Now AC Odyssey is 2 years old and AC Valhalla on the rising: No delaying the time between releases and supporting a title month and years after release has not helped the franchise. AC nowadasy has completely lost his identity. It is now a poor mans the Witcher with a historical Setting focusing on stupid and boring combat mechanics instead of focusing on his core gameplay mechanics: Stealth and parcour. Both of this most important mechanics that make AC this popular franchise are now almost completely ignored.
Yeah :[ I was really hoping that _something_ would help Ubisoft take things back on the right path, but it seems like _anything_ they try, they trip up on and fall down on, one way or another. It's quite disappointing. I like that Social Stealth is back in Valhalla, and I like that I can once again one-shot anything in the game if I play correctly, but it's not much to celebrate when both of those things should have never been removed to begin with. :/
Man started a new game All i can say is: This game might not be the greatest Some people might hate it But it's the game that makes you feel like an assassin The risk, the fast thinking , the tools, the parkour Everything Just gives you that feeling, that you are just a guy whose best weapon is stealth You are not a god, killing dozens of people in like 2 minutes And i don't realize why people don't like the mechanics They require you to think Guess some people just want to mindlessly press some buttons
The controls are absolute shit and glitch between combat and stealth when you get spotted. But yeah...when it does work, it works well. I loved the room for creativity when stealthing for main missions, and even some of the side missions that aren't just basic find target and kill them. Combat is also pretty fun too when citizens or mp teammates don't get in the way. It's actually fun and engaging to dodge and perfect parry etc.
yea on some missions it took me like over 20 minutes just thinking about a perfect stealth plan and so on.. and finally after all this thinking you do the plan but fuck up somewhere and you need to adapt... the mechanics are amazing
You're very welcome, Gavin. Without people like you who genuinely enjoy what I do, I wouldn't have nearly as many reasons to keep doing it. :D In part, you and the others like you are also creators here.
Recently bought the game and damn I love this one. Coming from Black Flag the combat was a true challenge ;) . Currently switching in between Odyssey and Unity, but I'll stick with Unity for now. Your videos are really informative and helpful. The game isn't flawless; yet so much fun and jaw-breaking scenery (I could spend hours just visiting the landmarks such as Nôtre-Dame)
Thank you Arthur, I'm glad you agree. :D If you haven't watched my Rogue Academy Advanced Guide for AC Unity, definitely check it out, you may learn a few things. ua-cam.com/video/L5lB14UzX-U/v-deo.html
I'm doing just the same and god, it's hard to go in a fight in unity unlike previous game where you just had to counter everything. I also agree that gunners are a pain but god I love playing Unity. Also I haven't even gotten the phantom blade but my Café Théâtre is almost maxed out because I saw lot of people complain about the difficulty to gain enought money for higher grade weapons and armors.
AC Unity has so much potential. The things I loved about it was the stunning Paris design where everything feels so alive and you just feel as if you are really there. The Graphics and the Visuals are fantastic. The Customization is a great feature because I like to customize my character in a lot of games. The amount of weapons was amazing because it offered so many weapon and weapon types such as swords, lances, axes and even a mortar gun. The Skills are nice aswell but I think that some features should have been there such as fighting with the Hidden Blades instead of just assassinating targets, the Human Shield or the Sleep Dart from AC4 since we also have a Berserker Blade in Unity. The Combat is great because every type of weapon has its own moves which is really good. The Parkour is great. And there are a lot of Side Missions/Activities that you can do. And I absolutely love the Coop system because it gives us an option to actually play with our friends. A lot of people dont like the idea of Coop in Assassins Creed but I think it fits perfectly (as long as the player can choose to either do solo or coop) , only if you communicate with the other players and if Ubisoft could maybe focus more on it and maybe even improve it. And also I didnt encounter almost any bugs or performance issues. The only things that I really dont like about Unity is the story and the Characters. It just felt really empty and not so interesting. And the Gunners/Snipers since you just die and cant enjoy a 10 man fight. Imagine an Assassins Creed game with the Graphics, Parkour, Combat, Map Design, Coop, Customization from Unity, a lot of Side Activities/Missions (but only interesting ones), a great Skill Set with all kinds of Gadgets from the Assassins Creed Series, a insane Story with amazing Characters and the Naval Feature with Ship battles and Storms from Black Flag. So in fact a map like the one from Black Flag with just larger cities/places that feel so alive and detailed just like Paris was made in Unity, but only with a massive Sea like in Black Flag. So pretty much something like Odyssey but with the old AC system and the Naval mechanics from Black Flag. Id buy that in a heartbeat.
A super polished Unity 2 of sorts, even if it's just a completely new game and setting following in its footsteps is what I'd like to see from Ubi right now, contrasted against Odyssey.
i can only imagine if ubisoft took their time on making this game, it couldve been the best ac game, fluid parkour, best uts, new character customization concept
Yeah if they cared to delay Unity and work on it and then launch it would be the masterpiece it was destined to be. But things never were the same after Unity
The giveaway is over now, but an estimated 3 MILLION PLAYERS have downloaded the game over the last week. That's a LOT of new Assassins~! Thank you so much for your positive attention, Blaze.
@@LeoKRogue I'm one of them too and coming straight from the black flag it was difficult !. But now I'm an Advanced enforcer!I'm really excited for this Game and its gameplay it's way more addictive* than IV.
@@andreasgiasiranis5206 Personally, I think it comes down to the setting. As beatiful as the Carribean was, it wasn´t a very good place for an Assassin game. Not to mention that the combat was laughably easy. Other than full sync, there was never any reason to infiltrate or stay out of sight. Edward could just kill a 100 guards all by himself. I like the Unity combat system. If they kept it and improved it(like give a response to gunners), it could have been THE new combat system in AC games.
AC unity is the first AC game i felt content parkouring around the city with no objective in mind. before i learned the mechanics i felt the game is sluggish and generally bad, but after some time playing it became one of the best parkour system i ever experience. I felt the stark difference when i shift to syndicate . The combat I'd say is fine and resembles dark soul or Witcher 3 parry mechanics which I do enjoy.AC unity,if given more development time , can truly be a masterpiece...sadly it didn't but damn i wish it did.
If Unity had the resources it deserved (dev-time, pre-production, defined vision) it would have legitimately changed the face of Assassin's Creed and the direction of the series forever. I think it's a tragedy that the game failed in the eyes of the public so badly, because it's got so much good, so much to love inside it.
@@LeoKRogue sadly the infamous face glitch will instantly discourage many people from playing the game. I myself was included in the crowd, tho i figure out how wrong i was. I guess first impression sticks
Bruh this just makes me want to cry. AC is my favourite video game series ever, I love it, I can’t get another of it. Played every game, read most of the books, got mercy, all that jazz, so I know my shit when it comes to AC. I’ve tried my best over the years to enjoy other AC games as much, I *WANT* to enjoy the others as much as Unity, but I just never can. It’s story isn’t the strongest and in almost all games the narrative is the most important part to me, but the gameplay and the atmosphere and the feeling I get from playing Unity is unmatched to this day. Unity is my happy place, I picked it up in 2015 and missed a lot of the bugs fortunately, but I definitely had a lot still and the game was frustrating to play at first, but I enjoyed it and I stuck with it. Now, 5 years on, I still play it pretty regularly and my mastery over it makes it the single most enjoyable experience I’ve ever had in a video game when I’m just vibing with no objective in mind. Running around and doing parkour (I do parkour myself so doing the slightly superhuman stuff in Unity makes me happy) in the streets of Paris for hours and hours, killing extremists, finding new ways to take on the same guards that I’ve killed hundreds of times before. It’s so varied, you have so many options at your fingertips, and that Assassin fantasy I get from it is pure awesomeness. That’s why it’s so heartbreaking, because the story could have been so much better, the characters which started out so good up until you break out of the Bastille could have stayed amazing, but they don’t, they peter out right until the very end, where they suddenly have a saving moment, but that doesn’t make up for the poor story for the rest of the game. The ridiculous gunners that precision shoot you through anything, no matter how good you get. The combat I genuinely do love, I think if they allowed you to chain kills until your next party the system would be amazing
*until the next parry, the system would be amazing, because Unity’s combat system is the hardest and most difficult in my opinion and I enjoy it, and you can kill people in 2 heavy hits max with the best weapons, but the flow really slows down compared to the rest of the games and feels incredibly slow and tedious after a while. It’s especially apparent when you realise that stealth is actually *faster* in Unity than combat, which is often the reverse in other AC games. So in Unity the combat just fees slow after a while, and I think it would feel so much better and more Assassin like if they implemented some sort of chain kill (maybe as a skill idk) where you can chain kills after your first kill to every target, but when you have to take a parry, your chain is broken, *unless* you do a perfect parry, in which case you can keep going. It would have that same difficulty, almost, but it would be a lot faster. Granted, getting good at the perfect parry (I rarely miss one, I think it’s quite a broad window but that might just be me) would make this quite easy and change the combat entirely, but I think it would be a healthy mix of the combat seen in AC1 and the sort of combat in Black Flag or Brotherhood. Challenging, fun, and you feel like a deadly Assassin, but not so overpowered you can take out 6 people in 2-3 seconds. That would be an amazing system I think. And BRING BACK THE HIDDEN BLADES IM COMBAT!! Okay, to wrap up: Unity has a lot of flaws, as I’m sure we’re all aware of, but I really wish more people could see the good in it, because I still think in spite of all those issues, it is by far the most deep and immersive feeling Assassin experience in the series to date and allows for such variety and control when you really master it and that’s why I love it so much. It doesn’t have the story of Revelations, or doesn’t have the (consistently) fantastic characters that Black Flag does, and it doesn’t have the polish that it needed. But it does have something special, something that I think is unbeaten by any of the games before or since, and that’s why I can’t stop loving it. Thanks for reading, if anyone did :) Ohh, and also... Fuck Odyssey
I personally love the world-building comparing unity to origins I think Unity was rich with places to parkour around when Origins missing some parkour aspect since there not much place to parkour with anyway. TBH Ubisoft should've kept the Urban theme for assassin's creed I know people want some countryside area like when you visit Franciade and can't cross the city wall and wondering what outside the city looks like Ubisoft has to bring the old Parkour system back. so people like Leo k (rogue) could make a video on how to do some advance parkour techniques
Unity and Origins are both pretty high up there as far as world-building, setting, and atmosphere go. They both feel very "real" and immersive to me, but in very different ways. Paris is cluttered, dense, full of debris, furniture, dirt, water, and thousands of little details, exactly like a major city in the midst of a Revolution would feel. It's incredible, I've never seen anything else like it in a videogame, ever. Egypt in Origins, meanwhile, is similar but much 'wider,' it's a deeply atmospheric and broad look at this entire region in a way I'd never imagined possible. I really want advanced movement back x_X
I never finished Unity due to issues u named, but I love it and since it’s really back in the forefront….I’ve pulled it out and diving in again with tips and ideas from great players like u, soooo thank you so very much…🌸🦋🌸
Ahahaha, thanks man. I could've done some things a bit differently, but it's been a while since I made something like this, and I really wanted to talk about this game and get my thoughts out.
Glorious discussion Leo. Expressing enjoyment for the game without neglecting the pitfalls are what people with conscious awareness of thought that is both intellectual and humoring display as you have. Thank you for taking the time to put this together
Thank you for this kind comment, this is the kind of thing that keeps me going and encourages me to keep making the content I do. It makes me happy to see my thoughts appreciated. :)
Thank you, you nailed almost every problem that I have with this game as well, if only Ubisoft could actually listen to this as well. The guns are completely broken, I would not take out the difficulty they have in avoiding them but instead make it so that you are capable of dodging every shot instead of being shot by unseen gunmen, and have it so that you can dodge bullets when outside of combat
I just bought Ac Unity. I started watching your videos. You have no idea how much you helped me enjoying this game. It is now becoming my favourite Ac game by a long shot. Thank you Leo
At least 1 feature will somewhat lengthen this game's lifespan: The unique and amazing co-op system. When you have a friend as dedicated to AC franchise as yourself, I can't really describe how awesome it feels to play it. It's like you both belong in the Brother/Sister-hood. Only AC1 made me feel this way (Malik forever). I remember being disappointed that they removed this feature from Syndicate, you could even build this game entirely around the co-op system as you have 2 protagonists. They could also bring it back for Origins. It would be cool to team up with Amunet (I just can't call her Aya...thanks to AC2) for several missions. But I guess it's for the best, because Unity will continue being unique and won't share the fate with AC Brotherhood's multiplayer (I would personally remake AC multiplayer as it's own game with every previous multiplayer character/ability/map etc).
I'd like to see Co Op return, for sure. If they're going to keep making the kinds of games they're making now, one of the only things that'd make them bearable in the long term would be cooperative play. I also agree with the idea for a standalone/independent Multiplayer mode untethered to the original franchise. This game/platform could be Updated over time and give access to every time period (as maps) over the course of its life-cycle. Sorrosyss on Twitter wrote a cool article suggesting a similar idea some time ago, and I made a video overviewing it: ua-cam.com/video/I4aLVySR7LQ/v-deo.html Original Article: www.accesstheanimus.com/Modern_Day_Multiplayer_Concept.html
I’m highly grateful for all the vids about the games hidden tech you and others have made. I only got to playing it this year (with the ACUFixes mod). Early on I could tell the movement system in Unity would have a lot to learn and master when compared to the previous one button system during the Kenway saga. I really appreciated the greater focus on stealth compared to combat in Unity where my friend put it “I just miss being a master and slaughtering 10 guards easily”. The removal of chain kill helps emphasize the mindset of an Assassin which I really felt was missing since AC1. Being outnumber six to one feels like a proper punishment than a minor inconvenience. So AC Unity definitely has a learning curve that feels good to play and experiment with in its stealth and movement. So again, thanks for all the guides about Unity, Leo K.
