The leveling systems I like the most are the ones where you get a clear sense of getting stronger over time through a a series of marginal improvements, but *without* experiencing an exponential growth. I love stuff like "You start with 50 HP and you end with 90 and a lot more good to parry or avoid damage" and I despise stuff like "You start with 30 HP and you end with 9999". I also like when dangerous enemies keep being dangerous even when you level up and become more confident facing them. I don't find particularly enjoyable going through the whole "I'm going to one-shot stuff that was killing me in one blow barely a couple of levels ago".
I just ditched hit points entirely in my roleplaying game, it felt unnecessary when you have humans narrating the battle who are capable of understanding what weapons do to bodies. A master fighter might be able to take on half a dozen foes but if he wakes up drunk with a knife held to his throat he's going to be in a pickle.
OMG!!! the part about focusing on things you like rather than pointing out all the things you dont like are my thoughts exactly!!! Also: hi, from germany :D
As someone who physically can't play first person games for too long, If you ever make another non isometric RPG I really hope you're able to a make it in a third person perspective. Not being able to play Obsidian's The Outer Worlds or the upcoming Avowed is really frustrating as someone who loves RPGs. As far as your next CRPG, It would be awesome if it was made to be turn based from the ground up. POE2's turn based mode was fun and I'd love to see what you could do if it was the main design for combat from the beginning.
Aw, stop being so positive Joshua, surely there are clichés that bother you. One cliché I'm tired of is finding some journal where the author is on the verge of getting killed as he/she is writing. Like the last words are in all caps "THEY ARE HERE!", last page is splattered with blood etc.. Boss smacktalk can also be very stereotype.. "Tremble/Despair mortals!", "Who dares" something something. World of Warcraft has taken that to its extreme. (Not a true rpg I know)
I like how you move toward the things that you like or want to accomplish..... "seek and ye shall find mentality' I call it. I like games like Darklands that have a rich character development and have a unique and interesting historical setting. I am just starting to dabble around with game development myself and am thinking of doing a Biblically based Old Testament RPG with historical based characters like King David and Samuel, Noah, etc during their original historical times as well as some the individuals that didn't fare as well. I know games that feature religion don't tend to be received well (I particularly like the virtue and religion aspects of Darklands) but the market is saturated with evil sorcerers, and dragons, and wizards so why not explore the faith, purity and righteousness side of the spectrum.
check out Inquisitor - it's rough but excellent don't play it like Diablo in that the point is to spend time hacking at all the monsters - they are an impedence to the story+questing and bosses that need vanquished, they help build XP along the way but aren't to be the content or thought to be 'cleared', but instead 'gotten through' also, with it's roughness the bugginess, playing on medium difficulty is what you want to do
I always thought leveling should be done in skills or abilities only, and classes should be bestowed as a title or rank in a guild or institution of some kind. In other words a classes should be earned by pursuing skills
I like this video, got me thinking about the age distribution in my d&d world with so many of my characters having experienced loss and that progressing into those with missing loved ones or abandonment issues. Maybe that's unusually high in players because it's interesting or maybe it says something about me. =o
I would pay full $60 for POE if it was fully voiced, i mean come on what else could make the characters and hence the world more alive if not for the characters actually talking. And its only a matter of cost and talent, not a new mechanic or technology. Please make this happen in deadfire.
The leveling systems I like the most are the ones where you get a clear sense of getting stronger over time through a a series of marginal improvements, but *without* experiencing an exponential growth.
I love stuff like "You start with 50 HP and you end with 90 and a lot more good to parry or avoid damage" and I despise stuff like "You start with 30 HP and you end with 9999".
I also like when dangerous enemies keep being dangerous even when you level up and become more confident facing them.
I don't find particularly enjoyable going through the whole "I'm going to one-shot stuff that was killing me in one blow barely a couple of levels ago".
I just ditched hit points entirely in my roleplaying game, it felt unnecessary when you have humans narrating the battle who are capable of understanding what weapons do to bodies. A master fighter might be able to take on half a dozen foes but if he wakes up drunk with a knife held to his throat he's going to be in a pickle.
Morrowind does this. You go from a normal guy to a literal god and you earn it.
@@CommieApe You truly do earn every inch of it lol
OMG!!! the part about focusing on things you like rather than pointing out all the things you dont like are my thoughts exactly!!! Also: hi, from germany :D
obviously the real question here is y u so cuet tho, josh~??
because he was born to please. PLeasing with his video games and as a character.
