This Might Be The Biggest DST News Yet... [Wilson Rework]

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  • Опубліковано 17 лис 2024

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  • @FreddoFilms
    @FreddoFilms  Рік тому +56

    Happy April Two's Day. It's like April Fool's, except there's no joke.
    Don't forget to claim your 3 month free trial of ExpressVPN - it'd really help me out a ton

    • @firstpersonsnooter2519
      @firstpersonsnooter2519 Рік тому +1

      It was a joke that you hearted your own comment, right?

    • @FreddoFilms
      @FreddoFilms  Рік тому

      @@firstpersonsnooter2519 its for visibility, people are more likely to interact with it that way

    • @firstpersonsnooter2519
      @firstpersonsnooter2519 Рік тому

      @@FreddoFilms Makes sense

    • @thisisnotaustin1
      @thisisnotaustin1 Рік тому +2

      4:13 to be clear, unlocking a skill doesn't technically unlock it for every world. the only thing you keep between worlds is the *amount* of insight you have, which gets spent on a per world basis. and according to the Don't Starve wiki, Wilson's insight maxes out at 15, which isn't enough to get every skill (you'd need 25). so, each time you start a world, your build can be different.
      also i'm not experienced enough to know this for sure, but i think wilson's torch skills are meant for ruins rushing? idk
      anyway i do think it'd be cool if instead of just getting insight for surviving there were 15 unique tasks that rewarded 1 insight the first time you did it. the only problem would be new players not knowing they need to do those things...

    • @athensantiago8206
      @athensantiago8206 Рік тому

      I'm hoping that this means they will give Walter a damage to his slingshot tree

  • @mythos951
    @mythos951 Рік тому +153

    I feel like Klei additions to DST are an attempt to widen the player base and give the game a more casual appeal. The don’t starve franchise is old and very influential, but beyond the niche fan base it is not popular for a reason. It is unforgiving, slow, and without friends to suffer with you, there isn’t a ton to do(other than fight the bosses, but doing that by yourself is a hassle for most of them). It’s a game I feel like most people pick up, play for 1-2 hours, have some fun, die, and then never play again. I don’t know if these changes will widen DSTs appeal, but I’m happy they are doing something because I have been bored with the game for ages.

    • @FreddoFilms
      @FreddoFilms  Рік тому +30

      absolutely
      and I'm all for more fundamental changes (like the skill tree) that don't leave the game feeling like it's in some weird kinda limbo between casual game and gritty survival experience

    • @feilkate5892
      @feilkate5892 Рік тому +8

      Yeah, that person is me
      I love the artstyle, "class" system, story, but when I tried it myself...
      Uh, not my cup of tea. Too many things to do, so little time to relax and have some fun. As a new player I literally can't learn everything at once

    • @blastslash7408
      @blastslash7408 Рік тому

      goes against its morals for some extra money lmao fuck klei

    • @trots4940
      @trots4940 Рік тому

      Completely disagree.
      The game has lots of things to do, even alone.

    • @trots4940
      @trots4940 Рік тому

      ​@@jameson1465 Yes, and sold a lot, so it doesn't make much sense

  • @jacksonholder2987
    @jacksonholder2987 Рік тому +33

    I think Wilson's rework was fine. My reasoning for such is as follows:
    - Wilson is still meant to be a beginner character, so having minimal upsides that don't meaningfully alter the experience along with zero downsides accomplishes that goal
    - Having the skill tree unlocks be persistent, too, makes sense. When you die in DST, you lose everything (world and all), which can be a major turn-off for new players, and cause them to put down the game forever. However, the idea that you still gain something permanent (however miniscule it may be) works to keep them coming back for another try. The same phenomenon can be seen with roguelites vs true roguelikes - the most common complaint I hear from people who I introduce roguelikes to is that there isn't any progression.
    - Additionally, resetting the skills every world would completely ruin the intent of the rework - Wilson's upgrades are supposed to ease some of the troubles newer players have in the early days (darkness, winter, lacking resources.) If you were to lose them upon beginning every new world, new players would never get to see them, and by the time they did, they would no longer need them, while experienced players wouldn't need them at all. This problem couldn't be rectified by making the abilities more powerful, since that would void the intent for Wilson to be a "stock" beginner character.
    Additionally, I don't believe or want the skill tree to branch out to the rest of the roster. It makes sense for Wilson as a piece of connective tissue to bring familiar elements to players in an unfamiliar game. I don't enjoy the concept of it, however. In its current iteration, all it does is gate you from accessing abilities behind waiting. I'd much rather be able to leverage a character's unique abilities from the beginning, and have them improved later through accomplishments and drops. Example being WX, who needs to gather bio data from more and more dangerous creatures and enemies from varied locations in order to access the full power of his circuits, while still having some low-value circuits available early on. Or Wurt, who has a few unique traits early, but can eventually use her unique crafts to gain powerful followers and a sizeable stat boost. For the most part, the roster all function perfectly well without any need for improvement. The only mode of skill tree I would accept is one similar to Wilson's, where the upgrades come very slowly, and the improvements are minor. This would provide a drip-feed of feel-good unlocks for players without meaningfully altering the difficulty of the game. Example upgrades being something like Lucy dealing +5 damage, Wortox being able to hold 3 more souls, Wickerbottom's bookshelf repairing books 15% faster, Wormwood receiving 10% more healing from compost items, etc. Little things that don't make the game that much better, but are neat enough that you feel good for having unlocked them.
    EDIT: fuck my life everyone's getting a skill tree, and Woodie's seems kind of nutty, which I both love and hate