This game is my 1st dip into AC universe and I love this game. I'm only about 50% thru it but I do agree with the "gunners" hatred. They drive me nuts many times and force me to have to approach areas completely different than I'd prefer to. I do feel lucky though that I didn't play some of this games predecessors 1st... Having been used to a certain way a game is played, only to have to change many things because developers wanted to take it a different direction. Gotta say that your videos here are such a huge help. I really appreciate the time you've taken to help by making these. I like you really enjoy the stealth style and prefer it to all out battles with many baddies. I still need LOTS of practice, but thankfully this game is so fun that I don't mind grinding out some practice sessions to improve. Thanks again for this great content!
Thank you so much! I think this game deserves a chance from everyone, because we never know how much we might like it until we give it an honest try. I appreciate your kind comment, and I hope you continue to enjoy Assassin's Creed Unity :D
I decided to buy it on sale after watching a few videos showcasing and explaining what you could do in the game (all the freerunning tricks and such). This made it by far a way better experience than what you described here. I couldn't be more grateful for content creators like you.
I'm so glad to hear it! The more we stray from the design paradigms exemplified by these older games, the more important and special it becomes to experience them from where we stand today, I think. It makes me happy that you're giving it a chance and are going in armed with useful tricks and knowledge. It's a much worse game when the player just has to struggle around and learn how to deal with all the jank on their own.
I recently re-installed Assassin's Creed Unity and started a new game, and suddenly I am enjoying it 10 times more, thanks to your guides. I now know how to do side-ejects, and wall ejects and I am so stealthy even with low-end gear, all because of the tips you hand out. Thanks man.
Yoo, this makes me so happy to hear. I'm glad you're having a better experience now. The game is still a bit busted, but it should be easier to enjoy now :D
Only just getting to play it now (new PC, old one had major sound issues with Unity) and i love it, like you say it definitely has the most issues of any game in the series, but it does something AC has gotten away from, you assassinate and then you disappear into the crowd. The setting helps, many of Arno's costumes are fancy but blend in pretty well, with the chaos on the streets sporadic bouts of violence aren't too surprising, sometimes you aren't even involved, the massive crowds help and hinder you, the map is teeming with alleyways to escape through, it all combines to create one of the more appealing AC games to inhabit. It's no wonder i liked Syndicate so much, besides being British and having that in common it shares a fair bit of DNA with Unity, so i'm really enjoying finally getting to play it now.
Every day I yearn for another single-city based game like Unity or Syndicate. There was really something special here that could've been legendary with some more iteration. I'm really happy you've been enjoying it.
Ive just played the Ezio Trilogy again. Still remembered that I played the game years ago just doing parkour finding guards walking around and just killing them, doing it over and over again without doing any mission. Now finally playing Unity, suprisingly I spent so much time running around in this game, climbing building with style, getting inside building. Any windows I see I just get it into it for no reason, just because. I hate finding collectibles in games. But I never find that issue in Unity, the movement is annoying in some occasion, but the animation is fluid, finding collectibles feels worth it because you do a lot of cool shit getting it. The map is cluttered with things to do. Im still in sequence 3, and Im still jumping to rooftop. The scenery of the game is mesmerizing. The massive crowd of people, the interior design of the building you get into, for some reason the building in the game never felt closed, majority of it have decorated interior that you can get into. Even with closed window, you can clearly see the interior inside even if its not accessible, this makes the game feel alive and felt immersed running around in it. I really wish Ubisoft sees the amount of community wanting the old AC type back. I really hope they rebooted back this engine with polished gameplay in the future. I really have high hopes for this in the future.
That would be really, really cool. Thank you for the beautiful comment! I hope one day we get a game like this again, from somewhere, doesn't even have to be Ubisoft. I'm not too optimistic because of the direction they're deciding to go in nowadays, but there's always a chance.
Thanks Tyreese, I appreciate that a lot! Sometimes when I look back on the things I've made, I wonder if I could've done better, or if I could've explained myself clearer. I'm always trying to improve what I'm making, and comments like this are a good way for me to "navigate" through my growth, besides being super motivating.
Gunners aren't that strong. Just when running jump when the gun is going to be fired. Or take out gunners first in a mission. just started resently and your videos help me alot. Thank you.
In theory, yes. The only problem is that it takes animation time and is a non cancellable action. This means if there are too many gunners firing at you one after the other, one of them WILL clip you during your Roll's recovery frames, or you will be forced to do nothing but Roll Roll Roll Roll for eternity because the game has no Check for whether the player has the chance to output attacks in a paired-animation system. This is why Smoke is so important, it lets you shatter out of the infinite Roll loop and survive.
Finally finishing this in 2020, the frustration of mission 9 eventually pushed me away but now I'm right back in. This was perfectly explained and I agreed with you completely. What a beautiful game that with it flaws still gave us an experience and made you try, made you accountable. That's what an AC game should be.
Yes, you can, for a while. The issue isn't whether you can or can't, though, as mentioned. It's much more about what you're sacrificing to do so; which is, "any and every other action you could be doing instead." At critical mass thresholds this becomes essentially endless. Great game though.
With longer development time, the AC syndicate bullet dodge, and better tutorials and tips, this game would be legendary on a gameplay standpoint. However, the story would need an entire revamp.
The story really just needed to be finished and include all the content they needed to cut in order to ship the game. As it is now, you can tell there's a lot missing.
picked it up a few weeks ago after i kept hearing it was the last of the good traditional assassins creed games. i eyed it for some time because the parkour looked cool and people still post screenshots of how good-looking it is. the INSANE level of detail of the world, and the very clear emphasis of encouraging the player to be stealthy, and giving them the tools and abilities of an assassin, really solidify this one as one of the best assassins creed games. say what you want about the quality of the latest few games, but there's not much "assassin" left in the franchise anymore. i mean,. you can't even assassinate people in these games anymore because of the RPG leveling system completely butchered it. your videos, leo, have helped me get the most of this game and have encouraged me to appreciate it more. like you mentioned in this video, even taking out one lone enemy is fun because of all the options you have as a player. you can really play with the tools, BECAUSE THERE ARE TOOLS TO PLAY WITH, and make the game what you want.
This is the first AC game I have ever played and I really enjoy it so far. Thats why it surprised me when I finally looked it up on the great big internet and find people hating on it. But I suppose it is like you said, they were always hooked on the next big great historical adventure and unlike me who had to put through it all just to familiarize myself with the franchise. It’s really fun! Even if the story was lackluster.
Our first Assassin's Creed definitely stays with us. These games, despite the undue criticism they sometimes receive, are quite special and unique. There's nothing else that's exactly like them.
One of my favorites as well, even though I started out hating it, after making so much content on it because of viewer requests, I started to appreciate it a lot more.
That was very well said. Glad to see others feel the same way I do about the game. I played the game back in 2016 on Xbox One and only just got around to it on PS4 and I gotta say...I enjoy this game for the most part, but my 2 biggest issues is the bugs/glitches & the story. The glitches in Co-op are unbearable. I had to restart several co-op missions because either a teammate or I would get stuck somewhere. This doesn’t even scratch the surface when it comes to the glitches I’ve experienced. It definitely needed to be polished. Just 3-4 more months would’ve done this game so well! The other big concern of mine is the story. The story seems to be a popular complaint of the fan base and that’s no coincidence. Not only is it a little too scripted(for a game that’s supposed to be more open to choice), but it’s incredibly short. If you asked me back in 2009-2013 if I thought I would get sequences in an Assassin’s Creed game with 2-4 memories(and that often includes a cutscene-only memory), I would’ve called you a liar. At first glance, I saw 12 memory sequences and was excited, but of course that was before I knew how short they all were. I’ve heard people say Rogue had a short story. They aren’t entirely wrong. In favor of Rogue, it accomplished a longer story than Unity with HALF the memory sequences. It doesn’t take an expert to know that’s not good. If I had to rate Unity on an Assassin’s Creed scale(meaning ONLY compared to the other games in the series), I would give it a 7-7.5/10. The co-op(when it wasn’t broken)was actually enjoyable. The freedom to choose the way you play is much more than in previous titles. The arsenal at your finger tips, the equipment choice...the character & the environment. There are so many more great things about Unity that I’m not listing. It truly is a good game...it’s just a miss when you really think about how much better it could’ve been. I appreciate what Ubisoft did with Unity. I understand no game is perfect and after playing it on 2 consoles & after getting full completion and doing everything there is to do, accomplishing everything there is to accomplish, I can say with confidence that I appreciate this game. I’m about to play the Dead Kings DLC on the PS4(I’ve completed it before on Xbox One), but after I finish it...I’m really going to miss this game. I know it’s very unlikely, but I hope Ubisoft goes back to their roots with Assassin’s Creed. I know they’re going in the RPG direction with the series, but I really prefer the old style of AC. I like the Ezio Trilogy, the Kenway Saga & Unity/Syndicate. Origins and Odyssey aren’t terrible, but they just don’t feel as much like Assassin’s Creed as their predecessors. I’m hopeful, though. Ubisoft is a creative studio and they have done us right with a lot of great titles. Unity is special. It isn’t perfect, but it’s a good game...great if they would’ve fixed its problems. All in all...I’d recommend this game to anyone who hasn’t played it. It’s not necessarily a challenge, but it’s a unique experience and even 4-5 years later, I feel like it deserves some attention. p.s. so does this channel 👌
Beautifully written comment. I think the saddest part is how much potential was there and will now go totally unrealized and unused. Thank you for the kind words as well. :]
This was a really passionate and heartfelt video essay. As an old time fan I really agree felt every point you made about Unity, good and bad. I honestly feel Unity should’ve been the future of Assassins Creed. And that’s because the gameplay stayed true to the namesake of the game, even when the gameplay was kinda crappy. But with the new era of RPG Assassins Creed games, I feel like the series killed itself. Rather than making an experience that gives the player an Assassin fantasy, they’ve opted out for a generic RPG game that treats all of AC , gameplay and lore, as nothing more than fan service.
It is heartbreaking. Instead of seeing this game for the potential it had and doing it right, once more with feeling, they simply just... Gave up. It hurts these days to be an Assassin's Creed fan. That's why I've been getting into Resident Evil instead xD
@@LeoKRogue I think they have up because they messed up on Unity with the bugs, and Syndicate because the gameplay held your hand and the tone didn’t match the setting of the story. After that I figured they just decided to make whatever is currently popular and slap AC on it for brand recognition 😔
I hate how Arno doesn't put away his weapon and use hidden blade to kill everyone even after you smoke bomb a group that's detected you. this used to be the core detection evasion mechanics in previous ac games.
Yeah, they changed that, as of Unity and Syndicate, Smoke Bombs are more used in stealth / before combat, rather than in Combat itself. Kind of annoying.
this game had so much fucking potential to be one of the greats. i love this game so much and still play it till this day. this video explains everything i have to say. amazing job man
As I'm sure you know, the cost of something definitely colors how happy you are with it. Some people spent 500 dollars or more to get a console just to play Unity, at a time when the game was horrifically broken in so many ways. I don't blame anyone who was heartbroken by the experience they had with it. That said, I'm glad you love the game. I think it does a lot of very cool stuff! ^_^
Unity was the first AC game I couldn't run so I missed all of them since then. I'm honestly kinda looking forward to this one now even if I had zero interest in it when it first came out as it looked like it would be a step back from Black Flag.
I've really enjoyed the game overall. I have only a few gripes like some awkward parkour movements in the little spots like capture the flag activities or the later missions around the guillotine wheres theres guards on every area is annoying. I started the game much later after the patches were placed and have had very little stability issues. The combat is trying at times but I'm working to adjust my play style
I don’t know if you already know, but there is a way to do break fall and it’s not just random, the way to do it is by pushing the parkour down button right when you reach a ledge
[ Long wall of text ] This game is superb in its own way. The density and aesthetic of this game blew my mind. The level of detail on the city of Paris made me feel this game deserved more than it recieved. But you are right. It shows a lot without telling you as much. Like how high profile assassinations are more flashy yet slower than low profile ones , and that some HP assassinations are slower to perform than others (the ones that keep momentum). Double assassinations are hard to tell if they will execute properly especially aerial ones. Smoke bombs only stay for about 5 secs or so and stun bombs even less. There's also a limit to how close you should be when using a phantom blade or else you get detected which is supposed to be silent weapon. And that sometimes you are easier to detect on roofs where you aren't supposed to be seen. That and combat is realistic but sluggish. Yeah and fuck gunners, devs removed the option to use a human shield what gives lol. But deep down i want to play this game right. Most of the time the parkour and combat is outright satisfying to the point you feel like a professional at work. It kinda sucks that we have to adjust to these imperfections but this is a playground i wanted to play in since they made it in 2014. So thanks for these video essays and tips. I can enjoy the game by playing it right.
