Working with displacement and Compare Mask | Adobe Substance 3D

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  • Опубліковано 23 кві 2019
  • In this video we take a look at displacement and how to use Compare Mask in Substance Painter 2019.1
    7:41 Compare Mask
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    Working with displacement and Compare Mask | Adobe Substance 3D
    • Working with displacem...
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КОМЕНТАРІ • 69

  • @gurratell7326
    @gurratell7326 5 років тому +4

    I've been waiting for this tessellation and displacement for Substance Painter for sooo long, haven't been this excited for a new release for any kind of software in years! And combining that with this new compare mask, nomnomnom!

  • @GalatherGermania
    @GalatherGermania 5 років тому +2

    This is like Christmas all over again. This is going to be really fun to work with!

  • @SleepingHollow
    @SleepingHollow 5 років тому +6

    Substance just keeps getting better!

  • @YeHang
    @YeHang 5 років тому

    这功能真的是等了好多年,现在终于来了,太棒了

  • @BrentLeBlancCG
    @BrentLeBlancCG 5 років тому +2

    This is freaking insane. Game changing. Thank you so much.

  • @WalterVASSE
    @WalterVASSE 5 років тому +1

    It's a nice and useful addition. Thanks!
    I'd have to take the time to look at how to get the ZBRush displacement with the right scale into Painter,
    and re-export with the right value after a working pass to render displacement in my renderer of choice.

  • @-Alexey-
    @-Alexey- 5 років тому +3

    Wow. It's really cool!

  • @giuseppemilana6220
    @giuseppemilana6220 5 років тому +1

    Thanks I was waiting for this feature!!!!

  • @danecustance2734
    @danecustance2734 5 років тому

    Loving it, nice work.

  • @donovanbaine8842
    @donovanbaine8842 5 років тому +4

    u guys doing very nice job i just hope to see merging texture sets in future

    • @rama-doni
      @rama-doni 5 років тому

      yeah. i second this.

  • @MarkBTomlinson
    @MarkBTomlinson 5 років тому +1

    Love the results of the compare when used with the Particle Brushes. These particles seem to be ignored a lot lately, maybe they need a little more love. Thanks Wes!

  • @ruslan5276
    @ruslan5276 5 років тому +3

    Very very good!!!!

  • @donovanbaine8842
    @donovanbaine8842 5 років тому +5

    very nice....create a water filter and use this between the stones good idea

  • @artinstroukeprod
    @artinstroukeprod 5 років тому +1

    powerfull!

  • @jmccann96
    @jmccann96 5 років тому +10

    Very cool features. Now, tell me when I'll be able to paint seamlessly across UDIMs.

    • @Substance3D
      @Substance3D  5 років тому +6

      Soon :) I know we keep saying that, but it really is coming. In the meantime, we are adding more features. We haven't forgotten about painting across UDIMs.

  • @siddharthpaul6539
    @siddharthpaul6539 4 роки тому

    suppose i have afro hairstyle and beard in same texture set... and if i want to do some height on afro without affecting the beard how can i do that..? i want to use masking on displacement...how can i?

  • @impylse
    @impylse 5 років тому +7

    waaait wait wait wait, you can alt-click to view the mask? damn, didnt know that, so cool!

    • @Strubey
      @Strubey 5 років тому

      LOL same

    • @adeboyegrillo3408
      @adeboyegrillo3408 5 років тому +1

      Where have you been?

    • @cgmaster
      @cgmaster 5 років тому +1

      Any photoshop user knows this combination) It’s been there forever I guess) So naturally they took it to SP)

    • @impylse
      @impylse 5 років тому

      @@cgmaster makes sense, i dont use PS 🙁

    • @NihalQadry
      @NihalQadry 5 років тому +2

      @@impylse you can also shift+click to disable the mask :)

  • @Plikemon
    @Plikemon 4 роки тому

    I can't make it work like in this tutorial. Does this work only on planes? Or can you deform any sort of mesh?
    When I try to play with the displacement parameters in the shader, even if I modify just by 0.001 from 0, my 3d model gets squashed immediately and I can see that MAPS are overlapping incorrectly.
    Can someone please help? What do I do wrong? Follow the tutorial, but it just does not work for me.
    Using the the latest Substance Painter 2019.3.2. Operating on MAC.
    Thanks.

  • @starscream2092
    @starscream2092 5 років тому +1

    You should do videos at least 1440p 60fps so a lot of things would be sharper and better presented.

  • @MrCshx
    @MrCshx 5 років тому +1

    finally

  • @MegaFarinato
    @MegaFarinato 5 років тому +1

    noice

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 років тому +1

    Wonder how good will this be for map terrain texturing from World Machine.

