One missed item in the tutorial that I forget to explain: • *Safety Bar* - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
u could put plates on the underside of the base so you could use 2 sets of double doors for the grenade shoot....prolly give you a bigger window for mollys. dope build as usual way
and if anyone is making this base. heads up! although it does work as is. if you make the base 5 blocks taller. the zombies on the ground will be too far away. so rather than attack the pillars to try and get to you they will ONLY try to path to you so making it 5 blocks taller forces them to go up the stairs. which MASSIVELY reduces the amount of repairs you need to do after horde night especially later on when the horde nights get harder
@@twimerigthat’s not what was said at all? No one commented on the difficulty of the game but the ease of use of the guide. Don’t be an ass. You’re no cooler for surviving harder difficulties.
I like painting ladders (scaffolding ladders specifically) yellow because it actually looks decent and it pops which makes it easier to see if you're coming in late or take a trip outside.🙂
I do that a lot as well! For this build I wanted to ladders to match the overall design! I completely agree though, yellow looks awesome on the ladders
You and Temreki build the most gorgeous bases, even for something as basic as box & ramp. You have way more patience than I do. I’m lucky to get something functional sometimes, and not a fragile death trap. This, though, this is straightforward, effective, and surprisingly elegant. I love the grenade behind the doors trick. Will be integrating that into future builds.
Thanks so much for that susskins! Always appreciate your support! I had a lot of fun with this one and really wanted to make use of the new toys in A21! Play around in the prefab editor! Let's you think through builds without any stress!
Man - that build guide layout was awesome (as is the base)! New series idea - "Pimp by Base" where you take boring block designs and make em good looking! 😀
hahaha - funny thing is that I've had that idea in my hopper for a while -- with literally that title. I just need a good method for intake and base selection.
If you don't mind @WaywardEko ... I have complied a list of all the blocks you use in this tutorial. This way if anyone wishes they can gather the blocks before following your tutorial to make it easier than having to pause the video every time you mention a block. The list is as follows ... with precise material numbers ... Cube = 66 Wedge60 Corner Tip Cube 1/4 = 48 Cube 1/4 = 106 Cube 1/2 Ramp Tip = 24 Wedge60 Offset = 8 Wedge Narrow Low = 20 Wedge60 Tip Corner Base = 8 Wedge60 Tip Corner Top = 8 Cube 1/2 = 50 Wedge Narrow High Corner = 4 Wedge Narrow Middle Corner = 4 Wedge Narrow Low Corner = 4 Scaffolding Ladder = 26 Cube 0.25m = 35 Industrial Fence Top Spiked = 24 Cube Beveled Corner = 2 Ramp Incline 1/2 Right = 7 Ramp Incline Filler 1/2 Right = 5 Ramp Incline 1/2 Left = 7 Ramp Incline Filler 1/2 Left = 5 Stairs 02 = 14 Pillar 0.0125m Side Center = 12 Baluster Rail = 4 Pole Double = 4 Pole = 4 Hatch = 1 Door = 1 Double Door = 2 Total Building Cube = 499 (requires 998 Wood) Total Wood Needed to Upgrade All Blocks = 3992 Total Cobblestone Rocks Needed to Upgrade Blocks = 1280 (This will only upgrade the fighting position, and the lowest 3 blocks on all pillars, the ladders heading to the stair pillar, the top of the stair pillar and the Pillars heading to the fighting position.) Thank you @WaywardEko for putting this up. I absolutely love it.
Remember how you used to be able to make big bases with compunds, spikes, walls, towers. Even a underground bunker! Pepole could get so creative with their base designs and now... Every single new base is some variation of box on pillars with stairs. I want the old 7dtd back, a scavenging survival game, not this mobilegame style rpg with survival and base building elements.
You can still do that ... this was a day 7 horde base design with visual interest ... lots of us are still creative and make massive builds. This had my first build in A21 ... ua-cam.com/video/0Jejv8IkZFU/v-deo.html
A gorgeous little base. But I will never again have a horde base as part of my home base; ending horde night badly is not good, but when you lose everything you've worked so hard to build up it is rage-quit-level not cool.
I'm the opposite. I don't like having my horde base separate ... feels like double work. Also if your crafting base is setup to handle a horde, it makes it easy to deal with screamer hordes when you are craftting!
Amazing design and well presented. But, more importantly, it was nice to see someone else set themselves on fire during horde night, considering the sheer number of times I've done it myself XD
I dont understand how you can gather that many materials by day 5 when youre basically starving and dying of thirst with no stamina. I can either spend time scavenging for food OR mining materials OR doing jobs that might not give me any of this. Having to walk everywhere, the time thats simply wasted in travel is significant. A bit frustrating as a starting player 😮💨
Easy to get that much material by day 5. You can check out my abyss series where I built this here: ua-cam.com/play/PLDRZ6PYEiJSLA4sYiBDWfxSOgV4GKkirM.html - Focus on quests early (will give you all the food/water you need - Loot or buy cooking pot (600dukes) - water will never be an issue again - Always check POIs for pallets as you are questing as well as wood piles
@@WaywardEkothank you for the response. I hadnt realized how many materials are at those pois on pallets. It does help! Love your vids, they make the depth of this game less intimidating 👍
Built this base with my own modifications, and I had trouble with the zoms not wanting to cross the poles. I changed to different types of walkways, and they simply don't use that block. Also they for some reason, did not like taking the stairs. I'm planning to alter it agai to try for better results.
Out of curiosity ... is there any chance you used the 0.025 corner instead of side centered? I as as they WILL NOT path on those. Tried that first and they wouldn't go near them.
More traps and would 100% have my crafting base separated. This is too small for a late game horde due to cop spit. And everything would need to be steel.
