iClone 7.1 Tutorial - Curve Editor: Getting Started
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- Опубліковано 1 сер 2024
- Find out more about iClone 7: www.reallusion.com/iclone/
In this tutorial you will get acquainted with the brand new Curve Editor and learn some basic features by animating a bouncing ball.
"3:05 ways to open curve editor
3:44 ui description of the curve editor
7:04 using shift key to lock on value or time
10:03 bouncing ball diagram
10:33 mimic gravity with the curve editor
13:14 controlling transition strength
15:50 controlling curve tension with handles
17:42 changing keyframe timing in the timeline vs
curve editor"
Learn more about iClone Animation Curve Editor here:
www.reallusion.com/iclone/ani...
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manual.reallusion.com/Curve_Ed... - Фільми й анімація
So let me get this straight, you have to buy iClone (an animation suite), then buy a way to import and export typically used and mainstream formats, then you also have to buy the most necessary and important tool for actually making animations all separately? Would I also have to pay monthly for the privilege of using your license manager? Is there a fee everytime I open the application, too?
It does annoy you doesn't it. As someone that has only just finally updated to Iclone 7 after spending a fortune on Iclone 6 and accompanying software and content in 2016, I couldn't afford to start again when 7 was released barely a year later. So I've done nothing but watch tutorials over the past few days to familiarize myself to the new features and find I'm having to investigate everything I watch beforehand.....ooh, that's nice...oh that's an improvement....oh, that'll cost me...oh, that's good....oh, that one will cost me....and so on.
It wouldn't be so bad if everything wasn't so bloody expensive !
What's this 'curve editor' I keep seeing....so I search and wow, that's so much better....but then I hear the word 'plugin', and reality bites.
It's the same in almost every video....'hey everybody, I'm going to show you how to use this feature, I'll start by dragging this prop into the project, oh by the way....this prop is part of a bundle I bought from the content store'....no shit dude !
great video thank you
One small step for iClone... One giant leap for iClone users! :-) Good job.
Very helpful starter video. Thanks RL :)
thanks !
After watching the video for a few minutes, it became unbearable to listen to (mic too close to mouth). I had to download the video and viewing the waveform, dropped the high volume breathing before I was able to learn from this demo.
mute & watch with captions
You're a genius no cap. ty
Please, this curves editor, does it comes as a plugin, or as an added feature for 7.1? please i need answers.
It is a separate plug-in.
Your sound quality sucks across your videos, which doesn't look good for a tech company that makes a media creation product. Please address it, it makes watching all of your videos much less enjoyable.
Wish there was a better way to reduce/smooth key frames.
Gee I wish I had a beach ball in my iC 7...
Ok rly nice good etc. But tell me one thing =) rly most important THING , how do we SAVE (Create) our own Curve presets :) ? Those 12 curve presets in iclone its just nothing. (or okai RLYYYY to smaaaaaalllll) - For example i want to do Hand Shaking in Z X Axis -,5+5,-5,+5 ,-5,-5 for example 50 steps :) or dosnt matter what part of body SPINE 2 shaking in no matter wich Axis , all the time im forced to create NEW Motion. Saving Clips Motion, MotionPLUS wont work , cuz usually we have different models Poses so its just Import our full POSE, even if we delete other Animation Layers , like SPINE1, SPINE2, HEAD, NECK, to reach just HAND shaking Layers - GUYS ITS NOT ELastic motion creating it slow ...... Think abt that Reallusion.
None of the curve editor tutorials, yours or independent, actually explain what is going on. At least, not so that you understand the data manipulations so you can deduce behavior. Nor do your manuals. I'm starting to assume it's a "given" that everyone knows "graph editors" from Maya, but if that's the case I wish it was simply stated. Example. Move an iAvatar right 100, back 100, and then back to origin. Lock off that as the base motion. Or flatten to put it all there. Now on the empty base later, move it up 10 on the Z in the middle. It produces bizarre behavior, modifying the base motion points, and can't be unchecked. Why? I wish you'd make a tutorial that actually explains operation, rather than just showing what you can do, if you don't care to understand it. Base motion adjustments tend to really ripple through mocap and mess everything up. But great product! Just insufficient learning materials.
много болтаешь