    • @Substance3D
      @Substance3D  5 років тому

      Love to see what you come up with. Let us know how it goes working with World Machine

  • @massivetree7937
    @massivetree7937 5 років тому +10

    When you made it rain.... How sweet is that?

  • @roguebond4543
    @roguebond4543 5 років тому

    Whoa

  • @frieddawk7056
    @frieddawk7056 5 років тому

    Is there any difference between Height and Displacement in Painter for tessellation or is it just for naming convenience?

    • @cgmaster
      @cgmaster 5 років тому

      Fried Dawk these are different channels. However Displacement effect can be based on Height channel.

  • @mr.derhoro3996
    @mr.derhoro3996 5 років тому +8

    Damn, I shouldnt click no to new updates

  • @rhittikgarg9144
    @rhittikgarg9144 5 років тому +1

    Can we make simple ground materials using these grayscale maps ?

    • @Substance3D
      @Substance3D  5 років тому

      Yes! Lots of ways to do this

  • @yapanwolf
    @yapanwolf 4 роки тому

    What about materials. there are free to commercial use or have i pay for that like in Quixel Megascans?

    • @Substance3D
      @Substance3D  4 роки тому

      Substance Source materials are a part of the Substance Subscription. However, we also have Substance Share which is a free, community driven site for sharing content. share.substance3d.com/

  • @speedfreakpsycho
    @speedfreakpsycho 5 років тому +1

    The future is here bois.

  • @izvarzone
    @izvarzone 5 років тому +1

    It's moss rain!

  • @AlukaGozen
    @AlukaGozen 5 років тому +2

    13:16 PogChamp

  • @hirkdeknirk1
    @hirkdeknirk1 5 років тому +1

    What is the result of the displacement? A stronger Normal map or a higher poly count in my fbx? What has to be exported into a Game Engine?

    • @ShieldSniper
      @ShieldSniper 5 років тому

      If you want tesselation on your game just use your height map.

    • @Substance3D
      @Substance3D  5 років тому

      It just allows you to view your displacement in Painter as you work. You will not be exporting a tessellated mesh. In the end, you will have a displacement map, but it's helpful to visually see how the map will displace the mesh.

  • @Fazendojogo
    @Fazendojogo 2 роки тому

    Compare Mask is similar to how Quixel Mixer blends textures.

  • @rhittikgarg9144
    @rhittikgarg9144 5 років тому +1

    now can we make materials in painter??

    • @Substance3D
      @Substance3D  5 років тому +7

      Well you could before, but now you can more easily work with blending channel data : ) It's like what we do in Project Substance Alchemist, but in Substance Painter where you have full control over the masks and painting tools.

  • @stex9thimpact872
    @stex9thimpact872 5 років тому +1

    7:45 Compare Mask

    • @Substance3D
      @Substance3D  5 років тому

      Thanks! Added to description

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 4 роки тому +2

    hello, excuse me,could you make a tutorial about displacement with a real model, with uv
    , not just with a mesh,?~

  • @itsameearl
    @itsameearl 5 років тому

    I'm really having problems when making a brick wall, the teselation doesn't work well.

    • @Substance3D
      @Substance3D  5 років тому

      What issue are you having? Is it in the overall quality of the displacement?

    • @itsameearl
      @itsameearl 5 років тому

      @@Substance3D hello I'm sending an imgur link imgur.com/ZNrvh9Q

    • @Substance3D
      @Substance3D  5 років тому

      Are you using the tessellation shader in Painter? It looks like there is not enough tessellation in the shader to fully represent the height details.

    • @itsameearl
      @itsameearl 5 років тому +1

      Substance I'm was not using the shader then, my bad. But it does show proper tessellation when using iRay.

  • @zbrush2928
    @zbrush2928 5 років тому

    New update, can I make xyz map inside?

    • @Substance3D
      @Substance3D  5 років тому

      For XYZ map, what do you mean?

    • @zbrush2928
      @zbrush2928 5 років тому

      Substance like mari

  • @apofex
    @apofex 5 років тому +3

    Quixel Mixer?

    • @rangeslider
      @rangeslider 5 років тому

      Quixel Mixer's Big Daddy.

  • @user-ps4no3tc1o
    @user-ps4no3tc1o 5 років тому

    Can you add subtitles?
    I don't understand without subtitles.

    • @adeboyegrillo3408
      @adeboyegrillo3408 5 років тому

      Enable closed caption option in UA-cam. It's the CC option. It will show the sub titles

  • @ferlaur113
    @ferlaur113 4 роки тому +1

    please check your sound recordings, your voice is clipping when you talk loud! Painfull for hearing with hedset! Use a Limiter, Thanks

    • @Substance3D
      @Substance3D  4 роки тому

      Will do : ) Very sorry for this issue.