Oh that and HP, LP kills and loot anims have a locked camera when being performed makes the experience a bit stiff which is a nitpick of mine since previous titles dont have that. This game is still buttery smooth though i love it.
So, I did an experiment with Unity. I alerted myself to the guards by allowing myself to be seen and then blending into the middle of a crowd, and the guards started whipping out their guns. The crowd actually became meat shields for me. I'm pretty sure they shot like, a five or six bullets before one even hit me. I guess crowds can break a bullet's trajectory, but it's rather inconsistent, as you mentioned in your section in the video about gunners.
The difficult situation with gunners brings more realistic to the game, because it's similar to real life. If there gunners and you only have a sword, then you won't survive. But in the game you actually have couple chances to survive.
I can remember how i begged my parents for an Xbox one to play ac unity and when i actually got it i loved it so much and then i started hating the Xbox one and got a pc and later a ps4 and i bought unity again on pc to play it and unlock Altairs Armor and the black one from this other assassin and i can remember how hard it was to jump from one ledge to the one behind you for that one Challenge in the tomb under Cafe *insert right Name*
Your video got me thinking, I don’t use tools nearly enough, smoke bombs, different parkour, etc. I am only playing the Kenway Sauga at the moment because that’s the only one I can bc I don’t have the extra collection yet, and I can’t play on Xbox right now, I need to start using tools more because they seem really fun
Definitely, start practicing using them too much over using them too little. You'll soon settle on knowing when they can really speed you up or save you from losing control of a situation.
The story never grabbed me in the way the writers wanted it to. But sweet lord, what a fun game to just play. The idea of the Ezio trilogy with this type of gameplay is pretty much my fever dream haha.
That's definitely what I want most, yeah. In terms of story, I could take or leave Unity, but in terms of aesthetics and 'The Assassin Fantasy' it definitely hits hard.
@@LeoKRogue absolutely. Unity is the distilled perfection of the original dream of Assassins Creed gameplay where everything you do is about being a Blade in the Crowd, a shadow on the wall. I sure wish they'd continued it wholeheartedly in Syndicate and as much as I enjoy Bayek as a character, it saddens me that Origins took away that feeling.
@@mattyice9535 yeah, origin, oddsey and Valhalla didn't feel as much assassins as (i think) they hoped to be, imho i think if ubisoft create those game as new ip they'll do better than slap assassins title over everything
I feel like Unity should be chopped into 3 part, a trilogy. Because Unity isn't just an improvement from Black Flag, it's a total overhaul, they have to somewhat start from scratch. Instead of making 1 big, insanely ambitious game, Unity should serve as a strong foundation, then make a sequel that improve and expand the game further, called it "Unity 2" or whatever and finally, Unity 3, a masterpiece, an even more refine and expansive game from Unity 2. Rockstar didn't just decided one day to make their magnum opus GTA San Andreas out of nowhere, they have strong foundation before with 3 and Vice City.
That would've been delightful. Instead we got Unity, which was their first attempt, Syndicate, which is the closest thing to "Unity 2" we really have, but was a step backward in so many ways, and years later, Mirage which is _purported_ to take inspiration from ACU, but I'll see it when I believe it.
@@LeoKRogue I have no faith in it not being poor man-Witcher 3 at all. Although, I would love to be pleasantly surprise rather than being disappointed. Ambitious game like this hurts when it failed. It's total time and money sinkholes that ultimately killed the franchise (AC is dead, only the name live on and desecrates) Game developers nowadays make games like it's gonna be their last. Every idea they could think off have to be cram into one game instead they could save some for the sequel to lighten their load a bit. AC1 is barebones compare to AC2, BH, Revelation, yet it's such a strong foundation that AC1 parkour would be use by the next 3 games and having huge bulk of their game already made instead of starting from scratch. AC1 (and to some extents RE1) is a martyr, essentially.
Western devs do, absolutely. It's kind of why I've gravitated more toward Asian games in recent years. You see much, much more Focus there, and much more willingness to leave out elements that don't synergize or work well.
You know when I play assassins creed unity, I wanted to go beyond the cities, I want to see a game like assassins creed unity but with a map as big as origins.
I like how dangerous and difficult gunners are in Unity. It makes choosing your battlefield and situational awareness (to retreat before they become a problem) much more important. Guns and ranged should be highly lethal and make you be extremely careful to not get overwhelmed by them. I also think them knocking you off buildings is good, though crowds should block shots.
I've noticed your cloth physics aren't working properly in the videos i've seen. I had that same problem but if you tweak your graphical settings, your robes will flow more like they should instead of jello. What worked for me is setting the graphics to a set level (Medium, High, Ultra) and then bringing the Anti-Aliasing to FXAA. It seems that if your graphics settings are set to custom, your cloth physics quality automatically drop to the lowest setting.
Excellent, I hope you enjoy it. I have a lot of guides on this game in my Rogue Academy playlist, if you're curious or want to learn a lot of hidden mechanics.
I feel like gunners are a deterrent to make sure the player embraces the game's stealth mechanics other than mindless run and gun (or run and slash).As well as foes pulling out plintlocks during swordfights to make the situation itself the worst case scenario so players understand that it's not viable to actively engage in a firefight. Yes it's playstyle discipline but I think they've done it a bit too much
Yeah, we can choose to look at it for its Intent and that's noble. Still, the final way they're implemented in the game is definitely a little detrimental to the overall experience and requires so much awareness, understanding, and working-around in order to engage with it properly. Most players won't have the Will to do that, and it's just the negative side of Unity's balanced coin. At least the things it does right, it does *really* right.
@@LeoKRogue not to mention this applies especially in scripted open battle sequence, where you have no choice but to fight with the clunky open combat mechanics and get destroyed by gunners
Not to mention that it actually doesn´t work sometimes. I often get detected by people who were not looking at me, or were far away, and get swamped by 15 guards as a result. Like Leo mentioned in some other video, if you want your game to be diffcult, it should work flawlessly, so people can use the mechanics reliably. Unity doesn´t do this.
I just finished unity an hour ago and went online to see what people thought. It felt like it had some potential but it was really far off reaching it for me. The last few hours were wishing for it to come to a close as I was constantly raging at this or that mechanic. It even crashed at the end of a mission, which I then had to repeat, lovely. To be honest I think the main reason I didn't enjoy my experience was because I kept comparing it to the golden first four AC. It's really hard to even dent the pedestal which I have put them on
AC1-Revelations are to this day my favorite games ever made. I don't think anything can quite reach their level, and I don't necessarily think it's nostalgia either since I can boot them up and play them right now, and they'll still be just as good. For me, those were peak Assassin's Creed, when it embraced itself and everything it was about, the most. We've never really gotten anything that self-confidently Assassin's Creed-y again.
@@LeoKRogue In my case I can see why nostalgia matters at least partially. I remember so vividly in 2011 when I first booted up AC2 (my first AC) and was just walking around Florence with Ezio, soaking up the atmosphere while climbing the palazzo della signoria and enjoying the beautiful jesper kyd soundtrack. It's such a unique nostalgic feeling. I hadn't played any AC since AC3 so I'm doing it now and keep getting disappointed because I can't find anything similar to that feeling ahah Anyway, just wanted to mention that it's really cool to be able to bump into this channel once in a while and enjoy some commentary about your experience with the games with gameplay in the background. I think you might be part of the reason why I felt like playing from Black Flag onward. Thanks for keeping the creed alive
Sounds great! I wish you a great experience all the way through to the end, remember to use your Smoke and other tools a lot against big groups and good luck. :D
I am currently playing a lot of other games these days since the industry won't let me breathe LMAO, so much stuff has been coming out lately, but I will go back to Assassin's Creed and Unity eventually when inspiration strikes me. I consider Assassin's Creed my favorite / "main" series, so it's never truly gone on this channel, but people may be waiting a long time depending on how things play out.
How do you one shot enemies with your phantom blade? When I use my phantom blade it only does like half or 3 quarters of the health bar and alerts them of my position.
Raise your overall Damage Stat and get Improved Phantom Blade skill just in case. Phantom Blade Damage scales with your total Damage. So having stronger swords/weapons equipped will let you Quickshot more guards to death. You can never Quickshot kill LV5 Brutes, LV5 Spears and LV5 Agiles/Elites. Anything below that should die. If you are scared an enemy will detect you, don't Phantom Blade. Switch to Berserk and Quickshot with that. It will wipe out their detection meter, stunning them. You then have two or three seconds to run at them with your Hidden Blade before their Berserk activates and they get their AI back. Very strong tactic. Look up AC Unity Rogue Academy if you want. The Advanced Guide is really old and my voice sounds horrible, but it's fairly comprehensive. I'll redo it soon.
My biggest problem with modern AC is the lack of foundational mechanics. Whereas 2 through Revelations took what came before and added on top, smoothing out rough patches and removing annoying elements as they went on, by the time they released Unity it felt like everything was dumped and started from scratch, not just the engine, but also the very concepts of fun and core mechanics. For instance, there was an entire layer of combat complexity lost when Unity had no grab button. And as a precursor to the games becoming RPG focused, they completely removed the ability to disarm opponents and equip their weapons seamlessly. For traversal, the wall eject was essentially forgotten and replaced with essentially a bail off the wall button (which I think was locked down so you couldn't use it if there wasn't a ledge or floor close enough to you). One of my favorite things of old AC was trying to use the wall eject to get to higher ledges than the intended route or climb a building that was supposed to be inaccessible. Nowadays you can climb straight up any surface and there's just an invisible wall where they don't plan for you to be. It seems like each new entry in the series is content to throw out old ideas or just forget they ever existed, reinventing solutions that don't have the benefit of being ironed out through multiple releases.
Indeed. MK_TomBrady talks about this with regard to Mortal Kombat, and it's that the games have no aspect of mechanical "Legacy." Assassin's Creed is just like this. Nothing is preserved, it's always reinventing the wheel from scratch every single time, and a lot ends up being lost because of this. Instead of seeing steady improvement, you just see _change._ Nothing is _better,_ it's only ever _different_ because they're able to get away with not evolving the series by simply choosing to turn it into something else. Again. And again. And again. Complexity and Depth that existed in AC1-Revelations are nowhere to be seen. And today's AC players don't understand what's missing because chances are these are the games they started with. Once upon a time, we could do so much more. We didn't need Parkour Down because we had Catch Ledge. Combat didn't actually need to be particularly difficult because it was _expressive_ and there was a lot of creativity available, which is now absent. Movement was actually _easier_ to control because you could move in precisely the ways you wanted. It's a tragedy.
My biggest problem with this game is the mission design. You have all these tools and ways to aproach the missions but somehow it feels very scripted. If you dont follow a certain pattern, BOOM, you fail. This is especially true in stealth. If you wanna be stealthy, theres only 1 pattern in each mission, fail that and its over. This game could have been a masterpiece. The attention to detail is insane, the city, the history, the databases, the graphics, the movement (sometimes, when it actually works) is so fluid. But they fucked it up. The story is garbage and the game is too short, the missions feel like chores tbh.
Lots of people felt the same way, yeah. I was one of them, it felt almost AC3-levels of "step wrong, you die." It was only when I started putting time into teaching people the tools (and having to learn them myself because of it) that I began to realize the system did have a bit more "give" to it, if you knew how it worked so well that you could push it without breaking it. It's unreasonable to expect players to learn that just to enjoy the game on a baseline level, so I think the game could've done with better polish and player-onboarding for sure. It's still very... Singularly Itself in terms of what it is, though. And that, you'll find, people really vibe with.
It seems to be different from person to person. I don't recommend you play this game without patches, but if you play it completely unpatched I've heard stories of it being okay. You would have to check for yourself. Bugs shouldn't be massive, but you will find some guaranteed. Beyond that, I really don't know. I've never played Unpatched Unity. I should try. :P
Leo K [Rogue] thanks budy. I say that because I dont have good internet connection and I cant do puches and update in my games. I love unity and I want so much to buy it but I am a little worried about the bugs. I dont carry for little bugs and lugs I am only worried for massive bugs and to have many bugs in gameplay. If you play the game unpached tell me (-:
I think you should try it. I've heard stories of the game with no updates actually running okay, and the Day 1 Patch is what screwed it up for a lot of people. Would it be expensive to buy where you live?
I hope other players got to experience it in the same way I did when they released it for free after that awful notre dame fire. they really did as much polish work as they could in the years after release, and I think that’s admirable as fuck especially considering that we’re talking about ubisoft here
me too! traded the game in to get odyssey which was a huge mistake. currently playing origins and re bought unity, here’s to hoping i have the same bug free experience i did the 1st time around lmao
It definitely brings a smile to my face. This game is something very special, very unique. Inside and outside of its series, there's really nothing else quite like it. All I wish for now is that Ubisoft _sees_ how appreciated this game's concepts are, and makes a strong effort to revisit them some day. This game's vibe and mechanics deserve a second chance.
this my favorite game of the series loved it. Problem im having is trying to get my friends to understand how amazing it is despite its faults. They just tell me its trash and its the worst game of the series ... they wont even hear me out or give it a chance so frustrating. i gave up arguing. i guess its all personal preference or something. still the best to me lol i appreciate ur unity content it got me started :D
"A degree of ownership and responsibility over their experience" is exactly right, I feel like prior ac games were too quick to give you the assassin power fantasy, letting you kill swathes of guards with no effort from the player, but doing this diminishes the satisfaction of an assassin power fantasy, you don't have to work for anything. In this game, after Arno is initiated into the Assassins, his effectiveness grows alongside player skill, early missions will see you botch the job a bit, get spotted, have to fight your way out, but as the game progresses, you find yourself taking out targets with no one even knowing of your presence, being a true blade in the crowd. This game forces you to earn your blade and cowl, which feels rewarding and real, in older ac's it was simply given to you by the devs, which made it feel artificial. That's my take anyway.
