1700 views? This video needs a title that is actually describing what the talk is all about. "Reboot Develop 2018" as the first three words? Nobody on UA-cam cares. The video should be titled: "Crunch is destructive - Take Care: Josh Sawyer, Obsidian Entertainment about crunch in the gaming industry." The only reason UA-cam shows this to me is because im binge-watching Josh Sawyer videos. Putting "Reboot Develop" in the Title is also redundant. I can see who uploaded the video just beneath the title. Somebody at your organization needs to learn how to title videos. Look at how GDC is doing it if you don't believe me.
@@zrgbrg Over 2 years, and the irony of an industry show valuing their name over the topic of how game studios don't value their employees is palpable...
Callous but logical point Sawyer raises. If you think as developers purely as machines, if a developer leaves, you spend time and money installing & calibrating a new machine. Crunching someone, even if it increases productivity momentarily, may lose money overall.
Simply commenting here because this video needs to be seen more. A really bad title for the youtube algorithm, so i hope a like and a comment can feed this.. "engagement" crap that needs to be filled, making the video more visible!
49:00 imagine if they were given an extra year of dev time. Hell, 2 or 3 more and it would be at the top of the GOAT category (even though it already is for me).
@@BlitzWare518with time it would still become classic tho. Look at games like arcanum and vtmb which were extremely outdated for its time visually and mechanics wise
It's shocking how similar this environment of "crunch" sounds to my own profession of healthcare. There are some residency programs, for example, where physicians in training (residents) work more than 80hr/wk for six, seven months at a time. Then they get one easy month, then right back to it. This continues for three to five years depending on the program. Given all the data in this talk about lack of productivity past a certain point...yikes.
I must say I'm disappointed to learn that Josh Sawyer is a socialist. Growing up in a socialist country I have firsthand experience with how socialism kills entrepreneurship. A guy that has a career in a free country and has an above-average salary (to say the least) is now whining about the hardships of a game developer's life. Dear Josh, please, why don't you move to one of Europe's socialist countries and work there for a couple of years? And then come back and make a presentation about how awesome your experience was?
lol "just move" did you even listen to the fucking message? He's explaining how people are working to death and giving you solutions for how to fix it and all you can think about is "socialism bad xd"
I got here from the Loyal wiki page. I'm a huge Fallout fan and a union retiree, enjoying the new gaming rig the pension helped provide to me along with an ultrawide monitor. A sincere thank you to the brothers and sisters who pitched in with me on our pension plans as well as all the other ways we help each other.
Because overtime is defined as violating the threshold of a 40 hour workweek (Potentially 40-50 hours) whereas crunch is often an excess of 55 hours. Rockstar employees reported 70 hour work weeks during the development of Red Dead Redemption 2.
@@garrettbradford4791 that was executive writers. One writing isn’t nearly in the same realm as the other aspects of game development and two executives in any industry are expected to work excessive hours. Two thirds of business owners work 60 hours or more in the economy as a whole.
@@raaaaaaaaaam496 There is not a single writer in the video game industry that is devoting more than 50 hours a week, every week, towards a single title up until launch. Besides, even if there was a writer producing that much content, executive or otherwise, there would still need to exist a team of dedicated developers ensuring that the consequences of those writing decisions are manifested in the finished title. In other words, if executive writers are crunching 70 hours, then developers are exceeding that amount as well. Also, where did you get your figure that 66% of business owners, "in the economy" are working 60 hour weeks?
why the fuck does this only have 4,800 views at time of typing? All of the talk of crunch happening around Cyberpunk 2077 etc etc, everyone having an armchair opinion. Rather take in the words of a very experienced dev whose been "on the ground" for a long ass time.
1700 views? This video needs a title that is actually describing what the talk is all about. "Reboot Develop 2018" as the first three words? Nobody on UA-cam cares. The video should be titled: "Crunch is destructive - Take Care: Josh Sawyer, Obsidian Entertainment about crunch in the gaming industry." The only reason UA-cam shows this to me is because im binge-watching Josh Sawyer videos. Putting "Reboot Develop" in the Title is also redundant. I can see who uploaded the video just beneath the title. Somebody at your organization needs to learn how to title videos. Look at how GDC is doing it if you don't believe me.
1 year and they still didn't take notes
@@zrgbrg Over 2 years, and the irony of an industry show valuing their name over the topic of how game studios don't value their employees is palpable...
