ArasakaDavid
ArasakaDavid
  • 118
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Відео

41/1/0 ?! 💀 This is just insane! | Marvel Rivals 🔥
Переглядів 262 години тому
41/1/0 ?! 💀 This is just insane! | Marvel Rivals 🔥
tekken 8 Generic Throws are great
Переглядів 32812 годин тому
tekken 8 Generic Throws are great
tekken 8 let them eat your punishment knowledge
Переглядів 16616 годин тому
tekken 8 let them eat your punishment knowledge www.youtube.com/@UCYuLWcez5rA0trksR_yNeVA
Marvel Rivals Thor🔥 HELL NAH! 💀 25-0 is crazy
Переглядів 2016 годин тому
Marvel Rivals Thor🔥 HELL NAH! 💀 25-0 is crazy
tekken 8 wallsplat- or launchpunish?
Переглядів 95День тому
tekken 8 wallsplat- or launchpunish?
tekken 8 sidewalking frame advantage and frame disadvantage
Переглядів 1,2 тис.14 днів тому
tekken 8 sidewalking frame advantage and frame disadvantage
tekken 8 sidestepping vs sidewalking
Переглядів 12614 днів тому
tekken 8 sidestepping vs sidewalking
tekken 8 Sidewalking and Whiff Punishment - 3 important Steps
Переглядів 56514 днів тому
tekken 8 Sidewalking and Whiff Punishment - 3 important Steps
tekken 8 high ego, losing and hard stucked
Переглядів 8314 днів тому
tekken 8 high ego, losing and hard stucked
tekken 8 sidewalking vs blocking and guessing
Переглядів 1,9 тис.21 день тому
tekken 8 sidewalking vs blocking and guessing
tekken 8 risk vs reward and your opponent
Переглядів 22421 день тому
tekken 8 risk vs reward and your opponent
tekken 8_1 thing you should stop immediately
Переглядів 6828 днів тому
tekken 8_1 thing you should stop immediately
Mordhau Gameplay Nostalgic look back
Переглядів 1732 місяці тому
Mordhau Gameplay Nostalgic look back
Mordhau Gameplay 3v3, 1v1 Ranked and Public Server Action
Переглядів 1002 місяці тому
Mordhau Gameplay 3v3, 1v1 Ranked and Public Server Action
Mordhau Gameplay 2021 Ranked
Переглядів 373 місяці тому
Mordhau Gameplay 2021 Ranked
Mordhau Gameplay No Knight Loitering
Переглядів 603 місяці тому
Mordhau Gameplay No Knight Loitering
Overwatch 1 was Great - Nostalgic Look Back 3
Переглядів 213 місяці тому
Overwatch 1 was Great - Nostalgic Look Back 3
Overwatch 1 was Great - Nostalgic Look Back 2
Переглядів 763 місяці тому
Overwatch 1 was Great - Nostalgic Look Back 2
Tekken 8 Learning a new Character German Deutsch Short Version
Переглядів 296 місяців тому
Tekken 8 Learning a new Character German Deutsch Short Version
Mineração, Vol 5 Perfect Loop
Переглядів 4,5 тис.8 місяців тому
Mineração, Vol 5 Perfect Loop
Tekken 8 Frame Advantage and Mastering Turns German Deutsch Short Version
Переглядів 339 місяців тому
Tekken 8 Frame Advantage and Mastering Turns German Deutsch Short Version
Tekken 8 Stepping Tutorial German Deutsch
Переглядів 5411 місяців тому
Tekken 8 Stepping Tutorial German Deutsch
Tekken 8 Combo Tutorial German Deutsch Short Version
Переглядів 2211 місяців тому
Tekken 8 Combo Tutorial German Deutsch Short Version
Tekken 8 Throw Griffe Tutorial German Deutsch short Version
Переглядів 4711 місяців тому
Tekken 8 Throw Griffe Tutorial German Deutsch short Version
Tekken 8 Defensive German Deutsch short Version
Переглядів 5011 місяців тому
Tekken 8 Defensive German Deutsch short Version
Tekken 8 Anleitung Guide 1 Minute Beginner Tutorial German Deutsch
Переглядів 3711 місяців тому
Tekken 8 Anleitung Guide 1 Minute Beginner Tutorial German Deutsch
Tekken 8 TheMainManSWE vs me
Переглядів 2911 місяців тому
Tekken 8 TheMainManSWE vs me
Tekken 8 Wave Dash
Переглядів 12511 місяців тому
Tekken 8 Wave Dash
Tekken 8 Replay System
Переглядів 13711 місяців тому
Tekken 8 Replay System

КОМЕНТАРІ

  • @ArasakaDavid
    @ArasakaDavid 20 годин тому

    5:01

  • @vlastermaster
    @vlastermaster 4 дні тому

    very nice video, even if it is even deeper than that sometimes, i think you caught the essence of it really well tho. There are a lot of scrubs complaining about the sidestep in general without having a clue of how it works or cause of FEW instances where something weird happens that happen in any 3D fighting games due to the nature of hitboxes in 3D games, but in general, Tekken movement is very deep and interesting, and i've played most of the important 3D fighting games out there so i have experience in the topic... it is just that you cannot MINDLESSLY ss/sw everything at any disadvantage like you can kinda do in other games, just have to lab movement which scrubs hate.

