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Awesome video! Would love to see more tier lists in the future! Personally I would have put the treasury in C tier, because I think it loses its value incredibly quickly once you're able to get ressources more efficiently, but I digress. As for your idea, I woukd definitely be interested to see how it goes, maybe even if there are possibilities to break the game by only using 1-2 cards. All fake villages or all gargoyles would definitely be neat.
From most important to least imo: -Game speed options (we need them at this point) -Daily challenges (To have more unique runs instead of just doing self-imposed challenges) -New game+ or difficulty scales like most roguelikes have, you know this 1-20 levels for progressively harder runs (Again to not avoid self-imposed challenges and actually make supply "useful and needed" instead of completely broken) -At least 10-20 more cards (because I don't believe 5 cards will make a big difference, and even if they do, after a week we will back where we are now) -Some new heroes (again, same as cards, 1 hero will not make that crazy of a difference)
forest + oblivion run incoming! the chrono crystals are good to set up quick farms in act 2 using groves, as they make it more likely for you to have full encounters (4 regular enemies + vamp/book/mage/watcher), otherwise, yeah, slime run tier remember outpost are a bit of a negative thing when using necro you can put your smith's forge beside your villages, so no enemy spawns, you get heal + dmg reduction buff for passing by I think the -15% penalty on item quality on the arsenal is very heavy, otherwise it would be a no brainer storm temples are too much of a rare drop to be useful u.u
Forest oblivion run is the first thing I'm gonna do :D I agree on all of those points! Yeah if I remembered the outpost thing I would had put it even lower but I don't play much necro and outposts do I completely forgot it :P Some of the points you made would make some cards better/worse but all in all the changes would be minimal for this tier list imo.
@@Sifd You can do things like limit your supply. I wonder if it can be done with 25 items? 10? Limit of 3 per item? Might take more than one try I imagine.
@@Raymond-Wu I will start reducing the supply alongside the single card runs (which should be easier than a normal run) and then return to the normal runs already nerfed :)
Come join the discord for news, strategies and discussions: discord.gg/FGvtF84Hhz
Patreon link: www.patreon.com/Sifd
Donation link: streamlabs.com/sifd
Awesome video! Would love to see more tier lists in the future!
Personally I would have put the treasury in C tier, because I think it loses its value incredibly quickly once you're able to get ressources more efficiently, but I digress.
As for your idea, I woukd definitely be interested to see how it goes, maybe even if there are possibilities to break the game by only using 1-2 cards. All fake villages or all gargoyles would definitely be neat.
Yeah I was thinking mostly about fake villages and gargoyles because it is not normally possible to only have those :)
Ooo~ Dusky finds this very helpful!
Happy to help :)
I’m quite curious as to what things you would suggest adding to Loop Hero.
From most important to least imo:
-Game speed options (we need them at this point)
-Daily challenges (To have more unique runs instead of just doing self-imposed challenges)
-New game+ or difficulty scales like most roguelikes have, you know this 1-20 levels for progressively harder runs (Again to not avoid self-imposed challenges and actually make supply "useful and needed" instead of completely broken)
-At least 10-20 more cards (because I don't believe 5 cards will make a big difference, and even if they do, after a week we will back where we are now)
-Some new heroes (again, same as cards, 1 hero will not make that crazy of a difference)
I'm late to this video but, did you do an only swamp run already? If not you should do that. Trust me it's fun. :)
I did it already, I did it for the secret boss run. I might do one again though.
How about a tierlist for hero skills? :)
I will do a tier list on the traits and the supply items as well!
forest + oblivion run incoming!
the chrono crystals are good to set up quick farms in act 2 using groves, as they make it more likely for you to have full encounters (4 regular enemies + vamp/book/mage/watcher), otherwise, yeah, slime run tier
remember outpost are a bit of a negative thing when using necro
you can put your smith's forge beside your villages, so no enemy spawns, you get heal + dmg reduction buff for passing by
I think the -15% penalty on item quality on the arsenal is very heavy, otherwise it would be a no brainer
storm temples are too much of a rare drop to be useful u.u
Forest oblivion run is the first thing I'm gonna do :D
I agree on all of those points!
Yeah if I remembered the outpost thing I would had put it even lower but I don't play much necro and outposts do I completely forgot it :P
Some of the points you made would make some cards better/worse but all in all the changes would be minimal for this tier list imo.
Idea: All Maze of Memories run and see what it takes to beat the ch4 last boss at level 1
I will do it but it will be a 2 minute run :P
@@Sifd You can do things like limit your supply. I wonder if it can be done with 25 items? 10? Limit of 3 per item? Might take more than one try I imagine.
@@Raymond-Wu I will start reducing the supply alongside the single card runs (which should be easier than a normal run) and then return to the normal runs already nerfed :)
I love tier list :)
So do I :)
Ah yes, Loop Hero Forest Nothing.
Definitely title it *Forest Nothing.* It's a great thing.
Forest nothing is happening for sure!
Only battlefields run
It's gonna happen!