CORRCTIONS: Apologies, a couple of errors in this one. - Mephrit's Solar Fury range boost doesn't affect pistols, so he won't normally be able to use it out of deep strike sadly. - Implacable Conqueror (re-rolling charges) doesn't work on flayed ones as they are not core. Neither are good news for him sadly. Again, sorry about the mistakes and thanks to Adam Ryan and Vodarara for pointing those out!
@@scott.ebusiness Its in main rule book, if you play matched play you cannot bring units in from reserve turn 1. page 282 for matched play rules determining reserves
@@aaronwhite3184 Sorry for asking this here, but can Assassin's, like the Calidus, deepstrike in turn one? I play with this one guy, and he says they can. I don't think he is trying to cheat me or anything, cause we're both relatively new, and saw something, but that was a while ago and I don't own a codex for them.
@@barackclinton568 he does because we always play on boards with lots of cover and he forgets where he places his own models half the time so when one of them blasts his warlord after it gets in view he has a hart attack
To the town of Agua Fria translocated a stranger one fine day Hardly spoke to folks around him, literally couldn't say No one dared to ask his business, no one dared to make a slip For the stranger there among them had six big irons on his hip Big irons on his hip
Being destroyer cult, he could deepstrike alongside a plasmacyte for 4 VP/turn with linebreaker and being infantry can repair teleport homer for an additional 5 VP
Update in case anyone sees this later: I've won every game I played since I started doing this. Opponents who screen to protect their home objective marker won't want to bother you if you deepstrike in the corner and aren't a threat to their units. If there's a more points efficient way to to do this (in ANY faction) I would love to hear it
Enmitic Disintegration Pistol Before selecting targets, select one of the profiles below to make an attack with. - Multi-Focused 18” Pistol 2 5 -1 1 - High Powered 18” Pistol 1 6 -2 2 Each time an attack is made with this weapon, any unmodified wound roll of 6 inflicts 1 mortal wound on the targets in addition to any other damage. An attempt to fix the main weapon, making it capable of killing both elite and hordes with two different fire modes.
@@alexkaplan6581 That is something I was thinking about changing but I can't figure about the best range for them both. It's a Pistol weapon, I don't want them too short of range, otherwise they will lose synergy with some dynasties. But I'm open to suggestions.
He’s useful for plopping on the table and getting to holler out, “IT’S HIIIIIIIIIIIIIIIIIIIIIIIGH NOOOOOOOOOOOOOON!!!!!!!1!!!!!!!!1!!” before you unload his shots, imagining he’s imagining that he’s in some Red Dead scenario of accurate revolver blasting, or being featured as the Play of the Game clip. That being said, he’s prolly best played in friendly games amongst friends where you don’t care if you win or lose, and it can be more about having fun and bringing awesome looking models.
While it's not competitive but Narrative - they can be pretty scary with the relic and crusade relic options as a pistol user - giving one The Necron Gauntlet and the the Crusade Laser makes him well terrifying.
Yeah, in Crusade he absolutely SLAYS. I'm considering giving him the Gauntlet eventually, but what's the laser you mentioned? The Digital Laser in the core book?
Eh, I like these cheapo characters with punch for one situation in particular : Imagine you've got berserkers going into a squad of Warriors, and this guy can heroically intervene. So then the berserkers have to split attacks. Or they don't, and then have to consolidate into the Hexmark anyway if they wipe out the Warriors. This gets around a lot of what I saw in 8th, where a single combat unit would sweep through an army if they made their charge.
These guys exist for basically one purpose in 9th edition. To deepstrike in and remove cheap objective campers like scarabs, grots, and nurglings. So many lists I see using such units to hold a backline objective and then push forward and zone the enemy. Well, it's hard as hell to zone a single model like this that is tailor made to clear chaff. It sucks for basically everything else. But it excels in the one thing it is designed for. Because the only way he's going to fail to kill such units is if they max out on models and you roll bad. And most of those units will cost slightly more at max models than this. So clearing them and holding down that objective more than makes up for the cost. Especially when you consider the fact this guy will punish any units that charge in to contest the objective you took. I like this guy and the fact that Necron's have a cheap deepstrike model tailor-made for this purpose.
He's more geared towards a anti-horde/light infantry role, which depending on the matchup could be useful. He does feel a bit lacking though considering, from what I understand, the meta right now is very SM heavy or multi wound models so he probably won't see a lot of play in competitive. That said, I'm still going to get him because I don't really play super competitive and he is a kickass model.
I like the idea of him escorting some Ophydian Destroyers out of deepstrike, Ophydians really want the command protocol +1S on the charge and it could be a scary deepstrike combo (generally thinking Novokh here)
The reveal trailer for this is the f***ing best thing in the Milky Way. I’m buying one, painting him up, putting him in a poncho and hat, and calling him “The Necron with No Name.”
I like the idea behind the model. Love the look. Some might say he is useless but I feel that is a strong word. I think niche is more appropriate. If your opponent is running a bunch of squishy targets the hexmark is good to bring. Anything that's slightly tanky, bring something else.
