Right then, I promised in the description to elaborate on the tougher bosses, so here we are. For Easy+Angry Mode, the first two (Progenitor, Vesicle) and last two (Scourge, Dying Ember) bosses are the ones to watch out for. The rest are relatively easy to do with enough skill. 0:31 - Progenitor ---------- If you're new to Angry Mode, you'll likely hit a brick wall figuring out how to get past the first boss. The key to mastering this mode is through your resource management (health, bomb and especially dodge), since there's no cooldown between boss attacks. For Progenitor, that means a metric f++kton of minions being spawned. However, the strategy here is pretty simple: make laps around the arena to kite the minions, saving your bomb to clear them out or to push away the bumbling invincible bastard, and waiting for Progenitor to use her charging attack so that you can get some hits in. The biggest problem is that you may have to wait a long time for Progenitor to use her charging attack, and the buildup of minions will unfortunately inevitably cause the game to start dropping frames. 1:53 - Vesicle -------- The thing I love most about DEAD is that it's incredibly skill-based once you learn the ropes, the likes of which can be compared with Super Hexagon. Angry Vesicle tells that philosophy to inhale his pus-filled donger, and uses it to commit extreme acts of defenestration-he is without a doubt the most luck-based boss out of everyone. Extremely skilled players are able to mitigate that luck factor with enough patience and practice, but even they find it impossible to reach 100% consistency in killing Vesicle. So what's the problem? One of Vesicle's attacks, which bombs the half of the stage you're standing on, will orient him upright and launch him upward after initiating the attack. If his vertical position is not kept in check, he will eventually leave the arena altogether and you will no longer be able to reach him with your attacks, causing your run to go kaput. There is a way to prevent this, but it comes at a cost: you need to make contact with him from above so that he will face you from where you touched him, and then after starting the attack will move away from you in that direction (using the bomb to stack momentum and push him down further is very useful here). The only problem is that it will cost you some health, and you still need to be able to juggle the imminent splash attacks, any oncoming attacks or healing minions, as well as healing your own health. Vesicle may not be the most difficult boss, but because of the factors that are out of your control due to how he was designed, he is the most frustrating boss bar none. 18:13 - Scourge --------- This boss is where shit gets real. Since all bosses aren't unlocked from the start, unlocking Dying Ember requires you to kill Scourge without destroying any crystals. This turns what would be a standard-length fight into an extreme test of endurance and skill with an added sprinkle of luck. The Body and Limbs phases are nothing more than unskippable ads, but you can still die to the Limbs if they decide to be utter pricks. The Eye phase is where the real fight begins, so you need to be prepared to counter every attack while conserving your resources as much as possible. For the sword attack, there's a trick you can do to save your dodge: make distance, then once Scourge charges at you, move away and clockwise around him (aka the direction he swings his sword), and you won't get hit. This is due to the sword hitbox being much smaller compared to how it looks. For the missile attack, this is the time to use your bomb, as this will knock him back and stop him from moving towards you. The homing missiles are a lot harsher in Easy Mode, so going far away from your initial location when the missiles were fired is very risky. Still, there are ways to get around them: if the next attack is a splash attack, wait until the very last moment before the splash attack activates, then dodge to the side in either direction, giving you distance from the missiles. If the next attack is the sword dash, you can do the same strategy explained before, and you'll be able to handle everything else. Lastly, the splash attack: this one is super dangerous, as this quickly closes the gap between you and Scourge. In his evolved forms, he will charge at you MUCH faster, so this is where dodging is necessary-always make sure you have your dodge ready for that situation. All these strategies together will help you to get longer runs and give you a fighting chance against him. Not everything will go as planned however, you still need some skill to handle the unexpected! 21:52 - Dying Ember ------------ When it comes to this boss, patience is no longer a virtue: it is an absolute necessity. Since you no longer have to worry about the boss healing itself, you're able to take your time with this boss. And in fact, if you want to defeat Dying Ember, you really should. The time it takes for him to activate his attacks is lower in Easy Mode, so not holding down the fire button is essential to beating this guy. Overall, he becomes quite consistent with enough practice and patience, the key idea here is to keep whittling away at his health while also making sure you always have your dodge ready for his laser and bomb attacks, because they will happen back-to-back and they will instantly kill you if you don't get out of the way in time.
