Soundscripts Are Fun

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 97

  • @PoochiPachy
    @PoochiPachy 2 дні тому +147

    Playing MvM with multiple killsounds is the music to my ears.

  • @elementw74
    @elementw74 День тому +99

    2:02 It's about the sound file's samplerate; Source caches information about audio it knows may play at some point (see the HL2 commentary nodes about this during the trainstation escape) and doesn't clear/refresh this cache when switching maps, resulting in e.g. a 22kHz voice sound file (original) being played at 11kHz (overriden by your map), so twice as slow.

    • @supahmehrio9059
      @supahmehrio9059 День тому +6

      @@elementw74 This is also why custom soundpacks usually break sounds on sv_pure 1 servers; it's the exact same issue.
      L4D2 also loads it's own sound cache, but it's workshop implementation doesn't allow mods to have their own cache -- resulting in sound mods needing to match the original sample rate and length of sounds to play correctly.

  • @DudeTheNinja
    @DudeTheNinja 2 дні тому +83

    A custom soundscript is how I added the custom voicelines to the "Capture The Civilian" mod I made. You can, in an animation, call for a soundscript sound to play on a certain frame. Make a custom soundscript entry in a new file and add the new file to the game_sounds_manifest and you can make it compatible with mods that change the vanilla soundscript files (so long as they don't change game_sounds_manifest)!

  • @Whomobile
    @Whomobile  2 дні тому +68

    Subtitles appear a bit broke, working on it, (edit: should be fixed now)
    Fun fact, Breadspace uses the sound replacement method I tried in Casserole! You can load it up in a single player session, load a new pl map and any Bread Space lines that played will transfer over and play instead of the announcer lines, doesn't seem to effect multiplayer, however.

  • @Coombesy2185
    @Coombesy2185 2 дні тому +24

    Whomobile sounds like a dope bloke, I'd invite him to my Birthday!

  • @xinus2286
    @xinus2286 2 дні тому +37

    music to helicopter my what to...

  • @Gemarald
    @Gemarald 2 дні тому +40

    A whole minute before UA-cam recommended me this?? What a travesty.

  • @lostforwar5619
    @lostforwar5619 День тому +2

    holy god you have NO IDEA how much i've needed a tutorial on changing the announcer nobody would help me

  • @000marioshi000
    @000marioshi000 День тому +6

    Hey, someone else figured out the glory of multiple custom hitsounds! I'm glad the process seems to be much simpler than back in the day when I wrote my own guide. From experience, you need a frequency of 44100 hz and a 1411 bitrate to get the best results for sound quality. And sometimes, you also need to reset you sound cache by dragging your custom folder in the vpk exec in the bin folder. But otherwise, yeah, it's quite fun! It was tedious to get my 400+ hitsound set working, but boy was it worth it! Have fun, everyone!

    • @Whomobile
      @Whomobile  День тому

      From the Source deve wiki: Source supports uncompressed 8-bit and 16-bit PCM sample rates at 11025 Hz, 22050 Hz, and 44100 Hz.
      I use that as a base

  • @callmememe1308
    @callmememe1308 День тому +4

    Whenever I see anything that changes TF2's default voice lines, I'm always reminded of that remake/port of Watchpoint Gibraltar from Overwatch that IIRC replaces all of the Merc's voicelines with their Overwatch equivalents (Scout's lines replaced with Tracer's, Medic with Mercy, etc).

  • @piggo5
    @piggo5 День тому

    Very nice video. Shows how wonderful and fun modding can be. Replacing music/sounds in source game is one of my favorite parts of modding just right behind replacing the models. But when you combine the two, you get something truly magestic...

  • @Myahster
    @Myahster День тому +3

    I want a sound script that plays "[class] is dead!" when a teammate dies. Similar to how death callouts work in MvM.
    But have that work in regular matches.