It's really, really cool. I would say AC1 and 2 definitely still retain that feeling of growth that you're talking about with Unity, and Brotherhood and Revelations are more 'long-term' and organizational growth as opposed to personal growth, but yeah, AC3, Black Flag, and Rogue all started moving away from the Assassin fantasy being at the forefront of player-knowledge and mechanical skill. Unity felt amazing in its commitment to letting you slowly learn how to be an Assassin, from someone who was overwhelmed and afraid in the massive world of Paris, to someone who has control over your situation. It's incredible.
@@LeoKRogue exactly right, I haven't played AC1-Revelations since they launched, but after recently getting into Unity, my interest in these games has been sparked again, I remember having a particular affinity for AC1, I was young when I played it, but I do remember much planning and strategising before a target, it really captured the devs original vision for this series imo. I'm keen to go back and play AC1-AC:R again, takes me back to early highschool lol. It's a shame what's happening to the series right now, Ubi seem to have forgotten what these games are about, Valhalla looks to be yet another step in an entirely wrong direction. Think you'll voice your thoughts on the new game in a vid, Leo?
ive always loved the gameplay of the pre rpg ac games but was never to connected to the characters individual stories. As a massive fan of read dead 2, ive always appreciated how well crafted and perfected the story is to the point where the least exciting missions are still fun because od the dialogue and interactions. I wish ubisoft took their time and made a big ac game and really tried to hit allthe checkmarks for both a good story driven and stealth based game.
It's such a truly special experience. Heartbreaking that they took so little guidance and insight from the parts of it that were effective. I'd love to see its concepts revisited.
@@LeoKRogue I mean at the very least, this game had the greatest parkour. Ever since they've 'streamlined' parkour so much that it has ended up removing control from the player. Like you cant even wall eject in the new games anymore
@@LeoKRogue At least now it seems the community recognizes that this game is actually good, and not just claiming itwas terrible because it was bug ridden early in its life
It seems pretty random, as sometimes despite being totally covered in Civs you'll still get shot, while other times when you have no one behind you a bullet will still miss.
Speaking of gunners, Rogue seems to have an answer to that for combat. During combat, you can grab nearby enemies as human shields when a gunner is aiming at you. Ironic, since if I remember correctly, Rogue and Unity were released at about the same time, correct?
Yes. You can do this in AC3, AC4 and ACRogue, the input for it and the animation for it are exactly the same. I suppose the issue was that in moving to the new engine iteration that Unity uses for its game, they couldn't just port stuff over, they had to redo pretty much everything. And during that transition they just decided not to bring over certain actions. Which really sucks and weakens the game.
The thing with gunners in this game is that Ubisoft figured out how to deal with gunners back in AC 3. Human shields. And they could still miss shots. I don't understand why they took that feature out?
Probably because they recoded everything from scratch for Unity and their preproduction process was horrible. It's the same reason why so much of the game is such an eternally-broken mess that's unpatchably chaotic. They would've had to write all that code again and they decided that it wasn't worth it, I guess.
@@LeoKRogue maybe. My understanding is that they had alpha a month before release. Nevertheless I don't believe this issue didn't come up during basic play testing. A great majority of combat encounters have this one flaw that blemishes the gameplay loop. It's a shame. I still love this game so much, but loving it also means acknowledging its flaws.
Me too. To be clear, it's not just the engine but what they do with it that matters most. Origins and Odyssey run on a slightly modified variant of Unity's engine, but the difference is Unity's density. Since it's all set in a very clustered, urban space, you get a lot of debris, details, clutter and environmental objects that make it feel alive. I want to have more AC games set in one big, dense urban / city environment. It'd be so cool.
I wonder if the Modding Community could figure out how to enable scaling of enemy numbers and let you co-op in other AC games ... the little I've played with my BF in AC U has been fun ... feels much different than single player in there.
That would be really interesting, but adding multiplayer to a game that doesn't have the framework for it is one of the harder things to do, in my experience. Sekiro and Skyrim both took a lot of time and effort to make that happen. Still, I would genuinely love that, if it came to pass.
I can admire the intent, but I can't say it was particularly successful. If this were truly taken at its best, it'd have to be the case that stealth is consistently reliable enough so players can actually use it effectively against Gunners to avoid their LoS / kill them as long as they stayed unseen. But, as all of us who have played Unity for thousands of hours know... it's not. Instead, Gunners more often than not are the unit that _breaks_ stealth and _keeps_ it broken because their sightlines are immense, and there's rarely cover around the most egregious ones. Don't get me wrong, you can still learn to play around them, but by and large they don't ever really make a player feel clever or smart, they're just an irritant.
Assassin's Creed Unity is amazing. It has a story that is better then the story of most AC games. The graphic of unity is the best in the whole series. And the gameplay is also amazing. You want to escape? well the houses have just the right height for that. For example in Syndicate they were a bit to high, and in AC1 it was extremly hard to climb them up. Also, unity doesn't feel so repetitive. In AC1 you had to do the same stuff over and over again.
I hear you. I really despised Unity starting out, but playing on a higher framerate for smoother button-response and learning more advanced tech made me fall in love with it over the years. As for AC1, that game is OD. It's as repetitive as a player makes it for themselves, movement, combat and stealth have immense nuance for such a SIMPLE set of actions, and it's possible to be godlike at it if you know what you're doing. To this day it remains my favorite game ever made. ^__^
@@LeoKRogue I'm a bit new to the series. Unity was my first one and I got it for free on the Notre Dame Event. I already bought AC 1-3 and Syndicate, but you're right, I couldn't test everything out yet.
@@LeoKRogue So yeah, I'm definitely not godlike YET lol, and I'm also not used to games were you have to hide. I played Devil May Cry and Rocket League a lot, and they are just the opposite of that.
@@nrnrnnr2310 Oh, that's wonderful! Starting in a few weeks I'm going to have some advanced techniques guides for all the games, starting from AC1 and moving forward, so hopefully as you start the various ACs, you pick up some knowledge. (You don't have to Subscribe, or anything, you can just check back whenever you feel like it. :P) Did you play Devil May Cry 5? I love it, and Charlie's vid on it almost brought me to tears of happiness. There's so much joy and love for that franchise in his voice. ua-cam.com/video/Ma4qujOdmXo/v-deo.html
I honestly still play the game with bugs and all, I still have fun with friends I made online. I wish they just made a sequel for Arno and improved on these mechanics they introduced
It's a game that to me, has so much wrong with it but still manages to be an amazing game in spite of it all, I love it, it my second favourite in the series and might just be one of my favourite games ever, It's just amazing to me that a stealth game AC like this got to exist at all, it focused so much on stealth and the assassin fantasy that it received hate at the time, not just for the bugs but for being an AC game that focuses on Assassin stuff, stealth games are also just kind of a hard sell in-general to most people
Yeah, it feels like this game exists in a state of constant defiance. There's nothing else like it in the entire series, a trait it shares with AC1, which is also completely unique compared to everything else. Both such weird, special experiences that were never replicated again.
@@LeoKRogue AC1 is my actual favourite for similar reasons of nothing else out there being like it and I also think it has some of the strongest social stealth and assassination even if the system itself isn't that deep, it just nails the fantasy, AC is also interesting as it is a series that goes back and forth on whether it wants to be a stealth game or not, most games fall somewhere in the middle but some commit to either be action or pure stealth games, AC Unity is one of the pure stealth games and I think it was only allowed that focus since they already had co-op and next gen to advertise with otherwise I think Ubisoft execs would see a stealth focus as too risky, here's hoping Mirage at least has good stealth, since we all know parkour is gonna suck lol, having a similar to Unity won't convince me since so did Syndicate and the movement was really bad
is there any way to optimize this game to not drop fps so heavy, like reducing npc number in cfg file, cause i can feel thats the main issue for me even now on new pc after 5 years, or should i jusy try pirated version w/o antipiracy denuvo bs?
If there is, I do not know it. I think the reducing NPC number is a likely fix, but haven't looked into it myself. If you can, attempt that, see how it goes. If you can't, you *did* already buy the game, so move to alternative solutions.
For me, the game is usually at a pretty strong 60fps at 1080p, running on High to Ultra settings. However, I wouldn't place too much stock in my performance because I'm not a good representative of the average Unity player's PC. I built a completely new computer in 2017 PURELY for Origins and Streaming. Unity is a tirefire everywhere, but understandably less so on a machine like this. :/
Hah, unfortunately. I doubt they would give it the love and care it deserves for my idea of the concept to truly come alive. We can still hope, though.
Now AC Odyssey is 2 years old and AC Valhalla on the rising: No delaying the time between releases and supporting a title month and years after release has not helped the franchise. AC nowadasy has completely lost his identity. It is now a poor mans the Witcher with a historical Setting focusing on stupid and boring combat mechanics instead of focusing on his core gameplay mechanics: Stealth and parcour. Both of this most important mechanics that make AC this popular franchise are now almost completely ignored.
Yeah :[
I was really hoping that _something_ would help Ubisoft take things back on the right path, but it seems like _anything_ they try, they trip up on and fall down on, one way or another. It's quite disappointing. I like that Social Stealth is back in Valhalla, and I like that I can once again one-shot anything in the game if I play correctly, but it's not much to celebrate when both of those things should have never been removed to begin with. :/
@@LeoKRogue AC Valhalla has the same parkour as Origins and Odyssey that's the one that really bothers me
@@DreamBigGamers u cant use the parkour in the other games if the map is not the same of the other games.
@@xxcorvoxxx_x1959 it's the density of the world
@@LeoKRogue it’s because people hated ac unity so origins and odyessy happened
Man started a new game
All i can say is:
This game might not be the greatest
Some people might hate it
But it's the game that makes you feel like an assassin
The risk, the fast thinking , the tools, the parkour
Everything
Just gives you that feeling, that you are just a guy whose best weapon is stealth
You are not a god, killing dozens of people in like 2 minutes
And i don't realize why people don't like the mechanics
They require you to think
Guess some people just want to mindlessly press some buttons
Unity is one of the most unique and special games ever made.
Leo K [Rogue] i enjoy unity after learn from you. before i got your "teaching" i dont like unity mechanic at all
The controls are absolute shit and glitch between combat and stealth when you get spotted. But yeah...when it does work, it works well. I loved the room for creativity when stealthing for main missions, and even some of the side missions that aren't just basic find target and kill them. Combat is also pretty fun too when citizens or mp teammates don't get in the way. It's actually fun and engaging to dodge and perfect parry etc.
Not to mention theres something so fun about wearing an elegant french outfit while you sink your hidden blade into a Corrupt Nobleman's throat...
yea on some missions it took me like over 20 minutes just thinking about a perfect stealth plan and so on..
and finally after all this thinking you do the plan but fuck up somewhere and you need to adapt... the mechanics are amazing
You’ve explained my feelings of Unity exactly. Thank you.
You're very welcome, Gavin. Without people like you who genuinely enjoy what I do, I wouldn't have nearly as many reasons to keep doing it. :D In part, you and the others like you are also creators here.
i still play it coop with cousin
same
Recently bought the game and damn I love this one. Coming from Black Flag the combat was a true challenge ;) . Currently switching in between Odyssey and Unity, but I'll stick with Unity for now. Your videos are really informative and helpful. The game isn't flawless; yet so much fun and jaw-breaking scenery (I could spend hours just visiting the landmarks such as Nôtre-Dame)
Thank you Arthur, I'm glad you agree. :D
If you haven't watched my Rogue Academy Advanced Guide for AC Unity, definitely check it out, you may learn a few things.
ua-cam.com/video/L5lB14UzX-U/v-deo.html
idk except that comment was 3 months ago
@@Graham-in4hw shit! I'm blind😂
I'm doing just the same and god, it's hard to go in a fight in unity unlike previous game where you just had to counter everything. I also agree that gunners are a pain but god I love playing Unity.
Also I haven't even gotten the phantom blade but my Café Théâtre
is almost maxed out because I saw lot of people complain about the difficulty to gain enought money for higher grade weapons and armors.
Why the fuck would u switch from unity to directly odyssey, odyssey isnt even important to the story ORIGINS IS
This game breaks my heart. They could’ve gave Arno a really interesting love story. Romeo and Juliet style
Yeahhhh... :[
So much wasted potential
if they’d made the story like 10 hours longer they’d have been able to something really great with a R&J style
Yes! Also the history of the French Revolution has so many incredible stories and this game made no use of any of them.
I wanted to see Arno meets Shay and takes revenge for his father. It will be interesting to see that happens.
