Veteran Turret Gunner and other turret abilities explained, especially in reference to double turret primary ships such as YT-1300 or YT-2400 would be awesome if you find it in your time! Thank you for helping make our game easier to play!
I found this video mid game playing 2.0 and used it. very intresting effect the B wing took the hit but its now facing an enemy that I never thought was going to get a shot off at the tie just out of his range. it was almost like a stationary K turn you dont initiate
Thank you so much for the quick tips. I'm a new player and they really help! One quick tip that I feel would really help us new players would be how to determine weather a shot is obstructed or not and how to measure it!?!? Thanks again!!
Simple ! The shot trajectory is between the 2 closets points of the attacking/defending ships bases. If that line overlaps an obstacle it is ab obstructed shot (1 additional defence die ). If there are several closest points (parallel bases) and some are obstructed, some are not, it is the attacker’s call to chose what will be the shot trajectory.
QUESTION: Can you tractor a ship off the board? It doesn't specify from the rules and if you ignore obstacles while executing a tractor maneuver it would seem plausible that one could also maneuver a tractored ship off the board.
Suggestion: How about a series of Quick Tip videos explaining about the various timing windows? Help new players learn proper timing, like effects when a ship is destroyed, after attack/defend, ability queues based on Initiative, etc.
Jostero doesn't trigger off of either Bossk pilots nor Bossk gunner due to Bossks' abilities happening while the target is still defending (Bossk gunner's bonus attack victim is defending from Bossk's bonus attack, Bossk pilots' crit to dual hit conversion is during the attack so the target is still defending).
Played Nantex last night with these and he killed Vader plus grand inquis with out too much help. He's still super mean you just need to now decide okay if they rotate where is my ship positioned and do I one decide to move them in the first place or if I do where do I move them. Just makes a little more complicated which I'm glad because the Nantex is still super mean
I hate that change. It defeat the purpose of the tractor beam, and thematicly doesnt feel right. I would have rather have an other kind of nerf to tracktor then his. Maybe we dont need the evade thingy on tractor. I liked the idea of tracktoring to get a ship in or out an arc. But that wont be a thing now.
You can choose not to move them, then they do not get to rotate, but they still lose the agility. Also, if you throw them on a rock they still do not shoot that round.
Josh Estes very true but I don’t like the idea of the defender being able to make an adjustment for next turn I would rather just a personal preference :)
I think this rule ONLY applies if the tractored ship was moved on/through an obstacle ("after a ship is moved THIS way....). I don't believe this applies otherwise. So there shouldn't be any way for that X-wing to turn and shoot that Nantex unless he was moved onto a debris or gas cloud.
At 1:00 minute the text on the screen starts mid sentence with the exceptions for tractored boosts and barrel rolls, prior to that it references how the tractored condition works. When this next sentence is mentions moving but not about the obstacles it is referencing back to original subject of the first sentence, making the rotate occur when the ship is moved regardless of overlapping an obstacle. I believe they also went over this in the ffg video where they gave examples similar to what Dion presented.
@@joshestes6427 Prior to this rule change, the text "This move can cause the ship to move through or overlap an obstacle" is completely standalone and is actually it's own paragraph. This rule change added the text in blue to the end of that paragraph specifically. So when the rules state "after a ship is moved this way," it is referring only to when an ship i tractored onto an obstacle. Hope this helps. Check out page 20 of the rulebook (linked in video description).
Hey Daniel, it still references back to the move, which is clarified by this sentence not mentioning anything about obstacles. And we have clarification from ffg that it works without overlapping an obstacle. The new paragraph isn't actually one, because it is a clarifying sentence for the boost and barrel roll after being tractored and that is joined to the prior sentence by a colon, which requires the next portion to reference the previous one. Making both a continuation of the original paragraph... Overall, I give ffg a C on their grammar, and some slight subject verb confusion.
@@joshestes6427 Can you site the clarification? Because based on the structure of the rules, I'm still pretty sure it only works on obstacles. It seems pretty deliberately attached to the paragraph for overlapping obstacles to not be. Otherwise, wouldn't they have added this as a new paragraph?
Sorry Daniel my work wifi doesn't allow for comments in UA-cam, just looked it up, about 18 minutes into the points change video they go over the change to tractored condition.
They are altering the deal!
Pray that they won’t alter it any further!
Veteran Turret Gunner and other turret abilities explained, especially in reference to double turret primary ships such as YT-1300 or YT-2400 would be awesome if you find it in your time!
Thank you for helping make our game easier to play!
I found this video mid game playing 2.0 and used it. very intresting effect the B wing took the hit but its now facing an enemy that I never thought was going to get a shot off at the tie just out of his range. it was almost like a stationary K turn you dont initiate
Thanks for tips! Can you make a video how to use grappling struts in right way (some rules) and how use it most effectively (some tips :D )
Do you think well see any Nantex in hyperspace? Or are they now unplayable without ensnare and at their current point cost?