    • @AeyakS
      @AeyakS Рік тому

      I like this new direction. I also like how the perks make gameplay and player interactions more diverse between survivors. It seems to me like we've been too rooted in how we thought about the game because of our feelings about what the game began as.

  • @NHouse64
    @NHouse64 Рік тому +4

    Granting permanent progression based on days lived across games isn't anti-Don't Starve, it's just anti-Don't Starve Together. This is exactly how characters have been unlocked in the single-player game. I saw this as a nod to that experience.

  • @gredsirlee3623
    @gredsirlee3623 Рік тому +79

    Really doubt they are going to add skill trees for every char. They specifically said they wanted Wilson to be like a tutorial character without a tutorial which is where I think the skill tree comes in

  • @Andyisgodcky
    @Andyisgodcky Рік тому +19

    Well, consider this: They straight up just *added* to Wilson. Not adjusted other things to make up for the new stuff, ADDED. He was 'default' and his only ability was to grow a beard, which isn't even unique to him! I think the skill trees could have some different unique abilities, sure, because like you said the torch tree is basically pointless because lanterns, and the beard 'upgrades' really don't seem to make much sense, either. BUT he's still 'default' with some bonuses now.

    • @antynomity
      @antynomity Рік тому

      Yes so instead of new players playing as him more the so called veterans who know how to design a game can enjoy him more while new players still pick Wigfrid or Webber or Wendy and quit after 3 hours

    • @walmartiancheese4922
      @walmartiancheese4922 Рік тому +1

      ​@@antynomity his abilities are mostly useful for new players instead of veterans, for example new players might struggle with light and they dont know about lanterns; torch tree
      They dont know how to insulate themselves in winter; beard tree

    • @antynomity
      @antynomity Рік тому

      @@walmartiancheese4922 new players don't pick Wilson, and you're wrong, he is pretty okay for veterans, especially with his iridescent gem craft

  • @johnharter7553
    @johnharter7553 Рік тому +51

    Wilson’s skill tree progression is based on surviving because when all of us first started playing, surviving was the hardest thing to do. The reward for surviving was learning to prototype items, upgrading to an alchemy engine and exploring the rest of the game. Wilson is merely a stepping stool to teach us how to learn enough to see the rest of the game. Each character other than him is more complex and tries to interact with the game beyond the scope of simply surviving. His progression is permanent because today’s gamers need to feel like they still gained something even when they don’t survive. Just because you, as an incredibly experienced player, has zero need for the torch skill tree, I distinctly recall having trouble with torches and darkness when I first started before RoG because I was new. Had Wilson been designed how is now back then, I would’ve taken the torch skills.

    • @johnharter7553
      @johnharter7553 Рік тому +8

      tl;dr he was not designed for players like us

    • @tabithal2977
      @tabithal2977 Рік тому +14

      The problem is no new players I've played with have chose and stuck to Wilson to learn the game. They join into a world or create one for the first time, see the 20 something characters and pick the one that looks most interesting (usually webber or wx) and they completely ignore wilson, bypassing the whole "tutorial character" thing they were going for. I'm not saying they should bring back the thing from normal DS where you had to unlock each and every character by playing the ones before it, I just don't think wilson really has a place in DST, even with the skill tree.

    • @supermilordo5153
      @supermilordo5153 Рік тому +3

      ​@@tabithal2977 This this this ^^^^
      Also the skill tree destroys what Don't Starve it is.
      Not to mention, it acts very bad as a sorta of tutorial or guide for new players.

    • @trots4940
      @trots4940 Рік тому

      ​@@tabithal2977 People can play with him to have a more normal experience, and his transmutations are really good

    • @trots4940
      @trots4940 Рік тому

      ​@@supermilordo5153 No it doesn't

  • @placeholderdoe
    @placeholderdoe Рік тому +14

    The skill tree thing is just to ease new players into the features, and also make it so that you can play as Wilson was before, making it a direct upgrade as a rework

  • @dynastydomer2290
    @dynastydomer2290 Рік тому +7

    Your look is so iconic. Amazing video. I can see the hardwork and dedication you put into this.