  • @ViketAnnYuumi
    @ViketAnnYuumi День тому +6

    4:30 imagine be a teenage modder wondering why you crit sounds doesnt work in casual and just the hit and kill sound and finally realize you needed to modify the script
    it makes me want to try again

  • @Lunascaped
    @Lunascaped День тому

    Appreciate the captions!!

  • @sgas
    @sgas 6 годин тому

    really good paint visualizations

  • @mugtoast
    @mugtoast 2 дні тому +5

    MEUDIC, MEUDIC, DOC COME ON MAN!, MEUDIC

  • @White-Kagura
    @White-Kagura День тому +2

    3:45 Half-Life Pre-release Moment

  • @Uncleharkinian
    @Uncleharkinian 12 годин тому

    My hit sounds is will from afar “you are in the beam” saying “hit” and my kill sound is him saying “you killed him”

  • @bobsalami
    @bobsalami День тому +1

    Ahh, i know a classic tf2 video when I see one

  • @TheBillinator3000
    @TheBillinator3000 День тому +1

    Okay, now replace every sound in Team Fortress 2 with your own voice.

  • @Tuntor689
    @Tuntor689 День тому +1

    Isn’t Soundscripts that guy that plays trolldier a lot?

  • @drunkchey9739
    @drunkchey9739 День тому

    cool to see some actual documentation on this, was contemplating writing some myself after reverse engineering this system for a custom modpack a while back haha

    • @Whomobile
      @Whomobile  День тому +1

      Yeah! One of the reasons I made this video is the lack of information on sound scripts and what they can do, I've already had a few comments adding more things I didn't even know about!

  • @Minefnafer22
    @Minefnafer22 День тому

    Love me a nerdy type source video. I've used soundscripts to change my portal gun firing sounds to gel related sounds in Portal 2. It's very cool

  • @2kata
    @2kata День тому

    You can change weapon shoot sounds through the weapon script files, and it works everywhere. You can also change the explosion particle effect and the bullet tracer effect, (to the capper laser), which also work everywhere. Decently well known, well atleast the explosion particle effect part.

  • @UsernameDoesntCare
    @UsernameDoesntCare День тому +1

    I didn't know this was possible and now that I do, god that is so goofy.

  • @Swagenstein
    @Swagenstein 21 годину тому

    This is very interesting to me because Minecraft has a very similar approach to this. I used basically the same method as shown in the beginning to replace certain nether ambience tracks with the OG Fortnite lobby music.

  • @Voxelroguery
    @Voxelroguery День тому +1

    Related: I wonder if its possible to replace "Medic!" voicelines with the VSH "We have no medic" lines when, well, you have no medic

  • @khirnera
    @khirnera День тому

    Oh I could have used this months ago, I was trying to change all of the hit sounds to minecraft skeleton damaged sounds and just couldn't get it to work. I at least got my custom kill sound to work (a bunch of bowling pin crashing sounds played over eachother with the wii bowling announcer yelling "Strike!"). Awesome guide!

  • @CongaYT
    @CongaYT День тому

    I set my player kill soundscript to have a 1% chance to play the wilhelm scream

  • @pibisdotnet
    @pibisdotnet День тому +1

    hoot6 mentioned 🔥🔥🔥

  • @robotortoise
    @robotortoise День тому

    This is an excellent tutorial! I remember back when TF2 had the server store soundscripts, I would change the soundscripts so the conga music was replaced by custom music, and the Spy's voice lines for high fives were replaced with "slap my ass! Do it now!"

  • @TriggerzConnors
    @TriggerzConnors 3 години тому

    I used that custom killsounds from gamebanana from Mönkey's video. Its funny as hell

  • @ikalpo
    @ikalpo День тому

    When I did my hitsound pack for every voiceline from sonic adventure, I made a .bat script to do all the copy/pasting for me.

  • @arlwiss5110
    @arlwiss5110 День тому

    yooo you made pl_casserole? i love that weird thing!