@@WaywardEko Thanks, it finally showed up, but I had already changed some blocks to make it work. Doesn't look as aesthetically pleasing as yours, but it'll do. Only other thing is- I'm having a heck of a time filling in my pit properly. I can't make the blocks come together. I was looking through your vids to see if you cover the basics of pit building.
@@matth7621 - I haven't done a video but key elements are to make sure the zed have a way out ... ideally multiple ways ... ladders and ramps. Also you want any ramps to move away from the base and toward your stairs. Lastly if want to check height to ideally take advantage of the 11-12 block drop that stops zombie rage mode.
Lots of comments already, but I'm here to appreciate the music choice and volume levels when using it throughout the video. It's a shame the algorithm doesn't put you in my feed as much as some of the others. Hopefully commenting helps change it and helps you too.
Thanks so much for that! Music is REALLY hard to balance ... especially considering headphones vs speakers. I still get it wrong sometimes, but I try to listen on multiple output types before posting!
I've turned something like this into a multiplayer base, with multiple overlapping fields of fire and a couple of levels. The upper level has a sniper post with a grenade chute, since explosives are in the Agility tree. The left and right flanks can provide overlapping fields of fire without risking friendly fire. There is a second grenade chute to chuck grenades down into the bottom of the pit. Also, I surround the pillars with barbed wire so if zombies try to go into 'destroy area' mode, the barbed wire will knock them out of it. I use barbed wire instead of spiked traps because a) they can't climb on it, and b) they take more uses before expiring.
I've done a lot of what you mentioned on larger bases. You can absolutely expand from here! In fact my whole concept for this was to make it modular so I can add new cubes to this for redundancy.
This is what separate this game to other survival zombie game.. Horde base is a must or you basically die in 7 days!!! That gameplay is action pack with your music!!! Great work bro!
had to improvise for some reason i am not sure if it was a change in 1.0 but they would go up the ladders then start attacking either the top platform or the stairs hoping the pit will fix things a bit.
I have not done any testing since 1.0, so there could be pathing issues. I released the Switchback which is performing very will in 1.0 -> ua-cam.com/video/Bv4Lk7UkkV4/v-deo.html
Met you on GNS, happy to subscribe after seeing this video. I love building tutorials and building in general and you do such a great job of explaining and showing how everything works.
Yeah - this was really designed as an earlier game base with the companion base being the Eko Craft ... so you move everything there - ua-cam.com/video/szxHF5YGD44/v-deo.htmlsi=EU4DgnSM9gaaKean
Cleanest tutorial I've ever seen. I wouldn't use this as a storage base per say, but I will use a variation of this in the future, though not quite as fancy. The whole grid set up to illustrate block placement made my OCD very happy.
Thanks so much for that! You'll see this base evolve over the next few weeks as I build it to expand and have a new modular base structure! Hope it brings new ideas!
@@WaywardEko I used to build like a giant cube on pillars - it was effective but it was not looking good. And I realised after like 500 hours of playing that you can actually have fun building bases and design them to your liking... It's not just a "chore" that I have to do to survive the horde night anymore. And videos like this give me so many new ideas on what I can build.
@@WaywardEko Thank you...🤪 I have spent so much time on this just to find pieces and I've been double checking all of the others to be sure before recording my video. I appreciate you letting me know. At least I won't have to paint it now when I build it. lol
For day 7 that becomes resources hungry. The expansion is to add the pit over time to lower the ground instead of raising the whole base up - the pit in the day 49 version takes it exactly to the 11 block requirement.
You could copy the basic concept but most of the blocks don't exist in A15. That said the basic stairs to a tight rope to a defensive position meta has been in place since 15 so you could absolutely follow the template!
I really like your tutorial and your design. But what do you think about a shaft or slide for the grenades? Does it even make sens or how do you feel about that idea. Love to here from you.
Safety Bar - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
will it work on console version 1.18 ; yes we need a update to it is not fair to console users that thy are left behind . love the base love the content ( i know i don't have all the block type's so i need to shape it a bit diferent )
Should still work great in 1.0. I'm actively making a tutorial on a new design that will walk you through how to evolve over time with changes at day 7, 14, 21, and beyond.
You shouldn't need it for the early game ... idea was to give a quick easy early base that you can adapt. For traps ... you could put some but don't need to. They will cycle through. The pit is mostly to create the 11 block distance to prevent rage mode.
That's a superb looking little starter base and you made it very easy to follow along. You have definitely inspired me to be more creative with my base builds!
I'd have to go back and check, but it doesn't need to be precise as long as it gets you to the 11 block drop distance. The size of the pit is up to you. Just make sure there is a way for the zeds to get out!
I cant get past the first step because the wedge60 tip 1/4 whatever piece doesn't seem to exist. Also wood cube too. I have wood box but not cube is that the same? How.do.i fi d these pieces wven when i use search they are not there
You can apply the same basic concept and use cubes. The meta has been the same for ages ... raise the zombies up to a choke point across a beam. Basically it forced them to only hit a certain spot on your base which minimizes repairs.
is there something im doing wrong? i created the base step by step in god mode as a test. entirely out of cobblestone and even with the pit. but the zombies are still attacking the pillars?
Are they pathing up at all? Or are they occasionally hitting the pillars. I'm using this in my playthrough and did a horde night here and didn't see that behavior.
@@WaywardEko they do path up but when i tested with just a day 7 horde, by the end of the wave, the pillar blocks are like…3 hits from breaking. Imagine a 14day horde 😱It was completely different than seeing your version where barely any hit the pillars.
I've had a handful of requests - so I can probably do that as a small add-on video! I was out this past week on vacation, so it might take me a week or so after catching up on my current workload.
I built this and was actually surprised with how well it performed. Simply reinforcing the feet of everything could be done for sure. With spikes, or even more concrete. In my case I just used more concrete
Wait, what? How do you secure yourself from falling down the hole???? Love the base building vids ❤ Thank you so much! Inspiring!!!! OMG, closing the door to help healing 😮 love it!!!!