I run one of these in a Crusade game, and on his first level-up, I gave him High Calibre on the pistols. Now that they are Damage 2, he's an absolute beast, able to wipe out squads of Eldar Jetbikes on his own, and he recently killed a Fire Prism with 4 wounds left in Overwatch. Unfortunately, I don't see myself using him much outside of Crusade : ( The Damage 1 stat line is really the thing that holds him back, and I suspect FAQ'ing him up to Damage 2 would see him fielded FAR more often.
@Bingus McDrangus That'd be fine too. But looking at the datasheet again, the Inescapable Death perk allows for overwatch hitting on 2+ which is better than either of our ideas tbh as it happens before the charging unit makes his attacks (and thus possibly killing the hexmark), just takes 1 cp for the overwatch. Tbh though in my games so far I've been pairing him and the plasmacyte to deepstrike in the enemy DZ to score secondaries (linebreaker and teleport homer or whatever the new names for those are in gt2021). Haven't lost a game yet going this approach
What about as a back line secure unit or action taking unit those 6 shots can really work over small unit or chaff units that are left to cover objectives. Or keep him in your back field to hold your objectives and protect you rear
IMO they should let the Mephrit trait extend the range of Pistols. TMK it only affects this model and Canoptek Wraiths, so it's not a major buff. It should also have Synaptic weapons that deal a mortal wound on a wound roll of a 6. It is still a Deathmark after all.
One thing I will be doing with him, regardless about how impractical it is, is placing the hex with three doomstalkers. Allow supporting overwatch when it comes up but also use the strat when the hex dies to grant a +1to hit from one doomstalker against the unit that wiped the hex.
honestly i think he is good. i enjoy using him. i was able to counter quite a few deep strikes with his stratagem. Sure competatively might not be good but i think for non competative games he is really fun and a good unit
This guy has a very significant use...in Crusade, where he gets all kinds of sexy upgrades due to being a character and can be left behind if he’s not relevant in THats matchup.
I see three ways to improve the model's usability against multi-wound units. *Add weapon ability:* If this weapon successfully wounds a model but the model isn't destroyed by that attack then it immediately takes an additional wound. *Add overcharge profile:* S6 AP-2 Dd3, this model suffers a mortal wound on any unmodified hit rolls of 1. *Add stratagem:* Hyper Energized shots - Use this stratagem when a Hexmark Destroyer in your army is performing a shooting attack. Those shots are resolved at AP-3 and D2.
in my Local Meta, we do not have any MEQ its all horde armies i picked him up cause it looks great, i started using it and he just tears through all the infantry i have to chew through
@@julianmccann2934 Yeah as somebody stated it’s the marine equivalent armies so anything space marine/chaos marine/grey knights with the generic 3+ save, strength/toughness 4 etc It’s easier saying something works well against MEQ than listing all the armies, that could be fir example something that has good -AP to deal with their 3+ save or high strength weapons that deals with their toughness
I think he would be perfect if they allowed him to be squaded up to 3 + plasmacyte allowing one to shoot twice OR if the weapons were pistol 2 I think it would also be balanced.
Could be OK in low point games. Especially where you are struggling to get enough low cost models to have any hope of holding objectives. I've found 3 scarabs die to easy to a gene stealer ambush
If you want a Deep Striking Character there's also a Cryptek Arcana for that, they're only a few points more, even if they take up a way more valuable slot.
Correction with Aetheric Interception: It does not require the Hexmark/Deathmarks to be in reserve at the time. They can be on the table and still shoot. Coming in from deepstrike is an optional part. Moreso important for Deathmarks than this guy, but still a VERY important rule.
The glocktapus with gauntlet of the conflagorator actually does work against forces fielding predominantly toughness 3, 1 wound profiles; namely Sisters and Drukhari as they are both top tier right now competatively. He is alot better than he looks on paper, you can suprise people with deepstrike if aggressive or utilize the necron equivalent of auspex scan on D. Plus, the model is cool, so any reason to get this guy on the board, right?
He's perfect for taking out those annoying Repentia when they are not in a Rhino. With Multi Threat he has a decent chance of all but eliminating a squad of 9. Hits on 2s, with rerolls and wounds on 2s. All they get is their 5+ FNP.
I feel like this guy needs to also get some sort of melee weapon to make him worth - the Flensing Claw from the Skorpekh Destroyer Lord in addition to his pistols at his current points would make him worth taking. But if they wanted to double down on him being a gunslinger then getting additional hits with successful wounds instead of kills would be a better way to go about it.
I wield one in my crusade army because of the lack of marines in this group, otherwise I used him ver effectively in comp plays with his deep strike to get some points on linebreaker together with a unit of tomb blades boosting through enemy lines...
Unfortunately he cannot re-roll charges for flayed ones as the warlord trait states specifically that it only re-rolls charges for core units which sucks. Just an FYI.
Several months after your review I wonder if your opinion has changed? Now that 1 wound Drukhari and Ad mech in MSU armies are everywhere? Could deep striking Hexmarks have a use?
