as youve probably heard a million times before, but just in case, holds that aren't your capital will dev and dig themselves over time. it's why dwarves are such a late game powerhouse outside of all the artillery bonuses. centralizing hold operations is a way to speed through it, but *eventually* if you wait long enough, your holds will get where you needed them to be. Also Halann is the name of the world of anbennar, challenging Halann is challenging the entire world
There also is a Godess that is named Halanna (probably) she created Dwarves in the caves of the Tree of Stone (next to Verkel Kanzad). She is also responsible for a funny thing in the air (Halana's Breath) of the caverns and rails and holds of the Serpentspine that allows serpentbloom to grow there and for other life forms to live so, so deep and not suffocate.
As for the Obsidian Legion: They were exiled for using blood magic against the OG precursor empire back during the war in the 6000s BA, the same one that ended with Aul-Dwarov getting clapped by Orcs. Basically they were doing some fucked stuff and inflicting a lot of friendly fire, so they got thrown out and their original hold destroyed. And they werent exiled just anywhere, they were exiled to, like, basically literal hell? It's called Primeval Serpentspine, mostly just a literal sea of lava with a couple islands of barely livable rocks iirc, and they built quite the empire there. Thats why they haven't been able to strike earlier - they were on another plane of existence. When digging one of the holds you had an event about a brittle layer with a bunch of runes on it asking you whether you want to dig through it or leave it be - those runes were wards sealing Obsidian dwarves away in the Primeval Serpentspine, and you digging through the layer allowed them to eventually find their way back towards the surface. Fun fact: the goblins that attack you during the goblin tide (or at least most of them) are actually originally from Primeval Serpentspine as well. They had a flourishing(ish) civilization there, complete with city-states and all, until Obsidian Empire showed up and started slaughtering them mercilessly (in addition to being a pain in the ass, Obsidian dwarves are also CEOs of Racism). Goblintide is them fleeing in terror and eventually finding their way into the serpentspine proper. Also, IIRC, Obsidian invasion canonically happens in the 1800s, but you are correct that in game it tends to pop up way earlier. Also also, their religion is getting new mechanics in the next update!
For elves, there are a few good picks, depending on what’s more up your alley: - Venail (island off the southwestern coast of big burgundy blob Lorent) has an early game focussed on discovering and colonizing the new world, preparing to leave their erstwhile island home to establish a realm in Aelantir (new world). Once that’s done, there are a few branching paths, though most deal with taking over the continent (whether that’s by using living batteries to power your ruler’s quest to become the ultimate mage or establish an enormous police state is up to you) - Since you said you don’t like playing in the Deepwoods, and the elfrealm of Ibevar has an extremely slow start, I’ll move right over to Bulwar. As Varamhar (blue tag with a white phoenix on the crest), you can have your ruler pursue a program to become a literal god, reforging the Phoenix Empire in the process if you wish. - Alternatively, you already know Jadd in the east, whose early game is about blobbing, cavalry, and converting the heathens and heretics (everyone is welcome, unless they refuse to convert), while the late game is still about blobbing, less about cavalry, and you can collect cultures Mughals-style. - There is also a small tag in Haless (not-Asia) called Azkare with a really beefy mission tree, which will see you unite the continent under a republic in which all cultures will see representation in their unique parliament. This one I’m not sure qualifies as much to be elfy, since most of your realm is made up of humans (as is your army iirc), but your ruler and (at least lore wise) the administration are all elves, so it could check out
i can not recommend azkare, its so much micromanagement and a lot of the missiontree shows its age and feels very sluggish and insignificant, its okay to play i dont think it would make for a good video content vise.
Quarbster. You literally couldn't have picked a better time to finally release the Dwarf-sequel. I'm sick right now and very much in a youtube drought. This will be great to pass the time:)
When the new update comes out, play as the orc country “Masked Butcher”. I almost don’t even want to spoil what they are about, but they have the MOST unique mechanics out of any country I have played. The only negative I can note is that this country is a bit UA-cam algorithm unfriendly because you uh…do some stuff
That's the correct option during the hoardcurse. The other one decreases goodsproduced. Normal tips about the hoardcurse is taking the banks and corruption first( if you have a good stockpile corruption first otherwise the banks). The Dam main effect is the highlighted green text, it increases the dev holds yearly get passivly over time.
The dams effects and separate passive dev hold gain is also affected by dev cost on that hold and by construction time too btw All put together on a tag like AllClan you can make pretty nuts levels of dev off of your holds its pretty amazing
Actually Fair Pay is the correct option to pick during Hoardcurse. The other option gives a flat -10% good produced modifier in exchange for unrest reduction.
'We have gone farther than we possibly can." That's Quitter Talk, you use you're weird reality warping mining tool to dig into Hell and Colonize Hell and proceed to use Hell to grow Strawberries.
Just two things: 1st of all, there is not an official consensus on when EU5bennar will start (I'm personally in favor of keeping it in 1444) but most of that conversation goes on in the discord 2nd, for some elf recommendations: Venial, a classic, and a favorite of a lot of players. Heavy colonization with heavy lore, and some complex disasters. Azkare is heavy conquest with (what I've heard) a very unique feature with like a parliament or something, close to the Command for an early challenge. The wood elves are more of a tall gameplay, with some interesting interactions with Eordand Loved the video though!
I played Azkare recently. It can't convert religions or cultures and each race and culture needs to have enough representation in the parliament. I'm not sure if I like it (it has upsides and downsides), but it's a unique playstyle for sure. I can recommend trying it out.