Thanks for asking! I answered in the comments and forgot to pin it ... corrected now, but for ease: One missed item in the tutorial that I forget to explain: • Safety Bar - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
SO I FINALLY FOUND IT HAHAA your talking to the originator of the zombie muncher. This is by chance but too close to what I did. Here’s the last thing just make the ramp go into the base but pull a couple blocks just before channeled by a hallway. There you go. I date this design to 2018 is when I came up with this right here.
This has been the standard meta for bases going back many many many alphas. There is nothing here that is new or original save the design of using new blocks to create visual interest.
I'm not a builder so this step by step guide is awesome might take me a few days to make it in survival game but l can always rewind time thanks from a builder noob❤❤❤❤❤
I want to know what base holds up to darkness falls? I’m currently on day I think 50. Normal settings, 10 day blood moon. I cheated and built guns nerds and steels darkness falls base fully titanium and It barely made it through day 50 horde. No demons, no behemoths. Mostly normal zombies. 64 max
The Scaffolding Ladders, **placed sideways**, are easy to shoot/stab through and also (currently) block cop vomit. They are also full strength blocks. I'd suggest making your front fighting position doubled up with those. You and JaWoodle should compare notes and collab on base designs.
Several people have mentioned that! Will have to use them in my next build. I'll be meeting Josh in person out at TwitchCon so will be sure to talk then!
Hey bro I’m not that new to the game but I want to ask you can I do the same but with normal blocks ? Because I have the Xbox version 1.2 I think and it doesn’t have those blocks you add to your house. Also I have a question if I use circle blocks for the bridge do you think zombies will fall??
They concept of stairs + bridge + base area can absolutely be replicated back on console w/ simplified blocks. You'll have to play a little bit with distances as that is on a much earlier version and zombie pathing has changed over time.
so you build a tutorial to show it can be used for the first horde " day seven" but as a show if consept you jump to day 49 and everything is steel insted of cobble? yes this base works if it's steel, but does it work for with cobble/wood? Minutes 15 to 20 are just a mid game horde, has nothing to do with the first 15min. Btw Design is awsome.
Typically no one wants to watch a day 7 horde battle because it’s a snooze fest. The idea was to show that it can last you a handful of horde nights - and the majority of the base was concrete for the day 49 horde. Only steel parts were the same areas I upgraded to cobble plus the bottom of the pit. If you want to see the day 7 horde from my playthrough - watch this episode- ua-cam.com/video/vCOG5dzF0_k/v-deo.html
Maybe a sneaky autohammer at the side to pop 'em down quicker ? Blade traps are a must in the pit though.... They don't survive long but cmon - who doesn't want a meatgrinder - pit ? ;)
If you make the pillars/ramp at least 13 blocks tall and the tightrope 13 blocks long you won't have to worry about them smacking anything except the tightrope and poles(the ones you shoot through).
Yup - I was going for something more lightweight ... leveraging the 11 block trick takes a few more blocks .. you can always add the pit to get that fall distance.
I don't like raging zombies being underneath my storage boxes. I do a full 7x7 cube of cobble and as it's broken into on horde night I upgrade to concrete as deep as they go. Day 200+ viable, not that the day matters much past day 70 or so.
Having a solid foundation like that makes their pathing longer which can lead to easier rage mode. Pillars have the advantage ov allowing them to pass below if the horde is approaching from the opposite direction of your ramp.
Hm... well a standart bas with the exeption that you use flimsy blocks for the looks ;D And your stairs are also kinda weak i prefer blocks but it worked great. What i liked but never thought of is this small Cablestuff you used as a way to your base. have to check, i allways use poles and upgrade them to steel but i think this would be a good thing to test :) But you forgot to show the Pit below in your build. What i found a bit sad. :D Fun but nearly basic bse just built a bit different. I have to check out what has more HP the 4 Peaces you build the base up with or if i use normal blocks only..
Please teach me. Seriously ... this is meant to show folks how to take the basic meta and make it more interesting. Please provide an example of your ideal.
ok ill take up that challenge. I'm just tired of the same base built in 1,000 different flavors but basically the same base. The zombie AI dictates the base design.
@@jjknight5564 of course the zombie AI dictates your design ... that is how you build efficient bases. If you want to ignore the zombie and build a turtle base and spend your life repairing it ... that's an option ... I just won't be doing videos on that.
Thank you very much for this tutorial! I started 7 days to die only 2 weeks ago with my boyfriend, and I am the builder of us, so I started building this one for our second horde night! Hopefully it'll hold up!
May I suggest instead of just one, build 2 fighting windows/ kill spot with 2 'tightrope' with an automated vault door flush on each tightrope path acting as the connector walkway, so you can control the active path zombies gonna go to. That way it adds a further safety feature just in case your first kill window spot got damaged beyond repair, just abandon it by breaking the first path access by using the automated door acting as a walkway/ connector, go to the 2nd kill zpot and activate 2nd automated vault door to connect the 2nd path. Because of the game AI dictating the zeds to take the path of least resistance viable to get to you, zombies will immediately abandon the first path even if theres a gaping hole, coz the path walkway is not connected and instead backtrack to use the 2nd path you just activated/ connected.