A bit late to the video, but wouldn't this be good at tarpitting an infantry unit? Fairly durable, has 4 attacks and 5 Strength in melee, but more importantly can continue firing all its pistols while keeping them engaged. So you either deep-strike behind some infantry and shoot and then charge, or you use the stratagem that lets you intercept another unit that's coming in from reinforcements/deep-strike (and get off 6 free shots on it). Or you deep-strike in between said infantry and their target destination, so they are tempted to charge you (and prompt that spicy 2+ overwatch).
A platoon of 3 hexmark destroyers is DISASTROUS v smaller infantry like boyz and guard. 18 shots, 17 hits, 14 wounds, 10 dead guard, 10 more shots, 8 more hits, 5 more dead guard. 15 guard dead for 12 power. oh look, they want to charge? DO IT AGAIN. Put a more buffy character in the center of the trio, move around, and carve a hole in their back lines. (can deep strike). They aren't right for every scenario, but when they're good, they're great. Plus, the rule of cool. Just look at them!
Sorry to kill that idea, but Hexmark Destroyers come in units of one, with no option to place more in that unit. So three of those would use up three elite slots and only one could fire overwatch when charged. I love the model but I would use him only in a match against our guard player. Against all the Marines, Custodes and eventually Chaos Space Marines he will sadly do no good.
Goes without saying, really. Although why you need a 3D printer to make a top hat is beyond me. It's a cylinder with a disc attached to one end. Two minute's work to make out of with some plastic and a hole punch, max. Hell, you could have a whole army of Necrons in top hats if you wanted. Hmmm...
There are other games out there. He's actually a pretty good stand-in for the arachotek golem in the Necromunda Van Saar book. Wonder if you can use him in Kill Team? And I'm sure someone out there has done homebrew Necrons as Blackstone Fortress enemies.
Units like hexmarks always feel like such a trap to me. Clearly they're designed to be able to pop into your opp's backfield and whittle down a squad or take out a squishy character, maybe while stealing and objective if you're lucky, but doing that means you lose a full round of shooting with it. If the hexmark would be effective in that first scenario then he's likely effective just being on the table turn 1 and getting another round of shooting.
My thoughts exactly. I bought 2 just because he's so awesome, but the argument of "Space Marine meta" bugs me - especially when I see Harlequins, Ad Mech, Sisters of Battle, etc all placing equal to, or better than, Marines. I've been a Marine fan since the 90s, and this is the first time I've ever been just sick of them. Building lists in order to deal with one army is just boring, and is really curving that aspect because "can't answer Eraditcators, Terminators, or 2w models?" is just eye-rolling levels of annoying. Especially since a Retributor Squad of Our Martyred Lady with Cherubs and Multi-Meltas are way more dangerous on the Table, and this thing simply hoses them. So I would take a couple of Hexmarks, deep strike those backline squads, and profit - but I'd then have 150pts of dead models when I go up against anything with Astartes in it's Keywords. /soapbox lol
@@JesperJotun Yeah, I said giving all SM two wounds to appease brainless whiners was a colossal mistake. It really should be primaris only. Now cool units with good rules are bad due to this idiotic change, which is sad to see because I really like him but D2 to correct that stupid error would be a bit much :(
@@KuK137 Yup, it's why even the Kellermorph is virtually gone from GSC lists - they just don't cut it now. Granted that's because Ridgerunners and Jackals finally became complete nightmares, but that's beside the point. While I like my First Born Marines being viable again for sure, but I think the 2w should have gone to Elite units only. Vangaurd Vets, Sternguard, etc, that's fine. They're veterans for a reason. Also, giving Terminators an extra wound, as well as Gravis Armor Marines 3 wounds, on top of being T5, is silly. Absolutely silly. It's also had the unintended consequences of changing how Chaos Marines are being written - the changes to Disgustingly Resilient for example.
I think he has some purpose as a counter pick I watched a game where a dude was playing against orks and he managed to shoot down an entire squad of 15 orks using overwatch and extra shots I imagine he could be a counter pick if you know low wound units are in play
40k is about objectives. He can stop an enemy from seizing an objecting and denying you points while scoring more for himself. If he stops the enemy from taking an objective from yu or takes an objective from a weal infantry holding force he can win the game for you, period.
I honestly don't understand the hate I've seen directed at this guy. Sure, you're not gonna put him in a tournament list 'coz he kinda sucks against any target that's not squishy. If you're playing casually, with friends or w/e else and you know they're not playing marines, I can imagine quite a few uses for him - mainly cutting down squishy infantry, screening/protecting against deepstrike and also spreading out command protocols (which admittedly aren't crazy powerful but hey-ho).
Is he better than 75 pts of warriors that's the question! Probably not as you can get 5 and a half warriors for 75 pts. So lets say just 5 warriors you can get 10 shots at 5 str -2 ap, 5 wounds like him except they have much more shots, more AP with the reaper, Reanimate better, can be buffed because they are core and also have ob sec. At least he's a good looking model!
Absolutely love the model, but it's probably not gonna see much, if at all, play honestly. Classic GW, can't have a cool model and good rules if you're not Space Marine. And they scratch their heads wondering why people don't buy Xenos models as much.
