Star Wars Legion - 7 Rules I Got Wrong - New Edition Rules Mistakes

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 57

  • @Crabbok
    @Crabbok  4 місяці тому +10

    With respect to the Panic Ruling - You only lose your actions if you panic after the rally step - you can still technically be "Panicked" at other steps by gaining sufficient suppression tokens.

    • @mattlberge
      @mattlberge 4 місяці тому

      When do you drop aj objective? After the rally step or as soon as you hit the panic threshold after an attack?

    • @FCCrewgar
      @FCCrewgar 4 місяці тому

      ​@@mattlbergeRight away now

    • @FCCrewgar
      @FCCrewgar 4 місяці тому

      Or maybe not, as I can't find that. Might be something we did wrong

  • @nicholashancock8729
    @nicholashancock8729 4 місяці тому +9

    Thanks for your humility in this and for clarifying for all of us who still struggle keeping all the rules right.

  • @xenoserum
    @xenoserum 4 місяці тому +5

    It's always good to have clarification on some hard to remember rules

  • @tomsyn
    @tomsyn 4 місяці тому +10

    As always, this video underlines why you are top top guy Crabbok. Fair play. This video is almost more helpful than your Batreps. Keep up the great work!

  • @TheGrumbleduke
    @TheGrumbleduke 4 місяці тому +5

    I think the "cannot veto your opponent's Advantage card" thing comes from one of the videos where they emphasised that you couldn't switch your Advantage Card for theirs. When you veto a card you replace it with one from your deck (even if the old one is from their deck) except for the Advantage cards, where you always replace it from that player's deck. I vaguely remember getting confused by that as well...

  • @DustandEchos_
    @DustandEchos_ 4 місяці тому +8

    Related to the "Immune Deflect" rule that I got wrong: "High Velocity" DOES prevent the defender from getting the surge to block with deflect.

    • @timago4443
      @timago4443 4 місяці тому

      I thought immune:deflect also cancels the blocks ?

    • @tannerharris7790
      @tannerharris7790 4 місяці тому

      ​@@timago4443 pierce cancels blocks. Pierce 1 cancels one block rolled. Pierce 2 cancels two and so on.

    • @ExileTwilight
      @ExileTwilight 4 місяці тому

      I wish Immune: Deflect also did, because it means some units(like Droidekas) have an advantage against Force Users

  • @Iceysherpa
    @Iceysherpa 4 місяці тому +4

    Thanks for pointing out the suppression one! My friend and I had been playing that incorrectly!!!!

  • @takraset
    @takraset 4 місяці тому +1

    Thanks for clarifying these rules. There is a particular wording to many of these new rules that might slip when reading it.

  • @josephmoberly2109
    @josephmoberly2109 4 місяці тому +1

    Thanks for doing this, we all get rules wrong, we just don’t usually have hundreds of people watching us do it

  • @dpenn89
    @dpenn89 4 місяці тому +9

    Minor thing, when you're talking about POIs granting cover: they are not difficult terrain, true. But barricades are also not difficult terrain anymore. The rulebook entry on barricades now says they're open terrain. Easy change to miss, since it's a single blue word. Hell, they forgot themselves, the movement example in the CRB hasn't been updated.

    • @crayzeewhorse
      @crayzeewhorse 6 днів тому

      So you dont have to drop to spd 1 for barricades?

    • @dpenn89
      @dpenn89 6 днів тому +1

      @crayzeewhorse Right, they don't effect movement anymore.

    • @crayzeewhorse
      @crayzeewhorse 6 днів тому

      @dpenn89 ah nice... so basically I got played at the weekend then 😬😅

  • @adamfuentez7314
    @adamfuentez7314 2 дні тому +1

    Ion is a common rule mistake as well. A unit with one or more ion tokens, only loses ONE activation regardless of how many tokens it kept after rally.

  • @ButchersNailsEnjoyer
    @ButchersNailsEnjoyer 4 місяці тому

    Best thing that helps me remember dodge and cover for impact is to imagine your vehicle being able to move out of the way from a missile coming at it.

  • @thomascurtis889
    @thomascurtis889 4 місяці тому +5

    Panic is a constant check, not just during rally. The misconception most people have is that panic = no actions. Panic is its own thing that can occur whenever. One of the effects is if you end your rally step panicked, you lose your action

    • @Crabbok
      @Crabbok  4 місяці тому +2

      For objectives yeah - but in the recent battle reports I was using it for the lost actions portion.

  • @bobbyp5059
    @bobbyp5059 4 місяці тому +3

    We all get rules wrong, thanks for clearing these up.

  • @shaunkrogulski9619
    @shaunkrogulski9619 4 місяці тому +1

    Great video!
    I missed the changes to deployment and so many of the changes to infiltrate and scout etc didn't make sense so I had a few questions on the forums about them. Then found out I just neglected a fundamental change to the game and that cleared it up for me 🤣

  • @Get_off_my_bridge
    @Get_off_my_bridge 4 місяці тому +3

    Well done, Crabbok. It's not your fault that AMG is horrendous at creating rule changes that flow smoothly.
    Much respect for this video

  • @stevewhipple4525
    @stevewhipple4525 4 місяці тому +1

    Thanks for the updates.