Thank you for the video I finally manged to get the base built. I like your style and you did a good job. I have a couple of suggestions/requests if you make more building video's. probably the biggest thing is several times through out the build you didn't mouse over the block you were placing to let us read the exact name of it. sometimes you said the name which worked a lot of the time but sometimes you said the name slightly wrong which meant typing it in would not find the block. if you would just mouse over the block for a couple of seconds to let the text show before placing it even if we have already placed the block earlier in the build it would be hugely helpful that could have saved me 45 minutes of build time trying to figure it out. a couple of times i had trouble understanding how to place the block for example 6:40 after you placed the block you just ran the other direction without looking at what you just placed it was a weird placement and it would be very helpful if you always looked at the blocks that you place to let us double check the orientation etc. at 8:12 suddenly there were windows installed I didn't know what kind of window and i couldn't get it to line up on the inside of the wall instead of the outside. I finally found the right kind of window to let me do that but it took me a long time. I can't stand building in this game and I am not good at it. thank you for sharing this video.
Thanks for the feedback! These step by step tutorials are really hard to balance ease of consumption with length. They take a ton of planning to figure out how to logically explain and walk through and I'm constantly learning ways to get better. I saw another vid by someone who has only done a few but did some amazing tricks that I'll try to incorporate. Again thanks for the feedback!
Thanks very inspiring. I tried to make a more aesthetic base, foolishly made it out of construction blocks first, when i was happy with the design, i moved all my stuff in, and started to upgrade the blocks but must have done something wrong. it was a complete collapse and total loss of everything, i cant remember what day it was, but i was at tier 4.... i haven't played since 2 weeks now. ultimate rage quit.
building with frame shapes can be dangerous ... always upgrade from the ground up to make sure you don't increase the mass of the blocks beyond their support limit!
I may have missed it but I can't seem to find where you put the rails under the door so you don't fall through on horde night. I don't know which way is best. I built this in my world and it works well so far but I've had a few close calls with the doors where my partner opens them and I back up. I tried baluster rails but it made it even harder to throw my molotovs and pipe bombs. Thanks for the build!
I completely flaked - I'll pin a comment. On the underside on each side of the opening, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
im watch now, my friend show me today this video, i build a some bases in a longe jorney in 7days, and this base, i like very much, i never see a base like this. good to know and thank to make this video, i like. +1 sub. sorry my bad english, im brazilian.
My compliments on a very nice build.. thats something I do for increased durability / stability issues with the four sided pillars.. 4 x as strong or at least would take 4 times the chewing. Nice job.
One missed item in the tutorial that I forget to explain:
• *Safety Bar* - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
u could put plates on the underside of the base so you could use 2 sets of double doors for the grenade shoot....prolly give you a bigger window for mollys. dope build as usual way
ps....i like the subtle changes to the thumbnails. gj. the "eko" backgrounds changing depending on theme is a nice touch.......nerd.
Can't wait to try this as a reward to making it to my first Day 100 in A21. Thank You for sharing
#StolenDesign
Tell me more how it's stolen and site a reference.
Except, a new person needs a week just to figure out where they want their base to be.
I always just go with as close to the trader as possible!
Not really at all. Find somewhere that you like the look of? Build there. Find somewhere that’s convenient, like by a trader? Build there.
and if anyone is making this base. heads up! although it does work as is. if you make the base 5 blocks taller. the zombies on the ground will be too far away. so rather than attack the pillars to try and get to you they will ONLY try to path to you so making it 5 blocks taller forces them to go up the stairs. which MASSIVELY reduces the amount of repairs you need to do after horde night especially later on when the horde nights get harder
I really appreciate how easy you make it to follow these builds
Quite welcome -- that's a lot of what takes time ... the planning to make sure they are logical to follow!
its survivalist difficulty - its meant to be easy. I am surviving with the same parameters but in insane. Thats where skill is required
@@twimerigthat’s not what was said at all? No one commented on the difficulty of the game but the ease of use of the guide. Don’t be an ass. You’re no cooler for surviving harder difficulties.
You’ve inspired me to build more aesthetically than my simple concrete boxes. Would definitely have more traps by day 49.
More traps would have made this sooo much easier.
This has to be one of the most detailed base building tutorials I've seen for any game. Thanks for sharing!
Thanks so much for that!!
I like painting ladders (scaffolding ladders specifically) yellow because it actually looks decent and it pops which makes it easier to see if you're coming in late or take a trip outside.🙂
I do that a lot as well! For this build I wanted to ladders to match the overall design! I completely agree though, yellow looks awesome on the ladders
You and Temreki build the most gorgeous bases, even for something as basic as box & ramp. You have way more patience than I do. I’m lucky to get something functional sometimes, and not a fragile death trap. This, though, this is straightforward, effective, and surprisingly elegant.
I love the grenade behind the doors trick. Will be integrating that into future builds.
Thanks so much for that susskins! Always appreciate your support! I had a lot of fun with this one and really wanted to make use of the new toys in A21! Play around in the prefab editor! Let's you think through builds without any stress!
you deserve so many more subs! you're amazing at base building!!!
Thanks so much for that! I'll get there in time! Appreciate the love!
Man - that build guide layout was awesome (as is the base)! New series idea - "Pimp by Base" where you take boring block designs and make em good looking! 😀
hahaha - funny thing is that I've had that idea in my hopper for a while -- with literally that title. I just need a good method for intake and base selection.
@@WaywardEko I should have know you would!
You make the most beautiful bases in all of 7dtd on UA-cam. Well done man.
Thanks so much!!!
If you don't mind @WaywardEko ... I have complied a list of all the blocks you use in this tutorial. This way if anyone wishes they can gather the blocks before following your tutorial to make it easier than having to pause the video every time you mention a block. The list is as follows ... with precise material numbers ...
