@@Lord_Phoenix95 Some ideas: Pierce _(monsters with pierce deal excess damage to the controller of the Defense position monster with DEF lesser than the ATK of the attacking monster)_ Multiattack X _(monsters with multiattack can declare up to X number of attacks per Battle Phase)_ Resilient _(cannot be destroyed by battle)_ Berserk _(must attack if able to)_ Nullify X _(unaffected by effects from X type of cards)_
Just wait until Konami give up trying to get new player and then proceed to aim towards old & (possible) returning player. After that they might use everything as keywords. (Since using keyword now is not efficient, bad, and confusing a new player. Some already got confused by "GY", "piercing", etc.)
@@MansMan42069 You would have to make different multiattack keywords since some cards can multiattack directly and some can’t. And there are a bunch of cards that can just attack all monsters. Honestly, I feel most of this can be sidestep by just bolding certain words or phrases in the text. Words like “target”, “destroy”, “send”, “banish”, all semicolon and colons.
@@alisethera9349 That is true. Yugioh has a lot of similar but not quite the same effects. I would like it if the main cards used Rush Duel formatting with Conditions, Cost, and Effect. Example: _Blue-Eyes Twin Burst Dragon_ _Fusion: 2 "Blue-Eyes White Dragon"_ _Restricted: Fusion or Contact_ _Resilient_ _Multiattack 2: Monsters_ _Condition: This monster's attack target was not destroyed by battle_ _Effect: Banish the target_
First, this is the best content i’ve ever seen 😂 Second, apart from Farfa is joking or not, he is right. There are a lot of keywords that aren’t in the rulebook, or any Konami documentation. I don’t know why you didn’t mentioned it, but INHERENT SUMMON is the best example. Not an official term, and a shit ton of ppl doesn’t know what it means, but still everyone saying it who does know. I didn’t knew what spin means. So noone should use it? Just because a term is new and noone used it before, it doesn’t mean that its wrong. The terms like pop and spin also started somewhere, in someones mind. If you can describe the term in a clear, unmistakable way, and it make sense, and it mean the same thing to your opponent, or you can explain it to your opponent then you could absolutely use it
I’m very confused. Where am I? Who’s video is this? Why are there 3 yugi tubers? What is that blue trap on the field? And when will my father come home?
At least we have "piercing". On top of that, I wish yugioh would also adopt the Rush Duel format's card text. Condition, Cost, and Effect. Makes it easier to read.
We technically don't have piercing. It's just a term used to denote such effects. There is no such keyword. But yes keywords help makes card games easier.
@@potatoexe5410 It is a keyword. Prior to "piercing battle damage", this type of effect was fully written out as "During battle between (???*) and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." If a card simply said "Piercing" in its card text, we'd know what it does with just one word. Yugioh still hasn't gone full "keyword" but there's already problem solving card text that can be further developed into keywords.
@@MansMan42069 that's still not really a keyword. There wouldn't be a need to specify the type of damage as that would already be noted in the keyword itself. It would just need the word Piercing. The way it's currently written is just to note there's a non-piercing battle damage while also implying there's another type of piercing that isn't just battle damage. The only keyword I can think of that we actually got is [Quick Effect]
@@potatoexe5410 Like I said, it has all the makings of a keyword but yugioh hasn't gone "full keyword" with it. No need to be such a pedant. I could say "Quick Effect" wouldn't be a keyword either since "quick" specifies the kind of effect as opposed to Continuous Effect. But I won't do that since both "Piercing" and "Quick" serve the purpose to describe a type of battle damage/effect in one word as opposed to a phrase or sentence. Be fair.
His Starbucks got unclassified negated
He definitely cried about it 😂
I like how he started this crusade to "piss off the judges"
As a judge, I can confirm this makes me want to cry
and another clip channel rises from the ooze
I love how you can see distant coder in the chat screaming x'D
And no cap, I really wish yugioh introduced more keywords that encapsulated how certain effect rulings and interactions work.
Would be much better
@@Lord_Phoenix95
Some ideas:
Pierce _(monsters with pierce deal excess damage to the controller of the Defense position monster with DEF lesser than the ATK of the attacking monster)_
Multiattack X _(monsters with multiattack can declare up to X number of attacks per Battle Phase)_
Resilient _(cannot be destroyed by battle)_
Berserk _(must attack if able to)_
Nullify X _(unaffected by effects from X type of cards)_
Just wait until Konami give up trying to get new player and then proceed to aim towards old & (possible) returning player. After that they might use everything as keywords. (Since using keyword now is not efficient, bad, and confusing a new player. Some already got confused by "GY", "piercing", etc.)
