Command & Conquer 3: Tiberium Wars - GDI Campaign Playthrough Part 16 (Rome, No commentary)
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- Опубліковано 27 сер 2024
- This is the GDI campaign playthrough for Command and Conquer 3: Tiberium Wars with no commentary.
Playing on normal difficulty.
I am planning to complete all main objectives and bonus objectives as well as finding all the intel entries in the 'Intelligence Database'. I will view each intel entry for a few seconds as they appear during the gameplay.
Graphics on ultra settings.
GDI Mission 16: Rome (Italian Red Zone, Act 5)
Enjoy.
you capturing their buildngs to create their stuff and buildings really reminds me of starcraft 2 back in the day with infestor on a probe ahhh the memories
Difference being, at least it's a clean takeover.
Bro I love how you took over the Nod and Scrin faction, I salute you man🫡
lol i didn't know infantry can still fire from inside the APC when they are being transported. Now i am going to try building an air fleet of lifted APCs with garrisoned infantries inside and ATTACK! It will be hilarious but fun to try😂. Oh and All your base are belong to us!
It's a fun strategy, but can be quite expensive. The air transports are also very weak against anti air, so you got to be careful when you fly them around.
Better having Hammerhead from Kane's Wrath instead.
The final part was so glorious!
Really Well done with this part, keep doing a wonderful job, I look forward to more.
Hello my brother of NOD I will see you soon in the BROTHERHOOD
The brotherhood has entrusted me
Holy shit that tower is absolutely terrifying.
he's got the codes
Keep it going man😊
You don't use keyboard shortcut?
I do for somethings but I tend to just use the mouse click to show my gameplay/strategy so that my audience can see what I am clicking on and make the gameplay easier to follow.
0:36
11:22,
Instead of building more harvester's hub everytime your harvester is being destroyed, why don't just train one in your war factory??? Because by doing so, you can minimize your resource usage that those resources you can instead be used to train and upgrade troops.
I do built more harvesters at my new war factory in the expended area at 12:34. It is actually good to have multiple refinery so that the harvesters can deposit the tiberium faster.
If I built more harvesters at my main base, I wouldn't be able to transport them over to the new area anyways.
Building a new refinery is faster and cheaper than having to built a new war factory, then a harvester when a new refinery gets you a free harvester. Once I got tiberium flowing in the new area, then I built a new war factory to start building harvesters.