2 years later, I found the video for the same reason you said you did, binge-watching Josh Sawyer talks/videos.
@treeghettox +1
@@gilless429 Another year later, and I found it for exactly the same reason.
He's a very concise and effective speaker.
Callous but logical point Sawyer raises. If you think as developers purely as machines, if a developer leaves, you spend time and money installing & calibrating a new machine. Crunching someone, even if it increases productivity momentarily, may lose money overall.
Overclocking a machine decreases it's lifespan
Right? Even machines have proper capacities. They'll break if you go over them.
Engagement for the algorithm gods.
Simply commenting here because this video needs to be seen more. A really bad title for the youtube algorithm, so i hope a like and a comment can feed this.. "engagement" crap that needs to be filled, making the video more visible!
49:00 imagine if they were given an extra year of dev time. Hell, 2 or 3 more and it would be at the top of the GOAT category (even though it already is for me).
If New Vegas came out 2 years later, people would roast it for being outdated (compared to Skyrim).
@@BlitzWare518with time it would still become classic tho. Look at games like arcanum and vtmb which were extremely outdated for its time visually and mechanics wise
a great video
It's shocking how similar this environment of "crunch" sounds to my own profession of healthcare.
There are some residency programs, for example, where physicians in training (residents) work more than 80hr/wk for six, seven months at a time. Then they get one easy month, then right back to it. This continues for three to five years depending on the program.
Given all the data in this talk about lack of productivity past a certain point...yikes.
Hey, CDPR, how did your crunching go? :)
Were there really 2 women in that auditorium? The distant time of 2018 was bleak.
This video has a criminally low amount of views.
One of the most important talks given in video game development. Shame the video title is so shit nobody will ever come to this video.
I must say I'm disappointed to learn that Josh Sawyer is a socialist. Growing up in a socialist country I have firsthand experience with how socialism kills entrepreneurship. A guy that has a career in a free country and has an above-average salary (to say the least) is now whining about the hardships of a game developer's life. Dear Josh, please, why don't you move to one of Europe's socialist countries and work there for a couple of years? And then come back and make a presentation about how awesome your experience was?
lol "just move" did you even listen to the fucking message? He's explaining how people are working to death and giving you solutions for how to fix it and all you can think about is "socialism bad xd"
@@vexrosenberg7386 - I wouldn't expect any different reply from a BernieSanders voter... :)
@@i-heart-google7132 damn man a 500 iq rebuke
@@vexrosenberg7386 my statement remains valid :)
What european socialist countries?
I got here from the Loyal wiki page. I'm a huge Fallout fan and a union retiree, enjoying the new gaming rig the pension helped provide to me along with an ultrawide monitor. A sincere thank you to the brothers and sisters who pitched in with me on our pension plans as well as all the other ways we help each other.
Dudes an absolute beast. Just tearing up the IGDA one slide at a time
Change the title to make this more visible please :)
crowdfunding strike funds has grown more popular in recent years. I would have loved to show the woman asking the last question some examples
the only solution is companies start paying 200% for the overtime, nothing else will convince owners to stop exploiting employees.
300%
My contract is 9:18. Why overtime and cruch are so different? Unpaid overtime is good, but excessive overtime is bad?
watch the full video for example? 24:25
Because overtime is defined as violating the threshold of a 40 hour workweek (Potentially 40-50 hours) whereas crunch is often an excess of 55 hours. Rockstar employees reported 70 hour work weeks during the development of Red Dead Redemption 2.
@@garrettbradford4791 that was executive writers. One writing isn’t nearly in the same realm as the other aspects of game development and two executives in any industry are expected to work excessive hours. Two thirds of business owners work 60 hours or more in the economy as a whole.
@@raaaaaaaaaam496 There is not a single writer in the video game industry that is devoting more than 50 hours a week, every week, towards a single title up until launch. Besides, even if there was a writer producing that much content, executive or otherwise, there would still need to exist a team of dedicated developers ensuring that the consequences of those writing decisions are manifested in the finished title. In other words, if executive writers are crunching 70 hours, then developers are exceeding that amount as well.
Also, where did you get your figure that 66% of business owners, "in the economy" are working 60 hour weeks?
why the fuck does this only have 4,800 views at time of typing? All of the talk of crunch happening around Cyberpunk 2077 etc etc, everyone having an armchair opinion. Rather take in the words of a very experienced dev whose been "on the ground" for a long ass time.