@@MansMan42069 You would have to make different multiattack keywords since some cards can multiattack directly and some can’t. And there are a bunch of cards that can just attack all monsters.
Honestly, I feel most of this can be sidestep by just bolding certain words or phrases in the text. Words like “target”, “destroy”, “send”, “banish”, all semicolon and colons.
@@alisethera9349 That is true. Yugioh has a lot of similar but not quite the same effects. I would like it if the main cards used Rush Duel formatting with Conditions, Cost, and Effect.
Example:
_Blue-Eyes Twin Burst Dragon_
_Fusion: 2 "Blue-Eyes White Dragon"_
_Restricted: Fusion or Contact_
_Resilient_
_Multiattack 2: Monsters_
_Condition: This monster's attack target was not destroyed by battle_
_Effect: Banish the target_
YUGIOH SOLVED
Wait spin wasn't turning a card 90 degrees?
nah pretty sure that's flip
;P
@@EnRandomSten Naw flip is two spins, so 180° along the y-axis
@@MansMan42069 naah man, you're thinking of popping
My opponent once spinned my Dark Magician and used it to attack me directly.
Farfa gaslights Kevin
First, this is the best content i’ve ever seen 😂
Second, apart from Farfa is joking or not, he is right. There are a lot of keywords that aren’t in the rulebook, or any Konami documentation. I don’t know why you didn’t mentioned it, but INHERENT SUMMON is the best example. Not an official term, and a shit ton of ppl doesn’t know what it means, but still everyone saying it who does know.
I didn’t knew what spin means. So noone should use it? Just because a term is new and noone used it before, it doesn’t mean that its wrong. The terms like pop and spin also started somewhere, in someones mind. If you can describe the term in a clear, unmistakable way, and it make sense, and it mean the same thing to your opponent, or you can explain it to your opponent then you could absolutely use it
The ygo Community is genuinely unmatched
1000 CONFIRMED KILLS ON DUELING BOOK
We need terminology to distinguish between monster cards and spell cards cuz I find it hard to understand the difference
Pendulums
@@timbitz079 😭😭😭
True Duelists know the slang. 😎
Farfa: MY FUCKING STARBUCKS WAS CANCELLED!
Me: Was it inherently negated?
wtf are they talking about? why wouldnt they say, ash negates the effect while something like solemn judgment negates the activation? lmao
I’m very confused. Where am I? Who’s video is this? Why are there 3 yugi tubers? What is that blue trap on the field? And when will my father come home?
I mean I see it happening.
Ah yes, another Live Divorce Stream.
Wouldn't Call by the grave be a continous negation?
Probably lingering cause continuous is under the pretense that it lasta for the entire duel
Can't believe Coder chets online just like at nats
This is no different then the way we call cards things like starter and extender cards when talking about deck building.
Farfa is inheritely wrong and needs to fizzle out of the YGO game. 🙂
If only Konami made these terms themselves😂. Oh well back to Runeterra
Well, if yugioh used keywords like these (same way lor and hearthstone do) rulings would be much more simpler
At least we have "piercing".
On top of that, I wish yugioh would also adopt the Rush Duel format's card text.
Condition, Cost, and Effect. Makes it easier to read.
We technically don't have piercing. It's just a term used to denote such effects. There is no such keyword.
But yes keywords help makes card games easier.
@@potatoexe5410 It is a keyword. Prior to "piercing battle damage", this type of effect was fully written out as "During battle between (???*) and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent."
If a card simply said "Piercing" in its card text, we'd know what it does with just one word. Yugioh still hasn't gone full "keyword" but there's already problem solving card text that can be further developed into keywords.
@@MansMan42069 that's still not really a keyword. There wouldn't be a need to specify the type of damage as that would already be noted in the keyword itself. It would just need the word Piercing. The way it's currently written is just to note there's a non-piercing battle damage while also implying there's another type of piercing that isn't just battle damage.
The only keyword I can think of that we actually got is [Quick Effect]
@@potatoexe5410 Like I said, it has all the makings of a keyword but yugioh hasn't gone "full keyword" with it. No need to be such a pedant. I could say "Quick Effect" wouldn't be a keyword either since "quick" specifies the kind of effect as opposed to Continuous Effect.
But I won't do that since both "Piercing" and "Quick" serve the purpose to describe a type of battle damage/effect in one word as opposed to a phrase or sentence.
Be fair.