Cube = 66
Wedge60 Corner Tip Cube 1/4 = 48
Cube 1/4 = 106
Cube 1/2 Ramp Tip = 24
Wedge60 Offset = 8
Wedge Narrow Low = 20
Wedge60 Tip Corner Base = 8
Wedge60 Tip Corner Top = 8
Cube 1/2 = 50
Wedge Narrow High Corner = 4
Wedge Narrow Middle Corner = 4
Wedge Narrow Low Corner = 4
Scaffolding Ladder = 26
Cube 0.25m = 35
Industrial Fence Top Spiked = 24
Cube Beveled Corner = 2
Ramp Incline 1/2 Right = 7
Ramp Incline Filler 1/2 Right = 5
Ramp Incline 1/2 Left = 7
Ramp Incline Filler 1/2 Left = 5
Stairs 02 = 14
Pillar 0.0125m Side Center = 12
Baluster Rail = 4
Pole Double = 4
Pole = 4
Hatch = 1
Door = 1
Double Door = 2
Total Building Cube = 499 (requires 998 Wood)
Total Wood Needed to Upgrade All Blocks = 3992
Total Cobblestone Rocks Needed to Upgrade Blocks = 1280 (This will only upgrade the fighting position, and the lowest 3 blocks on all pillars, the ladders heading to the stair pillar, the top of the stair pillar and the Pillars heading to the fighting position.)
Thank you @WaywardEko for putting this up. I absolutely love it.
Awesome!! Thank you!
Making the echo box it’s so cool looking can’t wait until it done
Remember how you used to be able to make big bases with compunds, spikes, walls, towers. Even a underground bunker! Pepole could get so creative with their base designs and now...
Every single new base is some variation of box on pillars with stairs.
I want the old 7dtd back, a scavenging survival game, not this mobilegame style rpg with survival and base building elements.
You can still do that ... this was a day 7 horde base design with visual interest ... lots of us are still creative and make massive builds. This had my first build in A21 ... ua-cam.com/video/0Jejv8IkZFU/v-deo.html
A gorgeous little base. But I will never again have a horde base as part of my home base; ending horde night badly is not good, but when you lose everything you've worked so hard to build up it is rage-quit-level not cool.
I'm the opposite. I don't like having my horde base separate ... feels like double work. Also if your crafting base is setup to handle a horde, it makes it easy to deal with screamer hordes when you are craftting!
Amazing design and well presented. But, more importantly, it was nice to see someone else set themselves on fire during horde night, considering the sheer number of times I've done it myself XD
I do it ... all the damn time!
I dont understand how you can gather that many materials by day 5 when youre basically starving and dying of thirst with no stamina. I can either spend time scavenging for food OR mining materials OR doing jobs that might not give me any of this. Having to walk everywhere, the time thats simply wasted in travel is significant.
A bit frustrating as a starting player 😮💨
Easy to get that much material by day 5. You can check out my abyss series where I built this here: ua-cam.com/play/PLDRZ6PYEiJSLA4sYiBDWfxSOgV4GKkirM.html
- Focus on quests early (will give you all the food/water you need
- Loot or buy cooking pot (600dukes) - water will never be an issue again
- Always check POIs for pallets as you are questing as well as wood piles
@@WaywardEkothank you for the response. I hadnt realized how many materials are at those pois on pallets. It does help! Love your vids, they make the depth of this game less intimidating 👍
Built this base with my own modifications, and I had trouble with the zoms not wanting to cross the poles. I changed to different types of walkways, and they simply don't use that block. Also they for some reason, did not like taking the stairs. I'm planning to alter it agai to try for better results.
Out of curiosity ... is there any chance you used the 0.025 corner instead of side centered? I as as they WILL NOT path on those. Tried that first and they wouldn't go near them.
What adjustments would you make for a day 700 horde?
More traps and would 100% have my crafting base separated. This is too small for a late game horde due to cop spit. And everything would need to be steel.
I'm very eager to see more build videos from you
Noted and planned!
What happened to digging a hole to the bedrock? Is that still a thing (console player 😅)
Zombies dig ... underground bases don't work unless it's full down to bedrock and uses some tricks.
I can't find the wedge60 corner tip cube 1/4, even in CM. I'm on A21
Go Under the Square Menu
It's 10 to the right and 4 down.
If is right below Cube 1/4 Centered
@@WaywardEko Thanks, it finally showed up, but I had already changed some blocks to make it work. Doesn't look as aesthetically pleasing as yours, but it'll do. Only other thing is- I'm having a heck of a time filling in my pit properly. I can't make the blocks come together. I was looking through your vids to see if you cover the basics of pit building.
@@matth7621 - I haven't done a video but key elements are to make sure the zed have a way out ... ideally multiple ways ... ladders and ramps. Also you want any ramps to move away from the base and toward your stairs. Lastly if want to check height to ideally take advantage of the 11-12 block drop that stops zombie rage mode.
Lots of comments already, but I'm here to appreciate the music choice and volume levels when using it throughout the video. It's a shame the algorithm doesn't put you in my feed as much as some of the others. Hopefully commenting helps change it and helps you too.
Thanks so much for that! Music is REALLY hard to balance ... especially considering headphones vs speakers. I still get it wrong sometimes, but I try to listen on multiple output types before posting!
I've turned something like this into a multiplayer base, with multiple overlapping fields of fire and a couple of levels. The upper level has a sniper post with a grenade chute, since explosives are in the Agility tree. The left and right flanks can provide overlapping fields of fire without risking friendly fire. There is a second grenade chute to chuck grenades down into the bottom of the pit.
Also, I surround the pillars with barbed wire so if zombies try to go into 'destroy area' mode, the barbed wire will knock them out of it. I use barbed wire instead of spiked traps because a) they can't climb on it, and b) they take more uses before expiring.
I've done a lot of what you mentioned on larger bases. You can absolutely expand from here! In fact my whole concept for this was to make it modular so I can add new cubes to this for redundancy.
This is what separate this game to other survival zombie game.. Horde base is a must or you basically die in 7 days!!! That gameplay is action pack with your music!!! Great work bro!
Thanks kindly!
had to improvise for some reason i am not sure if it was a change in 1.0 but they would go up the ladders then start attacking either the top platform or the stairs hoping the pit will fix things a bit.
