Hey @theRCLman could you make a video on how to make it so if a item leaves or hits a trigger volume it will respawn and if you can make it so people can click a button and be in a area for a certain amount of time then gets teleported back and more people teleport to the area
how do you make a system so when you punch another person's hand it doesn't do damage so like dodging and when you hold your hands together you block a punch
hmmm getting specific to the hand should be possible but i think way more complicated as for the blocking i know we are able to do that like measuring the distance of the persons hands from each other but i think the problem will come from networking. like the punch circuit is on the punchers system and the blocking is on the blockers system but how do we comunicate to the punchers system that the blocker is blocking ... ill have to think on that one
Also if you are making a punching system to subtract health i reccomend using a bool variable that when you punch someone with your right hand it sets to true and after a .5 second delay it sets to false and use a if value to get which player from the 2 is the one you hit so [If value Right bool = true then right hand sphere cast player if Right bool = false then left hand sphere cast player then you can do if local player should run and if its should run then subtract number of health i recommend using a custom health system as well because it'll be a lot easier to subtract.
@theRCLman from the right hand if hit wire then into a bool variable named "right" set true then into a .5 second delay then after delay into a "right" set false then wire that into the punch float variable and if value the right bool true as the right hit player and left into the else value then wire the float into a if local player should run if value output being the acting player then wire that into anything I did a health system and reason why I used if local player should run is because variable chips don't have a player input and if I hadn't used a if local player should run it would trigger for the player punching people so then they would be taking the damage instead of the player hit
i’m making a horror game where you can shove people out of the room that you’re hiding in so that the monster gets them. idk why i added that feature but i did. and it’s funny.
@@theRCLman I did try to make something like this using the sphere cast cuz it thought it casts a circular zone around the position And also I believe there is a chip called “Player get is local” you can use that to make things easier
@@theRCLman also I’m trying to make it deal damage but I’m struggling to do so. Can you make a vid of this but instead of knock back it would deal damage
Lol! I was in your room not knowing about this punch system. I was surprised when I went to party up with someone to be thrown backwards. This explains a lot! Ha ha!
Thank you so much for this I am trying to make my cobra kai karate game a bit better and this helps a lot I just need to figure out how to make blocking now
Ideas for V7 of follow circuits: Lock the tip so it doens look down at the player similar to lock Y Wander system Make it wander when players are some far away blind so if its blind it only reacts to walking
Hey RCL i have a idea for your new circuit tutorial video you should make a murder mystery game with circuit! I always wanted to make a murder mystery game can you make a tutorial video? Please?
I am new to all this circuit stuff, but I love your step-by-step videos (not that I understand it too much better - that's a me thing, not you). But can you show how to limit this punching circuit to just a certain area of a room created? For instance, if hitting and damage only occurred in the enclosed area (sort of like a boxing ring, but not). Thank you for any help you can provide.
there is a few ways you can do it, you can add another if chipto the front and i think they have a player has role chip, so basicallt which ever player entersthe ounch zoneit checks if the person punched has the role. then add circuits so when they in zone they get the role and when they leave they lose role, idk how helpful this was, but idk if i can do a vid dedicated to it
@@theRCLman I am just learning circuits and I am totally confused but I do truly appreciate the reply and I will canvas my friends to see if someone might be able to help and do what you suggested. I will let you know how it works out. Thank you
You know how in the draganball z game in rec room if you do an uppercut then uppercut both hands it boosts you up to the person you uppercut. How do that?
i know its possible my 1st guess it to give everyone a death bool variable and then check them all if they are all are false but one then end game, idk ill have to mess with it
There is a button that spawns in when you get the invention that leads you to a 2nd free invention, the free one is the player definition board. I had to do it that way because otherwise rr won't let you configure it
What’s happening is that your only adding velocity to the player. The adding, meaning numbers of velocity adding apon eachother, collects meaning at 30Hz speed adds up and the player will be knocked farther, along with the hit sound effect. What you need to do is do velocity set, that way when punching the players it won’t knock you farther than it’s supposed to.
you should be able to attach it just like with a monster model then add the monster to the animation, once the animation is on the monster should follow
yes this is partially the reason why the multi hit stopper was made. if you combine this with the pvp circuits videos you can get it to do damage by attaching a player hit event to the end and assigning it a damage
If your room has beta enabled: Combatant Recieve Damage, (The target can also be an AI.) Have it target the touched player, andput whatever you want as the integer.
can you make it so when a player is inside of a trigger volume, it turns off the system for that specific player? basically when a player is inside the trigger volume, the cannot be hit.