  • @coreysteadman8944
    @coreysteadman8944 4 місяці тому +1

    Appreciate your videos on Legion 2.0
    Still trying to figure it out

  • @devyndiaz6001
    @devyndiaz6001 4 місяці тому +2

    Thanks for the clarifications! Can you do a video on some of the walls of text found on the battle deck cards? I just played in a store tournament this weekend where the most interesting "A ha" moment was in two games where we played the Intercept Signals objective and I explained how the Intel token assignment described in the Special Rules operates at the end phase. It made a huge difference in how opponents played that objective.
    Also the new 1/2 range for dropping and interacting with tokens was also something that came up in all of my games catching my opponents by surprise!

    • @Crabbok
      @Crabbok  4 місяці тому +1

      I am planning something like that.

  • @PersonlApocalypz
    @PersonlApocalypz 4 місяці тому +1

    Mistakes happen all the time. Happens to the best of us. Luckily in person games tend to be more forgiving than the Internet and people that play my local game shop have been quite chill when they happen.

  • @jimmmm
    @jimmmm 4 місяці тому

    thanks for clearing these up.

  • @mrkayama4860
    @mrkayama4860 4 місяці тому

    It’s good to see that we all sometimes make these gaffes!!

  • @ironmonkey720
    @ironmonkey720 4 місяці тому +1

    I wish there was a better balance between keeping it fresh and keeping the rules mostly the same so us old timers with jobs and kids that don't have time to learn a whole new game and buy all new cards can still enjoy the game as it's intended.

  • @e5hin757
    @e5hin757 4 місяці тому

    THX for clarifying! It help a lot.

  • @MrForsaken5
    @MrForsaken5 4 місяці тому

    we all get rules wrong man. thanks for this!

  • @overfiendalpha
    @overfiendalpha 4 місяці тому

    This was very helpful. Thank you.

  • @Icarus_789
    @Icarus_789 4 місяці тому

    with the newish edition, i have messed up several of these but is the growing pains with large rule changes to any game

  • @agudarkshadow2418
    @agudarkshadow2418 4 місяці тому +1

    You can still only suffer total wounds for units that are in LOS. on page 34

    • @Septulum
      @Septulum 4 місяці тому

      So if you can only see Wrecker, you can deal up to 3 wounds to the Bad Batch?

    • @agudarkshadow2418
      @agudarkshadow2418 4 місяці тому

      @@Septulum correct

  • @severindrax
    @severindrax 4 місяці тому

    "To err is human so....er...." - Gary King

  • @garethhuwwilliams6019
    @garethhuwwilliams6019 4 місяці тому

    Amazingly useful video thank you!🙏 👍

  • @hollowedprophet2110
    @hollowedprophet2110 4 місяці тому

    Things like bomb tokens can be given to vehicles now. Those things just say units. Speeder bikes are units. Enjoy

  • @brandonpitcher3721
    @brandonpitcher3721 4 місяці тому

    I was playing the ability to cancel opponents advantage card wrong as well. I will blame you as I may have git the idea from your videos 😜 but after it wasnt very clear in the rules.

  • @skylerross9642
    @skylerross9642 4 місяці тому

    Curious, have you ever gotten into Infinity?

  • @robinatk
    @robinatk 4 місяці тому +1

    For checking panic, where is that ruling? On page 15 it states "If a unit has a number of suppression tokens that is equal to or greater than double its courage value, it is panicked" and I don't see anything on page 23 for rallying that says you cannot panic mid activation? I am curious because there is a secondary that scores when units panic and wanted to know when panic is checked

    • @biffa2987
      @biffa2987 4 місяці тому

      i had the same thing come up in a game when spur is used and wasnt sure how it worked

    • @robinatk
      @robinatk 4 місяці тому

      @@biffa2987 I’ve asked on the sw legion fb page see if we can figure it out

    • @Abru1988
      @Abru1988 4 місяці тому

      ​@@robinatk there are answers for that in the offcial rules forum I cannot link them here, search for:
      Timing of Panic with id 16074
      Can Dauntless or Compel Panic the respective unit with id 16259

    • @tomsyn
      @tomsyn 4 місяці тому +1

      Do a search for Dauntless in the SWL forum...A unit may become panicked by using the Dauntless or Compel keywords.
      A unit only loses its actions due to panic if it begins its Perform Actions step while panicked. A unit is in its Perform Actions step when it applies the Compel or Dauntless keywords, and as such is no longer "beginning" its Perform Actions step

    • @dpenn89
      @dpenn89 4 місяці тому +2

      You can panic at any time that you're assigned a suppression, but you only determine how many actions the unit gets after the rally step. Any suppression added after that doesn't take away actions during the activation. If you hit your panic threshold through, say, dauntless, you don't lose an action, but you are unable to score with that unit, for example.

  • @BUChiAlpha
    @BUChiAlpha 4 місяці тому

    Thanks! This is helpful.

  • @sepulchralmoon8841
    @sepulchralmoon8841 4 місяці тому

    There is one thing im still not sure on and I wasnt able to find it, or maybe I just skimmed over it idk, but when a unit deploys, do they HAVE to end the deploy movement inside friendly territory or can you do you deploy move starting inside your territory and ending outside your territory?

    • @Crabbok
      @Crabbok  4 місяці тому +1

      THey can move beyond. Transport or Scout 3 often enable this

  • @talasek2008
    @talasek2008 4 місяці тому

    Very helpful. Thanks

  • @LumberjackNick
    @LumberjackNick 4 місяці тому

    You rule!