AC Unity has so much potential. The things I loved about it was the stunning Paris design where everything feels so alive and you just feel as if you are really there. The Graphics and the Visuals are fantastic. The Customization is a great feature because I like to customize my character in a lot of games. The amount of weapons was amazing because it offered so many weapon and weapon types such as swords, lances, axes and even a mortar gun. The Skills are nice aswell but I think that some features should have been there such as fighting with the Hidden Blades instead of just assassinating targets, the Human Shield or the Sleep Dart from AC4 since we also have a Berserker Blade in Unity. The Combat is great because every type of weapon has its own moves which is really good. The Parkour is great. And there are a lot of Side Missions/Activities that you can do. And I absolutely love the Coop system because it gives us an option to actually play with our friends. A lot of people dont like the idea of Coop in Assassins Creed but I think it fits perfectly (as long as the player can choose to either do solo or coop) , only if you communicate with the other players and if Ubisoft could maybe focus more on it and maybe even improve it. And also I didnt encounter almost any bugs or performance issues.
The only things that I really dont like about Unity is the story and the Characters. It just felt really empty and not so interesting. And the Gunners/Snipers since you just die and cant enjoy a 10 man fight.
Imagine an Assassins Creed game with the Graphics, Parkour, Combat, Map Design, Coop, Customization from Unity, a lot of Side Activities/Missions (but only interesting ones), a great Skill Set with all kinds of Gadgets from the Assassins Creed Series, a insane Story with amazing Characters and the Naval Feature with Ship battles and Storms from Black Flag. So in fact a map like the one from Black Flag with just larger cities/places that feel so alive and detailed just like Paris was made in Unity, but only with a massive Sea like in Black Flag. So pretty much something like Odyssey but with the old AC system and the Naval mechanics from Black Flag. Id buy that in a heartbeat.
A super polished Unity 2 of sorts, even if it's just a completely new game and setting following in its footsteps is what I'd like to see from Ubi right now, contrasted against Odyssey.
You basically love everything about the game except the story. Sounds like it damn near reached it's potential for you.
i can only imagine if ubisoft took their time on making this game, it couldve been the best ac game, fluid parkour, best uts, new character customization concept
Agreed. It will forever be a symbol of What Could Have Been, not just with regard to Unity itself, but the rest of the franchise following it.
Yeah if they cared to delay Unity and work on it and then launch it would be the masterpiece it was destined to be. But things never were the same after Unity
Now Unity is being released for Free i hope more and more people would notice your work.
Thanks for your contribution to the brotherhood.
The giveaway is over now, but an estimated 3 MILLION PLAYERS have downloaded the game over the last week.
That's a LOT of new Assassins~! Thank you so much for your positive attention, Blaze.
Leo K [Rogue] I am one of them😉
@@LeoKRogue I'm one of them too and coming straight from the black flag it was difficult !. But now I'm an Advanced enforcer!I'm really excited for this Game and its gameplay it's way more addictive* than IV.
@@andreasgiasiranis5206 Personally, I think it comes down to the setting. As beatiful as the Carribean was, it wasn´t a very good place for an Assassin game. Not to mention that the combat was laughably easy. Other than full sync, there was never any reason to infiltrate or stay out of sight. Edward could just kill a 100 guards all by himself. I like the Unity combat system. If they kept it and improved it(like give a response to gunners), it could have been THE new combat system in AC games.
I just started playing Unity and I'm loving it. Thanks for the tips and tricks they have been soo useful.
Thanks for dropping a word or two, I appreciate it. Enjoy!
I never had a single issue with the game. Good performance and no bugs!!
AC unity is the first AC game i felt content parkouring around the city with no objective in mind. before i learned the mechanics i felt the game is sluggish and generally bad, but after some time playing it became one of the best parkour system i ever experience. I felt the stark difference when i shift to syndicate . The combat I'd say is fine and resembles dark soul or Witcher 3 parry mechanics which I do enjoy.AC unity,if given more development time , can truly be a masterpiece...sadly it didn't but damn i wish it did.
If Unity had the resources it deserved (dev-time, pre-production, defined vision) it would have legitimately changed the face of Assassin's Creed and the direction of the series forever. I think it's a tragedy that the game failed in the eyes of the public so badly, because it's got so much good, so much to love inside it.
@@LeoKRogue sadly the infamous face glitch will instantly discourage many people from playing the game. I myself was included in the crowd, tho i figure out how wrong i was. I guess first impression sticks
Bruh this just makes me want to cry. AC is my favourite video game series ever, I love it, I can’t get another of it. Played every game, read most of the books, got mercy, all that jazz, so I know my shit when it comes to AC. I’ve tried my best over the years to enjoy other AC games as much, I *WANT* to enjoy the others as much as Unity, but I just never can. It’s story isn’t the strongest and in almost all games the narrative is the most important part to me, but the gameplay and the atmosphere and the feeling I get from playing Unity is unmatched to this day. Unity is my happy place, I picked it up in 2015 and missed a lot of the bugs fortunately, but I definitely had a lot still and the game was frustrating to play at first, but I enjoyed it and I stuck with it. Now, 5 years on, I still play it pretty regularly and my mastery over it makes it the single most enjoyable experience I’ve ever had in a video game when I’m just vibing with no objective in mind. Running around and doing parkour (I do parkour myself so doing the slightly superhuman stuff in Unity makes me happy) in the streets of Paris for hours and hours, killing extremists, finding new ways to take on the same guards that I’ve killed hundreds of times before. It’s so varied, you have so many options at your fingertips, and that Assassin fantasy I get from it is pure awesomeness. That’s why it’s so heartbreaking, because the story could have been so much better, the characters which started out so good up until you break out of the Bastille could have stayed amazing, but they don’t, they peter out right until the very end, where they suddenly have a saving moment, but that doesn’t make up for the poor story for the rest of the game. The ridiculous gunners that precision shoot you through anything, no matter how good you get. The combat I genuinely do love, I think if they allowed you to chain kills until your next party the system would be amazing
*until the next parry, the system would be amazing, because Unity’s combat system is the hardest and most difficult in my opinion and I enjoy it, and you can kill people in 2 heavy hits max with the best weapons, but the flow really slows down compared to the rest of the games and feels incredibly slow and tedious after a while. It’s especially apparent when you realise that stealth is actually *faster* in Unity than combat, which is often the reverse in other AC games. So in Unity the combat just fees slow after a while, and I think it would feel so much better and more Assassin like if they implemented some sort of chain kill (maybe as a skill idk) where you can chain kills after your first kill to every target, but when you have to take a parry, your chain is broken, *unless* you do a perfect parry, in which case you can keep going. It would have that same difficulty, almost, but it would be a lot faster. Granted, getting good at the perfect parry (I rarely miss one, I think it’s quite a broad window but that might just be me) would make this quite easy and change the combat entirely, but I think it would be a healthy mix of the combat seen in AC1 and the sort of combat in Black Flag or Brotherhood. Challenging, fun, and you feel like a deadly Assassin, but not so overpowered you can take out 6 people in 2-3 seconds. That would be an amazing system I think. And BRING BACK THE HIDDEN BLADES IM COMBAT!!
Okay, to wrap up: Unity has a lot of flaws, as I’m sure we’re all aware of, but I really wish more people could see the good in it, because I still think in spite of all those issues, it is by far the most deep and immersive feeling Assassin experience in the series to date and allows for such variety and control when you really master it and that’s why I love it so much. It doesn’t have the story of Revelations, or doesn’t have the (consistently) fantastic characters that Black Flag does, and it doesn’t have the polish that it needed. But it does have something special, something that I think is unbeaten by any of the games before or since, and that’s why I can’t stop loving it. Thanks for reading, if anyone did :)
Ohh, and also...
Fuck Odyssey
I personally love the world-building
comparing unity to origins I think
Unity was rich with places to parkour around
when Origins missing some parkour aspect since there not much place to parkour with anyway.
TBH Ubisoft should've kept the Urban theme for assassin's creed
I know people want some countryside area like when you visit Franciade and can't cross the city wall and wondering what outside the city looks like
Ubisoft has to bring the old Parkour system back. so people like Leo k (rogue) could make a video on how to do some advance parkour techniques
Unity and Origins are both pretty high up there as far as world-building, setting, and atmosphere go. They both feel very "real" and immersive to me, but in very different ways. Paris is cluttered, dense, full of debris, furniture, dirt, water, and thousands of little details, exactly like a major city in the midst of a Revolution would feel. It's incredible, I've never seen anything else like it in a videogame, ever. Egypt in Origins, meanwhile, is similar but much 'wider,' it's a deeply atmospheric and broad look at this entire region in a way I'd never imagined possible.
I really want advanced movement back x_X
Every AC title are unique.. i embrace each assassins’ strenght and weakness in their own respective era.. thats the beauty
Definitely. That's one thing that makes this series special and interesting.
I never finished Unity due to issues u named, but I love it and since it’s really back in the forefront….I’ve pulled it out and diving in again with tips and ideas from great players like u, soooo thank you so very much…🌸🦋🌸
That's awesome, I'm so glad Mairi ^__^
this video, is deadass perfect and that’s just it
Ahahaha, thanks man. I could've done some things a bit differently, but it's been a while since I made something like this, and I really wanted to talk about this game and get my thoughts out.
Leo K [Rogue] it’s a perfect review of the game im honestly speechless
Glorious discussion Leo. Expressing enjoyment for the game without neglecting the pitfalls are what people with conscious awareness of thought that is both intellectual and humoring display as you have. Thank you for taking the time to put this together
Thank you for this kind comment, this is the kind of thing that keeps me going and encourages me to keep making the content I do. It makes me happy to see my thoughts appreciated. :)
Thank you, you nailed almost every problem that I have with this game as well, if only Ubisoft could actually listen to this as well.
The guns are completely broken, I would not take out the difficulty they have in avoiding them but instead make it so that you are capable of dodging every shot instead of being shot by unseen gunmen, and have it so that you can dodge bullets when outside of combat
I'm genuinely surprised you dont have more views and subs your content is very important and accurate.
Thanks so much Aaron!
I just bought Ac Unity. I started watching your videos. You have no idea how much you helped me enjoying this game. It is now becoming my favourite Ac game by a long shot. Thank you Leo
Glad I could help you out, I hope you enjoy your experience with it. ^__^
i really love this compare to the newer one , this is my 4th time replaying it and still enjoying it
Unity is one of those games, that, if you love it, it is VERY fun to play over and over again.
At least 1 feature will somewhat lengthen this game's lifespan: The unique and amazing co-op system. When you have a friend as dedicated to AC franchise as yourself, I can't really describe how awesome it feels to play it. It's like you both belong in the Brother/Sister-hood. Only AC1 made me feel this way (Malik forever). I remember being disappointed that they removed this feature from Syndicate, you could even build this game entirely around the co-op system as you have 2 protagonists. They could also bring it back for Origins. It would be cool to team up with Amunet (I just can't call her Aya...thanks to AC2) for several missions. But I guess it's for the best, because Unity will continue being unique and won't share the fate with AC Brotherhood's multiplayer (I would personally remake AC multiplayer as it's own game with every previous multiplayer character/ability/map etc).
I'd like to see Co Op return, for sure. If they're going to keep making the kinds of games they're making now, one of the only things that'd make them bearable in the long term would be cooperative play. I also agree with the idea for a standalone/independent Multiplayer mode untethered to the original franchise. This game/platform could be Updated over time and give access to every time period (as maps) over the course of its life-cycle.
Sorrosyss on Twitter wrote a cool article suggesting a similar idea some time ago, and I made a video overviewing it:
ua-cam.com/video/I4aLVySR7LQ/v-deo.html
Original Article:
www.accesstheanimus.com/Modern_Day_Multiplayer_Concept.html
I’m highly grateful for all the vids about the games hidden tech you and others have made. I only got to playing it this year (with the ACUFixes mod). Early on I could tell the movement system in Unity would have a lot to learn and master when compared to the previous one button system during the Kenway saga.
I really appreciated the greater focus on stealth compared to combat in Unity where my friend put it “I just miss being a master and slaughtering 10 guards easily”. The removal of chain kill helps emphasize the mindset of an Assassin which I really felt was missing since AC1. Being outnumber six to one feels like a proper punishment than a minor inconvenience. So AC Unity definitely has a learning curve that feels good to play and experiment with in its stealth and movement.
So again, thanks for all the guides about Unity, Leo K.
I'm glad to help.
This game is my 1st dip into AC universe and I love this game. I'm only about 50% thru it but I do agree with the "gunners" hatred. They drive me nuts many times and force me to have to approach areas completely different than I'd prefer to. I do feel lucky though that I didn't play some of this games predecessors 1st... Having been used to a certain way a game is played, only to have to change many things because developers wanted to take it a different direction. Gotta say that your videos here are such a huge help. I really appreciate the time you've taken to help by making these. I like you really enjoy the stealth style and prefer it to all out battles with many baddies. I still need LOTS of practice, but thankfully this game is so fun that I don't mind grinding out some practice sessions to improve. Thanks again for this great content!
Thank you so much! I think this game deserves a chance from everyone, because we never know how much we might like it until we give it an honest try. I appreciate your kind comment, and I hope you continue to enjoy Assassin's Creed Unity :D
I decided to buy it on sale after watching a few videos showcasing and explaining what you could do in the game (all the freerunning tricks and such). This made it by far a way better experience than what you described here. I couldn't be more grateful for content creators like you.