I am trying to make a punching simulator game and I just want to know how do you upgrade the punches and make currency that you could get upgrades with
I have a request for you can you make like the military ranking system if someone is not trained it shows not trained and if someone is trained it shows the rank of it. The second thing is I bought the updated pvp thing and it dosent work I don’t know why is it okay if you can join my room and see what’s the problem
Now a challenge; if you do this, you are truly a circuit GOD, and every circuit maker. Challenge: Make some what realistic rope physics in Rec Room, like it would interact with players hitting it (possibly climbing it if possible), and hitting other objects. Extra Credit: Pin this message.
@theRCLman can you make it do damage pls rcl man i need it for my game but im not sure how to do it also, good video as always, keep making ur content.
Really cool and working! I only used the beginning and continued my way which helped me learn quite a bit. Although, it would be nice if you could make a video using overlap spheres as player hitboxes in some way or another, just an idea though. Great work! 👍
It has nothing to do with punching, but can you make a video on how to make it if you drop something, it puts it in the other hand? Or where you can’t drop things at all? There ante no tutorials
Hey RCL, If you want i'm pretty good at the makerpen and building stuff and maybe I was thinking I could build you a custom dorm skin? Now hear me out, it would have a seperate room with a movable grid and stuff.
dang i appreciate it man 🥰, but to be honest I probabaly won't use it, i plan on using my dorm for content at somepoint, but i do appreciate it, thank you
hmmmm you would have to combine with the hit event from the pvp circuits and have it send the hit event when punch made contact, ill have to try this to make sure
I want to know how to make a XP system for my room but here’s the thing I want a system so when a player dies XP is added and that would be different levels and ranks and all that and I was just wondering how exactly what I execute such a thing and also, if you couldn’t tell, this is for a PVP
So I've been having an issue where any builds I create with speres rendering as blocks. Apparently it's a quest thing but just thought I'd throw this issue out there to see if anyone has found a solution. I'd rather not have anything I make look cursed haha n ya this code is fun haha
after connections, can I be a boxer(in vr) coming soon
❤❤❤❤👍👍👍👍👍👍👍😁😁😁😁😁
Hey @theRCLman could you make a video on how to make it so if a item leaves or hits a trigger volume it will respawn and if you can make it so people can click a button and be in a area for a certain amount of time then gets teleported back and more people teleport to the area
@RCLman I tried making your pvp circuits but I couldn't because in the event receiver there where none of they stuff you saw
@@Wob7ly did you have beta on?
Ohhhhhhhhh
how do you make a system so when you punch another person's hand it doesn't do damage so like dodging and when you hold your hands together you block a punch
hmmm getting specific to the hand should be possible but i think way more complicated as for the blocking i know we are able to do that like measuring the distance of the persons hands from each other but i think the problem will come from networking. like the punch circuit is on the punchers system and the blocking is on the blockers system but how do we comunicate to the punchers system that the blocker is blocking ... ill have to think on that one
@@theRCLman give a role when the player is blocking and if has role then dont add velocity?
Also if you are making a punching system to subtract health i reccomend using a bool variable that when you punch someone with your right hand it sets to true and after a .5 second delay it sets to false and use a if value to get which player from the 2 is the one you hit so [If value Right bool = true then right hand sphere cast player if Right bool = false then left hand sphere cast player then you can do if local player should run and if its should run then subtract number of health i recommend using a custom health system as well because it'll be a lot easier to subtract.
wow thats alot, i tried what you said but got a bti confused on the if local player should run part, regardless i think it help :)
@theRCLman from the right hand if hit wire then into a bool variable named "right" set true then into a .5 second delay then after delay into a "right" set false then wire that into the punch float variable and if value the right bool true as the right hit player and left into the else value then wire the float into a if local player should run if value output being the acting player then wire that into anything I did a health system and reason why I used if local player should run is because variable chips don't have a player input and if I hadn't used a if local player should run it would trigger for the player punching people so then they would be taking the damage instead of the player hit
Hes my friend dang I'm happy he got to see you
:)
I don’t think I’m ever going to use it but it’s always good to have the knowledge if I ever do plan on using it
thank you for watching :)
Your welcome man!!!
