3:08 >forgot the pattern >reset late Funny. 5:09 Alright, let's see some WALL STRATS. 5:38 Really taking advantage of the lack of activation DMG. 6:01 OHKO? Failed. NOTE: Why are you not using gap strats to make them RO? 8:02 Since nobody has shown it yet that I can recall, you there are five bulls here before spawns dry up. Only one spawns if triggering it late (getting near the background wall does it **so if you keep distance and deal with scaffolding that can limit this distraction, but also if you take out the one blocking the platform it will stop spawns in the mino pool, too**). I don't think even t3 can reach the nearest scaffolding off-screen before properly starting this fight (to just not have that tower in the fight). With BoO's DR, I could get rid of all towers (making the fight just the one bull). No HJ for New Game here. Working around towers to break the platform one open for cheesy strats isn't so much in the cards. Can work the entrance camera and cover to whittle away at the first post. FF is still best for the second being brought down, I'd say. 8:12 >X toss and explosive arrow parry How fun. 8:22 I forget if air OS strats were a thing here as they are in CoO. Sort of forced how the ledges of their positions lack pull up interaction. 8:38 No sounds of Musty's birb? 11:24 >whiffed air OS And the Gent gets paid. 11:34 Still amuses me the downward crossing hurts those above us. 13:27 >opens the way with final girl Cute. 14:53 Surprised you didn't take the fight to the top (if not the ice chest boundary) at this point. 16:38 >this sfx Familiar. 17:40 >blastin' while grapplin' Going for style just a bit, then. 19:21 Toons, is it? 21:45 >didn't get the MP chest that infinitely respawns for that sliver I suppose the MP regen of Pegasus helps. >didn't use the savepoint for a checkpoint I trust (despite Zester STILL never showing it) you realize you can touch them then say 'No' to get forced checkpoints whenever. 26:10 >caught you with your pants down Lovely. 27:05 Probably some version differences at work here (as in a few other cases in the games **even setting aside remasters**). 28:08 >Krate is back on his GoW1 intro grind again Many such cases.
>using Pegger death glitch as excuse for goldfish memory >gets caught by YOURS TRULY Yeaaaaaaah..nothing to see here. >taking advantage of no activation DMG Yeah! 'Cuz I'm smart (I didn't even think of that). >no gap RO strats Good question. There's always room left for improvement (redux). >nobody has shown it I believe Zester has, but not in detail like the way you did here. >FF Memory ain't serving me well, what was that again? >X toss and explosive parry I wasn't trusting the wall's geometry. Also, I like to gamble, but it's all fun and games until GoWII GoWII's you. >unable to reach ledge Sounds like someone is to be blamed. Hint: He starts with J and ends with an N. >no Lulu sounds Thanks for the idea. >whiffing grabs That's my middle name. >ice chest boundary Huh. I never that was a thing, noted. >DMC1 sfx You've definitely gotten used to it at this point. >no use of savepoint checkpoints Damn, I've forgotten A LOT of things. >caught me with my pants down I guess they finally pegged on the special section. >version differences What? The pattern? >Krate GoW1 grind Can't wait to see it remaster- we probably won't.
@@HajjDoDo >shown it He seems entirely oblivious. >J >N Jon.... >the idea Kek. >what was that Situational. Could be Fast Forward. Could be Friendly Fire. >boundaries So very many to learn. Always good to check. >probably won't Hope is for the what now, Panda Bear?
28:12 BRO IS SPITTING THEM FAX.
3:08 >forgot the pattern
>reset late
Funny.
5:09 Alright, let's see some WALL STRATS.
5:38 Really taking advantage of the lack of activation DMG.
6:01 OHKO? Failed.
NOTE: Why are you not using gap strats to make them RO?
8:02 Since nobody has shown it yet that I can recall, you there are five bulls here before spawns dry up. Only one spawns if triggering it late (getting near the background wall does it **so if you keep distance and deal with scaffolding that can limit this distraction, but also if you take out the one blocking the platform it will stop spawns in the mino pool, too**). I don't think even t3 can reach the nearest scaffolding off-screen before properly starting this fight (to just not have that tower in the fight). With BoO's DR, I could get rid of all towers (making the fight just the one bull). No HJ for New Game here. Working around towers to break the platform one open for cheesy strats isn't so much in the cards. Can work the entrance camera and cover to whittle away at the first post. FF is still best for the second being brought down, I'd say.
8:12 >X toss and explosive arrow parry
How fun.
8:22 I forget if air OS strats were a thing here as they are in CoO. Sort of forced how the ledges of their positions lack pull up interaction.
8:38 No sounds of Musty's birb?
11:24 >whiffed air OS
And the Gent gets paid.
11:34 Still amuses me the downward crossing hurts those above us.
13:27 >opens the way with final girl
Cute.
14:53 Surprised you didn't take the fight to the top (if not the ice chest boundary) at this point.
16:38 >this sfx
Familiar.
17:40 >blastin' while grapplin'
Going for style just a bit, then.
19:21 Toons, is it?
21:45 >didn't get the MP chest that infinitely respawns for that sliver
I suppose the MP regen of Pegasus helps.
>didn't use the savepoint for a checkpoint
I trust (despite Zester STILL never showing it) you realize you can touch them then say 'No' to get forced checkpoints whenever.
26:10 >caught you with your pants down
Lovely.
27:05 Probably some version differences at work here (as in a few other cases in the games **even setting aside remasters**).
28:08 >Krate is back on his GoW1 intro grind again
Many such cases.
>using Pegger death glitch as excuse for goldfish memory
>gets caught by YOURS TRULY
Yeaaaaaaah..nothing to see here.
>taking advantage of no activation DMG
Yeah! 'Cuz I'm smart (I didn't even think of that).
>no gap RO strats
Good question. There's always room left for improvement (redux).
>nobody has shown it
I believe Zester has, but not in detail like the way you did here.
>FF
Memory ain't serving me well, what was that again?
>X toss and explosive parry
I wasn't trusting the wall's geometry. Also, I like to gamble, but it's all fun and games until GoWII GoWII's you.
>unable to reach ledge
Sounds like someone is to be blamed. Hint: He starts with J and ends with an N.
>no Lulu sounds
Thanks for the idea.
>whiffing grabs
That's my middle name.
>ice chest boundary
Huh. I never that was a thing, noted.
>DMC1 sfx
You've definitely gotten used to it at this point.
>no use of savepoint checkpoints
Damn, I've forgotten A LOT of things.
>caught me with my pants down
I guess they finally pegged on the special section.
>version differences
What? The pattern?
>Krate GoW1 grind
Can't wait to see it remaster- we probably won't.
@@HajjDoDo >shown it
He seems entirely oblivious.
>J
>N
Jon....
>the idea
Kek.
>what was that
Situational. Could be Fast Forward. Could be Friendly Fire.
>boundaries
So very many to learn. Always good to check.
>probably won't
Hope is for the what now, Panda Bear?