Dunno,new crons codex have tons of good options and comptetive list are pretty varied and appear in top 5 tournaments, it's just few units like Hexmark or Reanimator are bit weak or niche for their cost.I hope next Xenos codexes will be as good as Necrons one.
Non-zero possibility that one of these stupid things will be getting used in an upcoming Necromunda campaign. Van Saar's really got to be more careful about what old STC files it runs through the 3D fabricators. So it does have a use, doesn't it now? :)
It needs more punch. Perhaps being able to fit 2 or 3 of these instead of being loners (hey, the other destroyer cult necrons do it). And that gun against marines is mediocre at best. Very bad at the worst case scenarios of vehicles :( Cool model as hell. sure. The exclusive strat might come handy against other crystal cannons deepstriking (Sisters Repentias, for example) Yet, in terms of Dakka per point ... yes, we all know it sucks. It kinda double sucks, because a good model with bad stats and the codex recently released means that they wont release updates about the stats soon anyway. Unless some point or stats update happen, not competitive except in killer looks
I don't agree it being in the same spot than the reanimator. This unit still can have some decent value against some armies. Playing against chaos demons, it intercepted 20 deepstriking bloodletters and killed almost half of the unit. That marked the difference between having surviving units and being able to still contesting that part of the table, or being pretty screwed. I don't see any situation with a reanimator being as helpful. O the other hand this unit can be sometimes quite useful. But yes, still being a weak option overall
@@richi95 thing is 75 points, and in the elites slot where only the reanimator can be trashier than him, his DS counter is only useful if your enemy forgets about it, and even then it is barely useful, worked in your case becouse the dsing unit was squishy and even then he did not took down 80 points. just use deathmarks at this point. this unit is for a niche and that niche only.
The obsession with everyone needing to do d2 is daft. Its overkill on most factions and if everything is d2 then what's the point of w2 🤷♂️. Theres already tonnes of d2 weaponry if you look
CORRCTIONS: Apologies, a couple of errors in this one.
- Mephrit's Solar Fury range boost doesn't affect pistols, so he won't normally be able to use it out of deep strike sadly.
- Implacable Conqueror (re-rolling charges) doesn't work on flayed ones as they are not core.
Neither are good news for him sadly. Again, sorry about the mistakes and thanks to Adam Ryan and Vodarara for pointing those out!
Well I already commented hhahahaa. But I guess I’ll just leave it because the more comments the more people will see the video.
Where does it say in the codex that you can’t use Dimentional Translocation turn 1. Been trying to find where it says this and I can’t
@@scott.ebusiness Its in main rule book, if you play matched play you cannot bring units in from reserve turn 1. page 282 for matched play rules determining reserves
@@aaronwhite3184 awesome thanks
@@aaronwhite3184 Sorry for asking this here, but can Assassin's, like the Calidus, deepstrike in turn one?
I play with this one guy, and he says they can. I don't think he is trying to cheat me or anything, cause we're both relatively new, and saw something, but that was a while ago and I don't own a codex for them.
Yes it does have a use.
My friend who’s scared of spiders always does a double look when we play and he sees it lurking in some ruins
Does he shit his pants when you deploy a stalker?
@@barackclinton568 he does because we always play on boards with lots of cover and he forgets where he places his own models half the time so when one of them blasts his warlord after it gets in view he has a hart attack
This is one of the first necrons that I got. I really like the model.
To the town of Agua Fria translocated a stranger one fine day
Hardly spoke to folks around him, literally couldn't say
No one dared to ask his business, no one dared to make a slip
For the stranger there among them had six big irons on his hip
Big irons on his hip
I cannot wait to see the General Grevious mods that are gonna come from this thing.
Not a conversion, but still:
ua-cam.com/video/zVERB39dwjk/v-deo.html
"So anyway, I started blasting."
Being destroyer cult, he could deepstrike alongside a plasmacyte for 4 VP/turn with linebreaker and being infantry can repair teleport homer for an additional 5 VP
Update in case anyone sees this later: I've won every game I played since I started doing this. Opponents who screen to protect their home objective marker won't want to bother you if you deepstrike in the corner and aren't a threat to their units. If there's a more points efficient way to to do this (in ANY faction) I would love to hear it
@@ReverendMeat51 this trategy still works with nephilim update?
@@OverlordZephyros Yes for maxing out behind enemy lines, teleport homer is gone now though
Mortal wounds on 6s to wound, he'd be perfect. Otherwise will be fun in narrative games
Yip being a sniper unit he should have it :/
Yes he does have a use. The dust aren't gonna collect itself.
Enmitic Disintegration Pistol
Before selecting targets, select one of the profiles below to make an attack with.
- Multi-Focused 18” Pistol 2 5 -1 1
- High Powered 18” Pistol 1 6 -2 2
Each time an attack is made with this weapon, any unmodified wound roll of 6 inflicts 1 mortal wound on the targets in addition to any other damage.
An attempt to fix the main weapon, making it capable of killing both elite and hordes with two different fire modes.
Looks amazing, maybe tweak the ranges slightly?
