I'm pretty certain the reasoning behind Yamato Man's weakness to the Silver Tomahawk is one of these: 1) It's a representation of the Navajo language being used as code during World War II, namely in the Pacific Theater of War. It was indecipherable by Axis powers and therefor helped Allied powers win the war. 2) A tomahawk could possibly cut through a wooden spear shaft. Honestly, I'd stick with the first idea.
I have a fun story about this stage. Since Mega Man 6 was the first game I had played in the series (I was playing it on the 3DS virtual console) I didn't really understand the boss weakness system. After playing a few different stages (and dying before getting to the boss in any of them) I tired Yamato Man's stage. Theirs was the easiest for me so I managed to get to the boss where they proceeded to curb stomp me like 100+ times. I tired everything I could think of to win but I just wasn't doing enough damage. One google search later and I was starting to figure out how this weakness system worked. I went through most of the other robot masters and made it back to Yamato Man. It felt so good to finally win against them after they kicked my butt all of those times.
@@jericocorporal3048 Blizzard and Wind Man were great too...Wind Man's chord progression opened my eyes to what's possible musically when I started learning theory
0:13 those backing harmonies/whatever background stuff really reminds me of early David Wise stuff, especially his work on Ironsword (shitty game, decent/good soundtrack)
This was the song that not only made me love Mega Man music, but 8-bit music in general. I was six and I would stop moving in this stage just to listen to this. Even if you don't conceptualize this song as a "Japanese theme", it sounds great as a general stage song. And that's what makes it so amazing.
Yamato is a japanese name that is composed by the kanji for Great and Harmony, therefore it could literally mean "great harmony" or "greatly harmonious" and is the name of a province in japan, which name was also used to baptize a Japanese battleship during worldwar2
@@goatontheroad7692 Thanks for the clarification. :) For the record, I tried to give an explanation as to Yamato Man's weakness to Tomahawk Man's Silver Tomahawk. I think that'll clarify things significantly. ;)
Best theme from all 8 robot master for me in 6. Love the stage and that tough enemy who spin spears and strike u with them. Too bad Yamato Man isnt a beast like what he is in comic lol. (Megaman already give up and though he is gonna get stab there then notice Yamato Man isnt function with a strike pose...hold his spear almost stab Megaman)
() = Character [] = Timestamp Lyrics [0:00] (Yamato Man) You must fall to the mighty Yamato Spear I am known as the mighty Yamato Man The courage inside of you is so quite clear Destroying you with all my own might is the plan [0:13] (Mega Man) There is big trouble roaming around in Japan (Vocals) Y-A-M-A-T-O Man (Mega Man) Surviving the fortress is the part of the plan (Vocals) In big big Ja-pan [0:26] (Yamato Man) You're skills don't have courage Slaying you is a big scourge [0:31] (Mega Man & Yamato Man) You're the enemy of my enemy We are both our own archenemy [0:37] (Yamato Man) You're not brave enough to finish the fight I will win by my mighty o' might (Mega Man) I can take on anything that stands in my own path Its either you or the face of wrath
@@ramseygarcia1409 Actually, according to my history book, from what i can remember, they are some sort of Japanese warrior, which makes sense, the pandas and Japanese style buildings in his stage makes it seem like he is Japanese (which he is). By the way, as a side note, all robot masters in this game are based on some sort of culture from across the world, being from a tourney to see which robot is the strongest, it would make sense for them to be from different parts of the globe, meaning they take their cultures into their stage with them.
Am I the only person who thinks that Capcom made 3 really good Mega Man games, and then continued remaking the 3rd one over and over :\ Idk, after 3 I just sort of got a heavy dose of same-yness. I've played them all the way up through 8, full disclosure.
No they are all different what is the same and carries over from most of them is the core gameplay mechanics. each mega man game does add a bit though in each installment be it improving slightly on something from a previous game or adding something completely new. for instance mega man 4 introduced the charged shot, 3 introduced Rush the dog and so on. and then each game keeps slightly altering or improving. but other than that each stage and level is uniquely themed and fun most of the time and every game has its own flare. personally mega man 5, 4, 3 and 8 are some of my top fav ones.
@@johnnynorrisjr.39 heh each game is different enough they just make minimalist changes in each what makes them feel the same is most likely the gameplay mechanics which don't change much at all from game to game. And it works in the games favor this minimalist approach as it keeps each installment consistent while also keeping them fresh enough each time with new levels and bosses for you to face.
@@Naglfar94 4 felt different to me because of the addition of the Mega Buster and the mid-stage mini-bosses. 5, I don't recall anything really setting that one apart. I remember 6 being kind of odd, some of the stages had alternate routes you could take.