  • @gumbus3876
    @gumbus3876 23 години тому

    Ain’t that the guy who profiles people by what they wear?

  • @orangy57
    @orangy57 День тому

    I did this with an ed edd n eddy sound effect pack last year after finding one of those 100+ hitsounds mods, nobody ever talks about this!!!! Also turns out that multiple hit/killsounds are possible in MVM too but you just need to separately edit the mvm_level_sounds.txt

  • @SiFWolf
    @SiFWolf День тому +1

    I've been trying to totally not torture myself with MvM unused sounds with goldsrc sounds and iirc it was because source really wants that 44100 wav audio.
    Use audacity or something, maybe you wouldn't hear literal statics.

    • @Whomobile
      @Whomobile  День тому

      I use Wavosaur mostly for sounds, Audacity is good but I find it's better for music/vo stuff while Wavosaur is better for small clips of sound

  • @touhoutrash2436
    @touhoutrash2436 День тому

    The sounds scrips are very different on other maps!

  • @BlackMesaEmployee
    @BlackMesaEmployee 2 дні тому +4

    neato

  • @1KiloDepartment
    @1KiloDepartment День тому +1

    You should definitely make a video on how to do the same with particle effects!
    Just in case though, here is a quick tutorial. You will need a program to open vpk files, and a way to find the file path of any particle effect included in TF2 that you wanna use.*
    - Copy someone else's vpk file, such as one of those that replace explosions with a spark from the explosions of a Spy's sapper.
    - Open it and learn how it is structured, and find where it replaces the effect (it looks very similar to how the soundscripts work)
    - Replace any particle effect paths with those you want to use instead
    I found this most useful in 100 servers, due to the sheer amount of smoke explosions create. But most people use it for overall less cluttered screens, which may help especially as Sniper.
    There are some very cool effects you could try, like the shockwave that accompanies explosions (which has 2 variations, one that faces you and one that faces up). But I settled with the flare gun flare's explosions, since it doesn't generate smoke, and it still gives me an idea of where an explosions happened if I'm not directly looking at it!
    *I used VPKEdit and Garry's Mod with the addon Advanced Particle Controller, though just for the reason of Linux support and because I already had Garry's Mod :P

    • @Whomobile
      @Whomobile  День тому +2

      Never touched particle effects so I'm not as familiar with that system, thankyou for the quick guide, I'll look into it when I can

  • @stopidhoodleum3232
    @stopidhoodleum3232 День тому

    I love you bro

  • @xeltre
    @xeltre 2 дні тому +1

    There's also a way to utilize an edited soundscript to redirect certain sound files (such as sound/weapons) to something like (sound/vo/weapons) in a way that sort of works on (non-mvm) official servers. (custom sounds don't work when someone else fires a weapon, though there are some exceptions I found, such as the minigun.)
    Should be under "The sv_pure 1 Sound Utility Script" on Gamabanana, but a tutorial called "A Guide To Casual Compatible Soundmods" is what I followed.

  • @O_violet
    @O_violet 19 годин тому

    Soundscripts? Like the youtuber with the funny hat and beard?

  • @ihavenoideadanny
    @ihavenoideadanny День тому +4

    as soon as i saw pl_casserole i immediately got flashbacks to Martin.

    • @Whomobile
      @Whomobile  День тому +1

      He played the broken version :(

  • @r.g.thesecond
    @r.g.thesecond 2 дні тому +2

    5:03
    Why do some of them have a preceding closed-paren? I'm unfamiliar with Source.

    • @aqua8584
      @aqua8584 2 дні тому +2

      i think it was for the part later where he showcases what to do when a sound doesnt work because the bracket makes it an invalid file path

    • @Whomobile
      @Whomobile  2 дні тому +1

      Yep, easier to fill in than forget

    • @henke37
      @henke37 2 дні тому

      Special effect, spatial stereo sound.