I'm so glad to hear it! The more we stray from the design paradigms exemplified by these older games, the more important and special it becomes to experience them from where we stand today, I think. It makes me happy that you're giving it a chance and are going in armed with useful tricks and knowledge. It's a much worse game when the player just has to struggle around and learn how to deal with all the jank on their own.
I recently re-installed Assassin's Creed Unity and started a new game, and suddenly I am enjoying it 10 times more, thanks to your guides. I now know how to do side-ejects, and wall ejects and I am so stealthy even with low-end gear, all because of the tips you hand out. Thanks man.
Yoo, this makes me so happy to hear. I'm glad you're having a better experience now. The game is still a bit busted, but it should be easier to enjoy now :D
4 years later I still tune in every few days
And Leo still replies to 22 thousand peoples comments, mad respect my friend.
LMAO. That's so funny, bless.
I reeeally enjoy your content mate! I'm glad I discovered it, and I'm glad I'm not the only one that enjoys this game
Thank you! :D
Only just getting to play it now (new PC, old one had major sound issues with Unity) and i love it, like you say it definitely has the most issues of any game in the series, but it does something AC has gotten away from, you assassinate and then you disappear into the crowd.
The setting helps, many of Arno's costumes are fancy but blend in pretty well, with the chaos on the streets sporadic bouts of violence aren't too surprising, sometimes you aren't even involved, the massive crowds help and hinder you, the map is teeming with alleyways to escape through, it all combines to create one of the more appealing AC games to inhabit.
It's no wonder i liked Syndicate so much, besides being British and having that in common it shares a fair bit of DNA with Unity, so i'm really enjoying finally getting to play it now.
Every day I yearn for another single-city based game like Unity or Syndicate. There was really something special here that could've been legendary with some more iteration. I'm really happy you've been enjoying it.
Ive just played the Ezio Trilogy again. Still remembered that I played the game years ago just doing parkour finding guards walking around and just killing them, doing it over and over again without doing any mission. Now finally playing Unity, suprisingly I spent so much time running around in this game, climbing building with style, getting inside building. Any windows I see I just get it into it for no reason, just because. I hate finding collectibles in games. But I never find that issue in Unity, the movement is annoying in some occasion, but the animation is fluid, finding collectibles feels worth it because you do a lot of cool shit getting it. The map is cluttered with things to do. Im still in sequence 3, and Im still jumping to rooftop.
The scenery of the game is mesmerizing. The massive crowd of people, the interior design of the building you get into, for some reason the building in the game never felt closed, majority of it have decorated interior that you can get into. Even with closed window, you can clearly see the interior inside even if its not accessible, this makes the game feel alive and felt immersed running around in it.
I really wish Ubisoft sees the amount of community wanting the old AC type back. I really hope they rebooted back this engine with polished gameplay in the future. I really have high hopes for this in the future.
That would be really, really cool. Thank you for the beautiful comment! I hope one day we get a game like this again, from somewhere, doesn't even have to be Ubisoft. I'm not too optimistic because of the direction they're deciding to go in nowadays, but there's always a chance.
Man I love how in depth your vids are
Thanks Tyreese, I appreciate that a lot! Sometimes when I look back on the things I've made, I wonder if I could've done better, or if I could've explained myself clearer. I'm always trying to improve what I'm making, and comments like this are a good way for me to "navigate" through my growth, besides being super motivating.
Gunners aren't that strong. Just when running jump when the gun is going to be fired. Or take out gunners first in a mission.
just started resently and your videos help me alot. Thank you.
Yup, a little foresight goes a long way.
Doesn't rolling dodge gunners?
@@eliasrivas9785 Yes it does.
In theory, yes. The only problem is that it takes animation time and is a non cancellable action.
This means if there are too many gunners firing at you one after the other, one of them WILL clip you during your Roll's recovery frames, or you will be forced to do nothing but Roll Roll Roll Roll for eternity because the game has no Check for whether the player has the chance to output attacks in a paired-animation system.
This is why Smoke is so important, it lets you shatter out of the infinite Roll loop and survive.
But they had eyes like an eagle
Finally finishing this in 2020, the frustration of mission 9 eventually pushed me away but now I'm right back in. This was perfectly explained and I agreed with you completely. What a beautiful game that with it flaws still gave us an experience and made you try, made you accountable. That's what an AC game should be.
Thank you. I'd like to see a game this special arise again
I... NEVER KNEW that Arno can hop out of cover easily with a pras of the run button to the side. THANK YOU SO MUCH.
You're welcome! ^_^
I have a lot of Unity videos, if you want to check them out.
Unity was my first ac. :)
Was my first finished Ac game , now I work to finish BF
It isn't my first AC game but first to be finished :D
First was AC 1 and I didnt understand it those days...
@@Evgen13Great Same
Everyone should go back to AC1. It's Leo K's personal favorite videogame ever made!
@@LeoKRogue I want to finish all Ac games ,including almost all dlc. At Ac 1 , the combat sistem is dissapointing but I can still play it
But, we do have a way to break fall. It’s literally just press B once your arms swing.
I know. Discovered en masse after this video was published. I have a vid called "Catching Ledges" which discusses it.
Leo K [Rogue] Ohh, my bad.
Discuss This Video On Reddit:
www.reddit.com/r/assassinscreed/comments/8zj867/leo_talks_ac_unity_a_shattered_beautiful_game/
4:33 you can dodge bullets but you have to be fast at it.
Yes, you can, for a while.
The issue isn't whether you can or can't, though, as mentioned. It's much more about what you're sacrificing to do so; which is, "any and every other action you could be doing instead." At critical mass thresholds this becomes essentially endless. Great game though.
@@LeoKRogue agreed
With longer development time, the AC syndicate bullet dodge, and better tutorials and tips, this game would be legendary on a gameplay standpoint. However, the story would need an entire revamp.
The story really just needed to be finished and include all the content they needed to cut in order to ship the game. As it is now, you can tell there's a lot missing.
I just bought Unity and Origins :D people are still playing
picked it up a few weeks ago after i kept hearing it was the last of the good traditional assassins creed games. i eyed it for some time because the parkour looked cool and people still post screenshots of how good-looking it is. the INSANE level of detail of the world, and the very clear emphasis of encouraging the player to be stealthy, and giving them the tools and abilities of an assassin, really solidify this one as one of the best assassins creed games. say what you want about the quality of the latest few games, but there's not much "assassin" left in the franchise anymore. i mean,. you can't even assassinate people in these games anymore because of the RPG leveling system completely butchered it. your videos, leo, have helped me get the most of this game and have encouraged me to appreciate it more. like you mentioned in this video, even taking out one lone enemy is fun because of all the options you have as a player. you can really play with the tools, BECAUSE THERE ARE TOOLS TO PLAY WITH, and make the game what you want.
AC unity is my favorite ac game, next to Black flag. it just feels so assassin creedy.It may have bugs, but i always loved it.
I feel that. It's so ambitious it's constantly cracking just to hold itself together. Beautiful.
This is the first AC game I have ever played and I really enjoy it so far. Thats why it surprised me when I finally looked it up on the great big internet and find people hating on it. But I suppose it is like you said, they were always hooked on the next big great historical adventure and unlike me who had to put through it all just to familiarize myself with the franchise. It’s really fun! Even if the story was lackluster.
Our first Assassin's Creed definitely stays with us. These games, despite the undue criticism they sometimes receive, are quite special and unique. There's nothing else that's exactly like them.
Amazing game, my 2nd fav of the franchise.
One of my favorites as well, even though I started out hating it, after making so much content on it because of viewer requests, I started to appreciate it a lot more.
That was very well said. Glad to see others feel the same way I do about the game. I played the game back in 2016 on Xbox One and only just got around to it on PS4 and I gotta say...I enjoy this game for the most part, but my 2 biggest issues is the bugs/glitches & the story. The glitches in Co-op are unbearable. I had to restart several co-op missions because either a teammate or I would get stuck somewhere. This doesn’t even scratch the surface when it comes to the glitches I’ve experienced. It definitely needed to be polished. Just 3-4 more months would’ve done this game so well! The other big concern of mine is the story. The story seems to be a popular complaint of the fan base and that’s no coincidence. Not only is it a little too scripted(for a game that’s supposed to be more open to choice), but it’s incredibly short. If you asked me back in 2009-2013 if I thought I would get sequences in an Assassin’s Creed game with 2-4 memories(and that often includes a cutscene-only memory), I would’ve called you a liar. At first glance, I saw 12 memory sequences and was excited, but of course that was before I knew how short they all were. I’ve heard people say Rogue had a short story. They aren’t entirely wrong. In favor of Rogue, it accomplished a longer story than Unity with HALF the memory sequences. It doesn’t take an expert to know that’s not good. If I had to rate Unity on an Assassin’s Creed scale(meaning ONLY compared to the other games in the series), I would give it a 7-7.5/10. The co-op(when it wasn’t broken)was actually enjoyable. The freedom to choose the way you play is much more than in previous titles. The arsenal at your finger tips, the equipment choice...the character & the environment. There are so many more great things about Unity that I’m not listing. It truly is a good game...it’s just a miss when you really think about how much better it could’ve been. I appreciate what Ubisoft did with Unity. I understand no game is perfect and after playing it on 2 consoles & after getting full completion and doing everything there is to do, accomplishing everything there is to accomplish, I can say with confidence that I appreciate this game. I’m about to play the Dead Kings DLC on the PS4(I’ve completed it before on Xbox One), but after I finish it...I’m really going to miss this game. I know it’s very unlikely, but I hope Ubisoft goes back to their roots with Assassin’s Creed. I know they’re going in the RPG direction with the series, but I really prefer the old style of AC. I like the Ezio Trilogy, the Kenway Saga & Unity/Syndicate. Origins and Odyssey aren’t terrible, but they just don’t feel as much like Assassin’s Creed as their predecessors. I’m hopeful, though. Ubisoft is a creative studio and they have done us right with a lot of great titles. Unity is special. It isn’t perfect, but it’s a good game...great if they would’ve fixed its problems. All in all...I’d recommend this game to anyone who hasn’t played it. It’s not necessarily a challenge, but it’s a unique experience and even 4-5 years later, I feel like it deserves some attention.
p.s.
so does this channel 👌
Beautifully written comment. I think the saddest part is how much potential was there and will now go totally unrealized and unused. Thank you for the kind words as well. :]
Well, if ubisoft decide to finally make an ac for at least more than 1 year..
This was a really passionate and heartfelt video essay. As an old time fan I really agree felt every point you made about Unity, good and bad.
I honestly feel Unity should’ve been the future of Assassins Creed. And that’s because the gameplay stayed true to the namesake of the game, even when the gameplay was kinda crappy.
But with the new era of RPG Assassins Creed games, I feel like the series killed itself. Rather than making an experience that gives the player an Assassin fantasy, they’ve opted out for a generic RPG game that treats all of AC , gameplay and lore, as nothing more than fan service.
It is heartbreaking. Instead of seeing this game for the potential it had and doing it right, once more with feeling, they simply just... Gave up. It hurts these days to be an Assassin's Creed fan. That's why I've been getting into Resident Evil instead xD
@@LeoKRogue I think they have up because they messed up on Unity with the bugs, and Syndicate because the gameplay held your hand and the tone didn’t match the setting of the story. After that I figured they just decided to make whatever is currently popular and slap AC on it for brand recognition 😔
11:18 took that a little too literally this time around
God, it's terrible LMAO. I never imagined they would alter everything I loved about this series in order to do it. Get it away from me.
I hate how Arno doesn't put away his weapon and use hidden blade to kill everyone even after you smoke bomb a group that's detected you. this used to be the core detection evasion mechanics in previous ac games.
Yeah, they changed that, as of Unity and Syndicate, Smoke Bombs are more used in stealth / before combat, rather than in Combat itself. Kind of annoying.
this game had so much fucking potential to be one of the greats. i love this game so much and still play it till this day. this video explains everything i have to say. amazing job man
Thank you for watching. :D
why do people not like the game, i got this for $10 but i really like it. best game worth the money
As I'm sure you know, the cost of something definitely colors how happy you are with it. Some people spent 500 dollars or more to get a console just to play Unity, at a time when the game was horrifically broken in so many ways. I don't blame anyone who was heartbroken by the experience they had with it.
That said, I'm glad you love the game. I think it does a lot of very cool stuff! ^_^
juujuu jukkapoo I got it for free
@@Sevren_ How's it performing it should be fixed by now. So any lagspikes, glitches, bugs?
Mahir Shahriar I don’t get lag spikes, but I’ve only had really 1 bug where I fell through the roof when I went up the rope thing
I found a trustworthy website which sells it for £1.99
Unity was the first AC game I couldn't run so I missed all of them since then. I'm honestly kinda looking forward to this one now even if I had zero interest in it when it first came out as it looked like it would be a step back from Black Flag.
I've really enjoyed the game overall. I have only a few gripes like some awkward parkour movements in the little spots like capture the flag activities or the later missions around the guillotine wheres theres guards on every area is annoying. I started the game much later after the patches were placed and have had very little stability issues. The combat is trying at times but I'm working to adjust my play style
I'm very glad you had a good time.