    • @ArasakaDavid
      @ArasakaDavid 3 дні тому

      I really appreciate your comment man. Thank you very much! And yes!!! So many people complain about stuff they don't even understand. Dunning-Kruger Effect is real even in games.

  • @ArasakaDavid
    @ArasakaDavid 5 днів тому

    Generic throws are inputted by 1+3 or 2+4 only. Command grabs 0:40 are not homing. Making them much more risky in comparison to Generic Throws.

  • @EternalGruntSetsu
    @EternalGruntSetsu 5 днів тому

    Thanks that was very informative! I'd love to see more stuff like that. Oh and the Jun thumbnails are 👌

  • @Lora-cq6kx
    @Lora-cq6kx 7 днів тому

    Thor is so much fun! 😁

    • @ArasakaDavid
      @ArasakaDavid 7 днів тому

      He really is. Even when you don't go for the kills with his (F)-Ability you can still bully your enemy team by jumping in and spamming your shift ability

  • @bloodcake1337
    @bloodcake1337 7 днів тому

    no i didnt come across these videos, bye

  • @anso3886
    @anso3886 8 днів тому

    Simple, straightforward and to the point. 👍

    • @ArasakaDavid
      @ArasakaDavid 7 днів тому

      Thank you really much <3 It motivates me a lot to read comments like these a lot

  • @Ayacrin
    @Ayacrin 9 днів тому

    As a Kazuya main, I will try this

    • @ArasakaDavid
      @ArasakaDavid 7 днів тому

      Kazuya has a lot of turn ender attacks that will leave you very minues so he doesn't have a lot of +3 to -3 attacks BUT 1 1,2 1,1 are no brainer attacks and strings that will leave you in the perfect range for stepping and walking. Just be careful to not electric immediately after stepping or walking all the time because it interrupts your dodging ability and increases your hurtbox!

  • @Flexision
    @Flexision 9 днів тому

    [Facts]

  • @ArasakaDavid
    @ArasakaDavid 10 днів тому

    Wallsplatting attacks are crucial if you want to optimize your pressure and maximize damage against your opponent. Jin's 4 and Alisa's 4 are excellent tools for both punishment and pressure. They are 13f fast homing moves that wallplats on normal hit, making them scary tools for your opponent.

  • @tekkagodprime2212
    @tekkagodprime2212 12 днів тому

    Thank u sir, good @$$ tekken info🫡

  • @FlashySupremeGaming
    @FlashySupremeGaming 13 днів тому

    Very useful and informative video; Haven’t seen many videos that go into full detail regarding the sidestep mechanics in this game.

    • @ArasakaDavid
      @ArasakaDavid 12 днів тому

      Thank you so much for your comment! It truly means a lot to me and makes me really happy to hear that you found the video helpful. My goal was to explain the sidestep/sidewalk mechanics in a detailed and understandable way, and it’s amazing to see that it’s appreciated. Thank you for your kind words man

    • @FlashySupremeGaming
      @FlashySupremeGaming 11 днів тому

      @ArasakaDavid Your welcome! Yes, I believe you've accomplished the goal you've set out for this video. I'm sure many others will find it to be helpful as well.

  • @ebony6332
    @ebony6332 14 днів тому

    Whats the name of the song at the end

  • @ArasakaDavid
    @ArasakaDavid 14 днів тому

    If you still get caught while stepping or walking, it’s usually because: -Your opponent used a homing move that tracks in all directions. -They used an attack that specifically tracks to one side, and you stepped in that direction. (don't step in their arms and legs. the exception confirms the rule) -They used an attack that is basically homing with their frame advantage combined (this is ultra rare and has to be specifically labbed) -you inputted your sidestep or sidewalk too late. (input it as early as needed) -Or, because you attacked too early, canceling your sidestep or sidewalk and, in the process, changing,even increasing,your characters hurtbox, making it easier for your opponent to hit you. Always ensure your sidestep or sidewalk fully completes before committing to any follow-up actions if you want your risk to be as small as possible. especially while sidewalking.

    • @mathiasprudhomme6495
      @mathiasprudhomme6495 12 днів тому

      Hey, just to add one possibility -> you stepped too early. It means you were +, and the opponent used a move that realigned him after your step (Like a f+input move, if not done perfectly the f might realign you)Happens to me somewhat often.