@@alexkaplan6581 That is something I was thinking about changing but I can't figure about the best range for them both. It's a Pistol weapon, I don't want them too short of range, otherwise they will lose synergy with some dynasties. But I'm open to suggestions.
@@Mike_Hun Multi 24, focused 18? IDK?
He’s useful for plopping on the table and getting to holler out, “IT’S HIIIIIIIIIIIIIIIIIIIIIIIGH NOOOOOOOOOOOOOON!!!!!!!1!!!!!!!!1!!” before you unload his shots, imagining he’s imagining that he’s in some Red Dead scenario of accurate revolver blasting, or being featured as the Play of the Game clip. That being said, he’s prolly best played in friendly games amongst friends where you don’t care if you win or lose, and it can be more about having fun and bringing awesome looking models.
Mephrit does not increase the range of his pistols because they are pistols
still gets -2 AP within 9" though
While it's not competitive but Narrative - they can be pretty scary with the relic and crusade relic options as a pistol user - giving one The Necron Gauntlet and the the Crusade Laser makes him well terrifying.
Yeah, in Crusade he absolutely SLAYS. I'm considering giving him the Gauntlet eventually, but what's the laser you mentioned? The Digital Laser in the core book?
@@Komaru.89 yep
@@Komaru.89 to add and explain why as they are all pistols = lots of weapons
Not useless, who else can have a legendary standoff with the Kelermorph?
It's always high noon somewhere in the galaxy.
Cypher? :)
Eh, I like these cheapo characters with punch for one situation in particular : Imagine you've got berserkers going into a squad of Warriors, and this guy can heroically intervene.
So then the berserkers have to split attacks. Or they don't, and then have to consolidate into the Hexmark anyway if they wipe out the Warriors.
This gets around a lot of what I saw in 8th, where a single combat unit would sweep through an army if they made their charge.
These guys exist for basically one purpose in 9th edition. To deepstrike in and remove cheap objective campers like scarabs, grots, and nurglings. So many lists I see using such units to hold a backline objective and then push forward and zone the enemy. Well, it's hard as hell to zone a single model like this that is tailor made to clear chaff. It sucks for basically everything else. But it excels in the one thing it is designed for. Because the only way he's going to fail to kill such units is if they max out on models and you roll bad. And most of those units will cost slightly more at max models than this. So clearing them and holding down that objective more than makes up for the cost. Especially when you consider the fact this guy will punish any units that charge in to contest the objective you took. I like this guy and the fact that Necron's have a cheap deepstrike model tailor-made for this purpose.
well said! i have had one in many games through either luck or good placement field ridiculously good results!
For some reason I love models like this and the keller morph
He's more geared towards a anti-horde/light infantry role, which depending on the matchup could be useful. He does feel a bit lacking though considering, from what I understand, the meta right now is very SM heavy or multi wound models so he probably won't see a lot of play in competitive. That said, I'm still going to get him because I don't really play super competitive and he is a kickass model.
I like the idea of him escorting some Ophydian Destroyers out of deepstrike, Ophydians really want the command protocol +1S on the charge and it could be a scary deepstrike combo (generally thinking Novokh here)
The reveal trailer for this is the f***ing best thing in the Milky Way. I’m buying one, painting him up, putting him in a poncho and hat, and calling him “The Necron with No Name.”
I like the idea behind the model. Love the look. Some might say he is useless but I feel that is a strong word. I think niche is more appropriate. If your opponent is running a bunch of squishy targets the hexmark is good to bring. Anything that's slightly tanky, bring something else.
If it could be included in a unit of deathmarks, or have a free over watch, it might be more useful.
I run one of these in a Crusade game, and on his first level-up, I gave him High Calibre on the pistols. Now that they are Damage 2, he's an absolute beast, able to wipe out squads of Eldar Jetbikes on his own, and he recently killed a Fire Prism with 4 wounds left in Overwatch. Unfortunately, I don't see myself using him much outside of Crusade : (
The Damage 1 stat line is really the thing that holds him back, and I suspect FAQ'ing him up to Damage 2 would see him fielded FAR more often.
They really need some slightly better mele so those pistols can shoot in CC
Or just an ability that lets him use pistols in melee as if it were shooting phase, that would be sweet
@@ReverendMeat51 Well good news, all pistols can shoot even in engagement range just has to be the target they are engaged with.
@@XylaOXO No shit. But he has no designated melee weapon so being able to shoot again in the fight phase would make him more worthwhile.
@Bingus McDrangus That'd be fine too. But looking at the datasheet again, the Inescapable Death perk allows for overwatch hitting on 2+ which is better than either of our ideas tbh as it happens before the charging unit makes his attacks (and thus possibly killing the hexmark), just takes 1 cp for the overwatch. Tbh though in my games so far I've been pairing him and the plasmacyte to deepstrike in the enemy DZ to score secondaries (linebreaker and teleport homer or whatever the new names for those are in gt2021). Haven't lost a game yet going this approach
What about as a back line secure unit or action taking unit those 6 shots can really work over small unit or chaff units that are left to cover objectives. Or keep him in your back field to hold your objectives and protect you rear
IMO they should let the Mephrit trait extend the range of Pistols. TMK it only affects this model and Canoptek Wraiths, so it's not a major buff. It should also have Synaptic weapons that deal a mortal wound on a wound roll of a 6. It is still a Deathmark after all.