The obsidian dwarves are actually traped under a layer of rock that has runes on it, you would have gotten an event that let you spend money to dig faster which basically allows them to break free of the underdark
Holy Crap this video was amazing. Absolute Cinema indeed! Thank you Quarbit for the incredible Anbennar content. Also my elf suggestions would be Elizna or maybe Jaddari. I would like to see how wild you could make a jaddari campaign. The other thing that seems cool is Elizna it can become the Steward of the Sorrow and is also elven in nature sitting on the edge of Bulwar gives you lots of options. I would suggest Venail but since you did Gemradcurt it might feel a bit too similar.
or if you want moon elf flavour maybe try one of the EoA elven minors. i dont think i have ever seen you actually lean into being the Emperor in any video and it could be interesting.
With the obsidian dwarves there is an event where you find a sealed off chamber in one of your holds and if you take it you get -50% dev cost in that hold but the legion spawns there later
The dwarven disasters are really interesting and as you said they keep the part of the game where you'd normally just be snowballing engaging. I really like how Anbennar makes internal disasters like from the dwarves, command, and aelnar really fun and actually difficult
I'm honestly loving how you play this rather than read the whole events or play every month ticking down just giving the quick rundown and major events is really good editing. 10/10
The Order of the Iron Scepter can form a necromancy nation known as Esthil, though it is not the only way to form Black Demense in the 1600s and onwards, its certainly the easiest way to play Black Demense at the Demense has a lot about evil mage supremacy and taking one of your vassals rulers to be your own? and Order of the Iron Scepter has a mission tree that leads into having a immortal lich ruler so it trivializes that mechanic, You'd have to look up more details but I have formed it as Esthil. Necromancy armies are fun but weird, you have to play combat in a different way, and rebellions will be a chronic problem, especially as Esthil.
IMO the best nation to form Black Demesne right now is Sword Covenant into Covenblad. They start off as optimistic idealists who want to build a better world in their new Escann home. The central theme is basically "Can you remain so honorable and righteous while building your new nation? How much of your moral compass are you willing to sacrifice in the name of security, prosperity, success, victory?" and you're placed on a scale of like idealism to pragmatism with your actions (in missions and event chains) moving you towards one side or the other. Going 100% "ends justify the means" leads perfectly into Black Demesne, and you can experience the BD succession mechanics as intended bc you won't have a lich ruler (also Covenblad is one of the three nations that will always have the option to form BD, alongside Esthil and Nurcestir. other adventurer nations can form it only if they have a witch king)
Nice vid! For reference, Infrastructure Ideas aren't only good for playing as a Dwarf in the Serpentspine, most players consider it borderline essential and often pick it as idea group one.
1:09:08 So the text does a bad job of telling you this, but the dam also makes holds grow faster. But Flazzorb, you say, what do you mean _grow_ faster? Don't you mean dig faster? *No.* *Nothing tells you this either, but holds dev themselves on their own as long as they're held/populated by a race that can use them. Nothing tells you this in game to my knowledge, someone told me in the discord and I confirmed it by having multiple dozen holds which magically developed themselves enough to get the next dig level every so often.* Edit: Halann is the name of the planet Anbennar takes place on. What tells you this? A loading screen tip and one of the T5 (mil) gov reforms for specifically humans. Maybe some other stuff but that's the non-country specific stuff that says it.
Been waiting for my PC to be repaired so I can get back into some more Anbennar dwarf madness. Thank you for helping to keep me entertained in that time!
If you'd like to know, most of the Serpentspine lore is available on the wiki, all the hold pages have lore and there are a couple of others such as the Segbandal, Jade Empire and Obsidian Empire :)
I'm in the middle of my first Anbennar playthrough, as the Citrine Dwarves of Seghdirh/The Segbandal, and I got jumped by an already slightly larger than your 1680s Command in 1624. In spite of almost all my troops being in the north near the old capital of Amldihr when they declared, I've managed to hold my ground with the help of a decently strong alliance block. I haven't even entirely gotten rid of all the devastation from getting through the serpent rot; if I hadn't gotten it so early I would have gotten Economic Hegemon before they did, and built up my manpower and force limit a lot more. Thanks to the Segbandal's unique reforms I only get manpower from holds and the dwarf rail provinces, and get a -25% to force limit, so it's a lot more of a trial by fire than I expected starting the mod off with dwarves. Lots of fun though, I'm glad I get to have a real challenge instead of just building up until I can steamroll with my OP military. I'd like to see you make a video or two on the Gnomish Hierarchy, or some streams, next.
In my game the goblins almost wiped out the diamond dwarves, and then the copper dwarves made their way from the sea to the serpentspine and took all of the area, finishing them off. They even culture converted Arg-Ôrdstun to Copper Dwarf for some reason(they have a generic mission tree), but I got a kick out of it since the diamonds are historically so cringe.
After half a dozen years of war and over 2 million dead there was one final great battle next to the hobgoblin capital and a few smaller mopping up skirmishes that allowed me to retrieve the Jade Gem and take two low dev cavern provinces that will serve as important choke points. I was only barely in man-debt at the end of the war, but the Command recovered 4 times as much manpower as I did, and my two largest allies got entangled in other wars that were getting them occupied, so they had white peaced out; there was no way for me to continue onward without getting ground down. That was definitely my most epic and intense time playing EU4 that I've ever had. Thank you for getting me into this mod.