    • @FreddoFilms
      @FreddoFilms  Рік тому +1

      much appreciated!
      I didn't edit this one though, that credit goes to Lumpkin (although I usually edit my vids)

  • @pfchan9052
    @pfchan9052 Рік тому +20

    I didn’t mind the upgrade but I think that what keeps me from playing DS for hours is the lack of Lore events in-game. I’m a big Wilson fan, so to finally see an upgrade for him made me feel like I was going to get a lot of lore since that’s his main appeal, Hes the face of the game and the videos suggest Hes going to have a bigger role. But I didn’t feel it when I played. I want to know more about the characters while playing other than grinding to just kill the newest bosses over and over again. I think that’s what made the original DS more appealing to me… it kind of had a story to get to! I can understand why some people wouldn’t feel like that’s needed tho, there’s a lot to do already…

  • @HumanoidDerpling
    @HumanoidDerpling Рік тому +7

    8:01 Something I like about a game called Hollow Knight is how it has the perfect blend of nudging players in the right direction but not telling the player outright what to do. Excellent game, check it out.

    • @FreddoFilms
      @FreddoFilms  Рік тому +3

      I tried to play it once... but I got so annoyed at the control scheme with m/kb
      I definitely need to give it another shot, either with a controller or just getting over the controls lol

    • @HumanoidDerpling
      @HumanoidDerpling Рік тому +2

      @@FreddoFilms Hah, yeah. I gave up on the default controls very early on and set movement to A and D, looking up and down to W and S, and attack to left mouse button. I have a feeling it was meant to be playable without a mouse, so they had to get creative with the controls.

    • @aCrAzEdFiSh
      @aCrAzEdFiSh Рік тому

      @@FreddoFilms or you can rebind the keys

    • @Grr33nie
      @Grr33nie Рік тому

      @@FreddoFilms Dude play it. Trust me, HK is bloody brilliant

  • @thisisnotaustin1
    @thisisnotaustin1 Рік тому +1

    10:04 "the lack of a healthbar in don't starve together"
    oh my god i forgot that was a mod

  • @maxwellwinters5792
    @maxwellwinters5792 Рік тому +16

    5:20 Following that logics, It would also be weird to go through all this length designing wereforms for Woodie with their sprites and animations only to slap onto one character. Everyone will get wereforms.

    • @xxGreenRoblox
      @xxGreenRoblox 4 місяці тому

      Congratulations, You were wrong! Plus your point makes no sense woodie's wereforms are clearly a character thing considering it'd make no sense for everyone to have them and it's in his character description that he has all those curses

  • @thecwd8919
    @thecwd8919 Рік тому +4

    3:39
    Omg, my guy did not just make a programming socks joke 😭

    • @FreddoFilms
      @FreddoFilms  Рік тому +2

      I'm just trying to appeal to the Linux userbase 🤷‍♂️

  • @firstpersonsnooter2519
    @firstpersonsnooter2519 Рік тому +1

    Oh, you’re still doing that “TV on my head” bit. Very funny.

  • @1God1Fury
    @1God1Fury Рік тому +2

    The more DST changes from how it used to be - the more I appreciate original DS
    Call me old fashion, but I don't like when games changes so much. Authentic game experience is lost for every remaster/remakes or by live service games that never stops updating and changing how game used to played and felt.

  • @jackscout14
    @jackscout14 Рік тому

    5:00, adding onto and paraphrasing this idea, maybe he could gain insight not just from building certain learning stations, but via every certain number of items you have prototyped on a server as Wilson. This would not only encourage players to venture further to gain more resources but also provide actual challenge like he said. Also, maybe specific encounters could give insight points, e.g, the first time you kill any boss monsters, the first time you trigger an endgame event(powering up the ruins, building the lunar energy siphoner, etc), the list goes on. After all Wilson is a SCIENTIST so he would likely want to be learning things personally and more up close, right?

  • @ManlyKirby
    @ManlyKirby Рік тому +3

    OMG IS THAT PISS A TOWEL MUSIC I HEAR IN THE BACKGORUND!!!!!111!1!1!!1!!

    • @ManlyKirby
      @ManlyKirby Рік тому

      AND THE PISS ESCAPE LEVEL????''?''''''??

    • @ManlyKirby
      @ManlyKirby Рік тому

      AND PETER VAN????