I have not done any testing since 1.0, so there could be pathing issues. I released the Switchback which is performing very will in 1.0 -> ua-cam.com/video/Bv4Lk7UkkV4/v-deo.html
Met you on GNS, happy to subscribe after seeing this video. I love building tutorials and building in general and you do such a great job of explaining and showing how everything works.
Base building is my jam! Glad you enjoyed. I have another one coming out next week on a horde base design!
I will definitely build this monster of a base!
older video but cop spit looked like spit was getting into your supplies/workbenches?
Yeah - this was really designed as an earlier game base with the companion base being the Eko Craft ... so you move everything there - ua-cam.com/video/szxHF5YGD44/v-deo.htmlsi=EU4DgnSM9gaaKean
Cleanest tutorial I've ever seen. I wouldn't use this as a storage base per say, but I will use a variation of this in the future, though not quite as fancy. The whole grid set up to illustrate block placement made my OCD very happy.
Thanks so much for that! You'll see this base evolve over the next few weeks as I build it to expand and have a new modular base structure! Hope it brings new ideas!
I'm probably ignorant for asking, but is there an exact parts list we could find? Total material needed and detailed list with every component needed?
Nah -- didn't do it this time around. Should have included that.
very nice design I replicated it....kind of. had a lot of fun :)
Awesome!!! Hope it treats you well!
It's like a new game when you have a base like this. Thank you for this step-by-step video. Amazing!
I'm a huge fan of making the apocalypse feel more homy.
@@WaywardEko I used to build like a giant cube on pillars - it was effective but it was not looking good. And I realised after like 500 hours of playing that you can actually have fun building bases and design them to your liking... It's not just a "chore" that I have to do to survive the horde night anymore. And videos like this give me so many new ideas on what I can build.
Hey! I'm guessing the Wedge60 Corner Tip Cube 1/4 isn't in the game anymore because I couldn't find it. I'll go looking for a newer vid. 😛
Still in the game. You likely have one of the categories on the left selected.
Actually, I found cube 1/4 crown and I found cube 1/4 trim 1/4 right/left for the cube 1/4. It looks fine if you paint it. 😝
@@WaywardEko Thank you...🤪 I have spent so much time on this just to find pieces and I've been double checking all of the others to be sure before recording my video. I appreciate you letting me know. At least I won't have to paint it now when I build it. lol
Make it 12 high because of the zombies destroy area mode when they take fall damage 💁🏻♂️
For day 7 that becomes resources hungry. The expansion is to add the pit over time to lower the ground instead of raising the whole base up - the pit in the day 49 version takes it exactly to the 11 block requirement.
my horde base looks amazing and requires 0 repairs between horde nights unless I do the block damage myself
Awesome!
Is this alpha 15 or “console” friendly? I know that a lot of changes where made and the zombies do different things now
You could copy the basic concept but most of the blocks don't exist in A15. That said the basic stairs to a tight rope to a defensive position meta has been in place since 15 so you could absolutely follow the template!
I have started to play this game for 5 days and why this is so much zombies in day 49??.Is it depend on amount of days player play?
I have it cranked up to 64 zombies -- most folks who play casually don't do that. Think of it more as a stress test.
Step by step how to build something? Yes, please. It's like 7 Days to Die with a Lego manual Lol
I'm planning on more of these as this one seemed to go over well!
base not to complicated to build but doesnt really hold up against hords they just attack the bottom pillars
What material was your fighting position reinforced to and what were the pillars reinforced to?
I really like your tutorial and your design. But what do you think about a shaft or slide for the grenades? Does it even make sens or how do you feel about that idea. Love to here from you.
I love grenade chutes -- there is one on this! Did you see that?
Day 5, 120min, took me a day and half, @level 20ish, heavy strength build, farmed with stone tools. Game Stage 46.
HORED INCOMING, expected an update
Survived took a lotta damage though lol
what took the damage?
@WaywardEko what took most of the damage was the Stairs and railing and also one of the latter was down
From my experience these bases on 21.1 will all get anihilated. Zombies will just straight in to destroy area mode and then it is bye bye base.
I'm not having an issue. The only time I'm having a challenge is on my Abyss series where I'm having the block damage increase over time.
Base Collapsed after spitters went underneath... do not recomend, no base with just wood and stone can survive the horde
There are no spitters on day 7 ... and if you left it at wood after that, that's on you.
Any base suggestions for the War3zuk mod?
I haven't played War4zuk - so no suggestions here sadly.
very effective base! but the tightropes look so janky lol i could never stomach that
Same block health as any other choice :)
which pole was used for the hole to prevent falling through? you never showed it unless I missed that part.
Safety Bar - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
will it work on console version 1.18 ; yes we need a update to it is not fair to console users that thy are left behind . love the base love the content ( i know i don't have all the block type's so i need to shape it a bit diferent )
The concept here is fairly universal ... building on console you would have to sub a LOT of blocks, but could build something similar.
I baught a pc for this game it class only down side new updates wont let me play old saves 😂
Yup - that has always been the case between major versions. Hopefully this won't be the same moving forward.
should everything still work in 1.0?
Should still work great in 1.0. I'm actively making a tutorial on a new design that will walk you through how to evolve over time with changes at day 7, 14, 21, and beyond.
Aren't these fancier blocks weaker than just solid ones?
Nope. Exact same block health. Even the ridiculous tightrope block.
one thing you didnt really cover was the pit, is that to create the 11 block distance?
Correct - it also makes sure the easiest path is to move away from the base and back up the main path.
i don founnd the block wegde60 corner Tip Cube 1/4
Go Under the Square Menu
It's 10 to the right and 4 down.
If is right below Cube 1/4 Centered
Missed opportunity.. eko chamber
Sadly, it's already been used! That was an undead legacy bedrock base video that I still need to do a video on!