The obsidian legion is released on one of the events, specifically the event about going through a door with runes on it. The option to avoid is "there doesn't need to be a sign saying evil to know not to go in"
Halann is the name of the planet Anbennar takes place on, I'm also pretty sure it's the name of the godess who created the dwarves out of clay. Loved the video, pleaseee do a video on the Jaddari next!
Skewered Drake has a very unique path of expansion, both solidifying its control over their portion of the Serpentspine where they start but then pouring out of the mountain and into Bulwar where they set up a new Orcish Empire built with the power of massive Drake mounts which you can eventually run down anything in your way. No other tag has a route of expansion quite like it Alternatively Reveria is a nice little human kingdom on the edge of where the Gnomes and Lorent meet, they get early access to artificery while simultaneously looking into their own ancestral roots as former Vikings and seeking to reach Aelantir as time goes on, so many avenues of expansion and the early game requires you to juggle Gawed and Lorent against each other. the best reason to pick them up would be so you can use artifcery earlier and therefore get really acquainted with it and learn which stuff you want to aim with it. Brillites are the best
If you haven't, try Seghdihr, you end up reliably fighting early-mid game Jadd and mid-late game Command to finish the mission tree, while spending a significant amount of time hamstrung militarily. War with Jadd into Goblintide into Azirnuk into Hoardcurse is truly something to be experienced. For best result turn on Great Conquerors.
I highly recommend playing the northenmost hold, Krakdhumvror. They have a crisis where you can become a monarchy and their position is PERFECT for a lich king. Take defensive and innovative and build a fort on literally every province you got for free upkeep.
I remember playing as the command once and there is an opening war and I chose the hardest option thinking it wouldn't be that bad, the war went from 1447-1461 and left to 1.1 million people IN 1461!!! Anbennar Eu4 is the correct version of Eu4, Eu5 Anbennar gonna be crazy.
55:50 from what I remember Obsidian Legion "just" found a way out of their own realm up the caves so that's why they strike now and not 200 years earlier since they weren't even close to finding the exist back then. And overall, thanks for that mini-series, loved that! As for recommendations for Elven nations, I love Jaddari, get monster harem, conquer the world, have a civil war, I see no downsides!
One of the events you get while digging holds about the different layers of stone mention strange runes. The Obsidian Legion manages to escape because you dig too deeply and greedily and break the seals
For reference and tips for the 4 main disasters (which are the only ones I know of); The Hoardecurse and Seprent's Rot are the only two that you will encounter and cannot avoid whilst The Obsidan Invasion and The Goblintide can be avoided. To avoid the Goblintide, you must not accept the event that will give you 'Old Hold' in your capital or any hold you own, I think you will be able to take a hold from AI that did accept the Old Hold but won't get the disaster. To avoid the Obsidan Invasion, when you get the event to dig through layers of rock to increase overall digging speed, there is one that has runes on it and you choose to not dig through that layer, yeah you will miss out on a dig speed increase but you will avoid having anywhere from 1/3 or 1/2 of your empire taking from you.
If you want a suggestion for another country, I recommend Frosthide into Skurkokli, or the Road Warriors. The former are some very, VERY hungry bois who's mission tree has you go from the lake federation into Escan to build an Ogre Empire while decolonizing everything behind you, and the latter are a bit of a meme with the goal of being an OPM while also preventing anyone else from ever existing in the serpentspine.
The best strategy for handling the hoardcurse is to give out as many monopolies as possible right before it starts since the cost of all the events is based on your income. You want to maximise your stored money whilst minimising your income. Doing that makes it fairly easy to get out of the hoardcurse with only a couple loans
thanks for the video quarbit! i really do appreciate the work you put in and hope you keep on doing so! seeing your content always gets me happy and makes my day a bit ❤
I sincerely thank you Quarbit, for playing Arg-Ordstun, so we can all enjoy and experience this insane mission tree without having to spend 50+ hours doing it ourselves
I don't know the lore too well myself, but if I remember correctly from my friends who do know the lore, the dwarven empire fell long before the Day of Ashen Skies, when an elf got mad at them and invented the orcs.
I was kind of expecting a disastrous event chain with the lvl 11 Abyss Hold, where some evil entity would emerge and the ruler would be driven mad by the crown, giving the player a choice to either resist and fight against this evil, or submit to it.
The ancient unreadable text can be solved. It has something to do with the Dwarven Pantheon. According to the Wiki "Auirikus" was the steward of Dagrin, Father of the Mountains.
Really enjoy this video so glad someone is making anbennar content. You've earned my subscription. Azkare is a fun game if you want to gank the command btw it might be painful and long, but it will be worth it
I'd recommend checking out Azkare over in Haless as a refreshing chaser to the bitterness of the dwarven grudges. One elf dude goes from the mayor of a small village to the Cincinnatus of an entire continent, building a massive empire to turn it over to its people as a democratic multiracial state. It's more "elf" singular than "elves" plural, though!
I know you already covered gnolls, but the "new" Thluukt MT is really really good. Way more flavor then the other gnolls. More pyres and "elves on pointy sticks" stuff
the reason the obsidian legion invaded now instead of earlier, is you probably broke the seal on them when you were digging, you probably got an event about a Rune covered layer of rock that screamed danger, tldr lore wise, they were incapable of invading during the greentide and you freed them to attack you
You should play as Obrtrol. They're one of the only troll nations with a mission tree, and they're hilarious underdogs but real powerhouses once you get going
My man, you somehow managed to navigate through the Hoardcurse without taking like 40 loans AND by doing it in the 'wrong order'. The 'meta' way to solve the hoardcurse is to rush the Banks (so that future loans aren't crippling), then Officials (clear out the corruption), then the rest.