    • @vxpdx
      @vxpdx День тому

      adding to what henke37 already mentioned, when referencing sounds in Source you can use some special characters to tell the engine how to treat and playback some sounds

  • @Crunkriz
    @Crunkriz День тому

    could soundscripts play hat stereotype videos

    • @Whomobile
      @Whomobile  День тому

      I mean, if it's the audio, I guess?

  • @ChicoCreeper
    @ChicoCreeper 2 дні тому +1

    I've been wondering if this is possible

  • @lenship2
    @lenship2 2 дні тому +2

    okay but can you draw a cool ascii horse?

    • @Whomobile
      @Whomobile  2 дні тому +12

      Let me try
      €----\
      {} _--------+\
      /_______/
      Sorry, looks more like a dragon

    • @SaintRedFox
      @SaintRedFox День тому

      @@Whomobile thats actually very awesome i like dragons

  • @bioticsla
    @bioticsla День тому

    omg is this the real soundscripth tf2??

  • @pixelplz
    @pixelplz День тому

    I misread the title and though it was gonna about soundscapes :( when is the video about those

  • @BanjoGate
    @BanjoGate День тому

    0:25
    Brother knows his audience.
    1:05 brother knows his audience too well. stop pls

  • @Wapako
    @Wapako День тому

    I'm gonna put every TF2 SiIvaGunner music in the game ! Less go !

  • @oshy3385
    @oshy3385 День тому +1

    I made an Oshawott saying “Oshawott” my hit sound and listening to it in MVM is so lovely

  • @chdata
    @chdata День тому

    wasn't there a tool for this

  • @davidleatherhoff9174
    @davidleatherhoff9174 День тому

    Your custom map looks neat and atmospheric, but don't you think that it got too much open angles for snipers?

    • @Whomobile
      @Whomobile  День тому

      It was a common critic when I released it, I included more cover in later versions but it is still quite open

  • @shortyshortyvidoes
    @shortyshortyvidoes 2 дні тому

    Does this work with other source games like left 4 dead 2......

  • @fbiagentmiyakohoshino8223
    @fbiagentmiyakohoshino8223 День тому

    replace every sound with one sound

  • @Kujanx20
    @Kujanx20 День тому

    don't like the embargo one the match ending voice lines from both doesn't give the same urgency as the administrator. lost a couple of time and no one even started typing or voice chat to get on the cart.

  • @setoadhi9040
    @setoadhi9040 2 дні тому

    lmao

  • @ragtag0
    @ragtag0 День тому

    witty comment

  • @Kagawwy
    @Kagawwy 2 дні тому +8

    Is there any way to disable custom announcers? The borderlands tier voices are annoying.

    • @mugtoast
      @mugtoast 2 дні тому +11

      Nope, unless you replace the audio files if they're not packed in the bsp that is.

    • @tim14022000
      @tim14022000 2 дні тому +2

      they can't get disabled and yeah these voices are really annoying. Don't fit with tf2 at all and taking the announcer away kinda takes away what makes tf2 so iconic

    • @abildamil
      @abildamil 2 дні тому +5

      Ngl the Civilian from TF2Classic does a much better job with it in Open Fortress, it would fit the TF2 universe way more

    • @DrPenz
      @DrPenz День тому +4

      borderlands tier? so they're good?

  • @mccraftingtablelmao6204
    @mccraftingtablelmao6204 День тому +1

    nice video, but can you be my wife?

  • @amimirmimir512
    @amimirmimir512 День тому

    really low sample rate scout voice

  • @GoEatATowel
    @GoEatATowel 2 дні тому +1

    How do I mute the VAs on Embargo please tell me

    • @Whomobile
      @Whomobile  День тому +10

      embrace the embargo

    • @GoEatATowel
      @GoEatATowel День тому

      @Whomobile imma enact tariffs in two seconds if my ears have to bleed more

    • @sharp14x
      @sharp14x День тому

      Just don't play Embargo. It was the worst map in the update anyway, and its permanent addition a tragedy.