To tell if im getting better at circuits i try to see if i can predict what your gonna spawn and what your gonna wire it to
hmmm i never though of viewers watching it like that i bet others do the same
i’m making a horror game where you can shove people out of the room that you’re hiding in so that the monster gets them. idk why i added that feature but i did. and it’s funny.
sounds like it would be chaos 🤣
YES FINALLY I NEEDED THIS THANK YOU SO MUCH YOU HAVE TO BE ONE OF MY FAVOURITE REC ROOM UA-camRS!
thanks man 🥰, hope it helps :)
@@theRCLman I did try to make something like this using the sphere cast cuz it thought it casts a circular zone around the position
And also I believe there is a chip called “Player get is local” you can use that to make things easier
@@theRCLman also I’m trying to make it deal damage but I’m struggling to do so. Can you make a vid of this but instead of knock back it would deal damage
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
@@theRCLmanit’s private
Lol! I was in your room not knowing about this punch system. I was surprised when I went to party up with someone to be thrown backwards. This explains a lot! Ha ha!
Lol i have the opposite was trying to punch but kept partying up, thanks for watching:)
Thank you so much for this I am trying to make my cobra kai karate game a bit better and this helps a lot I just need to figure out how to make blocking now
ok but is there any way to increase the knockback if someone has a certain amount of clicks or strength in a simulator type game?
thats definitly possible hmmmm ill have to think on that one
It’s like ur telling us how to Recreate Movie scenes
that would be cool just to do :)
To make the system for not punching yourself simpler, after the If on the Spherecast, use a "If Player Is Local", and Not Local, goes to the velocity!
damn that would have been way more simple 👏👏👏 gg
what about the and statement where does that lead to?
@theRCLman can u make a tutorial how to make a clicker sytem a good one what shows abouv ur nae
Do you have an example im not sure what you mean?
Ideas for V7 of follow circuits:
Lock the tip so it doens look down at the player similar to lock Y
Wander system
Make it wander when players are some far away
blind so if its blind it only reacts to walking
Most so complicated but would be cool
lol ultimate ai tutorial coming in 2037 lol
@@theRCLman just the wander then would be very good
Makes it more realistic
@@theRCLman the ai circuits make no sense literally where is the input 💀
looking great on the video man love the power glove dude
thanks man, steam punk prospector look, how you been man?
Can you tell us how to start broadcasting in events? I can't figure out how too
I think you need special access for that
Hey RCLman, I Need Help Making A Thing. *Where If You Press A Trigger Handle, An Animation Plays* Please Help
Sounds like you need a cv2 to cv1 converter very similar to this video here ua-cam.com/video/zOdu--yxyGs/v-deo.html
Punch! Punch!! Punch!!! 🤜
next we do kicking lol
@@theRCLman I mean full body avatars are coming soon 💀
@@EpicTonyBoi Full body tracking be like :
@@theRCLman kick! Kick!! Kick!!! 🦵
@@theRCLmankicking? I think you need fba
Rclman at it again ❤
💘
could you maybe add a stun to the punch for a room i am making it is a vital mechnic?
what do you mean by stun?
@@theRCLman like the player who has been hit cannot move for a certain amount of time
How about a combo so if you punch them 4x and look up or upercut them it sends them in the air
Can u add when I hit someone in the air I can fly up to them please
idk how to do this
Ok is the invention out for the ignited Freddy thing
Could we also do this but substitute event receiver for a execution hooked to a 0.5s timer loop? would it fix the variable part that way?