  • @Sandvichman.
    @Sandvichman. Рік тому

    i feel like the existing for insight thing is caused by that one fact we all know about the development: achievements were found to hinder fun and exploration
    the non-specific time requirement lets the devs know, at least, that people will play

  • @NoraNoita
    @NoraNoita Рік тому +1

    Ah you said how the unlocks should be tailored to characters yeah, I could see Wendy could be about collecting flowers and storing them in the Urn or something to generate points or something.

  • @lordgigapiller
    @lordgigapiller 9 місяців тому

    My guesses were actually pick/axe when I saw the pillars and to have him destroy the pillars immediately when I saw both, but I don't blame anyone for forgetting pick/axe exists

  • @Z5doubleAA
    @Z5doubleAA Рік тому +1

    It's been so long freddo it's nice to see you back

  • @DeamonRae.
    @DeamonRae. Рік тому +2

    I just want cross platform to actually play with friends and get a cool team together to attempt long lasting games ect but all they’ve said for years is ‘it’s complex we’re looking into it’ holding on everyone’s hope but I feel they have no interest into it? I don’t know…

  • @lazulazu2467
    @lazulazu2467 Рік тому +3

    adding objectives to get insight goes against the design of dont starve as a whole. lets not forget the famous story of the old objectives system in the alpha and why it was removed. besides, i think the locked right trees hints are enough of a nudge to get a new player to discover the cave progression

    • @FreddoFilms
      @FreddoFilms  Рік тому +5

      this isn't don't starve, this is don't starve together.
      the devs also never wanted to add multiplayer because it went against the design of the game.
      dst is a different game fundamentally and it's good that klei is finally properly embracing this

    • @supermilordo5153
      @supermilordo5153 Рік тому +2

      While Klei literally put an objective system "ah yes just kill god" to new players without say how, when, where (not to mention that bad bad convoluted system to reach ancient fuelweaver), pushing more people to spoil themselves on youtube and guides, going against the very system you said.

    • @FreddoFilms
      @FreddoFilms  Рік тому +1

      @@supermilordo5153 that's ignoring the majority of the unlocks, which are all much more early game-centric. I think that if inspiration/insight was given for completing feats it would do a much better job at a 'tutorial,' I agree that it doesn't do the greatest job at that right now (but it does provide motivation to keep playing and discovering the skills)

    • @supermilordo5153
      @supermilordo5153 Рік тому

      @@FreddoFilms Ye, ye. I was just responding to @LazuLazu about not making an objective system while the ancient fuelweaver it's kinda one.

  • @mrgiggio3031
    @mrgiggio3031 Рік тому +7

    For someone really analitic about it u missed the most reasonable part: This rework is for the newcomers, not for us
    Its to ease for 'em. Winter, light, access to stuff. The mindset is so clear I fail to see why u r criticizing it as much as this. The devs even said they are concerned about easing the game for the newcomers cuz DST is way too painfull at the point people are dropping the game in the few first interactions.

  • @schn33
    @schn33 Рік тому +5

    I think what will be better if Klei decides to give every character a skill tree is to give every character an Affinity like Wilson has. Wilson’s Shadow Courier Affinity is a lot different from the other perks that he has, it provides a damage boost to lunar enemies and defense against shadow enemies. You also have to kill Ancient Fuel Weaver to get it so it’s a lot more challenging than just surviving 100 days. It would be cool if every character had 1 perk they could unlock that gave them some sort of hidden stat boost by killing a boss in a game. Like maybe webber can tame 5 spiders instead of 3 with one meat if he kills Spider Queen. It would also make Wilson Unique by making him the only one with a Skill Tree.

    • @schn33
      @schn33 Рік тому +1

      Also I agree that every character should have to unlock the Affinities in each world and not make it something that can be carried over throughout worlds. This would also mean that they would have to buff Wilson’s affinities because 10% more lunar damage sucks :P

    • @supermilordo5153
      @supermilordo5153 Рік тому +1

      No pls, no.
      No more skill trees

  • @_individual_
    @_individual_ Рік тому +2

    The rework to me was quite interesting, out of all things I was not expecting a skill tree for Wilson, but I have a gut feeling that it somewhat fits the character in an odd way. The boss was, well decent I guess, (other than the health regen of course). As for the lore dump we got from the animation, you bet your sweet honey ham I had a massive brain storm, the lore/story is something I absolutely adore to it’s core, no doubt that we’re gonna go in a deeper rabbit hole this time around. Anywho, loved the video lad! Love to hear your opinions about DST, have an awesome Wes month!

  • @Boltonick
    @Boltonick Рік тому +1

    This is really nice too because this skill tree is optional if people wanted to play classic Wilson they can.