    • @ArasakaDavid
      @ArasakaDavid 12 днів тому

      @@mathiasprudhomme6495 You're absolutely right! If you're too plus, for example, something like +8, and then step or walk, the step or sidewalk usually won't work because you're stepping during a moment when the opponent couldn't do anything anyway due to being in a large hit stun and then the effect of stepping just vanishes into thin air anyway.

    • @mathiasprudhomme6495
      @mathiasprudhomme6495 12 днів тому

      @ Yeah ! At that level of plus, opponent doesn't even need to realign lol

  • @OctopusH2O
    @OctopusH2O 15 днів тому

    The plus on block advice is really good 👍🏽

  • @OctopusH2O
    @OctopusH2O 15 днів тому

    I’ve developed a feeling for when i need to sidewalk but i have a habit of grabbing, still good damage and I can’t get enough of the throw animations

    • @ArasakaDavid
      @ArasakaDavid 15 днів тому

      Don't feel too bad. Grabbing in Tekken 8 is really strong. The generic grabs are homing, have a super fast 12f startup, and they also beat Power Crush and Heat Burst. I'm a big fan of them too, but yeah, sometimes it backfires because they're high and lose to hop kicks, haha.

    • @OctopusH2O
      @OctopusH2O 15 днів тому

      @ArasakaDavid lol it was definitely a game changer to punish armors with a grab, i need to improve my punishment tho, overall im happy because i feel like I’ve slightly improved and now im able to kbd confidently even with sway characters, i also can do electrics more constantly and my wavedash is more consistent, do you find that wavedashing in the face of the opponent makes it harder ? I feel like it becomes more clunky as opposed to when i do it after a knockdown it comes usually smooth and fast, sorry for the long comment ✌🏽

    • @ArasakaDavid
      @ArasakaDavid 12 днів тому

      @@OctopusH2O Thanks for sharing your thoughts! It’s awesome to hear about your progress. Punishment, especially block punishment, is extremely hard on reaction even if you know the frame data in tekken. So don't worry too much about that. Punishing armors with a grab is definitely a gamechanger, and improving punishment overall is always a solid goal. As for wavedashing, I completely get what you mean. Wavedashing in the opponent’s face can feel clunky because the pressure situation often makes it harder to stay smooth and many people won't respect this situation due to having great panic buttons. After a knockdown, there’s usually more space and rhythm, which makes it easier to execute and force a more reliable 50/50 situation. Don’t worry about the long comment, I really enjoyed reading it^

    • @OctopusH2O
      @OctopusH2O 12 днів тому

      @ArasakaDavid 🙏

  • @KazuyaMishima-q5n
    @KazuyaMishima-q5n 15 днів тому

    i m not playing tekken8 but still watching it to learn something

    • @ArasakaDavid
      @ArasakaDavid 15 днів тому

      Thank you for thinking that people can learn something from my videos <3

  • @TheOneAndOnlySame
    @TheOneAndOnlySame 17 днів тому

    Thanks. I really struggle with side steps.

  • @weinseller
    @weinseller 18 днів тому

    Epic

  • @quelldieu7263
    @quelldieu7263 18 днів тому

    guess what i pressed a button instead and won against god of destruction rank players and im a noob lol coz they overthink too much

  • @Staticulator
    @Staticulator 19 днів тому

    I don’t think sidewalking works against Clive. It does work in most cases against most opponents up to a certain rank. Edit: def a great video! Easy and simple to understand.

    • @ArasakaDavid
      @ArasakaDavid 18 днів тому

      Thanks for your comment! I agree that sidewalking can be tricky against Clive depending on the situation and especially before Clives f1+2 balance patch nerf. Glad you found the video helpful!

  • @ArasakaDavid
    @ArasakaDavid 20 днів тому

    Dr. Biasiotto at the University of Chicago, which examined the effects of mental practice on basketball free-throw shooting. In this study, participants were divided into three groups: Physical Practice Group: Practiced free throws every day for an hour. Visualization Group: Did not physically practice but visualized themselves making free throws. Control Group: Neither practiced nor visualized. After 30 days, the results showed that the Physical Practice Group improved by 24%, the Visualization Group improved by 23%, and the Control Group showed no improvement. This suggests that mental rehearsal can be nearly as effective as physical practice in enhancing performance. BREAKTHROUGH BASKETBALL

  • @Lora-cq6kx
    @Lora-cq6kx 21 день тому

    Thank you, that's helpful!

  • @Lora-cq6kx
    @Lora-cq6kx 28 днів тому

    🙏🙏

  • @ArasakaDavid
    @ArasakaDavid Місяць тому

    At the highest ranks, it's not only fundamentals that carry you. It’s often the difference between someone who uses their Heat effectively and someone who wastes it immediately. Be smart and take the time to understand your character's unique abilities in Heat. Then You can use your Heat Smash or Heat Dash afterward. Use your resource wisely!