Yes but i was told delays can skip sometimes, i was also told this uses less heat
i love how you add it as an invention but i always love making it myself ❤
thanks man, and thank you for watching, glad the vids help :)
Great video! But I was wondering if you could teach us how to make it do damage, if so I would appretiate it a lot!
video soon
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
Hey RCL i have a idea for your new circuit tutorial video you should make a murder mystery game with circuit! I always wanted to make a murder mystery game can you make a tutorial video? Please?
Man idk where to start lol definitely a good challenge if i ever wanna try but i can't guarantee anything
Falcon Punch💥💥
for that one i need a different sound effect lol
I am new to all this circuit stuff, but I love your step-by-step videos (not that I understand it too much better - that's a me thing, not you). But can you show how to limit this punching circuit to just a certain area of a room created? For instance, if hitting and damage only occurred in the enclosed area (sort of like a boxing ring, but not). Thank you for any help you can provide.
there is a few ways you can do it, you can add another if chipto the front and i think they have a player has role chip, so basicallt which ever player entersthe ounch zoneit checks if the person punched has the role. then add circuits so when they in zone they get the role and when they leave they lose role, idk how helpful this was, but idk if i can do a vid dedicated to it
@@theRCLman I am just learning circuits and I am totally confused but I do truly appreciate the reply and I will canvas my friends to see if someone might be able to help and do what you suggested. I will let you know how it works out. Thank you
@@theRCLman I am curious though, can you tell me please, how do I section off just a part of the room to become the PVP zone, and not the whole map?
You know how in the draganball z game in rec room if you do an uppercut then uppercut both hands it boosts you up to the person you uppercut. How do that?
for some reason i have never been able to get that game to work for me
hey, is it posible to make a last one standing mechanic like in rec royale and dark lab?
like when all of a certan team dies the other one wins
i know its possible my 1st guess it to give everyone a death bool variable and then check them all if they are all are false but one then end game, idk ill have to mess with it
Now I can add this to my pvp circuits.
this was one of the reasons i added the multi hit stopper, when i went to make it do damage it was hitting like 3 times in a row
They added new ai chips so that might fix the problem with the ais going through the walls
Rip rr always adding new stuff making my life difficult lol
Where’s the player definition board in the RCL infinite PVP invention?
There is a button that spawns in when you get the invention that leads you to a 2nd free invention, the free one is the player definition board. I had to do it that way because otherwise rr won't let you configure it
So I it’s already set up when I spawn it??
And I just have to set it active and then it’s down??
If it is I saved it and rejoined and My friend couldn’t take damage
@@theRCLman can ^
|
Is there a way to lock it to a costume
i suppose you could alway add another if that checks if player has costume equiped, i think on a costume board is a currently equiped player port
@@theRCLman thank you
I have a question instead of the event reciever which is 30hz cant i change the event to playerhit (variable) changed instead as it lowers cpu?
maybe? im sure there is a way to do this but the player hit variable i believe still has to be constantly checked
THANK YOU FOR LISTENING TO MY REQUEST!!! 🧡🧡🧡 YOU ARE AMAZING!
np, if enough ppl request a thing, usually i will eventually do it, although it may take a while, thanks for watching :)
Hey RCLman is there any way you can make the punching do damage?
I show how in this video ua-cam.com/video/-IxDEbRvqwo/v-deo.html
How do I use the immune player thing
???
Hey, do you think you could add a blocking system and a tutorial for it?
like with a sheild or with hands?
What’s happening is that your only adding velocity to the player. The adding, meaning numbers of velocity adding apon eachother, collects meaning at 30Hz speed adds up and the player will be knocked farther, along with the hit sound effect.
What you need to do is do velocity set, that way when punching the players it won’t knock you farther than it’s supposed to.
Thanks man, seems to be working atm :)
@@theRCLman alright, that’s good.