  • @sysbradmin
    @sysbradmin Рік тому +7

    I think he wants us to watch his half-life video…

  • @rhinosmart
    @rhinosmart Рік тому +1

    nightmare werepig can be cheesed, me and my friend yesterday found out you can get him stuck behind between the rock pillar and the biome edge, then use 4 weather pains and hes as good as dead

    • @mattpadd8546
      @mattpadd8546 Рік тому

      Did you made a new world to have the new boss ?

  • @ShadeStrayed
    @ShadeStrayed Рік тому

    Imo wilson should have the alchemy points locked at the start, and once you unlock an amount (like 5), you carry it over everywhere, but anything past that doesn't. So you always start with more than a new player, but not with everything so it doesn't spoil the progression, but instead with a fair sweet spot in the middle. Could be more than 5, just a random number I chose.

  • @FurryEskimo
    @FurryEskimo Рік тому

    I really don’t have an issue with “encouraging new players to survive.” That’s what a new player needs to focus on. Other characters offer you more fun content, only once you’re comfortable with the basics. I also don’t mind the buffs transitioning between worlds because it again helps new players most, as it rewards the, continuing to play, even if they fail a few times.

  • @Khanical
    @Khanical Рік тому +1

    if they dont change the way you get insight im just going to cheat to get insight on all the characters. I've already played as each character long enough to get these, I just don't want to stand around all day with no way to speed up the process

  • @pintipandadandontstarvetog4016

    Dude, woah. Actually I was pretty againist idea of all characters having skill tries but when you said sub playstyles I was like: "Woah." Maybe they can be played with their pre rework version.

  • @CatsT.M
    @CatsT.M Рік тому +2

    1:20
    Long pig; the best food.
    Alternatively instead of exsiting to get levels you can cheat and skip days to get all the upgrades because you wanted to test them out in the beta because you never actually play Wilson...not that I would do anything like that of course..................
    I feel like Klei is the type of company to just put a lot of effort to just one character, especially since the Wilson rework Had to be good or else people would be upset and Wilson is meant to be the main character so it makes sense to put effort into him.
    Also, PLEASE watch his Half-Life video, it did not get that many views because people here do not care about Half-Life...IT IS A GOOD VIDEO THOUGH, WATCH IT!

    • @CatsT.M
      @CatsT.M Рік тому

      Well, I should have said people do not care about Half-Life so they did not watch it therefore making the algorithm think it is a bad video making it not get recommended...atleast, that is probably what happened.

  • @donanilao7724
    @donanilao7724 Рік тому

    Finally, a good perk for the Dreadstone set. It was just some stupid armor reskins before that was not worth the grind.
    Kinda like Antlion solo.
    Also, the skill tree Wilson has can be applied much better if the skill tree isn't passed over through separate worlds and has to be gotten by playing in one world for the whole 150 days.
    Basically, no world hopping to max out the skill tree.

  • @nneykobar_hali
    @nneykobar_hali Рік тому +1

    Maybe , just maybe , Wilson IS most unic character in ds and dst.
    Maybe they want progression through survival like in ds.
    Maybe I am wrong , but I think you just don't get the idea behind the update.

  • @seal8092
    @seal8092 Рік тому

    I’m honestly not to upset about the Wilson update, I guess I just had low expectations, I’m happy they didn’t change my main to much lol.

  • @wickman745
    @wickman745 Рік тому +5

    0:31 how your body can carry that head?

  • @dragonslayer3552
    @dragonslayer3552 Рік тому +1

    See the biggest issue with the Wilson rework is how horrible the skill tree is
    The biggest complain we the veterans had is that all new players just sit in base and do nothing but eat and use recourses for random things cause they get bored.... And well the rework encourages new players to do just that by literally giving them more abilities the more they sit around and do nothing
    Like I don't get why the skill points carry over to the every world and I don't get why not encourage new players to go out there and do something like each skill could unlock by doing something for example to unlock the iridescent gem craft you need to complete the moonstone once, or to get the first torch upgrade you need to burn out several trees "teaching players how to get charcoal in the process"
    The only ability that works like that is the nightmare skills but the problem is that you don't have to kill the weaver yourself so you get noobs going like "can you kill him for me pls" and if you say no they just leave if you say yes they will wait till you do it... And then leave... Because the upgrades carry over they don't need to do it in their world they just need to join another and beg ppl then leave
    It is THE worst rework they made and I would argue the only bad rework by far which is odd cause usually you wanna you know finish with a bang not by literally the worst one
    At least they also made the werepig boss which is actually a good fight

    • @xxGreenRoblox
      @xxGreenRoblox 4 місяці тому

      Insight unlock (client)