I am super excited to try this!!! Thanks so much for this, you make it so easy to understand 🥰
You are so welcome!
Does the stove do anything or it just cosmetic? I don’t want to craft it if I don’t need to
Cosmetic and not craftable - added that one with creative tools.
And what happened to the pit where the zombies fall? Would it be a good idea to set traps?
You shouldn't need it for the early game ... idea was to give a quick easy early base that you can adapt. For traps ... you could put some but don't need to. They will cycle through. The pit is mostly to create the 11 block distance to prevent rage mode.
That's a superb looking little starter base and you made it very easy to follow along. You have definitely inspired me to be more creative with my base builds!
Thanks so much and glad it provided some ideas!
I want to see that thing tested in the Destroyed Biohm.
Wasteland? Should work fine there!
Hello, Nice build!!! I have a quick question. What is the measurements on the pit?
I'd have to go back and check, but it doesn't need to be precise as long as it gets you to the 11 block drop distance. The size of the pit is up to you. Just make sure there is a way for the zeds to get out!
@@WaywardEko Thanks for the info.
I cant get past the first step because the wedge60 tip 1/4 whatever piece doesn't seem to exist. Also wood cube too. I have wood box but not cube is that the same? How.do.i fi d these pieces wven when i use search they are not there
Make sure when you are searching that you don't have any of the sub categories selected. If you do it will only search within them.
@WaywardEko that helped thanks. Basic was selected I didn't realize if I clicked basic again it would unselected it. Thank you!
i really the design of this. i gotta start making less basic square block design haha
My recommendation is always to pick a couple new shapes and play with them as a focus on a new build. Each time you do a new one ... add a few more!
@@WaywardEko definitely going to be doing that from now on for sure
Up to day 49 is practically useless unless you plan to stop playing at that point.
You could easily take it beyond day 49 with traps. Day 49 is enough to show how it holds up to demos which was the point.
Excellent and fun base design. Thank you for the video.
So can someone let what the name of the dev gun so I can search for it in "CM" mode
The easiest way to find it is to click the little dev icon on the creative menu and then type 'dev' - that brings up all the dev tools.
Is there a more simplified version of this base with more simple shape?
You can apply the same basic concept and use cubes. The meta has been the same for ages ... raise the zombies up to a choke point across a beam. Basically it forced them to only hit a certain spot on your base which minimizes repairs.
is there something im doing wrong? i created the base step by step in god mode as a test. entirely out of cobblestone and even with the pit. but the zombies are still attacking the pillars?
Are they pathing up at all? Or are they occasionally hitting the pillars. I'm using this in my playthrough and did a horde night here and didn't see that behavior.
@@WaywardEko they do path up but when i tested with just a day 7 horde, by the end of the wave, the pillar blocks are like…3 hits from breaking. Imagine a 14day horde 😱It was completely different than seeing your version where barely any hit the pillars.
Can you take a few screenshots and post in my discord: discord.gg/YhQwdtWW5p
Just want to see if I notice anything odd.
we need flamethrower as defensive building.
I would love that!
I do not have these shapes available to me, is there a list of mods being used here?
No mods are being used for this. These are all vanilla shapes.
are you plaining on makinf a follow up for how to put the pit together?>
I've had a handful of requests - so I can probably do that as a small add-on video! I was out this past week on vacation, so it might take me a week or so after catching up on my current workload.
didnt they make certain blocks weaker?
Very few and none of the ones I user in this build.
I built this and was actually surprised with how well it performed. Simply reinforcing the feet of everything could be done for sure. With spikes, or even more concrete. In my case I just used more concrete
Awesome!! Glad it worked for you!
What prefab editor you guy use to create base designs
It’s just the standard editor that is part of 7dtd!
Wait, what? How do you secure yourself from falling down the hole???? Love the base building vids ❤ Thank you so much! Inspiring!!!! OMG, closing the door to help healing 😮 love it!!!!
Thanks for asking! I answered in the comments and forgot to pin it ... corrected now, but for ease:
One missed item in the tutorial that I forget to explain:
• Safety Bar - On the underside on each side of the opening with the door, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
SO I FINALLY FOUND IT HAHAA
your talking to the originator of the zombie muncher. This is by chance but too close to what I did. Here’s the last thing just make the ramp go into the base but pull a couple blocks just before channeled by a hallway. There you go. I date this design to 2018 is when I came up with this right here.
This has been the standard meta for bases going back many many many alphas. There is nothing here that is new or original save the design of using new blocks to create visual interest.
how is ur fps so stable during this im down in 20's on hordes lol
4090+64gb DDR5+7900x3d :)
Well done on the idiot-proof graph sheet... that helps a lot.
Thanks! I feel it makes it easier if you pause the video to count out blocks!
I love the the doors in front of the fighting position!
Thanks!
I'm not a builder so this step by step guide is awesome might take me a few days to make it in survival game but l can always rewind time thanks from a builder noob❤❤❤❤❤
Glad it helped out! Should give you some fun shapes to play with as well.
I want to know what base holds up to darkness falls? I’m currently on day I think 50. Normal settings, 10 day blood moon. I cheated and built guns nerds and steels darkness falls base fully titanium and It barely made it through day 50 horde. No demons, no behemoths. Mostly normal zombies. 64 max
I still have Darkness Falls on my backburner list .. so sadly can't offer suggestions there.
The Scaffolding Ladders, **placed sideways**, are easy to shoot/stab through and also (currently) block cop vomit. They are also full strength blocks. I'd suggest making your front fighting position doubled up with those.
You and JaWoodle should compare notes and collab on base designs.
Several people have mentioned that! Will have to use them in my next build. I'll be meeting Josh in person out at TwitchCon so will be sure to talk then!