I don’t know if you already know, but there is a way to do break fall and it’s not just random, the way to do it is by pushing the parkour down button right when you reach a ledge
Yeah, I made a subsequent video on that some time after this one;
ua-cam.com/video/Jcsd0tDQ5dw/v-deo.html
[ Long wall of text ]
This game is superb in its own way. The density and aesthetic of this game blew my mind. The level of detail on the city of Paris made me feel this game deserved more than it recieved.
But you are right. It shows a lot without telling you as much. Like how high profile assassinations are more flashy yet slower than low profile ones , and that some HP assassinations are slower to perform than others (the ones that keep momentum). Double assassinations are hard to tell if they will execute properly especially aerial ones. Smoke bombs only stay for about 5 secs or so and stun bombs even less. There's also a limit to how close you should be when using a phantom blade or else you get detected which is supposed to be silent weapon. And that sometimes you are easier to detect on roofs where you aren't supposed to be seen. That and combat is realistic but sluggish. Yeah and fuck gunners, devs removed the option to use a human shield what gives lol.
But deep down i want to play this game right. Most of the time the parkour and combat is outright satisfying to the point you feel like a professional at work. It kinda sucks that we have to adjust to these imperfections but this is a playground i wanted to play in since they made it in 2014. So thanks for these video essays and tips. I can enjoy the game by playing it right.
Oh that and HP, LP kills and loot anims have a locked camera when being performed makes the experience a bit stiff which is a nitpick of mine since previous titles dont have that. This game is still buttery smooth though i love it.
I hope you are able to enjoy it.
So, I did an experiment with Unity. I alerted myself to the guards by allowing myself to be seen and then blending into the middle of a crowd, and the guards started whipping out their guns. The crowd actually became meat shields for me. I'm pretty sure they shot like, a five or six bullets before one even hit me. I guess crowds can break a bullet's trajectory, but it's rather inconsistent, as you mentioned in your section in the video about gunners.
That could be somewhat helpful, but yes, I do wish the entire affair felt less sloppy and more controllable.
1 dislike, HE IS A TEMPLAR!
The difficult situation with gunners brings more realistic to the game, because it's similar to real life. If there gunners and you only have a sword, then you won't survive. But in the game you actually have couple chances to survive.
Alright.
I can remember how i begged my parents for an Xbox one to play ac unity and when i actually got it i loved it so much and then i started hating the Xbox one and got a pc and later a ps4 and i bought unity again on pc to play it and unlock Altairs Armor and the black one from this other assassin and i can remember how hard it was to jump from one ledge to the one behind you for that one Challenge in the tomb under Cafe *insert right Name*
Your video got me thinking, I don’t use tools nearly enough, smoke bombs, different parkour, etc. I am only playing the Kenway Sauga at the moment because that’s the only one I can bc I don’t have the extra collection yet, and I can’t play on Xbox right now, I need to start using tools more because they seem really fun
Definitely, start practicing using them too much over using them too little. You'll soon settle on knowing when they can really speed you up or save you from losing control of a situation.
The story never grabbed me in the way the writers wanted it to. But sweet lord, what a fun game to just play. The idea of the Ezio trilogy with this type of gameplay is pretty much my fever dream haha.
That's definitely what I want most, yeah. In terms of story, I could take or leave Unity, but in terms of aesthetics and 'The Assassin Fantasy' it definitely hits hard.
@@LeoKRogue absolutely. Unity is the distilled perfection of the original dream of Assassins Creed gameplay where everything you do is about being a Blade in the Crowd, a shadow on the wall. I sure wish they'd continued it wholeheartedly in Syndicate and as much as I enjoy Bayek as a character, it saddens me that Origins took away that feeling.
@@mattyice9535 yeah, origin, oddsey and Valhalla didn't feel as much assassins as (i think) they hoped to be, imho i think if ubisoft create those game as new ip they'll do better than slap assassins title over everything
I feel like Unity should be chopped into 3 part, a trilogy.
Because Unity isn't just an improvement from Black Flag, it's a total overhaul, they have to somewhat start from scratch.
Instead of making 1 big, insanely ambitious game, Unity should serve as a strong foundation, then make a sequel that improve and expand the game further, called it "Unity 2" or whatever and finally, Unity 3, a masterpiece, an even more refine and expansive game from Unity 2.
Rockstar didn't just decided one day to make their magnum opus GTA San Andreas out of nowhere, they have strong foundation before with 3 and Vice City.
That would've been delightful. Instead we got Unity, which was their first attempt, Syndicate, which is the closest thing to "Unity 2" we really have, but was a step backward in so many ways, and years later, Mirage which is _purported_ to take inspiration from ACU, but I'll see it when I believe it.
@@LeoKRogue I have no faith in it not being poor man-Witcher 3 at all.
Although, I would love to be pleasantly surprise rather than being disappointed.
Ambitious game like this hurts when it failed. It's total time and money sinkholes that ultimately killed the franchise (AC is dead, only the name live on and desecrates)
Game developers nowadays make games like it's gonna be their last. Every idea they could think off have to be cram into one game instead they could save some for the sequel to lighten their load a bit.
AC1 is barebones compare to AC2, BH, Revelation, yet it's such a strong foundation that AC1 parkour would be use by the next 3 games and having huge bulk of their game already made instead of starting from scratch.
AC1 (and to some extents RE1) is a martyr, essentially.
Western devs do, absolutely. It's kind of why I've gravitated more toward Asian games in recent years. You see much, much more Focus there, and much more willingness to leave out elements that don't synergize or work well.
You know when I play assassins creed unity, I wanted to go beyond the cities, I want to see a game like assassins creed unity but with a map as big as origins.
That would be really cool. Maybe some day, when hardware and development pipelines make such a thing feasible.
If the parkour had been tighter and the combat wasn't so insufferable, the gameplay would have been perfect.
You echo my feelings precisely.
I like how dangerous and difficult gunners are in Unity. It makes choosing your battlefield and situational awareness (to retreat before they become a problem) much more important. Guns and ranged should be highly lethal and make you be extremely careful to not get overwhelmed by them. I also think them knocking you off buildings is good, though crowds should block shots.
In theory I like it, but in practice the rest of the game isn't built to support it.
Playin it rn on the ps4 pro , but completely offline , works like a charm and absolutely beautiful , and FUN!
Nice, nice.
This is actually my fav vid on this theme on yt
Aw, thanks!
@@LeoKRogue I did play today the hidden ones dlc, amazing
I've noticed your cloth physics aren't working properly in the videos i've seen. I had that same problem but if you tweak your graphical settings, your robes will flow more like they should instead of jello.
What worked for me is setting the graphics to a set level (Medium, High, Ultra) and then bringing the Anti-Aliasing to FXAA. It seems that if your graphics settings are set to custom, your cloth physics quality automatically drop to the lowest setting.
Thanks! I'm not too bothered about this kind of thing.
I just bought this game today 3/30 2020
Excellent, I hope you enjoy it. I have a lot of guides on this game in my Rogue Academy playlist, if you're curious or want to learn a lot of hidden mechanics.
Hell yea thnx man
I feel like gunners are a deterrent to make sure the player embraces the game's stealth mechanics other than mindless run and gun (or run and slash).As well as foes pulling out plintlocks during swordfights to make the situation itself the worst case scenario so players understand that it's not viable to actively engage in a firefight. Yes it's playstyle discipline but I think they've done it a bit too much
Yeah, we can choose to look at it for its Intent and that's noble. Still, the final way they're implemented in the game is definitely a little detrimental to the overall experience and requires so much awareness, understanding, and working-around in order to engage with it properly. Most players won't have the Will to do that, and it's just the negative side of Unity's balanced coin. At least the things it does right, it does *really* right.
@@LeoKRogue not to mention this applies especially in scripted open battle sequence, where you have no choice but to fight with the clunky open combat mechanics and get destroyed by gunners
Not to mention that it actually doesn´t work sometimes. I often get detected by people who were not looking at me, or were far away, and get swamped by 15 guards as a result. Like Leo mentioned in some other video, if you want your game to be diffcult, it should work flawlessly, so people can use the mechanics reliably. Unity doesn´t do this.
I just finished unity an hour ago and went online to see what people thought. It felt like it had some potential but it was really far off reaching it for me. The last few hours were wishing for it to come to a close as I was constantly raging at this or that mechanic. It even crashed at the end of a mission, which I then had to repeat, lovely. To be honest I think the main reason I didn't enjoy my experience was because I kept comparing it to the golden first four AC. It's really hard to even dent the pedestal which I have put them on
AC1-Revelations are to this day my favorite games ever made.
I don't think anything can quite reach their level, and I don't necessarily think it's nostalgia either since I can boot them up and play them right now, and they'll still be just as good.
For me, those were peak Assassin's Creed, when it embraced itself and everything it was about, the most.
We've never really gotten anything that self-confidently Assassin's Creed-y again.
@@LeoKRogue In my case I can see why nostalgia matters at least partially. I remember so vividly in 2011 when I first booted up AC2 (my first AC) and was just walking around Florence with Ezio, soaking up the atmosphere while climbing the palazzo della signoria and enjoying the beautiful jesper kyd soundtrack. It's such a unique nostalgic feeling. I hadn't played any AC since AC3 so I'm doing it now and keep getting disappointed because I can't find anything similar to that feeling ahah
Anyway, just wanted to mention that it's really cool to be able to bump into this channel once in a while and enjoy some commentary about your experience with the games with gameplay in the background. I think you might be part of the reason why I felt like playing from Black Flag onward. Thanks for keeping the creed alive
Am playing unity on ps5 and loving it. Currently I'm not really experiencing any performance issues and having a blast!
Sounds great! I wish you a great experience all the way through to the end, remember to use your Smoke and other tools a lot against big groups and good luck. :D
@@LeoKRogue Thank you will do!!
@@LeoKRogue I've been binge watching your AC content and was wondering if you plan on ever making more videos on it to if you're done with it.
I am currently playing a lot of other games these days since the industry won't let me breathe LMAO, so much stuff has been coming out lately, but I will go back to Assassin's Creed and Unity eventually when inspiration strikes me. I consider Assassin's Creed my favorite / "main" series, so it's never truly gone on this channel, but people may be waiting a long time depending on how things play out.
@@LeoKRogue Alright we'll see then!
It is one of the AC games ever made....playing it..love it..
Awesome. :D
How do you one shot enemies with your phantom blade? When I use my phantom blade it only does like half or 3 quarters of the health bar and alerts them of my position.
Raise your overall Damage Stat and get Improved Phantom Blade skill just in case.
Phantom Blade Damage scales with your total Damage. So having stronger swords/weapons equipped will let you Quickshot more guards to death.
You can never Quickshot kill LV5 Brutes, LV5 Spears and LV5 Agiles/Elites.
Anything below that should die.
If you are scared an enemy will detect you, don't Phantom Blade. Switch to Berserk and Quickshot with that. It will wipe out their detection meter, stunning them. You then have two or three seconds to run at them with your Hidden Blade before their Berserk activates and they get their AI back. Very strong tactic.
Look up AC Unity Rogue Academy if you want. The Advanced Guide is really old and my voice sounds horrible, but it's fairly comprehensive. I'll redo it soon.
*But we can all agree it’s stupid we need 100 cockades just to get the the pure shadow colour?*
Hell yeah. Best/edgiest color in the game and I have to do all that work? Bananas.
If you run in a zig zag motion the gunners dont hit you. They do sometimes but they mostly miss.
Ac unity would be a masterpiece with those polishes with stealth parkour gameplay
To some people it already is.
My biggest problem with modern AC is the lack of foundational mechanics. Whereas 2 through Revelations took what came before and added on top, smoothing out rough patches and removing annoying elements as they went on, by the time they released Unity it felt like everything was dumped and started from scratch, not just the engine, but also the very concepts of fun and core mechanics. For instance, there was an entire layer of combat complexity lost when Unity had no grab button. And as a precursor to the games becoming RPG focused, they completely removed the ability to disarm opponents and equip their weapons seamlessly. For traversal, the wall eject was essentially forgotten and replaced with essentially a bail off the wall button (which I think was locked down so you couldn't use it if there wasn't a ledge or floor close enough to you). One of my favorite things of old AC was trying to use the wall eject to get to higher ledges than the intended route or climb a building that was supposed to be inaccessible. Nowadays you can climb straight up any surface and there's just an invisible wall where they don't plan for you to be. It seems like each new entry in the series is content to throw out old ideas or just forget they ever existed, reinventing solutions that don't have the benefit of being ironed out through multiple releases.
Indeed. MK_TomBrady talks about this with regard to Mortal Kombat, and it's that the games have no aspect of mechanical "Legacy."
Assassin's Creed is just like this. Nothing is preserved, it's always reinventing the wheel from scratch every single time, and a lot ends up being lost because of this. Instead of seeing steady improvement, you just see _change._ Nothing is _better,_ it's only ever _different_ because they're able to get away with not evolving the series by simply choosing to turn it into something else. Again. And again. And again.
Complexity and Depth that existed in AC1-Revelations are nowhere to be seen. And today's AC players don't understand what's missing because chances are these are the games they started with. Once upon a time, we could do so much more. We didn't need Parkour Down because we had Catch Ledge. Combat didn't actually need to be particularly difficult because it was _expressive_ and there was a lot of creativity available, which is now absent. Movement was actually _easier_ to control because you could move in precisely the ways you wanted.
It's a tragedy.