There was much more at stake when the first three came out. The 4th was more eye catching and with it the NES graphics peaked. 5th was not that inspired and 6th had no soul at all, basically because the SNES was already a thing by the time and so Megaman 6 became a second rate project for Capcom.
See this what amazes me with 8bit music even with limitations they still pump out catchy music
Wait till you give the works of Tim follins a try.
I'm pretty certain the reasoning behind Yamato Man's weakness to the Silver Tomahawk is one of these:
1) It's a representation of the Navajo language being used as code during World War II, namely in the Pacific Theater of War. It was indecipherable by Axis powers and therefor helped Allied powers win the war.
2) A tomahawk could possibly cut through a wooden spear shaft.
Honestly, I'd stick with the first idea.
The Navaho code talkers. Amazing
Okay.
Electrical engineering: Pretty smart.
General relativity: Pretty fuckin' smart.
The idea for Yamato Man's weakn- FUCKING GENIUS!!!!!!!
@@antonhagbox02 Nice reference.
@@antonhagbox02 lol now I have to go watch that sequelitis video again
I don't really think it's the Navajo but probably the code talkers in general
My favorite theme of megaman 6
I have a fun story about this stage. Since Mega Man 6 was the first game I had played in the series (I was playing it on the 3DS virtual console) I didn't really understand the boss weakness system. After playing a few different stages (and dying before getting to the boss in any of them) I tired Yamato Man's stage. Theirs was the easiest for me so I managed to get to the boss where they proceeded to curb stomp me like 100+ times. I tired everything I could think of to win but I just wasn't doing enough damage. One google search later and I was starting to figure out how this weakness system worked. I went through most of the other robot masters and made it back to Yamato Man. It felt so good to finally win against them after they kicked my butt all of those times.
Congrats on the win homie
The intro sounds like the tundra man intro in mm11
Yes, someone else hears it except I thought the other way around
This is clearly inspired by classic Samurai film scores
This stage is obviously Japan 🇯🇵
I mean, this game was made in Japan so why not 🤷♂️
Pensé que era Chiapas
@@ImmSpiderman2428 Japanese themed robot master other than Shadowman.
Nippon Ichi, Banzai.
Isn't he JAPAN man?
Very Japanese
Yeah Yamato i like your theme
This some good music.
I have beautiful memories of megaman 6 and mighty final fight for the soundtrack
Loved this stage tomahawk man and knightman thought they were great stages.
These 3 are the best themes for me in this game.
@@jericocorporal3048 Blizzard and Wind Man were great too...Wind Man's chord progression opened my eyes to what's possible musically when I started learning theory
perfeito!
Sound likes mighty final fight stage 2
Because Megaman 6 and Mighty Final Fight was released the same year in 1993 by Capcom.
0:13 those backing harmonies/whatever background stuff really reminds me of early David Wise stuff, especially his work on Ironsword (shitty game, decent/good soundtrack)
It’s been 27 years and I still don’t know what the fuck a Yamato is
A sword that cuts through time and space.
Yamato = ancient name for Japan which means "Great Union" or "Great Harmony".
@@joeguevara7334 only when written in Kanji though, 大和
This was the song that not only made me love Mega Man music, but 8-bit music in general. I was six and I would stop moving in this stage just to listen to this. Even if you don't conceptualize this song as a "Japanese theme", it sounds great as a general stage song. And that's what makes it so amazing.
Dan-dan-dan-dan! Rockman 6 Complete Works has you covered for the Japanese feel for this song. :J
2019?
Hey
@@lol-ug2ry hey bro
Yo
Svgsysyshshsshjwjjajsjsisjsnsnhshsjaksksskk stop it
@@carlandpaulsmotors2853 same
This is the best 0:26
En efecto mi estimado cabeza de glande
i was gonna say this sounds like karate man kicks from the DS rhythm heaven but
apparently it sounds like a lot of things lol
UNDERRATED
You are not worthy of this Robot’s power...
😂😂
A remix of this with some daiko drums in there would be super cool
0:25 - 0:31.
Dark castle FF mystic quest.
Square got some splainin to do.
Yamato means "live by the spear" or something similar to that...
It's the name of an ancient Japanese province, but is also used in general to refer to ancient Japan.
it's a boat
Yamato is a japanese name that is composed by the kanji for Great and Harmony, therefore it could literally mean "great harmony" or "greatly harmonious" and is the name of a province in japan, which name was also used to baptize a Japanese battleship during worldwar2
Well he does have a spear
@@goatontheroad7692 Thanks for the clarification. :)
For the record, I tried to give an explanation as to Yamato Man's weakness to Tomahawk Man's Silver Tomahawk. I think that'll clarify things significantly. ;)
A Smash Bros. remix would make this feel like out of Sengoku Basara.
@JabberingJohn The Last Castle theme? I love that theme. It's badass.