55:55 Well, there was an event at some point where you could choose to ignore the warnings on a layer of rock while digging a hold, either take longer or go faster with "surely no consequences" in the future. You are in the FO stage of FAFO. :V Same thing with the goblins btw. So yeah, Obsidian Invasion and Goblin tide are optional disasters. IDK if the increased dig speed you get is permanent or just for that single dig stage tough.
You could have made a 3 part video out of this video alone xD especially if you read out the lore. Highly recommend! Thank you for the video. Love these videos!
If you haven't yet played them I highly recommend Roadwarrior, the crazy Mad Max themed migratory orc OPM that can solo the Command. Super fast and unique campaign where you roam the Seperntspine annihilating everyone in your path.
I am once again requesting a Command video. Also, for elves, you have a few options. Venail is one of the most well known and focuses on Aelantir. Longer campaign with a lot of colonization, but pretty interesting. Ibevar can be fun due to the ability to gain a ton of discipline and other military bonuses. Get strong enough to invade the empire, but not the most exciting mission tree. Azkare is a good one. Another longer mission tree and not really the same as other elf nations, but it's about rebuilding a new elf lead empire in Haless (The Eastern Continent) that's nicer to its subjects and incorporates them without the heretic burning of Jadd. For other empire building, try the Phoenix Empire successor states in Bulwar. Take over the region, form the Phoenix Empire, then reconquer all your land from west to east. You might also find the Jaherian Exemplars AKA Rezankand interesting to try. They're an adventurer state that spawns in Aelantir around 1500 (Switch to whoever owns the province of Elizna just before 1500, or use the console to force spawn them in and switch with the spawn event) from New Sun Cult religious orders fleeing the Jadd. Their goal is to conquer the Ruinborn lands in Taychend and other nearby regions and bring both the sun elves and new sun cult to Aelantir. Besides all of these, I also recommend looking into the Ruinborn (Technically elves) and their states around the Ynn river in the north of Aelantir. Eordand and other Ruinborn regions like Kheionai and Taychend may also be worth looking into, but I remember the lands could start to become slow once you finish your initial conquests.
Obsidian Dwarves typically spawn in AI as the trigger for the disaster only happens if u mine through a certain material in the hold deepening events, i think its the calcite layer causes the obsidian dwarves to invade you. Also the goblintide came from the same place as them, theres entire underground civilizations that get around on underground lava channels. Like the obsidian dwarves have an entire empire down there along with actual demons. But they invaded you cuz u picked the wrong option in an event and disturbed them by digging too deep.
Azkare could be a really fun playthrough(we accept all and improve all lives). Feiten as well(conquer the sky, and also an anti-command coalition). You'd definitely enjoy them, they have pretty big mission trees as well.
Good luck watching the whole 2 hour dwarf empire saga ;)
Here's the first half: ua-cam.com/video/L-95kj_wX5w/v-deo.html
My brother in Jadd, thousands of people regularly watch your vods, 2 hours is light work.
quarbit if you want to play pure elfes then the only real option is Venáil
The jorkad dam adds passive dev growth for all holds you own
as youve probably heard a million times before, but just in case, holds that aren't your capital will dev and dig themselves over time. it's why dwarves are such a late game powerhouse outside of all the artillery bonuses. centralizing hold operations is a way to speed through it, but *eventually* if you wait long enough, your holds will get where you needed them to be. Also Halann is the name of the world of anbennar, challenging Halann is challenging the entire world
you should make a series just explaining anbennar lore
👀
What have you done?! You have DOOMED us all! (Sarcasum)
@@QuarbitI've been obsessively consuming this stuff for a month or two now. I'd definitely watch if my favorite vtuber read the lore to me
Yesh!
HAIL THE SCHIZO CUBE THE ONE TRUE GOD
1:09:40 Halann is the name of the planet
There also is a Godess that is named Halanna (probably) she created Dwarves in the caves of the Tree of Stone (next to Verkel Kanzad). She is also responsible for a funny thing in the air (Halana's Breath) of the caverns and rails and holds of the Serpentspine that allows serpentbloom to grow there and for other life forms to live so, so deep and not suffocate.
Also, Halcann is the name of the "Old Wordl" I.e. the mega continent that isn't Aelantir (the new world).
As for the Obsidian Legion: They were exiled for using blood magic against the OG precursor empire back during the war in the 6000s BA, the same one that ended with Aul-Dwarov getting clapped by Orcs. Basically they were doing some fucked stuff and inflicting a lot of friendly fire, so they got thrown out and their original hold destroyed. And they werent exiled just anywhere, they were exiled to, like, basically literal hell? It's called Primeval Serpentspine, mostly just a literal sea of lava with a couple islands of barely livable rocks iirc, and they built quite the empire there. Thats why they haven't been able to strike earlier - they were on another plane of existence.
When digging one of the holds you had an event about a brittle layer with a bunch of runes on it asking you whether you want to dig through it or leave it be - those runes were wards sealing Obsidian dwarves away in the Primeval Serpentspine, and you digging through the layer allowed them to eventually find their way back towards the surface.
Fun fact: the goblins that attack you during the goblin tide (or at least most of them) are actually originally from Primeval Serpentspine as well. They had a flourishing(ish) civilization there, complete with city-states and all, until Obsidian Empire showed up and started slaughtering them mercilessly (in addition to being a pain in the ass, Obsidian dwarves are also CEOs of Racism). Goblintide is them fleeing in terror and eventually finding their way into the serpentspine proper.