My biggest problem with this game is the mission design. You have all these tools and ways to aproach the missions but somehow it feels very scripted. If you dont follow a certain pattern, BOOM, you fail. This is especially true in stealth. If you wanna be stealthy, theres only 1 pattern in each mission, fail that and its over. This game could have been a masterpiece. The attention to detail is insane, the city, the history, the databases, the graphics, the movement (sometimes, when it actually works) is so fluid. But they fucked it up. The story is garbage and the game is too short, the missions feel like chores tbh.
Lots of people felt the same way, yeah. I was one of them, it felt almost AC3-levels of "step wrong, you die." It was only when I started putting time into teaching people the tools (and having to learn them myself because of it) that I began to realize the system did have a bit more "give" to it, if you knew how it worked so well that you could push it without breaking it. It's unreasonable to expect players to learn that just to enjoy the game on a baseline level, so I think the game could've done with better polish and player-onboarding for sure. It's still very... Singularly Itself in terms of what it is, though. And that, you'll find, people really vibe with.
Yeah no, there are many ways to beat all the missions, I have never done it how they wanted me to and still survived.
If you are trying to run away from a gunner, you can press the same button you use to roll, and Arno will do a hop and dodge a bullet
It makes a small difference, for sure.
If i dont do updates or puches in this game can I play the game without update in first version or have so many lugs and bugs ? Pliz awnser
It seems to be different from person to person. I don't recommend you play this game without patches, but if you play it completely unpatched I've heard stories of it being okay. You would have to check for yourself.
Bugs shouldn't be massive, but you will find some guaranteed.
Beyond that, I really don't know. I've never played Unpatched Unity. I should try. :P
Leo K [Rogue] thanks budy. I say that because I dont have good internet connection and I cant do puches and update in my games. I love unity and I want so much to buy it but I am a little worried about the bugs. I dont carry for little bugs and lugs I am only worried for massive bugs and to have many bugs in gameplay. If you play the game unpached tell me (-:
Do you have PS4 or Xbox?
Leo K [Rogue] ps4
I think you should try it. I've heard stories of the game with no updates actually running okay, and the Day 1 Patch is what screwed it up for a lot of people. Would it be expensive to buy where you live?
I love this game!!!
I was insanely lucky to never have a single bug or performance issue in this game.
Definitely. The average player, especially close to launch had a hell of a rough time with it.
I hope other players got to experience it in the same way I did when they released it for free after that awful notre dame fire. they really did as much polish work as they could in the years after release, and I think that’s admirable as fuck especially considering that we’re talking about ubisoft here
me too! traded the game in to get odyssey which was a huge mistake. currently playing origins and re bought unity, here’s to hoping i have the same bug free experience i did the 1st time around lmao
You were wrong Leo. Unity has exploded in popularity (which I think you know), which is thanks to people like you.
It definitely brings a smile to my face. This game is something very special, very unique. Inside and outside of its series, there's really nothing else quite like it. All I wish for now is that Ubisoft _sees_ how appreciated this game's concepts are, and makes a strong effort to revisit them some day. This game's vibe and mechanics deserve a second chance.
5:17 that was sick
Thanks. :P
this my favorite game of the series loved it. Problem im having is trying to get my friends to understand how amazing it is despite its faults. They just tell me its trash and its the worst game of the series ... they wont even hear me out or give it a chance so frustrating. i gave up arguing. i guess its all personal preference or something. still the best to me lol i appreciate ur unity content it got me started :D
Yeah, sometimes we can't really convince other people, and that's okay.
"A degree of ownership and responsibility over their experience" is exactly right, I feel like prior ac games were too quick to give you the assassin power fantasy, letting you kill swathes of guards with no effort from the player, but doing this diminishes the satisfaction of an assassin power fantasy, you don't have to work for anything.
In this game, after Arno is initiated into the Assassins, his effectiveness grows alongside player skill, early missions will see you botch the job a bit, get spotted, have to fight your way out, but as the game progresses, you find yourself taking out targets with no one even knowing of your presence, being a true blade in the crowd. This game forces you to earn your blade and cowl, which feels rewarding and real, in older ac's it was simply given to you by the devs, which made it feel artificial. That's my take anyway.
It's really, really cool. I would say AC1 and 2 definitely still retain that feeling of growth that you're talking about with Unity, and Brotherhood and Revelations are more 'long-term' and organizational growth as opposed to personal growth, but yeah, AC3, Black Flag, and Rogue all started moving away from the Assassin fantasy being at the forefront of player-knowledge and mechanical skill.
Unity felt amazing in its commitment to letting you slowly learn how to be an Assassin, from someone who was overwhelmed and afraid in the massive world of Paris, to someone who has control over your situation. It's incredible.
@@LeoKRogue exactly right, I haven't played AC1-Revelations since they launched, but after recently getting into Unity, my interest in these games has been sparked again, I remember having a particular affinity for AC1, I was young when I played it, but I do remember much planning and strategising before a target, it really captured the devs original vision for this series imo.
I'm keen to go back and play AC1-AC:R again, takes me back to early highschool lol. It's a shame what's happening to the series right now, Ubi seem to have forgotten what these games are about, Valhalla looks to be yet another step in an entirely wrong direction. Think you'll voice your thoughts on the new game in a vid, Leo?
ive always loved the gameplay of the pre rpg ac games but was never to connected to the characters individual stories. As a massive fan of read dead 2, ive always appreciated how well crafted and perfected the story is to the point where the least exciting missions are still fun because od the dialogue and interactions. I wish ubisoft took their time and made a big ac game and really tried to hit allthe checkmarks for both a good story driven and stealth based game.
I feel the same. I really only ever felt connected to Altair and Ezio, on that level.
Best one in the series hands down
It's such a truly special experience. Heartbreaking that they took so little guidance and insight from the parts of it that were effective. I'd love to see its concepts revisited.
@@LeoKRogue I mean at the very least, this game had the greatest parkour. Ever since they've 'streamlined' parkour so much that it has ended up removing control from the player. Like you cant even wall eject in the new games anymore
@@JimmyBanGames God, I feel that so hard.
@@LeoKRogue At least now it seems the community recognizes that this game is actually good, and not just claiming itwas terrible because it was bug ridden early in its life
I don't know if the bullet teleport directly on your back, because civialians can be shooted if they are on the target
It seems pretty random, as sometimes despite being totally covered in Civs you'll still get shot, while other times when you have no one behind you a bullet will still miss.
Speaking of gunners, Rogue seems to have an answer to that for combat. During combat, you can grab nearby enemies as human shields when a gunner is aiming at you. Ironic, since if I remember correctly, Rogue and Unity were released at about the same time, correct?
Yes. You can do this in AC3, AC4 and ACRogue, the input for it and the animation for it are exactly the same. I suppose the issue was that in moving to the new engine iteration that Unity uses for its game, they couldn't just port stuff over, they had to redo pretty much everything. And during that transition they just decided not to bring over certain actions. Which really sucks and weakens the game.
The thing with gunners in this game is that Ubisoft figured out how to deal with gunners back in AC 3. Human shields. And they could still miss shots. I don't understand why they took that feature out?
Probably because they recoded everything from scratch for Unity and their preproduction process was horrible. It's the same reason why so much of the game is such an eternally-broken mess that's unpatchably chaotic. They would've had to write all that code again and they decided that it wasn't worth it, I guess.
@@LeoKRogue maybe. My understanding is that they had alpha a month before release. Nevertheless I don't believe this issue didn't come up during basic play testing. A great majority of combat encounters have this one flaw that blemishes the gameplay loop. It's a shame. I still love this game so much, but loving it also means acknowledging its flaws.
This game is absolutely gorgeous I wish Ubisoft kept the engine and graphics used in Unity for the rest of the games
Me too. To be clear, it's not just the engine but what they do with it that matters most. Origins and Odyssey run on a slightly modified variant of Unity's engine, but the difference is Unity's density. Since it's all set in a very clustered, urban space, you get a lot of debris, details, clutter and environmental objects that make it feel alive.
I want to have more AC games set in one big, dense urban / city environment. It'd be so cool.
I wonder if the Modding Community could figure out how to enable scaling of enemy numbers and let you co-op in other AC games ... the little I've played with my BF in AC U has been fun ... feels much different than single player in there.
That would be really interesting, but adding multiplayer to a game that doesn't have the framework for it is one of the harder things to do, in my experience. Sekiro and Skyrim both took a lot of time and effort to make that happen. Still, I would genuinely love that, if it came to pass.
I think the whole point in the gunners being so op, is that everyone would be more stealthy
I can admire the intent, but I can't say it was particularly successful.
If this were truly taken at its best, it'd have to be the case that stealth is consistently reliable enough so players can actually use it effectively against Gunners to avoid their LoS / kill them as long as they stayed unseen. But, as all of us who have played Unity for thousands of hours know... it's not.
Instead, Gunners more often than not are the unit that _breaks_ stealth and _keeps_ it broken because their sightlines are immense, and there's rarely cover around the most egregious ones.
Don't get me wrong, you can still learn to play around them, but by and large they don't ever really make a player feel clever or smart, they're just an irritant.
Assassin's Creed Unity is amazing. It has a story that is better then the story of most AC games. The graphic of unity is the best in the whole series. And the gameplay is also amazing. You want to escape? well the houses have just the right height for that. For example in Syndicate they were a bit to high, and in AC1 it was extremly hard to climb them up. Also, unity doesn't feel so repetitive. In AC1 you had to do the same stuff over and over again.
I hear you. I really despised Unity starting out, but playing on a higher framerate for smoother button-response and learning more advanced tech made me fall in love with it over the years.
As for AC1, that game is OD. It's as repetitive as a player makes it for themselves, movement, combat and stealth have immense nuance for such a SIMPLE set of actions, and it's possible to be godlike at it if you know what you're doing.
To this day it remains my favorite game ever made. ^__^
@@LeoKRogue I'm a bit new to the series. Unity was my first one and I got it for free on the Notre Dame Event. I already bought AC 1-3 and Syndicate, but you're right, I couldn't test everything out yet.
@@LeoKRogue So yeah, I'm definitely not godlike YET lol, and I'm also not used to games were you have to hide. I played Devil May Cry and Rocket League a lot, and they are just the opposite of that.
@@nrnrnnr2310 Oh, that's wonderful! Starting in a few weeks I'm going to have some advanced techniques guides for all the games, starting from AC1 and moving forward, so hopefully as you start the various ACs, you pick up some knowledge. (You don't have to Subscribe, or anything, you can just check back whenever you feel like it. :P)
Did you play Devil May Cry 5? I love it, and Charlie's vid on it almost brought me to tears of happiness. There's so much joy and love for that franchise in his voice.
ua-cam.com/video/Ma4qujOdmXo/v-deo.html
Nice. Pros and cons to the point.
I tried! ^__^
I honestly still play the game with bugs and all, I still have fun with friends I made online. I wish they just made a sequel for Arno and improved on these mechanics they introduced
Agreed, me too.
It's a game that to me, has so much wrong with it but still manages to be an amazing game in spite of it all, I love it, it my second favourite in the series and might just be one of my favourite games ever, It's just amazing to me that a stealth game AC like this got to exist at all, it focused so much on stealth and the assassin fantasy that it received hate at the time, not just for the bugs but for being an AC game that focuses on Assassin stuff, stealth games are also just kind of a hard sell in-general to most people
Yeah, it feels like this game exists in a state of constant defiance. There's nothing else like it in the entire series, a trait it shares with AC1, which is also completely unique compared to everything else. Both such weird, special experiences that were never replicated again.
@@LeoKRogue AC1 is my actual favourite for similar reasons of nothing else out there being like it and I also think it has some of the strongest social stealth and assassination even if the system itself isn't that deep, it just nails the fantasy, AC is also interesting as it is a series that goes back and forth on whether it wants to be a stealth game or not, most games fall somewhere in the middle but some commit to either be action or pure stealth games, AC Unity is one of the pure stealth games and I think it was only allowed that focus since they already had co-op and next gen to advertise with otherwise I think Ubisoft execs would see a stealth focus as too risky, here's hoping Mirage at least has good stealth, since we all know parkour is gonna suck lol, having a similar to Unity won't convince me since so did Syndicate and the movement was really bad
With flaws and all, Unity is one of the few actual stealth focused games out there. That’s why I still play it.
is there any way to optimize this game to not drop fps so heavy, like reducing npc number in cfg file, cause i can feel thats the main issue for me even now on new pc after 5 years, or should i jusy try pirated version w/o antipiracy denuvo bs?
If there is, I do not know it. I think the reducing NPC number is a likely fix, but haven't looked into it myself. If you can, attempt that, see how it goes. If you can't, you *did* already buy the game, so move to alternative solutions.
@@LeoKRogue i'll try to play around with it if the engine even recognizes that command, how is it running for u?
For me, the game is usually at a pretty strong 60fps at 1080p, running on High to Ultra settings. However, I wouldn't place too much stock in my performance because I'm not a good representative of the average Unity player's PC. I built a completely new computer in 2017 PURELY for Origins and Streaming. Unity is a tirefire everywhere, but understandably less so on a machine like this. :/
Holy shit! 11:17 this man predicted AC Infinity
Hah, unfortunately. I doubt they would give it the love and care it deserves for my idea of the concept to truly come alive. We can still hope, though.