Thanks for talking about this, me and some Friends were talking about how strong tractor beams were literally 3 days ago
Thank you so much for the quick tips. I'm a new player and they really help! One quick tip that I feel would really help us new players would be how to determine weather a shot is obstructed or not and how to measure it!?!? Thanks again!!
Simple ! The shot trajectory is between the 2 closets points of the attacking/defending ships bases. If that line overlaps an obstacle it is ab obstructed shot (1 additional defence die ). If there are several closest points (parallel bases) and some are obstructed, some are not, it is the attacker’s call to chose what will be the shot trajectory.
Player's tears are powerful tool
I used 2 quadjumpers this past weekend to test it. The new tractor is much better and less oppressive.
QUESTION: Can you tractor a ship off the board? It doesn't specify from the rules and if you ignore obstacles while executing a tractor maneuver it would seem plausible that one could also maneuver a tractored ship off the board.
Have you ever done a video on the 2.0 collision detector?
This seems to help the tractored ship, but the interaction with obstacles is much worse now that gas clouds have been altered.
Suggestion: How about a series of Quick Tip videos explaining about the various timing windows? Help new players learn proper timing, like effects when a ship is destroyed, after attack/defend, ability queues based on Initiative, etc.
RIP Nantex
What to do, if you ran out of damage cards and non of your ships are dead?
Hey Dion, How about a quick tips on how many shots you can take in a round?
Dion
Can you do a quick tip on how passive sensors work please
Thanks
Great explanation!
do a video teaching how to play swarms, aces and how to play against them
Can someone tell me if captain jostero works with bossks ability ?
Thanks ; )
Jostero doesn't trigger off of either Bossk pilots nor Bossk gunner due to Bossks' abilities happening while the target is still defending (Bossk gunner's bonus attack victim is defending from Bossk's bonus attack, Bossk pilots' crit to dual hit conversion is during the attack so the target is still defending).
Ok thx 👍🏼
What's up with the app. Emailed FFG about when an update was coming and haven't gotten a response in over a week. We need to get this fixed
Bye bye, Nantex.
Played Nantex last night with these and he killed Vader plus grand inquis with out too much help. He's still super mean you just need to now decide okay if they rotate where is my ship positioned and do I one decide to move them in the first place or if I do where do I move them. Just makes a little more complicated which I'm glad because the Nantex is still super mean
Anther great Quick Tips!!!
I hate that change. It defeat the purpose of the tractor beam, and thematicly doesnt feel right.
I would have rather have an other kind of nerf to tracktor then his. Maybe we dont need the evade thingy on tractor.
I liked the idea of tracktoring to get a ship in or out an arc. But that wont be a thing now.
Dion I am a fan of your voice! Have a career as a show master or something :-D
This is dumb the point of a tractor is to not give your opponent a shot I would rather let them keep their agility then letting them rotate
You can choose not to move them, then they do not get to rotate, but they still lose the agility. Also, if you throw them on a rock they still do not shoot that round.
Josh Estes very true but I don’t like the idea of the defender being able to make an adjustment for next turn I would rather just a personal preference :)
@@CuddlyPanda69 completely understand, almost like making a ship into a starviper for a turn.
I think this rule ONLY applies if the tractored ship was moved on/through an obstacle ("after a ship is moved THIS way....). I don't believe this applies otherwise. So there shouldn't be any way for that X-wing to turn and shoot that Nantex unless he was moved onto a debris or gas cloud.
At 1:00 minute the text on the screen starts mid sentence with the exceptions for tractored boosts and barrel rolls, prior to that it references how the tractored condition works. When this next sentence is mentions moving but not about the obstacles it is referencing back to original subject of the first sentence, making the rotate occur when the ship is moved regardless of overlapping an obstacle. I believe they also went over this in the ffg video where they gave examples similar to what Dion presented.
@@joshestes6427 Prior to this rule change, the text "This move can cause the ship to move through or overlap an obstacle" is completely standalone and is actually it's own paragraph. This rule change added the text in blue to the end of that paragraph specifically. So when the rules state "after a
ship is moved this way," it is referring only to when an ship i tractored onto an obstacle. Hope this helps. Check out page 20 of the rulebook (linked in video description).
Hey Daniel, it still references back to the move, which is clarified by this sentence not mentioning anything about obstacles. And we have clarification from ffg that it works without overlapping an obstacle. The new paragraph isn't actually one, because it is a clarifying sentence for the boost and barrel roll after being tractored and that is joined to the prior sentence by a colon, which requires the next portion to reference the previous one. Making both a continuation of the original paragraph... Overall, I give ffg a C on their grammar, and some slight subject verb confusion.
@@joshestes6427 Can you site the clarification? Because based on the structure of the rules, I'm still pretty sure it only works on obstacles. It seems pretty deliberately attached to the paragraph for overlapping obstacles to not be. Otherwise, wouldn't they have added this as a new paragraph?
Sorry Daniel my work wifi doesn't allow for comments in UA-cam, just looked it up, about 18 minutes into the points change video they go over the change to tractored condition.