Hey Yaga! I assume that it's similar to their previous tournament. Sets of 9 monsters are shown in a 3-by-3 grid, Player A gets to pick any vertical or horizontal line and add those monsters to their line-up, then Player B gets to pick with the caveat that they don't get any of the Monsters in their line choice that Player A already got. For example the Grid starts as xxx and Player A picks the leftmost vertical line, it then becomes yxx (With 'y' being the Monsters Player A adds to their lineup.) at which point Player B gets to pick a line. xxx yxx xxx yxx If Player B picks the bottom-most line it will then become yxx (With 'z' being added to Player B's lineup) yxx yzz This keeps going until 5 or 6 sets of 9 monsters have been gone through, at which point both players have their line-ups that they can assemble their Teams from, while it isn't shown here, you are allowed to change your Team between matches in the Bo3. EDIT: Forgot to mention that players switch who A and B are between batches of 9 Monsters, so the player who got the 2nd pick from the first batch is given 1st pick from the next batch.
@@Matthias-pj6th You are describing the grid draft format. I believe they went with the more standard draft format this time: Draft is a new format in which all 101 monsters are divided evenly into packs equal to the number of players (Similar to Pack Draft format of MtG). Each player chooses one monster from the pack they are given, then the pack is passed to their left. After nine rounds, all players will have nine monsters and the draft concludes. Players can use any combination of the nine monsters they have drafted throughout the tournament. If there are more than 12 players, participants will be broken into two pools, but the pools will be combined after the draft stage has finished.
Surprised that with 2 Pheonix Affinity and can so easily build up to 25+ combo the team couldn't output enough damage to trade favourably. Well played Giulio
@@cellanbrown IKR! Even in story mode they are barely remarkable compared to what some other monsters have. I thought the dlc would be the day they got the buffs needed but I was wrong. x) Ah well, props to the guy for trying it out but man that was rough to watch
Crackle Knight is very strong in a dedicated Shock team, it's basically the most important Mon to the entire archetype. It brings a lot of value. Sizzle Knight is pretty bad though, hard to defend that one.
@@flowing_juffowup Shock team’s inherently fail pvp, also if we’re being honest, all crackle knight does (and can do) is spread shock slightly faster than other monsters. Wish he could do more of… well anything tbh. Damage? Nope Tank? Nope Buffs? Nope Support? Not really Combo builder? Outdone by most monsters Like cmon give the knights a break. There’s been a single match I’m pretty sure on this entire channel where a crackle knight won, and all he did was protect xD The knights design wise are really cool, pretty cool lore too, it just makes me sad.
@@djhip1213 shock does not inherently fail PvP, it was one of the consensus strongest teams for long enough that it had to be nerfed. Damage? Combo makes damage. Shock makes combo, Crackle does it well and does it with AOE. Tank? Massive defense stats and Magnetize (which has a stacking effect with multiple shocks). Support? Combo, Protect, Magnetize, Electrolytes. If you can run a team like shock properly it's very viable, and quite often never has to take a single action that isn't an attack.
Is the first time I’ve seen raduga getting busy. The amount of buffs and the gorgeous plumage aura got that silvaero hitting like a truck.
I wonder, what does "Pack Draft" mean?
Hey Yaga! I assume that it's similar to their previous tournament. Sets of 9 monsters are shown in a 3-by-3 grid, Player A gets to pick any vertical or horizontal line and add those monsters to their line-up, then Player B gets to pick with the caveat that they don't get any of the Monsters in their line choice that Player A already got.
For example the Grid starts as xxx and Player A picks the leftmost vertical line, it then becomes yxx (With 'y' being the Monsters Player A adds to their lineup.) at which point Player B gets to pick a line. xxx yxx
xxx yxx
If Player B picks the bottom-most line it will then become yxx (With 'z' being added to Player B's lineup)
yxx
yzz
This keeps going until 5 or 6 sets of 9 monsters have been gone through, at which point both players have their line-ups that they can assemble their Teams from, while it isn't shown here, you are allowed to change your Team between matches in the Bo3.
EDIT: Forgot to mention that players switch who A and B are between batches of 9 Monsters, so the player who got the 2nd pick from the first batch is given 1st pick from the next batch.
@@Matthias-pj6th You are describing the grid draft format. I believe they went with the more standard draft format this time:
Draft is a new format in which all 101 monsters are divided evenly into packs equal to the number of players (Similar to Pack Draft format of MtG).
Each player chooses one monster from the pack they are given, then the pack is passed to their left. After nine rounds, all players will have nine monsters and the draft concludes. Players can use any combination of the nine monsters they have drafted throughout the tournament.
If there are more than 12 players, participants will be broken into two pools, but the pools will be combined after the draft stage has finished.
Dodo Duga Silv is such a strong trio, some huge clutch taunts at key points there, and the power the make those taunts count on the crack back attacks
Sad ending.
Birbspam!
Surprised that with 2 Pheonix Affinity and can so easily build up to 25+ combo the team couldn't output enough damage to trade favourably. Well played Giulio
Brutal.
Sad to see the knights are still pretty bad. The developers refuse to actually buff them enough to be viable in PvP
Man I swear. I've tried and tried with them... I feel like they need different shift passives or like change weaponry to a useful skill lol
@@cellanbrown IKR! Even in story mode they are barely remarkable compared to what some other monsters have. I thought the dlc would be the day they got the buffs needed but I was wrong. x)
Ah well, props to the guy for trying it out but man that was rough to watch
Crackle Knight is very strong in a dedicated Shock team, it's basically the most important Mon to the entire archetype. It brings a lot of value. Sizzle Knight is pretty bad though, hard to defend that one.
@@flowing_juffowup Shock team’s inherently fail pvp, also if we’re being honest, all crackle knight does (and can do) is spread shock slightly faster than other monsters.
Wish he could do more of… well anything tbh.
Damage? Nope
Tank? Nope
Buffs? Nope
Support? Not really
Combo builder? Outdone by most monsters
Like cmon give the knights a break.
There’s been a single match I’m pretty sure on this entire channel where a crackle knight won, and all he did was protect xD
The knights design wise are really cool, pretty cool lore too, it just makes me sad.
@@djhip1213 shock does not inherently fail PvP, it was one of the consensus strongest teams for long enough that it had to be nerfed. Damage? Combo makes damage. Shock makes combo, Crackle does it well and does it with AOE. Tank? Massive defense stats and Magnetize (which has a stacking effect with multiple shocks). Support? Combo, Protect, Magnetize, Electrolytes. If you can run a team like shock properly it's very viable, and quite often never has to take a single action that isn't an attack.