Also, IIRC, Obsidian invasion canonically happens in the 1800s, but you are correct that in game it tends to pop up way earlier. Also also, their religion is getting new mechanics in the next update!
yeah the Vicky 3 mod starts in 1820 and the Obsidian Dwarves are on the map, having emerged less than a decade ago
For elves, there are a few good picks, depending on what’s more up your alley:
- Venail (island off the southwestern coast of big burgundy blob Lorent) has an early game focussed on discovering and colonizing the new world, preparing to leave their erstwhile island home to establish a realm in Aelantir (new world). Once that’s done, there are a few branching paths, though most deal with taking over the continent (whether that’s by using living batteries to power your ruler’s quest to become the ultimate mage or establish an enormous police state is up to you)
- Since you said you don’t like playing in the Deepwoods, and the elfrealm of Ibevar has an extremely slow start, I’ll move right over to Bulwar. As Varamhar (blue tag with a white phoenix on the crest), you can have your ruler pursue a program to become a literal god, reforging the Phoenix Empire in the process if you wish.
- Alternatively, you already know Jadd in the east, whose early game is about blobbing, cavalry, and converting the heathens and heretics (everyone is welcome, unless they refuse to convert), while the late game is still about blobbing, less about cavalry, and you can collect cultures Mughals-style.
- There is also a small tag in Haless (not-Asia) called Azkare with a really beefy mission tree, which will see you unite the continent under a republic in which all cultures will see representation in their unique parliament. This one I’m not sure qualifies as much to be elfy, since most of your realm is made up of humans (as is your army iirc), but your ruler and (at least lore wise) the administration are all elves, so it could check out
i can not recommend azkare, its so much micromanagement and a lot of the missiontree shows its age and feels very sluggish and insignificant, its okay to play i dont think it would make for a good video content vise.
Quarbster. You literally couldn't have picked a better time to finally release the Dwarf-sequel.
I'm sick right now and very much in a youtube drought. This will be great to pass the time:)
When the new update comes out, play as the orc country “Masked Butcher”. I almost don’t even want to spoil what they are about, but they have the MOST unique mechanics out of any country I have played. The only negative I can note is that this country is a bit UA-cam algorithm unfriendly because you uh…do some stuff
That's the correct option during the hoardcurse. The other one decreases goodsproduced.
Normal tips about the hoardcurse is taking the banks and corruption first( if you have a good stockpile corruption first otherwise the banks).
The Dam main effect is the highlighted green text, it increases the dev holds yearly get passivly over time.
The dams effects and separate passive dev hold gain is also affected by dev cost on that hold and by construction time too btw
All put together on a tag like AllClan you can make pretty nuts levels of dev off of your holds its pretty amazing
There's also a new goverment reform in late tiers that just removes said modifier completely (a new thing probably)
Actually Fair Pay is the correct option to pick during Hoardcurse. The other option gives a flat -10% good produced modifier in exchange for unrest reduction.
There's hilarity in refusing to stop digging until the point you nearly break into hell… by strength of digging.
'We have gone farther than we possibly can."
That's Quitter Talk, you use you're weird reality warping mining tool to dig into Hell and Colonize Hell and proceed to use Hell to grow Strawberries.
The obsidian dwarves are about to get an uno reverse card lmfao
Just two things:
1st of all, there is not an official consensus on when EU5bennar will start (I'm personally in favor of keeping it in 1444) but most of that conversation goes on in the discord
2nd, for some elf recommendations: Venial, a classic, and a favorite of a lot of players. Heavy colonization with heavy lore, and some complex disasters.
Azkare is heavy conquest with (what I've heard) a very unique feature with like a parliament or something, close to the Command for an early challenge.
The wood elves are more of a tall gameplay, with some interesting interactions with Eordand
Loved the video though!
I played Azkare recently. It can't convert religions or cultures and each race and culture needs to have enough representation in the parliament. I'm not sure if I like it (it has upsides and downsides), but it's a unique playstyle for sure. I can recommend trying it out.
1:11:11 "Too greedily? Too deeply?!! Watch this!"
you got me into playing anbenar and it is just as good as plaing vanila eu 4 for the first time thanks a lot
This was fun! Thanks Quarbit! I've been really enjoying the hell out of your Anbennar videoes.
The obsidian dwarves are actually traped under a layer of rock that has runes on it, you would have gotten an event that let you spend money to dig faster which basically allows them to break free of the underdark
It's so much more metal than that. Those runes are sealing them in another dimension which is basically hell.
Holy Crap this video was amazing. Absolute Cinema indeed! Thank you Quarbit for the incredible Anbennar content. Also my elf suggestions would be Elizna or maybe Jaddari. I would like to see how wild you could make a jaddari campaign. The other thing that seems cool is Elizna it can become the Steward of the Sorrow and is also elven in nature sitting on the edge of Bulwar gives you lots of options. I would suggest Venail but since you did Gemradcurt it might feel a bit too similar.
or if you want moon elf flavour maybe try one of the EoA elven minors. i dont think i have ever seen you actually lean into being the Emperor in any video and it could be interesting.
With the obsidian dwarves there is an event where you find a sealed off chamber in one of your holds and if you take it you get -50% dev cost in that hold but the legion spawns there later
HE DUG THE CALCITE! ROCKN'T AND STONEN'T
This is my favorite series to watch on UA-cam. I love the Anbennar content. Keep up the great work!
thanks so much! I'm glad you like the anbennar stuff!