I know Im 8 years late but I think it is the other way around.... Mystic Quest came out in 1992, this one came out in 1993
Uno de los mejores niveles de toda la saga sin duda
I love capcom and also mega Man and most of all Japan 🇯🇵
Best theme from all 8 robot master for me in 6. Love the stage and that tough enemy who spin spears and strike u with them. Too bad Yamato Man isnt a beast like what he is in comic lol. (Megaman already give up and though he is gonna get stab there then notice Yamato Man isnt function with a strike pose...hold his spear almost stab Megaman)
Yori's Stage from Kim Possible is one of Ron Stoppable's harem.
() = Character
[] = Timestamp
Lyrics
[0:00]
(Yamato Man)
You must fall to the mighty Yamato Spear
I am known as the mighty Yamato Man
The courage inside of you is so quite clear
Destroying you with all my own might is the plan
[0:13]
(Mega Man)
There is big trouble roaming around in Japan
(Vocals)
Y-A-M-A-T-O Man
(Mega Man)
Surviving the fortress is the part of the plan
(Vocals)
In big big Ja-pan
[0:26]
(Yamato Man)
You're skills don't have courage
Slaying you is a big scourge
[0:31]
(Mega Man & Yamato Man)
You're the enemy of my enemy
We are both our own archenemy
[0:37]
(Yamato Man)
You're not brave enough to finish the fight
I will win by my mighty o' might
(Mega Man)
I can take on anything that stands in my own path
Its either you or the face of wrath
These lyrics are pretty good and the syllables really match the song. Nice work!
@@MechaKnuckles Thanks! It's a fun talent I tend to do every now and then!
I've said it a bunch, I'll say it again - I find it odd that Del of all characters from Animal Crossing of all franchises shares a name with this guy!
Yamato is the ruling dynasty of Japan.
@@DrewPicklesTheDark Well, there's that and the Yamato submarine, from World War II.
@@ilikecurry2345 Well yes, I just mean they are all named after the ruling dynasty. That's why so manyy things have the Yamato name/title.
@@DrewPicklesTheDarkWell, that makes a heap of sense.
I can feel some touhou vibes here
👍😆😁
Yamato, son of Kaido.
Pongan la velocidad al 1.25
"nao"
Strike Freedom Man
Really Japanese theme.
boss is looks like gundam
Jesus Yamato approves
Samurai Warrior, hence the Japanese theme.
YAMATOOOOOOOOOO
Cool music, but WTF is a Yamato?
According to Google, Yamato is the ancient Japanese term for "Great Harmony". SO in a nutshell, hes called great harmony Man LMAO
@@ramseygarcia1409 Actually, according to my history book, from what i can remember, they are some sort of Japanese warrior, which makes sense, the pandas and Japanese style buildings in his stage makes it seem like he is Japanese (which he is).
By the way, as a side note, all robot masters in this game are based on some sort of culture from across the world, being from a tourney to see which robot is the strongest, it would make sense for them to be from different parts of the globe, meaning they take their cultures into their stage with them.
@Rn Tz u really replyin to an almost 11 year old comment, made by a probably 11 year old at the time
@@Valientlink No time limit on replies dude
@@ramseygarcia1409 aka Go with the Flow man
When I say Yamato I think at One Piece...
Am I the only person who thinks that Capcom made 3 really good Mega Man games, and then continued remaking the 3rd one over and over :\ Idk, after 3 I just sort of got a heavy dose of same-yness. I've played them all the way up through 8, full disclosure.
No they are all different what is the same and carries over from most of them is the core gameplay mechanics. each mega man game does add a bit though in each installment be it improving slightly on something from a previous game or adding something completely new. for instance mega man 4 introduced the charged shot, 3 introduced Rush the dog and so on. and then each game keeps slightly altering or improving. but other than that each stage and level is uniquely themed and fun most of the time and every game has its own flare. personally mega man 5, 4, 3 and 8 are some of my top fav ones.
@@Naglfar94 I dunno man. It just feels like "Malibu Stacey, but with a new hat."
@@johnnynorrisjr.39 heh each game is different enough they just make minimalist changes in each what makes them feel the same is most likely the gameplay mechanics which don't change much at all from game to game. And it works in the games favor this minimalist approach as it keeps each installment consistent while also keeping them fresh enough each time with new levels and bosses for you to face.
@@Naglfar94 4 felt different to me because of the addition of the Mega Buster and the mid-stage mini-bosses. 5, I don't recall anything really setting that one apart. I remember 6 being kind of odd, some of the stages had alternate routes you could take.
There was much more at stake when the first three came out. The 4th was more eye catching and with it the NES graphics peaked. 5th was not that inspired and 6th had no soul at all, basically because the SNES was already a thing by the time and so Megaman 6 became a second rate project for Capcom.