    • @dragonslayer3552
      @dragonslayer3552 4 місяці тому

      @@xxGreenRoblox yes that's the issue the skills needed to be locked per world and also have some unique ways to unlock them kinda like how WX plug ins work the wigfrid one tried that and then we never saw that again and I don't get why
      The wurt one recently tried it too with the merm king quest where the upgrade isn't available until you give the king the right item and I hope that trend continues
      And that's the thing the skill trees have been so cool and fun so far but it's a shame they make every character insanely OP from the moment you spawn, these OP upgrades should have been attainable as you progress

  • @tobicatlala
    @tobicatlala Рік тому +1

    in terms of the skill tree i think it would be intresting if it was in the style of charlie shadow stuff in a spider web and rose type, and like each character gains exp from doing thing but bonus xp on their specialty like wurmwood with plant related will gain x% more exp compare to rest of the group warly gaining more xp when cooking. I wouldnt mind if the skill trees was longer too to make players want to play longer.
    However i think a problem with dst is that after few 1000s days and all bosses have killed few times and you built mega base on surface and caves, you kinda run out of stuff to do.

  • @Endersynth
    @Endersynth Рік тому

    5:34 frankly I ain't a fan of the Wilson skill tree either. I too also agree that what Wilson is capable of doing such as beard storage, torch throwing, and "turn this into similar resource" would have been good enough. Wilson was clearly meant to be a simple character with a simple mechanic, but this skill tree feels way too complicated for him. Maybe giving all other characters some sort of skill tree would help?

  • @slim3rs172
    @slim3rs172 Рік тому

    Babe wake up, Freddo Films posted a video

  • @adamainsworth67
    @adamainsworth67 Рік тому

    I hope that other characters get skill trees. It would add a lot of diversity to different characters, It would be very interesting to see what klei would do with each character.

  • @alejotassile6441
    @alejotassile6441 Рік тому

    This fight should be easy for Maxwell with his 6 shadow minions and his walls

  • @constantspider
    @constantspider Рік тому

    Wilson rework needed a link to the wiki

  • @garysue1589
    @garysue1589 Рік тому

    Hey man, really nice video!
    I mostly wanted to offer some feedback on the new props though. Last video you made I felt very on the fence about it, and I couldn't tell why. Now I kinda can- there's a few kinks to be ironed out before I think it looks incredibly good. There's much artifacting on the screen, glare reflecting from the lights you're using and sometimes it feels like you *over*animate yourself. Granted, you have a TV box on your head so how else will you express anything, right? But I think there are some segments were use of the real-life avatar could be toned down or at least emphasized less. It felt a lot cleaner here vs in the last one (where it felt like it was 60% video, 40% "freddo has fun with prop wee"), where you used both your drawn and real-life props. Either way, hope you manage to figure things out a bit better, consider trying a blue screen to help with the artifacting. Cheers and good job on the video!
    EDIT: A potential fix to help with your glare on the screen could be to shift around your lighting. If you check at 9:27, you look crisp and CLEAN when you're turned sideways instead of facing your light head on. Consider putting the light to the side of the set, or getting one for each side if the brightness is too unbalanced. Hope I helped!

    • @FreddoFilms
      @FreddoFilms  Рік тому +1

      watch the half-life video (unironically, I experiment with doing some non-interruptive outdoor shots, I think they turned out pretty cool)
      I've also been experimenting with after effects' AI rotoscoping tools and I think I'll use them in the next video (I didn't edit this one so didn't get an opportunity, but I did some tests and it looks really good.)
      as for the lighting there's not a lot I can do about the reflections, due to my current room setup but I'll try recording at an angle!

  • @ronanclark2129
    @ronanclark2129 Рік тому

    Wilson should spawn with a tainter shainter

  • @ncj9381
    @ncj9381 Рік тому

    Things About To Are Change...

  • @aleksanderkozowski9414
    @aleksanderkozowski9414 Рік тому

    The skill tree is a neat concept. The fact that it is used to upgrade the torch is just sad and anticlimactic.

  • @Zander_24
    @Zander_24 Рік тому

    I know it’s been a bit from when you transferred to 3d but it’s really nice

  • @Whaskalmanik
    @Whaskalmanik Рік тому

    Great video. I am really curious if the skill three will get on another characters. But I will be 100% up for it.

  • @maxuni6651
    @maxuni6651 Рік тому

    I think he really wants us to watch his half life video

  • @WoeUponThee
    @WoeUponThee Рік тому

    I'm a fan of the rework but some kind of checklist for what bosses you have defeated or things you had achieved as each character would be cool, awarding skill tree points for each 'achievement' wouldn't also be pretty cool, but it would probably ruin the replayability of don't starve as people would just complete all the achievements and stop playing.