Sadly Implacable Conqueror doesn't work on flayed ones because they aren't core :(
Just a cool model and fun rules. Yes please :)
I would honestly love him to lose character keyword and get the ability to field him in 1-3/3-6 units. I believe that would be enough to make him good
And make him a fast attack choice or make him a desty lord and release units of them with 4 arms
Or change his pistols to ap-3 and damage 2
The character thing only makes him good for LOS and for command protocals but who actually bothers with command protocols anyway
@@Wizardsfirstrule57 eh, d2 is a bit much, ap2 and a small points cut should be enough, the full sniper rules would also be great
@@Aconspiracyofravens1 or have him also score extra hits on sixes
In a city fight with lots of hide cover he might be useable, just imo tho... especially for infantry clear
One thing I will be doing with him, regardless about how impractical it is, is placing the hex with three doomstalkers. Allow supporting overwatch when it comes up but also use the strat when the hex dies to grant a +1to hit from one doomstalker against the unit that wiped the hex.
honestly i think he is good. i enjoy using him. i was able to counter quite a few deep strikes with his stratagem. Sure competatively might not be good but i think for non competative games he is really fun and a good unit
This guy has a very significant use...in Crusade, where he gets all kinds of sexy upgrades due to being a character and can be left behind if he’s not relevant in THats matchup.
Can confirm used it to kill about 12 orks, then my Deceiver finished up the job. Although it died ironically to the Red Gobbo
I only ever bring em in against guard or harlies or even Drukhari wytch bombs.
AP -2 and mortal wounds on 6's would make this unit desirable?
Just tossing a comment for the algorithm. Love the content brother.
Agreed
I see three ways to improve the model's usability against multi-wound units.
*Add weapon ability:* If this weapon successfully wounds a model but the model isn't destroyed by that attack then it immediately takes an additional wound.
*Add overcharge profile:* S6 AP-2 Dd3, this model suffers a mortal wound on any unmodified hit rolls of 1.
*Add stratagem:* Hyper Energized shots - Use this stratagem when a Hexmark Destroyer in your army is performing a shooting attack. Those shots are resolved at AP-3 and D2.
in my Local Meta, we do not have any MEQ its all horde armies i picked him up cause it looks great, i started using it and he just tears through all the infantry i have to chew through
I’ve never known any local meta not have any MEQ armies, you’re lucky haha!
MEQ?
Marine Equivalent - so any army that has similar stats to Space Marines core stats. In current 9th that means 4t and 2w armies.
@@julianmccann2934 Yeah as somebody stated it’s the marine equivalent armies so anything space marine/chaos marine/grey knights with the generic 3+ save, strength/toughness 4 etc
It’s easier saying something works well against MEQ than listing all the armies, that could be fir example something that has good -AP to deal with their 3+ save or high strength weapons that deals with their toughness
I think he would be perfect if they allowed him to be squaded up to 3 + plasmacyte allowing one to shoot twice OR if the weapons were pistol 2 I think it would also be balanced.
Tbf, if they slightly reduced the price and put them in groups of 3, I think it'd be pretty good
Could be OK in low point games. Especially where you are struggling to get enough low cost models to have any hope of holding objectives. I've found 3 scarabs die to easy to a gene stealer ambush
If you want a Deep Striking Character there's also a Cryptek Arcana for that, they're only a few points more, even if they take up a way more valuable slot.
Correction with Aetheric Interception: It does not require the Hexmark/Deathmarks to be in reserve at the time. They can be on the table and still shoot. Coming in from deepstrike is an optional part. Moreso important for Deathmarks than this guy, but still a VERY important rule.
He can be used with Deathmarks to deep strike in and give them Command Protocols.
If only command protocols were worth a damn
@@sirecamelon Vengeful Stars would be ok, but that would probably be the only one....
The glocktapus with gauntlet of the conflagorator actually does work against forces fielding predominantly toughness 3, 1 wound profiles; namely Sisters and Drukhari as they are both top tier right now competatively. He is alot better than he looks on paper, you can suprise people with deepstrike if aggressive or utilize the necron equivalent of auspex scan on D. Plus, the model is cool, so any reason to get this guy on the board, right?
support for flayedones so they get command protocols
Take two for double efficiency and horde removal, deep strike in cover near the destroyer lord
He's perfect for taking out those annoying Repentia when they are not in a Rhino. With Multi Threat he has a decent chance of all but eliminating a squad of 9. Hits on 2s, with rerolls and wounds on 2s. All they get is their 5+ FNP.
I feel like this guy needs to also get some sort of melee weapon to make him worth - the Flensing Claw from the Skorpekh Destroyer Lord in addition to his pistols at his current points would make him worth taking. But if they wanted to double down on him being a gunslinger then getting additional hits with successful wounds instead of kills would be a better way to go about it.