The dwarven disasters are really interesting and as you said they keep the part of the game where you'd normally just be snowballing engaging. I really like how Anbennar makes internal disasters like from the dwarves, command, and aelnar really fun and actually difficult
I'm honestly loving how you play this rather than read the whole events or play every month ticking down just giving the quick rundown and major events is really good editing. 10/10
You actually took the better option for the worker's reforms. The other option reduces goods produced by 20%
God damn, I'm happy to see the Dwarven campaign continue. The vids really got me into the Anbennar groove. Keep up the great work my guy!!
I LOVE these full playthroughs. I can appreciate how much work they are not only to play, but to edit as well. Keep up the good work!
Now do a full run from New Eihikand to Castanor, mummified Castan that will literally stay the entire game with none of the downsides of being a lich.
Up until you form Castanor and then your mummy-lich fails the trails of Castan and you lose him lol.
Varamhar for elves. You know you want an *actual* God-emperor Quarbit... (just make sure you meet the bonus req's on the missions)
The editor is a saint for editing this marathon of a campaign alone
The Order of the Iron Scepter can form a necromancy nation known as Esthil, though it is not the only way to form Black Demense in the 1600s and onwards, its certainly the easiest way to play Black Demense at the Demense has a lot about evil mage supremacy and taking one of your vassals rulers to be your own? and Order of the Iron Scepter has a mission tree that leads into having a immortal lich ruler so it trivializes that mechanic, You'd have to look up more details but I have formed it as Esthil. Necromancy armies are fun but weird, you have to play combat in a different way, and rebellions will be a chronic problem, especially as Esthil.
IMO the best nation to form Black Demesne right now is Sword Covenant into Covenblad. They start off as optimistic idealists who want to build a better world in their new Escann home. The central theme is basically "Can you remain so honorable and righteous while building your new nation? How much of your moral compass are you willing to sacrifice in the name of security, prosperity, success, victory?" and you're placed on a scale of like idealism to pragmatism with your actions (in missions and event chains) moving you towards one side or the other. Going 100% "ends justify the means" leads perfectly into Black Demesne, and you can experience the BD succession mechanics as intended bc you won't have a lich ruler (also Covenblad is one of the three nations that will always have the option to form BD, alongside Esthil and Nurcestir. other adventurer nations can form it only if they have a witch king)
Nice vid! For reference, Infrastructure Ideas aren't only good for playing as a Dwarf in the Serpentspine, most players consider it borderline essential and often pick it as idea group one.
Hello Quarbit, just wanted to say thanks to you for making such great content
1:09:08 So the text does a bad job of telling you this, but the dam also makes holds grow faster.
But Flazzorb, you say, what do you mean _grow_ faster? Don't you mean dig faster? *No.*
*Nothing tells you this either, but holds dev themselves on their own as long as they're held/populated by a race that can use them. Nothing tells you this in game to my knowledge, someone told me in the discord and I confirmed it by having multiple dozen holds which magically developed themselves enough to get the next dig level every so often.*
Edit: Halann is the name of the planet Anbennar takes place on. What tells you this? A loading screen tip and one of the T5 (mil) gov reforms for specifically humans. Maybe some other stuff but that's the non-country specific stuff that says it.
What a monumental video. Loved digging into it. Solid fun!
Been waiting for my PC to be repaired so I can get back into some more Anbennar dwarf madness. Thank you for helping to keep me entertained in that time!
If you'd like to know, most of the Serpentspine lore is available on the wiki, all the hold pages have lore and there are a couple of others such as the Segbandal, Jade Empire and Obsidian Empire :)
Yo I was hyped for this and annoyed thinking the last video didn't do well
Honestly the coolest nation in all of anbennar. Your first video made me play them a few werks back. Did not regret it at all
Grombari half-orks are pretty interesting
They're the canon ending, too. They become a nation of majority half-orcs
Really liked this, happy to see an extensive part 2, whether it's a gamble or not
I'm in the middle of my first Anbennar playthrough, as the Citrine Dwarves of Seghdirh/The Segbandal, and I got jumped by an already slightly larger than your 1680s Command in 1624. In spite of almost all my troops being in the north near the old capital of Amldihr when they declared, I've managed to hold my ground with the help of a decently strong alliance block. I haven't even entirely gotten rid of all the devastation from getting through the serpent rot; if I hadn't gotten it so early I would have gotten Economic Hegemon before they did, and built up my manpower and force limit a lot more. Thanks to the Segbandal's unique reforms I only get manpower from holds and the dwarf rail provinces, and get a -25% to force limit, so it's a lot more of a trial by fire than I expected starting the mod off with dwarves.
Lots of fun though, I'm glad I get to have a real challenge instead of just building up until I can steamroll with my OP military.
I'd like to see you make a video or two on the Gnomish Hierarchy, or some streams, next.
In my game the goblins almost wiped out the diamond dwarves, and then the copper dwarves made their way from the sea to the serpentspine and took all of the area, finishing them off. They even culture converted Arg-Ôrdstun to Copper Dwarf for some reason(they have a generic mission tree), but I got a kick out of it since the diamonds are historically so cringe.
After half a dozen years of war and over 2 million dead there was one final great battle next to the hobgoblin capital and a few smaller mopping up skirmishes that allowed me to retrieve the Jade Gem and take two low dev cavern provinces that will serve as important choke points. I was only barely in man-debt at the end of the war, but the Command recovered 4 times as much manpower as I did, and my two largest allies got entangled in other wars that were getting them occupied, so they had white peaced out; there was no way for me to continue onward without getting ground down.