    • @bloopahVIII
      @bloopahVIII Рік тому

      the checklist will probably be something that will be included in the scrapbook they announced in their recent rhymes with play stream

  • @creativename2567
    @creativename2567 Рік тому

    "Obscure pickaxe item" C'mom, every begginer makes one when they discover the pseudo-science station, only tryharders will spend all their thulecite with crowns.

  • @The_Watcher-v6
    @The_Watcher-v6 Рік тому

    I feel the focus tree would be fine if it was per world

  • @MADMEKWURRWAZZA
    @MADMEKWURRWAZZA Рік тому

    hope Woodie gets one next

  • @disissid9060
    @disissid9060 Рік тому

    i think he wants us to see his halflife video

  • @playdoob
    @playdoob Рік тому

    Don’t dead open inside

  • @paichni3474
    @paichni3474 Рік тому

    Well you were right, good job.

  • @tadelong
    @tadelong Рік тому

    If you started this video as introducing yourself as Chris from grinding your games you might have crossed the streams and exploded the fabric of this reality. You sound Like you could do a perfect impression of him if you wanted.

  • @MrLisreal
    @MrLisreal Рік тому

    7:15 Is that a clip from Seththentach's review of BloonsTD6?

  • @anonymous_octopie9612
    @anonymous_octopie9612 Рік тому

    Am I the only one who uses lucky red lanterns over regular ones? They have such a long life, even though the radius is shit

  • @supermilordo5153
    @supermilordo5153 Рік тому +2

    I don't get this "it will be on every character" skill tree thing.
    Who said it?
    Klei is on their first time to add thousand of things to just then ditch and abandon them. Or just create other thousand of mechanics, designs, ecc... and go on to the next.
    Also, please god, no. If this abonimation of the skill tree would go on, it would be an apocalypse on the dst community and game itself.
    Let this rushed atrocity on Wilson alone.

    • @xxGreenRoblox
      @xxGreenRoblox 4 місяці тому

      I really wonder how you think about the skill trees now? I bet it's much more positive than this comment was

  • @demihau
    @demihau 10 днів тому

    this boss is a joke. i fricking hate bosses with health regen, i don’t understand why they can’t just make a boss without some annoying mechanic. i mean why adding this health regen, to make people use healing less? to make everyone try to kill it as fast as possible? klei don’t seem to comprehend that different people have different playstyles. some like to dodge, some like to tank, some like to do it quick, some need time to retreat and heal. that’s why i love CC - no bs and healing, just a fair boss fight for everyone

  • @jethro3477
    @jethro3477 Рік тому

    Freddo watches Sseth Tzentach

  • @Matheus-uv1dc
    @Matheus-uv1dc Рік тому

    If by any chance they ended up giving everyone their distinct skill tree, I hope Wendy's boss is Celestial Champion, for no reason other than she calling the third phase beautiful

    • @FreddoFilms
      @FreddoFilms  Рік тому

      actually a good point, I never considered if every character would need to kill AF or if each char would have their own boss

    • @TrippieMint
      @TrippieMint Рік тому

      I doubt they will give everyone their own skill tree especially since most of the characters got tons of changes pretty recently
      They might have the skill tree come back in some form for another character but I doubt the whole cast will have one

  • @LEGnewTube
    @LEGnewTube Рік тому +3

    I really hope all the characters DON’T get too skill tree. They just spent the last 3+ years reworking them. They need to just focus on content and QOL stuff now.

    • @amberhawksong
      @amberhawksong Рік тому

      Winona could use one imo

    • @xxGreenRoblox
      @xxGreenRoblox 4 місяці тому

      Reading these comments from when skill trees just became a thing is pretty interesting
      Now everyone is excited for a new skill tree coming to a character but so many people here are terrified from more skill trees

  • @jason_man
    @jason_man Рік тому +2

    freddo films fursuit reveal

  • @Nav0nod
    @Nav0nod Рік тому

    This guy reminds me of the guy from the videos on the war on drugs 😅

  • @spartu4054
    @spartu4054 Рік тому +1

    he was right :)

  • @5izzy557
    @5izzy557 Рік тому

    OK, Jeez, I'll watch the half life video! Say what you want about Freddo, but his methods work.

  • @gi-go8575
    @gi-go8575 Рік тому

    I like your jacket. It suits you.

  • @lazard5019
    @lazard5019 Рік тому

    guys I think I might check out the half life video now

  • @Retepeter144
    @Retepeter144 Рік тому +1

    The daywalker is referred to as an NPC in the changelog, I think after being defeated it will become an NPC like Pearll

  • @Donchan1
    @Donchan1 Рік тому +1

    I don’t think he wants us to watch his half life 2 video

  • @reidbrookins7787
    @reidbrookins7787 Рік тому

    I'm new to this channel but isn't his avatar literally just code bullet lite? idk who was first

  • @wolfsteiin5815
    @wolfsteiin5815 Рік тому

    Something tells me I should watch his Half-Life video

  • @Femboy_Frosty
    @Femboy_Frosty Рік тому

    Bigger then the release of DST?