Finally!! Now I can *Falcon Punch* everyone who gets in my way!! 🤣
True just make aure you can run faster than them also ;)
finally after 10 months
stuff on the list i just take my time lol
@@theRCLman i’m not complaining lol i’m not entitled to get help on something
I got a question about your rcl follow wall collision
Is there a way to give it a walking animation
you should be able to attach it just like with a monster model then add the monster to the animation, once the animation is on the monster should follow
Thanks this was a big help
But I have a question
Is there a way to make it so when
You get hit you take damage
Thanks
yes this is partially the reason why the multi hit stopper was made. if you combine this with the pvp circuits videos you can get it to do damage by attaching a player hit event to the end and assigning it a damage
@@theRCLman ok thanks
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
i wonder if you could use a combatant recieve damage to give damage when a game is started
idk i try to stay out of beta chips to many unknowns and things being changed
no it breaks all of the circuits, i will fiddle with it but intil then, just dont use it
You read my mind I wanted this and I was scrolling on yt finally thank you so much
ayeeee thanks for watching, and thank you algorithm
Hello so when u punch people does it do damage in pvp?
not with this tutorial alone but in this tutorial i show how to make it do damage ua-cam.com/video/-IxDEbRvqwo/v-deo.html
thx
Do you know how to make it do damage
If your room has beta enabled: Combatant Recieve Damage,
(The target can also be an AI.) Have it target the touched player, andput whatever you want as the integer.
How do I add damage?
i go over adding damage in this video :) ua-cam.com/video/-IxDEbRvqwo/v-deo.html
@@theRCLman Thank you!
Rec Room is everything
🤣
how would you make this do damage with your cv2 pvp system?
i show hoe to make punching do damage in this video ua-cam.com/video/-IxDEbRvqwo/v-deo.html
can you make it so when a player is inside of a trigger volume, it turns off the system for that specific player? basically when a player is inside the trigger volume, the cannot be hit.
Punch that subscribe button!
Plz do
How do i add sound to it? I wanna ads some punch sound
7:22 also have the sound effect as a free invention
@@theRCLman where did that last hit chip came from? I cant find it
how do you make so while a player is inside a certain area, it turns off the punching system? Basically like a safe zone.
Yo W tutorial but I have a question. How would I add dmg to each punch?
video soon
@@theRCLman Ight tysm ❤️
I am trying to make a punching simulator game and I just want to know how do you upgrade the punches and make currency that you could get upgrades with
Hi Rcl can u make a tutorial on how to make a horror game but the player is the monster is the player and keep up the work❤❤❤
like a costume?
Yes please
I have a request for you can you make like the military ranking system if someone is not trained it shows not trained and if someone is trained it shows the rank of it.
The second thing is I bought the updated pvp thing and it dosent work I don’t know why is it okay if you can join my room and see what’s the problem
hmmm i have gotten request for this but everyone wants something different, it really depends on what ppl have to do to increase ramk
Thx rclman ur the best
thanks man hope it helps :)
the velocity add chip doesnt have the direction thing for me
I wonder if they change it
69 views 😎
I am going to be honest and say I had no idea there was a sphere cast until now...
Ayeee someone got smarter watching my vids cool 😎
The amount of sphere casting I will do now with this information, thank you RCL man
Pow would be proud
lol idk maybe :)
Now a challenge; if you do this, you are truly a circuit GOD, and every circuit maker.
Challenge: Make some what realistic rope physics in Rec Room, like it would interact with players hitting it (possibly climbing it if possible), and hitting other objects.
Extra Credit: Pin this message.
i don't even know if thats possible lol .. can't pin unfortunately
Maybe possible if multiple single tubes were physical and set position linked
Hey rcl i need help how do i make both hands do damage when punched someone?
@theRCLman can you make it do damage pls rcl man i need it for my game but im not sure how to do it
also, good video as always, keep making ur content.
adding punching damage to the list :)
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
the room crash ruined it all lmao everything was out of order and i got lost so imma try for the 3rd time tonight 😭
rip, 3rd time the charm :)
Can you make a quest system without using the game chip?
this should be possible, i will add to list
Really cool and working! I only used the beginning and continued my way which helped me learn quite a bit.
