When I first heard this song, I knew that the demo scene era was coming to an end. It was like one epic finale to finish an exciting time of progress and optimism. All of the amazing graphics and sound we now enjoy in games today, wouldn't have been possible without those early pioneers writing all those crazy algorithms. Just hearing a 24 channel mod on a PC was mind blowing at the time. PC's taking over, because you can't do that on an Amiga!
absolute banger of a tune. this is actually one of those that got to me as a .mod, i had just been playing it in winamp for years. i only got to see the actual demo years later.
a 28 channel tracker file which was made back in 1995, and there was no GUS sample rate warbling in sight. (this is just straight up impressive. it's literally showing that PC's can be used to create good music, and now we have programs like FL Studio, LMMS, OpenMPT and much more for music production and this track kinda kickstarted it all.)
Still one of the best demo soundtrack ever. Unfortunately the mixer plays it wrong somehow, there's a lot of aliasing, probably played without filtering?
It is an XM file, the song is just called DOPE.MOD. From what I remember, The PC scene quickly outgrew the .mod format with better engines with more channels. 4 channel mods had a brief period of polarity in games. When the future crew dropped their scream tracker engine, it was clear the PC had already won the channel wars against the Amiga.
@@bluebull399 Well yes and no. Amiga had programs like symphonie pro that supported 256 channels, without even needing a 16 bit sound card. You did however need a beefy cpu accelerator card (68060 preferred). And you also had programs like Digibooster Pro which also worked on the Paula chip. Though yes, PC had taken over, but Amiga could still flex it's muscles. You should listen to some of the tunes made in symphonie pro in the mid 90's, they will blow your socks off.
XM (extended module) is derived from MOD spec... no huge add ons, i didn't know it can have more than 32 tracks (that 32 was GUS sound card channel mixing limitation. If i'm not mistaken) The more channels processed at the same time, the blurrier was the result (that's what i heard from composers) - the 4 channel tunes sound crispier ☺ I heard someone did 4 channel .MOD version of this?! Let's seek. (Good work Jugi, once again!)
When I first heard this song, I knew that the demo scene era was coming to an end. It was like one epic finale to finish an exciting time of progress and optimism. All of the amazing graphics and sound we now enjoy in games today, wouldn't have been possible without those early pioneers writing all those crazy algorithms. Just hearing a 24 channel mod on a PC was mind blowing at the time. PC's taking over, because you can't do that on an Amiga!
Sure there are XM player(s) for Amiga too. Partially software mixing if i'm not mistaken.
This track is one of my favorite. So sad that the samples are 8bits only. The tune would sound a lot better with better samples.
@@justhouz Memory limits ¯\_(ツ)_/¯
This doesn't age. It was fantastic god knows how many years ago, and it still is. Thanks for uploading!
Awesome! Blasted everything at the time including everything on Amiga if you had a Gravis Ultrasound and a pc! ;-)
Loved it back in the day. I remember my 386 or 486 struggling to play this huge file right!
My 486sx had to play it in 22Khz.
@@bluebull399 I saw a real Commodore 64 (0.001 GHz) play this XM flawlessly through SID.
(No idea which extensions though but definitely RAM expanded)
absolute banger of a tune. this is actually one of those that got to me as a .mod, i had just been playing it in winamp for years. i only got to see the actual demo years later.
a 28 channel tracker file which was made back in 1995, and there was no GUS sample rate warbling in sight. (this is just straight up impressive. it's literally showing that PC's can be used to create good music, and now we have programs like FL Studio, LMMS, OpenMPT and much more for music production and this track kinda kickstarted it all.)
Incredible. Even today this is just amazing.
As fascinating as the first time
Could listen to this all day.
Best mod ever even if pc
Still one of the best demo soundtrack ever. Unfortunately the mixer plays it wrong somehow, there's a lot of aliasing, probably played without filtering?
You actually need to hack in 7 Paula chips to play this on Amiga.
This seems to be an XM File :)
It seems to be, yes, but the file extension begs to differ.
It is an XM file, the song is just called DOPE.MOD.
From what I remember, The PC scene quickly outgrew the .mod format with better engines with more channels.
4 channel mods had a brief period of polarity in games.
When the future crew dropped their scream tracker engine, it was clear the PC had already won the channel wars against the Amiga.
@@bluebull399 Well yes and no. Amiga had programs like symphonie pro that supported 256 channels, without even needing a 16 bit sound card. You did however need a beefy cpu accelerator card (68060 preferred). And you also had programs like Digibooster Pro which also worked on the Paula chip. Though yes, PC had taken over, but Amiga could still flex it's muscles. You should listen to some of the tunes made in symphonie pro in the mid 90's, they will blow your socks off.
28 channel on a .mod file?! No. Just No.
Yep. We can have up to 99 channels. These are "xxCN" type MODs. There are plenty of these on ModArchive.
XM (extended module) is derived from MOD spec... no huge add ons, i didn't know it can have more than 32 tracks (that 32 was GUS sound card channel mixing limitation. If i'm not mistaken)
The more channels processed at the same time, the blurrier was the result (that's what i heard from composers) - the 4 channel tunes sound crispier ☺
I heard someone did 4 channel .MOD version of this?! Let's seek.
(Good work Jugi, once again!)