I just stumbled upon your channel. I look forward to any future RPG videos.
I just stumbled upon his channel. You're me in the future.
As someone who physically can't play first person games for too long, If you ever make another non isometric RPG I really hope you're able to a make it in a third person perspective. Not being able to play Obsidian's The Outer Worlds or the upcoming Avowed is really frustrating as someone who loves RPGs.
As far as your next CRPG, It would be awesome if it was made to be turn based from the ground up. POE2's turn based mode was fun and I'd love to see what you could do if it was the main design for combat from the beginning.
I was waiting THE ENTIRE VIDEO for Sesame to jump onto the bed and make an appearance. The last seconds... Sesame doesn't disappoint.
Thanks for that great life advice. Seriously. You changed how I look at things...
Aw, stop being so positive Joshua, surely there are clichés that bother you.
One cliché I'm tired of is finding some journal where the author is on the verge of getting killed as he/she is writing.
Like the last words are in all caps "THEY ARE HERE!", last page is splattered with blood etc..
Boss smacktalk can also be very stereotype.. "Tremble/Despair mortals!", "Who dares" something something.
World of Warcraft has taken that to its extreme. (Not a true rpg I know)
I thought it was intentional ham during the first few releases.
Damn with the positivity bro, you right you right
It's kind of ironic though when you look at the absolute state of the NV fan base these days.
I like how you move toward the things that you like or want to accomplish..... "seek and ye shall find mentality' I call it. I like games like Darklands that have a rich character development and have a unique and interesting historical setting. I am just starting to dabble around with game development myself and am thinking of doing a Biblically based Old Testament RPG with historical based characters like King David and Samuel, Noah, etc during their original historical times as well as some the individuals that didn't fare as well. I know games that feature religion don't tend to be received well (I particularly like the virtue and religion aspects of Darklands) but the market is saturated with evil sorcerers, and dragons, and wizards so why not explore the faith, purity and righteousness side of the spectrum.
check out Inquisitor - it's rough but excellent
don't play it like Diablo in that the point is to spend time hacking at all the monsters - they are an impedence to the story+questing and bosses that need vanquished, they help build XP along the way but aren't to be the content or thought to be 'cleared', but instead 'gotten through'
also, with it's roughness the bugginess, playing on medium difficulty is what you want to do
I'm starting to think this guy likes bikes
As a long time DnD player, I totally agree that Wizards did a smart thing by dropping the arbitrary restrictions in 3rd(and 4th) edition.
I always thought leveling should be done in skills or abilities only, and classes should be bestowed as a title or rank in a guild or institution of some kind. In other words a classes should be earned by pursuing skills
Josh Sawyer is king
With returning guest start Sesame!
Thanks for the insight ☺️
Nice Calexico shirt. Just the soundtrack Fallout: New Vegas needs!
Great vids, we want more of the black cat in the background!
Fallout 4 spin-off, any chance?
Fuck Yeah Josh Sawyer
Great video! keep 'em comming :)
are gonna be working on the new South park game with obsidian
never mind some other company is working on the game let me rephrase the question did you work on South park the stick of truth game with obsidian
Pretty good insight thx
id take this in life
DAMMIT JOSH, I WAS JUST ABOUT TO GO TO BED!! Oh well, its only 12 mins...
Woo hoo, a cat!
Ever play Savage Worlds?
Man really good information
I like this video, got me thinking about the age distribution in my d&d world with so many of my characters having experienced loss and that progressing into those with missing loved ones or abandonment issues. Maybe that's unusually high in players because it's interesting or maybe it says something about me. =o
So... What's the creepy face peeking out the crack in the closet door? :-)
I know! I’m so glad I’m not the only one to notice
what I like in RPGs is chris avellone
It is a shame what happened to him recently...
@@niebells Did I miss something? What happened to Chris?
@@jimbeam8338 He got fat, and some chick claimed he raped her.
And John Gonzalez
Cool video, but my like goes to the cat XD
I would pay full $60 for POE if it was fully voiced, i mean come on what else could make the characters and hence the world more alive if not for the characters actually talking.
And its only a matter of cost and talent, not a new mechanic or technology.
Please make this happen in deadfire.
If you aren't going to answer the question, then don't make a 12 minute video about it.
He seems like the type.