That was definitely my most epic and intense time playing EU4 that I've ever had. Thank you for getting me into this mod.
The obsidian legion is released on one of the events, specifically the event about going through a door with runes on it.
The option to avoid is "there doesn't need to be a sign saying evil to know not to go in"
Great run! It's an amazing mod that I love to play and see others play. Keep them coming!
Halann is the name of the planet Anbennar takes place on, I'm also pretty sure it's the name of the godess who created the dwarves out of clay. Loved the video, pleaseee do a video on the Jaddari next!
Skewered Drake has a very unique path of expansion, both solidifying its control over their portion of the Serpentspine where they start but then pouring out of the mountain and into Bulwar where they set up a new Orcish Empire built with the power of massive Drake mounts which you can eventually run down anything in your way. No other tag has a route of expansion quite like it
Alternatively Reveria is a nice little human kingdom on the edge of where the Gnomes and Lorent meet, they get early access to artificery while simultaneously looking into their own ancestral roots as former Vikings and seeking to reach Aelantir as time goes on, so many avenues of expansion and the early game requires you to juggle Gawed and Lorent against each other. the best reason to pick them up would be so you can use artifcery earlier and therefore get really acquainted with it and learn which stuff you want to aim with it. Brillites are the best
If you haven't, try Seghdihr, you end up reliably fighting early-mid game Jadd and mid-late game Command to finish the mission tree, while spending a significant amount of time hamstrung militarily. War with Jadd into Goblintide into Azirnuk into Hoardcurse is truly something to be experienced. For best result turn on Great Conquerors.
Absolutely banging video, absolutely worth the wait! My sincerest condolences to your editors 💀
I highly recommend playing the northenmost hold, Krakdhumvror. They have a crisis where you can become a monarchy and their position is PERFECT for a lich king. Take defensive and innovative and build a fort on literally every province you got for free upkeep.
I remember playing as the command once and there is an opening war and I chose the hardest option thinking it wouldn't be that bad, the war went from 1447-1461 and left to 1.1 million people IN 1461!!! Anbennar Eu4 is the correct version of Eu4, Eu5 Anbennar gonna be crazy.
loving the anbennar playthrough, will keep watching them in full :3
55:50 from what I remember Obsidian Legion "just" found a way out of their own realm up the caves so that's why they strike now and not 200 years earlier since they weren't even close to finding the exist back then. And overall, thanks for that mini-series, loved that! As for recommendations for Elven nations, I love Jaddari, get monster harem, conquer the world, have a civil war, I see no downsides!
One of the events you get while digging holds about the different layers of stone mention strange runes. The Obsidian Legion manages to escape because you dig too deeply and greedily and break the seals
For reference and tips for the 4 main disasters (which are the only ones I know of); The Hoardecurse and Seprent's Rot are the only two that you will encounter and cannot avoid whilst The Obsidan Invasion and The Goblintide can be avoided. To avoid the Goblintide, you must not accept the event that will give you 'Old Hold' in your capital or any hold you own, I think you will be able to take a hold from AI that did accept the Old Hold but won't get the disaster. To avoid the Obsidan Invasion, when you get the event to dig through layers of rock to increase overall digging speed, there is one that has runes on it and you choose to not dig through that layer, yeah you will miss out on a dig speed increase but you will avoid having anywhere from 1/3 or 1/2 of your empire taking from you.
If you want a suggestion for another country, I recommend Frosthide into Skurkokli, or the Road Warriors. The former are some very, VERY hungry bois who's mission tree has you go from the lake federation into Escan to build an Ogre Empire while decolonizing everything behind you, and the latter are a bit of a meme with the goal of being an OPM while also preventing anyone else from ever existing in the serpentspine.
Absolute cinema. Keep these coming
For the hoardcurse you chose the much better option, as working hours reduces goods produced modifier in exchange for unrest.
If I remember my holds correctly, Seghdir is the mercenary hold. Their unique ideas and government and everything is mercenary focused.
Also play Balrijin!
I think that's verkal gulan, they have a literal mountain of gold they use to pay mercs
The best strategy for handling the hoardcurse is to give out as many monopolies as possible right before it starts since the cost of all the events is based on your income. You want to maximise your stored money whilst minimising your income. Doing that makes it fairly easy to get out of the hoardcurse with only a couple loans
Dwarves be cooling the planet's core just so they can keep digging down, what mad lads.
thanks for the video quarbit! i really do appreciate the work you put in and hope you keep on doing so! seeing your content always gets me happy and makes my day a bit ❤
I sincerely thank you Quarbit, for playing Arg-Ordstun, so we can all enjoy and experience this insane mission tree without having to spend 50+ hours doing it ourselves
To stay within the Serpentspine for the outside is a silly place, you should play a certain necromantic goblin... Chaingrasper will take the world.
the legion didnt rise sooner because they were sealed away by runes you broke in an event to dig faster - the event warns you pretty directly, really
I don't know the lore too well myself, but if I remember correctly from my friends who do know the lore, the dwarven empire fell long before the Day of Ashen Skies, when an elf got mad at them and invented the orcs.
I was kind of expecting a disastrous event chain with the lvl 11 Abyss Hold, where some evil entity would emerge and the ruler would be driven mad by the crown, giving the player a choice to either resist and fight against this evil, or submit to it.
Finally! You've done it, thank you!