  • @smittywerbenjaggermanjense2634
    @smittywerbenjaggermanjense2634 Місяць тому

    helpful ❤

  • @Rowinu
    @Rowinu Місяць тому

    Subbed just cause of the pfp and name

  • @zaitona1814
    @zaitona1814 Місяць тому

    You're right ❤️. I didn't know this exists thanks for the tip .

  • @Nobody777-w4v
    @Nobody777-w4v Місяць тому

    Best music for Gaming x)

  • @behruz88217
    @behruz88217 2 місяці тому

    JINX😢

  • @fredericbonnet9711
    @fredericbonnet9711 2 місяці тому

    La scène de arcane qui ma fait pleurer…….💔

  • @pandoraowl7379
    @pandoraowl7379 2 місяці тому

    Felt bad for powder ngl

  • @Lora-cq6kx
    @Lora-cq6kx 2 місяці тому

  • @gibbybibby5031
    @gibbybibby5031 2 місяці тому

    It’s -13 tho and it can be sidewalked, especially by Lili

  • @smittywerbenjaggermanjense2634
    @smittywerbenjaggermanjense2634 2 місяці тому

    dachte jetzt läuft laas unlimited

  • @koltyrion4188
    @koltyrion4188 2 місяці тому

    That epic combo drop

  • @MolpPlom
    @MolpPlom 2 місяці тому

    German language = + 10 more Damage

  • @lomuus
    @lomuus 2 місяці тому

    Its nice to see this game is still alive i've been thinking about downloading it again for about a month now and this vid popped up on my recommended so ill take this as a sign. Very funny video btw 👌

    • @ArasakaDavid
      @ArasakaDavid 2 місяці тому

      The developers still have some significant issues keeping their promises here and there, but at the end of the day, Mordhau is, in my opinion, the best game in its genre. If you don’t take it too seriously, you can have a ton of fun. <3

  • @ArasakaDavid
    @ArasakaDavid 2 місяці тому

    One thing I want to emphasize and clarify: In reality, the startup of your attack doesn’t change. A 15-frame startup attack will always have the same startup, regardless of frame advantage. However, in the video, I refer to "...combined with your frame advantage come out in less than 10." This is because it’s more practical to subtract your frame advantage from the startup of your next attack. For example, if I’m at +6 and use a 15-frame attack, I calculate 15-6 and know that I’m effectively under 10 frames and I cannot get interrupted by jabs anymore.

  • @Fuz131
    @Fuz131 2 місяці тому

    Nice

  • @smittywerbenjaggermanjense2634
    @smittywerbenjaggermanjense2634 3 місяці тому

    Nice

  • @Bakasama04
    @Bakasama04 3 місяці тому

    Nooo but you dont understand you can only Korean back dash on endless stages, thats real Tekken!

  • @Lora-cq6kx
    @Lora-cq6kx 3 місяці тому

    😂

  • @sheluvsloona
    @sheluvsloona 3 місяці тому

    what year did i wake up in

  • @ArasakaDavid
    @ArasakaDavid 3 місяці тому

    NXCRE & The Villains - FALLEN ANGEL (We're All Down Here Alone)

  • @weinseller
    @weinseller 3 місяці тому

    Nub

  • @magdielgameymuchomas
    @magdielgameymuchomas 3 місяці тому

    Cómo se llama la canción

    • @ArasakaDavid
      @ArasakaDavid 3 місяці тому

      UNAVERAGE GANG - UNDERWORLD

  • @devlinlt
    @devlinlt 3 місяці тому

    He’s such a sook 😂

    • @ArasakaDavid
      @ArasakaDavid 3 місяці тому

      The thing is, even at that time, mainman was 100 times better than me, but he gets tilted from frame 1 whenever he sees Yoshimitsu or other Characters he doesn't like, on the screen. His tilt carried my a22.

  • @U.S.S.Z6
    @U.S.S.Z6 4 місяці тому

    -2 = Frame advantage 💀

    • @ArasakaDavid
      @ArasakaDavid 2 місяці тому

      Take notes, my friend: Dragunov's df1 is -2 on block, which means it doesn't end his turn. This allows for easy backdashing, sidestepping, and power crush options and other options. In other fighting games, -2 might spell trouble, but not in Tekken. Here, df1 provides a strong frame advantage (not even mental frame advantage mentioned since it also has a string extension.) This is also why performing df1 on block into another df1 is often an easy, viable option. Some may view -2 as a frame disadvantage and yes you are right, on the surface it is but with all the options like you can easily do with -2, it’s more of a tactical tool than a true disadvantage.

  • @priscajpmm8621
    @priscajpmm8621 4 місяці тому

    Qual nome da música