Aside from the shots of Jackson Heights at 1:03, 1:33, 1:52, 2:12 and 3:28 (and the shot of Coal Harbor at 3:02 just cause it's obviously a factory), the AI distorts almost every single environment to an almost unrecognizable degree, and you wouldn't be able to tell at all where you are unless you have the map layout memorized already. It seems to handle Jackson Heights fine most of the time since the environments aren't as cluttered and tightly packed, but it can't handle city environments at all - the fountains in South Market at 2:27 are completely screwed up, probably because the AI doesn't know how to handle abstract bits of environment like that. It insists on putting artificial cyberpunk lighting in every urban environment, even when it doesn't make sense like at 0:32 when you drive by the car lot and it regenerates to remove the freeway on-ramps and adds lighting like you're in a shopping district, even though the left side of the street just has a quiet row of condominiums in the real game
damn it, this is an ultra acidic version of that very legendary part of the game (If EA adds such a filter to the last parts of the game it will be divine)
pretty cool test to see how well my memory is holding up with this game. was able to recognize almost every location
AI's better in surroundings and light than 3D car models
Yessssss definitely so we might be on to something with ai scenery rendering 😎😎😎
There is too much light though
even ai cant generate the horrendous rubberbanding of nfsu2
How i see nfs underground 2 in 2004:
Aside from the shots of Jackson Heights at 1:03, 1:33, 1:52, 2:12 and 3:28 (and the shot of Coal Harbor at 3:02 just cause it's obviously a factory), the AI distorts almost every single environment to an almost unrecognizable degree, and you wouldn't be able to tell at all where you are unless you have the map layout memorized already. It seems to handle Jackson Heights fine most of the time since the environments aren't as cluttered and tightly packed, but it can't handle city environments at all - the fountains in South Market at 2:27 are completely screwed up, probably because the AI doesn't know how to handle abstract bits of environment like that. It insists on putting artificial cyberpunk lighting in every urban environment, even when it doesn't make sense like at 0:32 when you drive by the car lot and it regenerates to remove the freeway on-ramps and adds lighting like you're in a shopping district, even though the left side of the street just has a quiet row of condominiums in the real game
The future gaming should support AI real-time rendering like this
It already exists, PlayStation 5 pro uses ai rendering I believe
Even AI can't ruin this legend.
damn it, this is an ultra acidic version of that very legendary part of the game (If EA adds such a filter to the last parts of the game it will be divine)
*0:44** AE86 2077*
PERFECT Launch))
Future racing games
You should do this with every Need For Speed.
I want to buy / play this already !
The graphic more like Crewfest cop dlc
Can the AI generate NFS Underground 3? If it can, I'd love to see that.
I think,no
Why is always raining
I want what this guy smokes XD
i would make that deal
So slow. CP77 vibes
Why can't the AI do underglow?
amazing
😍