I wield one in my crusade army because of the lack of marines in this group, otherwise I used him ver effectively in comp plays with his deep strike to get some points on linebreaker together with a unit of tomb blades boosting through enemy lines...
Unfortunately he cannot re-roll charges for flayed ones as the warlord trait states specifically that it only re-rolls charges for core units which sucks. Just an FYI.
He does look very nice! He is essentially a robot space cowboy! 😅😅😅
How about give him a plasma ability
As a Drukhari player, i would say it is pretty scary against scourges, Wyches, kabalites and almost any unit that is on foot
Several months after your review I wonder if your opinion has changed? Now that 1 wound Drukhari and Ad mech in MSU armies are everywhere? Could deep striking Hexmarks have a use?
Shouldn't the shooting profile be Pistol 6?
Question, does the gaunlet replace a pistol or not?
Any chance you could make a video on playing imperial knights in 9th?
I see pistol type 1 and yet he has six pistols. Can he shoot 1 time or 6 times?
6
A bit late to the video, but wouldn't this be good at tarpitting an infantry unit? Fairly durable, has 4 attacks and 5 Strength in melee, but more importantly can continue firing all its pistols while keeping them engaged.
So you either deep-strike behind some infantry and shoot and then charge, or you use the stratagem that lets you intercept another unit that's coming in from reinforcements/deep-strike (and get off 6 free shots on it).
Or you deep-strike in between said infantry and their target destination, so they are tempted to charge you (and prompt that spicy 2+ overwatch).
Deep strike it somewhere safe with a Plasmacyte for linebreaker? 🤷♂️
He does have a good profile to hunt T3 1W models
A platoon of 3 hexmark destroyers is DISASTROUS v smaller infantry like boyz and guard. 18 shots, 17 hits, 14 wounds, 10 dead guard, 10 more shots, 8 more hits, 5 more dead guard. 15 guard dead for 12 power. oh look, they want to charge? DO IT AGAIN. Put a more buffy character in the center of the trio, move around, and carve a hole in their back lines. (can deep strike). They aren't right for every scenario, but when they're good, they're great. Plus, the rule of cool. Just look at them!
Sorry to kill that idea, but Hexmark Destroyers come in units of one, with no option to place more in that unit. So three of those would use up three elite slots and only one could fire overwatch when charged. I love the model but I would use him only in a match against our guard player. Against all the Marines, Custodes and eventually Chaos Space Marines he will sadly do no good.
I really can't stop seeing Justice from Afro Samurai when seeing this...
AHHH shit I completely forgot about those movies.
If you're very careful you can see how many dice you can stack on it while you're opponent's faffing about.
give him a second shooting option to go upto D2 but it cancels his shoot again ability and reroll 1s for those more powered shots ..
idc how bad it is, when i hear there is a kelermorph in town, oh boy im takin him with me
He does work for trayzns trait
3D print him a top hat. He becomes unstoppable.
Goes without saying, really.
Although why you need a 3D printer to make a top hat is beyond me. It's a cylinder with a disc attached to one end. Two minute's work to make out of with some plastic and a hole punch, max. Hell, you could have a whole army of Necrons in top hats if you wanted. Hmmm...
Before video: Don't see a proper competitive use in a straightforward manner. Perhaps use as support is possible but even then it's super weak imho.
Give command protocols to other deepstrike units is his only real use unless fighting anything that is not Space Marines and Custodes.
Is anything that cool ever truly useless? I think not
There are other games out there. He's actually a pretty good stand-in for the arachotek golem in the Necromunda Van Saar book. Wonder if you can use him in Kill Team? And I'm sure someone out there has done homebrew Necrons as Blackstone Fortress enemies.
Honestly i think if you could run them is a squad of 2-3 and if they had 2 dmg with 2 ap theyd be much better.
Units like hexmarks always feel like such a trap to me. Clearly they're designed to be able to pop into your opp's backfield and whittle down a squad or take out a squishy character, maybe while stealing and objective if you're lucky, but doing that means you lose a full round of shooting with it. If the hexmark would be effective in that first scenario then he's likely effective just being on the table turn 1 and getting another round of shooting.
i think he would be better if you get rid of the character key word and make them units of 3s, then he'll be good
Rule of cool baby 😎
If you're using Trazyn the Infinite, you can use these guys to have Trazyn come back with.
Without dmg 2 not very useful in the current sm meta. A shame, because i like the model.
My thoughts exactly. I bought 2 just because he's so awesome, but the argument of "Space Marine meta" bugs me - especially when I see Harlequins, Ad Mech, Sisters of Battle, etc all placing equal to, or better than, Marines. I've been a Marine fan since the 90s, and this is the first time I've ever been just sick of them. Building lists in order to deal with one army is just boring, and is really curving that aspect because "can't answer Eraditcators, Terminators, or 2w models?" is just eye-rolling levels of annoying.
Especially since a Retributor Squad of Our Martyred Lady with Cherubs and Multi-Meltas are way more dangerous on the Table, and this thing simply hoses them. So I would take a couple of Hexmarks, deep strike those backline squads, and profit - but I'd then have 150pts of dead models when I go up against anything with Astartes in it's Keywords.