Right then, I promised in the description to elaborate on the tougher bosses, so here we are. For Easy+Angry Mode, the first two (Progenitor, Vesicle) and last two (Scourge, Dying Ember) bosses are the ones to watch out for. The rest are relatively easy to do with enough skill.
0:31 - Progenitor
----------
If you're new to Angry Mode, you'll likely hit a brick wall figuring out how to get past the first boss. The key to mastering this mode is through your resource management (health, bomb and especially dodge), since there's no cooldown between boss attacks. For Progenitor, that means a metric f++kton of minions being spawned. However, the strategy here is pretty simple: make laps around the arena to kite the minions, saving your bomb to clear them out or to push away the bumbling invincible bastard, and waiting for Progenitor to use her charging attack so that you can get some hits in. The biggest problem is that you may have to wait a long time for Progenitor to use her charging attack, and the buildup of minions will unfortunately inevitably cause the game to start dropping frames.
1:53 - Vesicle
--------
The thing I love most about DEAD is that it's incredibly skill-based once you learn the ropes, the likes of which can be compared with Super Hexagon. Angry Vesicle tells that philosophy to inhale his pus-filled donger, and uses it to commit extreme acts of defenestration-he is without a doubt the most luck-based boss out of everyone. Extremely skilled players are able to mitigate that luck factor with enough patience and practice, but even they find it impossible to reach 100% consistency in killing Vesicle. So what's the problem? One of Vesicle's attacks, which bombs the half of the stage you're standing on, will orient him upright and launch him upward after initiating the attack. If his vertical position is not kept in check, he will eventually leave the arena altogether and you will no longer be able to reach him with your attacks, causing your run to go kaput. There is a way to prevent this, but it comes at a cost: you need to make contact with him from above so that he will face you from where you touched him, and then after starting the attack will move away from you in that direction (using the bomb to stack momentum and push him down further is very useful here). The only problem is that it will cost you some health, and you still need to be able to juggle the imminent splash attacks, any oncoming attacks or healing minions, as well as healing your own health. Vesicle may not be the most difficult boss, but because of the factors that are out of your control due to how he was designed, he is the most frustrating boss bar none.
18:13 - Scourge
---------
This boss is where shit gets real. Since all bosses aren't unlocked from the start, unlocking Dying Ember requires you to kill Scourge without destroying any crystals. This turns what would be a standard-length fight into an extreme test of endurance and skill with an added sprinkle of luck. The Body and Limbs phases are nothing more than unskippable ads, but you can still die to the Limbs if they decide to be utter pricks. The Eye phase is where the real fight begins, so you need to be prepared to counter every attack while conserving your resources as much as possible. For the sword attack, there's a trick you can do to save your dodge: make distance, then once Scourge charges at you, move away and clockwise around him (aka the direction he swings his sword), and you won't get hit. This is due to the sword hitbox being much smaller compared to how it looks. For the missile attack, this is the time to use your bomb, as this will knock him back and stop him from moving towards you. The homing missiles are a lot harsher in Easy Mode, so going far away from your initial location when the missiles were fired is very risky. Still, there are ways to get around them: if the next attack is a splash attack, wait until the very last moment before the splash attack activates, then dodge to the side in either direction, giving you distance from the missiles. If the next attack is the sword dash, you can do the same strategy explained before, and you'll be able to handle everything else. Lastly, the splash attack: this one is super dangerous, as this quickly closes the gap between you and Scourge. In his evolved forms, he will charge at you MUCH faster, so this is where dodging is necessary-always make sure you have your dodge ready for that situation. All these strategies together will help you to get longer runs and give you a fighting chance against him. Not everything will go as planned however, you still need some skill to handle the unexpected!
21:52 - Dying Ember
------------
When it comes to this boss, patience is no longer a virtue: it is an absolute necessity. Since you no longer have to worry about the boss healing itself, you're able to take your time with this boss. And in fact, if you want to defeat Dying Ember, you really should. The time it takes for him to activate his attacks is lower in Easy Mode, so not holding down the fire button is essential to beating this guy. Overall, he becomes quite consistent with enough practice and patience, the key idea here is to keep whittling away at his health while also making sure you always have your dodge ready for his laser and bomb attacks, because they will happen back-to-back and they will instantly kill you if you don't get out of the way in time.