The ancient unreadable text can be solved. It has something to do with the Dwarven Pantheon. According to the Wiki "Auirikus" was the steward of Dagrin, Father of the Mountains.
Really enjoy this video so glad someone is making anbennar content. You've earned my subscription. Azkare is a fun game if you want to gank the command btw it might be painful and long, but it will be worth it
I'd recommend checking out Azkare over in Haless as a refreshing chaser to the bitterness of the dwarven grudges. One elf dude goes from the mayor of a small village to the Cincinnatus of an entire continent, building a massive empire to turn it over to its people as a democratic multiracial state. It's more "elf" singular than "elves" plural, though!
I know you already covered gnolls, but the "new" Thluukt MT is really really good. Way more flavor then the other gnolls.
More pyres and "elves on pointy sticks" stuff
the reason the obsidian legion invaded now instead of earlier, is you probably broke the seal on them when you were digging, you probably got an event about a Rune covered layer of rock that screamed danger, tldr lore wise, they were incapable of invading during the greentide and you freed them to attack you
Great video, thank you!
nice pfp, glad to see people still remember monty
viakkoc was a really fun nation to play you get to raze like a horde while also raiding coasts it's so fun
You should play as Obrtrol. They're one of the only troll nations with a mission tree, and they're hilarious underdogs but real powerhouses once you get going
My man, you somehow managed to navigate through the Hoardcurse without taking like 40 loans AND by doing it in the 'wrong order'. The 'meta' way to solve the hoardcurse is to rush the Banks (so that future loans aren't crippling), then Officials (clear out the corruption), then the rest.
55:55
Well, there was an event at some point where you could choose to ignore the warnings on a layer of rock while digging a hold, either take longer or go faster with "surely no consequences" in the future.
You are in the FO stage of FAFO. :V
Same thing with the goblins btw. So yeah, Obsidian Invasion and Goblin tide are optional disasters. IDK if the increased dig speed you get is permanent or just for that single dig stage tough.
Thanks for the run!
Ameion on the southern continent of the 'new' world is interesting, also has a massive disaster that fractures your kingdom, so extra spicy.
You could have made a 3 part video out of this video alone xD especially if you read out the lore. Highly recommend! Thank you for the video. Love these videos!
would be amazing if quarbit did a black demense run as esthil, especially because he would play in escann, one of the more interesting regions!
That "seeing red" is one of the first times I've bothered to pause to read the text.
Wew lad.
This was an amazing video
thanks!
Amazing video. Thank you Quarbit 😃
If you haven't yet played them I highly recommend Roadwarrior, the crazy Mad Max themed migratory orc OPM that can solo the Command. Super fast and unique campaign where you roam the Seperntspine annihilating everyone in your path.
I am once again requesting a Command video.
Also, for elves, you have a few options. Venail is one of the most well known and focuses on Aelantir. Longer campaign with a lot of colonization, but pretty interesting.
Ibevar can be fun due to the ability to gain a ton of discipline and other military bonuses. Get strong enough to invade the empire, but not the most exciting mission tree.
Azkare is a good one. Another longer mission tree and not really the same as other elf nations, but it's about rebuilding a new elf lead empire in Haless (The Eastern Continent) that's nicer to its subjects and incorporates them without the heretic burning of Jadd.
For other empire building, try the Phoenix Empire successor states in Bulwar. Take over the region, form the Phoenix Empire, then reconquer all your land from west to east.
You might also find the Jaherian Exemplars AKA Rezankand interesting to try. They're an adventurer state that spawns in Aelantir around 1500 (Switch to whoever owns the province of Elizna just before 1500, or use the console to force spawn them in and switch with the spawn event) from New Sun Cult religious orders fleeing the Jadd. Their goal is to conquer the Ruinborn lands in Taychend and other nearby regions and bring both the sun elves and new sun cult to Aelantir.
Besides all of these, I also recommend looking into the Ruinborn (Technically elves) and their states around the Ynn river in the north of Aelantir. Eordand and other Ruinborn regions like Kheionai and Taychend may also be worth looking into, but I remember the lands could start to become slow once you finish your initial conquests.
If it didn't take so long I would suggest Castanor, they have a really cool focus tree.
Idk if there’s a nation that’s composed purely of witches or wizards but I’d love to see a playthrough on them
Great Video :D
Them 43 loans were a sight to see, a lil bit of debt indeed x)
Halann is the planet that anbennar takes place on
Obsidian Dwarves typically spawn in AI as the trigger for the disaster only happens if u mine through a certain material in the hold deepening events, i think its the calcite layer causes the obsidian dwarves to invade you. Also the goblintide came from the same place as them, theres entire underground civilizations that get around on underground lava channels. Like the obsidian dwarves have an entire empire down there along with actual demons. But they invaded you cuz u picked the wrong option in an event and disturbed them by digging too deep.
The underground place is called the Primeval Serpentdepths theres maps online if u google it
Worth waiting
I would absolutely love to see a full lake fed run...
not sure if you mention it , deving tax is also really good for holds, as it reduces construction time as well
Blessed Anbennar
Absolute cinema
This was awesome
Yes! I been waiting för this öne!
Azkare could be a really fun playthrough(we accept all and improve all lives). Feiten as well(conquer the sky, and also an anti-command coalition). You'd definitely enjoy them, they have pretty big mission trees as well.
accept all* and improve all* lives
(offer not valid for Oni)
Great vid!
Halann is the name of the world of anbennar. Literally "challenge the whole world".