He is the happiest man in all of video game history! His day has started and he KNOWS what to do and he is going to do it! Just look at him prance as he walks, such grace!
The Japanese version, Power Blazer, was very cartoony, with cutesy super-deformed characters versus the more "realistic" characters in the US version. The main character looks more like Mega Man than Ahnold. They made them all more "serious" for the US version, but the main character's animation remained the same for some reason.
It's always a thrill to find a game like this that I only once saw in an ancient GamePro review, only saw a few screenshots... and finally get to see how it looked in action.
The game is fantastic on a technical level, but sadly it's hard to avoid trying to figure out where Taito ripped off concepts from more popular NES titles while watching it (especially obvious is the influence of Rockman/Mega Man).
The Japanese-only NES game based on Samurai Pizza Cats has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber, possibly because the boss' HP counts up from nothing at the start of the fight instead of starting off full, allowing the Ninpo to hit them instantly when they're at 0 or 1 HP. This also works with some bosses in another NES platformer called Power Blade: if the boss is vulnerable to damage right away, you can use one of your grenades that acts as a Smart Bomb to kill them instantly. (The TAS might actually be using the boomerang as soon as they enter the door to hit them.)
He is the happiest man in all of video game history! His day has started and he KNOWS what to do and he is going to do it! Just look at him prance as he walks, such grace!
The music makes me feel nostalgic even though I've never played this game before.
That walk cycle.
The Japanese version, Power Blazer, was very cartoony, with cutesy super-deformed characters versus the more "realistic" characters in the US version. The main character looks more like Mega Man than Ahnold. They made them all more "serious" for the US version, but the main character's animation remained the same for some reason.
It's always a thrill to find a game like this that I only once saw in an ancient GamePro review, only saw a few screenshots... and finally get to see how it looked in action.
PSSST. YOU MUST BE NOVA.
Are you my contact here?
Australian Duke Nukem!
Fantastic game. Lots of folks speedrunning it as well. OldSchool_Richard doing a 17:20 time a month ago is pretty impressive.
Casi lloro al recordar esto, lo jugaba con mi hermana de pequeños :')
Crazy amazing!
Castlevania + Megaman mechanics and sound.
The music was composed by the same person that did The NES CV games soundtrack
cool game
i didnt know there was a duke nuken game for nes
Wonder if someone could TAS the Japanese version of this called "Power Blazer"?
🙄
Still waiting for *Power blade 3* on Wii U.
Power Blade(X
Power Boomerang(O
コントラとロックマンを足して割ったようなほのかにグーニーズ風味も
BGMはコナミっぽいけどカプコン臭さとアイレムとかナムコとか。。。
そしてタイトー開発とな??ファミコンと違ってNESはカオスですな!それが良い
Is this heavily influenced by Rockman/Mega Man?
Got them vibes too
The game was made by Taito, but yes it definitely has the same flavor as a Rockman game.
Title screen looked like cirus from trailer park boys lmao
Yes cracks are likely
The game is fantastic on a technical level, but sadly it's hard to avoid trying to figure out where Taito ripped off concepts from more popular NES titles while watching it (especially obvious is the influence of Rockman/Mega Man).
The character Nova is much like Contra's char. Some tiles resemble most from Castlevania, and the soundtrack uses an inspiration by Konami.
wow, they were pretty shameless on all the game assets they ripped off, weren't they?
3:16 how does that even happen?
0:50 has me stumped
uhm wtf is happening every time he faces a boss. can someone explain that to me hhahhahaha
The Japanese-only NES game based on Samurai Pizza Cats has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber, possibly because the boss' HP counts up from nothing at the start of the fight instead of starting off full, allowing the Ninpo to hit them instantly when they're at 0 or 1 HP.
This also works with some bosses in another NES platformer called Power Blade: if the boss is vulnerable to damage right away, you can use one of your grenades that acts as a Smart Bomb to kill them instantly.
(The TAS might actually be using the boomerang as soon as they enter the door to hit them.)
@@mouthymicah84 hmmm i see...