tekken 8 sidewalking frame advantage and frame disadvantage

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  • Опубліковано 5 лют 2025
  • tekken 8 sidewalking frame advantage and frame disadvantage

КОМЕНТАРІ • 14

  • @anso3886
    @anso3886 8 днів тому

    Simple, straightforward and to the point. 👍

  • @EternalGruntSetsu
    @EternalGruntSetsu 4 дні тому

    Thanks that was very informative! I'd love to see more stuff like that.
    Oh and the Jun thumbnails are 👌

  • @FlashySupremeGaming
    @FlashySupremeGaming 12 днів тому +1

    Very useful and informative video;
    Haven’t seen many videos that go into full detail regarding the sidestep mechanics in this game.

    • @ArasakaDavid
      @ArasakaDavid  11 днів тому +1

      Thank you so much for your comment! It truly means a lot to me and makes me really happy to hear that you found the video helpful. My goal was to explain the sidestep/sidewalk mechanics in a detailed and understandable way, and it’s amazing to see that it’s appreciated. Thank you for your kind words man

    • @FlashySupremeGaming
      @FlashySupremeGaming 11 днів тому +1

      @ArasakaDavid Your welcome! Yes, I believe you've accomplished the goal you've set out for this video. I'm sure many others will find it to be helpful as well.

  • @vlastermaster
    @vlastermaster 4 дні тому

    very nice video, even if it is even deeper than that sometimes, i think you caught the essence of it really well tho. There are a lot of scrubs complaining about the sidestep in general without having a clue of how it works or cause of FEW instances where something weird happens that happen in any 3D fighting games due to the nature of hitboxes in 3D games, but in general, Tekken movement is very deep and interesting, and i've played most of the important 3D fighting games out there so i have experience in the topic... it is just that you cannot MINDLESSLY ss/sw everything at any disadvantage like you can kinda do in other games, just have to lab movement which scrubs hate.

    • @ArasakaDavid
      @ArasakaDavid  2 дні тому +1

      I really appreciate your comment man. Thank you very much!
      And yes!!! So many people complain about stuff they don't even understand.
      Dunning-Kruger Effect is real even in games.

  • @ArasakaDavid
    @ArasakaDavid  14 днів тому +3

    If you still get caught while stepping or walking, it’s usually because:
    -Your opponent used a homing move that tracks in all directions.
    -They used an attack that specifically tracks to one side, and you stepped in that direction. (don't step in their arms and legs. the exception confirms the rule)
    -They used an attack that is basically homing with their frame advantage combined (this is ultra rare and has to be specifically labbed)
    -you inputted your sidestep or sidewalk too late. (input it as early as needed)
    -Or, because you attacked too early, canceling your sidestep or sidewalk and, in the process, changing,even increasing,your characters hurtbox, making it easier for your opponent to hit you.
    Always ensure your sidestep or sidewalk fully completes before committing to any follow-up actions if you want your risk to be as small as possible. especially while sidewalking.

    • @mathiasprudhomme6495
      @mathiasprudhomme6495 12 днів тому

      Hey, just to add one possibility -> you stepped too early. It means you were +, and the opponent used a move that realigned him after your step (Like a f+input move, if not done perfectly the f might realign you)Happens to me somewhat often.

    • @ArasakaDavid
      @ArasakaDavid  11 днів тому +1

      @@mathiasprudhomme6495 You're absolutely right! If you're too plus, for example, something like +8, and then step or walk, the step or sidewalk usually won't work because you're stepping during a moment when the opponent couldn't do anything anyway due to being in a large hit stun and then the effect of stepping just vanishes into thin air anyway.

    • @mathiasprudhomme6495
      @mathiasprudhomme6495 11 днів тому

      @ Yeah ! At that level of plus, opponent doesn't even need to realign lol