Although, it would be nice if you could make a video using overlap spheres as player hitboxes in some way or another, just an idea though. Great work! 👍
Hmmmm i think that uses collision data, i used it once ( not fully understanding) and the game got real glitchy but i bet i did something wrong
Can you make it do damage?
hmmmm you would probably have to combine it with the pvp video i made, or could have it send the hit event when the player hits
Can you help me with it
Name top g you can add me
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
It has nothing to do with punching, but can you make a video on how to make it if you drop something, it puts it in the other hand? Or where you can’t drop things at all? There ante no tutorials
you have to use the equip to dominate or off hand chips, idk if its worth a whole vid, but i will keep it in mind
@@theRCLman ok thank you, but I tried that but I don’t know the chip used to detect an item dropped
Hey RCL, If you want i'm pretty good at the makerpen and building stuff and maybe I was thinking I could build you a custom dorm skin? Now hear me out, it would have a seperate room with a movable grid and stuff.
dang i appreciate it man 🥰, but to be honest I probabaly won't use it, i plan on using my dorm for content at somepoint, but i do appreciate it, thank you
@@theRCLman yeah, no problem.
Can you please show us how to make the other player take damage when punched maybe even blocking to take less damage
hmmmm you would have to combine with the hit event from the pvp circuits and have it send the hit event when punch made contact, ill have to try this to make sure
@@theRCLmanill you make a part 2 making the other player take damage? Possibly block too?
@@theRCLman thank youuuu!!
idk about blocking but punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
Is this works with the pvp sistem???
definitely not i mean you can make it work but i haven't tried it yet
how do u make it do damage?
i cover doing damage in this video ua-cam.com/video/-IxDEbRvqwo/v-deo.html
Hello I have a question for RCL
I want to know how to make a XP system for my room but here’s the thing I want a system so when a player dies XP is added and that would be different levels and ranks and all that and I was just wondering how exactly what I execute such a thing and also, if you couldn’t tell, this is for a PVP
Hmmmm that will be a challenge hopefully can do this one day, no guarantees
How can you make it apply to a certain player. With a role mabye?
I believe you would just add an "if player has role" chip just before the add velocity
@@theRCLman ok thanks
RCL man I made randomly generated rooms all though there are some flaws
Word
I'm the one that won the black guitar ty for the gift
ayeeeee :)
Is it possible to make a safty zone?
Does it cause damage?
not in this video but here i make it do damage ua-cam.com/video/-IxDEbRvqwo/v-deo.html
@@theRCLman thanks
How can you make it when it actually damage people?
I go over that in this video ua-cam.com/video/-IxDEbRvqwo/v-deo.html
Updated Discord link?
Nah not yet :(
How do you add damag
Here u go ua-cam.com/video/-IxDEbRvqwo/v-deo.html
im da boxing bag
🤣🤣🤣
OW 💀
🤣
@@theRCLman BRUH
Falcon Punch💥💥
doesnt the player collision event receiver do this same thing?
is that a thing? I'll have to see if i can find it. is that in the player definition board events or just a chip?
@theRCLman it's in beta for event receivers it has a player a and b output too
ahhhh i try to stay out of beta but when its out it will be a game changer, thanks for the info
U need to try out rec room studio
I have it but it seems like alot to sit down and learn, i need free time and it is in short supply
@@theRCLman you have it!???!!
Do you know how to make it give you currency when you punch somebody
Can you make it do damage
video soon
punching damage ua-cam.com/video/oQaXqG3ffqQ/v-deo.html
I actually made this once and turned into an invention called punch cv2, but it didn’t have both hands and quite a bit of it had to be made yourself
can u add a button to it
Yes this is possible
So I've been having an issue where any builds I create with speres rendering as blocks. Apparently it's a quest thing but just thought I'd throw this issue out there to see if anyone has found a solution. I'd rather not have anything I make look cursed haha n ya this code is fun haha
Unfortunately i think its just something quest does to make it easier to render but im not sure :)
What if you want to lose health by being punched?
I cover how to make punches hurt in this video ua-cam.com/video/-IxDEbRvqwo/v-deo.html
Was i in testing?
Maybe
i cant connect the integer to anything pls help me :(
???
RCL, I am sin, but uhh my system broke w updates
Seems 2 still work 4 me
@@theRCLman ahh must be a bug or coding error on my end sorry
@@theRCLman yeah i just had glitched rec room, it in addition to this explains why i could see all of every games circuitry
Is It a invention
in the chapters? 0:37
The hit says error
hmm does the logging screen give any other info, what ever is coming through is not correct or non existent