  • @xray8012
    @xray8012 Рік тому +1

    I mean if they keep the skill tree JUST for wilson, then it might be a good idea... But still either way you slice it any skill tree will either make or break some characters (I.e Wolfgang having more damage) but characters like Willow might make them more fu-... WILLOW YOU BURNT DOWN THE BASE AGAIN

    • @FreddoFilms
      @FreddoFilms  Рік тому

      it all depends what they actually give as extra abilities. hopefully they limit the amount of things like 'more damage' because they aren't very exciting and a bit brain-dead

    • @xxGreenRoblox
      @xxGreenRoblox 4 місяці тому

      The funny thing is willow's skill tree made her lighter worse than a torch for burning the base down plus it's not that hard to make a torch

  • @artasky6093
    @artasky6093 Рік тому

    Eyyyyy pizza tower ost!!!

  • @pabomba323
    @pabomba323 Рік тому

    I think the time in between videos Freddo dies and has to find a touchstone

  • @VVen0m
    @VVen0m Рік тому

    I swear blue and red gems are NOT the same rarity - I have a server where I play with friends and we have like 20 blue gems and 0 red ones it's killing me dude, I play Wanda I NEED the purple gems!

    • @FreddoFilms
      @FreddoFilms  Рік тому +1

      you probably have more blue gems because blue hounds (winter and spring) drop them. once it gets to summer/autumn you'll have loads from the red hounds

    • @VVen0m
      @VVen0m Рік тому

      @@FreddoFilms The thing is we are currently on like the 3rd autumn. The red hounds just _refuse_ to drop any red gems!

    • @bloopahVIII
      @bloopahVIII Рік тому

      @@VVen0m luck issue, just build a Varg Farm™

  • @mattpadd8546
    @mattpadd8546 Рік тому

    Do you have to make a new world to have the new boss ? 😊

    • @FreddoFilms
      @FreddoFilms  Рік тому

      don't believe so no, almost all new content for this game is retrofitted to old worlds

  • @rolay7730
    @rolay7730 Рік тому

    Can anyone tell me what game that absolutely insane skill tree was from?

  • @Mizu_Mare
    @Mizu_Mare Рік тому +1

    Yes

  • @fishcanroll
    @fishcanroll Рік тому

    Ok but why do you have long pig in your fridge.

  • @meakman746
    @meakman746 Рік тому

    does this mean you can now deconstruct gems?

  • @zandbergx9747
    @zandbergx9747 Рік тому

    The main thing I learned from this video is that you pronounce 'negligible' wrong. I cry

  • @devi5383
    @devi5383 Рік тому

    god i want him so bad

    • @FreddoFilms
      @FreddoFilms  Рік тому

      hes unlocked from the start wdym

    • @Caption_75
      @Caption_75 Рік тому

      I think he means he wants you to upload

  • @MrFishio
    @MrFishio Рік тому

    I feel like the skilltree should be a bit faster to unlock later on, and unlocked in more interesting ways. Along with the passive inspiration, they should give you some every time you kill a boss to incentivise new players to have their go at raid bosses. Also a wx skilltree where he gets more circuit slots would be very cool.

  • @WeezerFanNumber6969
    @WeezerFanNumber6969 Рік тому

    Bit weird how little views this video is getting for a channel with 20k subscribers

    • @FreddoFilms
      @FreddoFilms  Рік тому

      it's unlisted... I have no idea how you got here tbh

  • @Musunami
    @Musunami Рік тому

    No use for us mobile players i dont know when was the last updatr

  • @pandapruitt2542
    @pandapruitt2542 Рік тому

    Wow that Segway to the sponsor was straight up awful

  • @coolmansogreat
    @coolmansogreat Рік тому

    uhhh unlisted

    • @FreddoFilms
      @FreddoFilms  Рік тому

      how the fuck did you find this?
      edit: NVM

  • @MilhSpears
    @MilhSpears Рік тому

    I dunno, should I watch the Half-Life video...?

  • @TheVicelion
    @TheVicelion Рік тому +1

    HI! I'm not going to watch the Half-Life video! ;)

  • @דמכי11
    @דמכי11 Рік тому

    Ga buga

  • @krayzroarc4584
    @krayzroarc4584 Рік тому

    this skill tree is horrible for wilson... klei maybe should consider making a caveman character and put this skill tree on it goddamn it

  • @Marx8679
    @Marx8679 Рік тому

    Play rainworld