/soapbox lol
@@JesperJotun Yeah, I said giving all SM two wounds to appease brainless whiners was a colossal mistake. It really should be primaris only. Now cool units with good rules are bad due to this idiotic change, which is sad to see because I really like him but D2 to correct that stupid error would be a bit much :(
@@KuK137 Yup, it's why even the Kellermorph is virtually gone from GSC lists - they just don't cut it now. Granted that's because Ridgerunners and Jackals finally became complete nightmares, but that's beside the point.
While I like my First Born Marines being viable again for sure, but I think the 2w should have gone to Elite units only. Vangaurd Vets, Sternguard, etc, that's fine. They're veterans for a reason. Also, giving Terminators an extra wound, as well as Gravis Armor Marines 3 wounds, on top of being T5, is silly. Absolutely silly.
It's also had the unintended consequences of changing how Chaos Marines are being written - the changes to Disgustingly Resilient for example.
if his pistols had diffrent profiles then hed be good he could have elite killing shot and horde shot
I think he has some purpose as a counter pick
I watched a game where a dude was playing against orks and he managed to shoot down an entire squad of 15 orks using overwatch and extra shots
I imagine he could be a counter pick if you know low wound units are in play
I got because it’s a cool model lol.
Its so sad to see such a good looking and cool model don't have the rules to back that up, i wish he was at least slightly better at killing things.
40k is about objectives. He can stop an enemy from seizing an objecting and denying you points while scoring more for himself. If he stops the enemy from taking an objective from yu or takes an objective from a weal infantry holding force he can win the game for you, period.
I honestly don't understand the hate I've seen directed at this guy. Sure, you're not gonna put him in a tournament list 'coz he kinda sucks against any target that's not squishy. If you're playing casually, with friends or w/e else and you know they're not playing marines, I can imagine quite a few uses for him - mainly cutting down squishy infantry, screening/protecting against deepstrike and also spreading out command protocols (which admittedly aren't crazy powerful but hey-ho).
My problem with him is you can only take one per list
Where does it say that? I dont remember seeing it in the codex. Or is that an ITC rule?
Is he better than 75 pts of warriors that's the question! Probably not as you can get 5 and a half warriors for 75 pts. So lets say just 5 warriors you can get 10 shots at 5 str -2 ap, 5 wounds like him except they have much more shots, more AP with the reaper, Reanimate better, can be buffed because they are core and also have ob sec. At least he's a good looking model!
Absolutely love the model, but it's probably not gonna see much, if at all, play honestly. Classic GW, can't have a cool model and good rules if you're not Space Marine. And they scratch their heads wondering why people don't buy Xenos models as much.
Dunno,new crons codex have tons of good options and comptetive list are pretty varied and appear in top 5 tournaments, it's just few units like Hexmark or Reanimator are bit weak or niche for their cost.I hope next Xenos codexes will be as good as Necrons one.
Non-zero possibility that one of these stupid things will be getting used in an upcoming Necromunda campaign. Van Saar's really got to be more careful about what old STC files it runs through the 3D fabricators. So it does have a use, doesn't it now? :)
Limiting warlord trait to core is rather dumb.
Taking several of these things would be pretty cool, but necrons have tons of better shooters so idk
It needs more punch. Perhaps being able to fit 2 or 3 of these instead of being loners (hey, the other destroyer cult necrons do it).
And that gun against marines is mediocre at best. Very bad at the worst case scenarios of vehicles :(
Cool model as hell. sure. The exclusive strat might come handy against other crystal cannons deepstriking (Sisters Repentias, for example)
Yet, in terms of Dakka per point ... yes, we all know it sucks.
It kinda double sucks, because a good model with bad stats and the codex recently released means that they wont release updates about the stats soon anyway.
Unless some point or stats update happen, not competitive except in killer looks
Well to sum this model up: He is either useless for people like me or there are better choices for oother people.
It isn't useless... it's use impaired.
18" range, minimal damage, yeah he is on the same spot as the reanimator, looks nice in the case, otherwise trash.
I don't agree it being in the same spot than the reanimator. This unit still can have some decent value against some armies. Playing against chaos demons, it intercepted 20 deepstriking bloodletters and killed almost half of the unit. That marked the difference between having surviving units and being able to still contesting that part of the table, or being pretty screwed. I don't see any situation with a reanimator being as helpful. O the other hand this unit can be sometimes quite useful. But yes, still being a weak option overall
@@richi95 thing is 75 points, and in the elites slot where only the reanimator can be trashier than him, his DS counter is only useful if your enemy forgets about it, and even then it is barely useful, worked in your case becouse the dsing unit was squishy and even then he did not took down 80 points. just use deathmarks at this point. this unit is for a niche and that niche only.
Short answer supported by math, yes useless
The obsession with everyone needing to do d2 is daft. Its overkill on most factions and if everything is d2 then what's the point of w2 🤷♂️. Theres already tonnes of d2 weaponry if you look
You made some mistakes
Good model, trash rules
Useless
Short answer: Yes