orkin reactor if I get stuck or have lots of those. I'll check out my inventory for the potato and see if I can install it
You're right, I don't have the aura mods equipped. I'll be sure to check out Abilities in more detail
Oh hey, that was me who mentioned getting locked into the mod tutorial and Warframe Aura mods!
I think you actually got Dreamer's Bond a couple episodes ago, try Upgrading your Volt with that and, if you've got the Credits and Endo to spare, try Upgrading Dreamer's Bond by a level or two. I'd say to max it out, but I don't think you've got enough for that just yet.
With regards to the mod tutorial, I think the reason you weren't locked in was because you went to your Parazon, but because you didn't have any mods for it, it basically couldn't lock you in lol
Yes that was you!
I'll take a look at the dreamer's bond and consider upgrading it
Oh wow, interesting. I assume it was because I didn't pick up a mod as I had rushed through the missions
Items like Dex Nikana, items that you get from anniversary of game, or from Main Quests - KEEP IT. Don`t sell them. They are powerful and hard to get back.
Also - many weapons have other weapons as material. You can find does your gun will be used as material in Wiki.
I'll be sure not to sell them
@@The-DanFed-One I see, so weapons can be components for other weapons
@@Dintak3 one good example of a weapon tree of sorts would be the akjagara pistols with each tier requiring the BP for the next weapon up. It’s “tree” would starting with 2 single Latos > 2 single bolto pistols > akbolto+ duel skana>akjagara.
@@Dintak3 do you have twitch? If you do then your twitch and warframe can be linked. What this does is by watching the scheduled warframe twitch stream for certain amount of time will reward you with free drops for you warframe account. Some of the previous drops were decorations, mods, arcanes, forma, and even completed frames prequiped with orokin reactor and a free frame slot. This means that if you had a copy already then by selling the new frame would reward you with a free slot.
Movement speed increases (like your second ability) is not the same as parkour speed (which increases the speed of bullet jump / rolling). Also your second ability gives you melee attack speed.
Increasing your mastery rank gives you MINIMUM mod capacity. For example, if you were mastery rank 5 and get a brand new weapon, you would start at 5 mod capacity but you will not get any capacity for the first 5 ranks of that weapon. In the end, you will still end up at 30 capacity at rank 30 for that weapon. It just makes leveling things easier. You can use a thing called an Orokin catalyst to double the capacity but I don't recommend putting one (it costs 20 platinum) on anything now. It's better to use it on actually good weapons (like Prime weapons).
I didn't know it also increased attack speed, neat!
Oh, I think I understand, so at mastery rank 5, you'll have 5 minimum mod capacity with a weapon rank that's 5 or below. Doubling capacity sounds great, will definately save it for good weapons
Holding F will allow you you hold the melee and use it like a regular weapon and just by pressing M not holding it you can just pull up the small minimap and you can bullet jump and aim mid air then roll and slide while aiming mid air it might be abit hard at first but it will be easy after abit of practice and it will help you to move way faster than just normal bullet jumping
Good tips. The bullet jump trick seems tricky haha, I'll try it
Very Nice 🤍🤍
Thank you!
There are a few mods that will help you with your energy consumption look for the mod, flow and streamline
I'll keep an eye out for those!
About blue symbol and orange crates - there should be man that give you contacts without leaving open world. But you did not finish story
I see, seems like the man can be a bounty giver or a vendor