Hey bro I’m not that new to the game but I want to ask you can I do the same but with normal blocks ? Because I have the Xbox version 1.2 I think and it doesn’t have those blocks you add to your house.
Also I have a question if I use circle blocks for the bridge do you think zombies will fall??
They concept of stairs + bridge + base area can absolutely be replicated back on console w/ simplified blocks. You'll have to play a little bit with distances as that is on a much earlier version and zombie pathing has changed over time.
so you build a tutorial to show it can be used for the first horde " day seven" but as a show if consept you jump to day 49 and everything is steel insted of cobble?
yes this base works if it's steel, but does it work for with cobble/wood?
Minutes 15 to 20 are just a mid game horde, has nothing to do with the first 15min.
Btw Design is awsome.
Typically no one wants to watch a day 7 horde battle because it’s a snooze fest. The idea was to show that it can last you a handful of horde nights - and the majority of the base was concrete for the day 49 horde. Only steel parts were the same areas I upgraded to cobble plus the bottom of the pit. If you want to see the day 7 horde from my playthrough - watch this episode- ua-cam.com/video/vCOG5dzF0_k/v-deo.html
Maybe a sneaky autohammer at the side to pop 'em down quicker ? Blade traps are a must in the pit though.... They don't survive long but cmon - who doesn't want a meatgrinder - pit ? ;)
hahaha could absolutely do that!
If you make the pillars/ramp at least 13 blocks tall and the tightrope 13 blocks long you won't have to worry about them smacking anything except the tightrope and poles(the ones you shoot through).
Yup - I was going for something more lightweight ... leveraging the 11 block trick takes a few more blocks .. you can always add the pit to get that fall distance.
I don't like raging zombies being underneath my storage boxes. I do a full 7x7 cube of cobble and as it's broken into on horde night I upgrade to concrete as deep as they go. Day 200+ viable, not that the day matters much past day 70 or so.
Having a solid foundation like that makes their pathing longer which can lead to easier rage mode. Pillars have the advantage ov allowing them to pass below if the horde is approaching from the opposite direction of your ramp.
I wonder how you did the hole to avoid RageMode?
make it at least 11 blocks down - shape doesn’t matter
Hm... well a standart bas with the exeption that you use flimsy blocks for the looks ;D And your stairs are also kinda weak i prefer blocks but it worked great. What i liked but never thought of is this small Cablestuff you used as a way to your base. have to check, i allways use poles and upgrade them to steel but i think this would be a good thing to test :) But you forgot to show the Pit below in your build. What i found a bit sad. :D Fun but nearly basic bse just built a bit different. I have to check out what has more HP the 4 Peaces you build the base up with or if i use normal blocks only..
Which blocks are flimsy? Everything I used has 100% block health?
How do u collet bags?
Walk down to the bottom when horde is over!
build something that doesn't rely on flawed zombie pathing
Please teach me. Seriously ... this is meant to show folks how to take the basic meta and make it more interesting. Please provide an example of your ideal.
ok ill take up that challenge. I'm just tired of the same base built in 1,000 different flavors but basically the same base. The zombie AI dictates the base design.
@@jjknight5564 of course the zombie AI dictates your design ... that is how you build efficient bases. If you want to ignore the zombie and build a turtle base and spend your life repairing it ... that's an option ... I just won't be doing videos on that.
Thank you very much for this tutorial! I started 7 days to die only 2 weeks ago with my boyfriend, and I am the builder of us, so I started building this one for our second horde night! Hopefully it'll hold up!
I have faith!!
May I suggest instead of just one, build 2 fighting windows/ kill spot with 2 'tightrope' with an automated vault door flush on each tightrope path acting as the connector walkway, so you can control the active path zombies gonna go to. That way it adds a further safety feature just in case your first kill window spot got damaged beyond repair, just abandon it by breaking the first path access by using the automated door acting as a walkway/ connector, go to the 2nd kill zpot and activate 2nd automated vault door to connect the 2nd path. Because of the game AI dictating the zeds to take the path of least resistance viable to get to you, zombies will immediately abandon the first path even if theres a gaping hole, coz the path walkway is not connected and instead backtrack to use the 2nd path you just activated/ connected.
I do lots of bases w/ switchable lanes. I wanted this to be an easy starter base for folks just learning.
Thank you for the video I finally manged to get the base built. I like your style and you did a good job. I have a couple of suggestions/requests if you make more building video's. probably the biggest thing is several times through out the build you didn't mouse over the block you were placing to let us read the exact name of it. sometimes you said the name which worked a lot of the time but sometimes you said the name slightly wrong which meant typing it in would not find the block. if you would just mouse over the block for a couple of seconds to let the text show before placing it even if we have already placed the block earlier in the build it would be hugely helpful that could have saved me 45 minutes of build time trying to figure it out. a couple of times i had trouble understanding how to place the block for example 6:40 after you placed the block you just ran the other direction without looking at what you just placed it was a weird placement and it would be very helpful if you always looked at the blocks that you place to let us double check the orientation etc. at 8:12 suddenly there were windows installed I didn't know what kind of window and i couldn't get it to line up on the inside of the wall instead of the outside. I finally found the right kind of window to let me do that but it took me a long time. I can't stand building in this game and I am not good at it. thank you for sharing this video.
Thanks for the feedback! These step by step tutorials are really hard to balance ease of consumption with length. They take a ton of planning to figure out how to logically explain and walk through and I'm constantly learning ways to get better. I saw another vid by someone who has only done a few but did some amazing tricks that I'll try to incorporate. Again thanks for the feedback!
Thanks very inspiring. I tried to make a more aesthetic base, foolishly made it out of construction blocks first, when i was happy with the design, i moved all my stuff in, and started to upgrade the blocks but must have done something wrong. it was a complete collapse and total loss of everything, i cant remember what day it was, but i was at tier 4.... i haven't played since 2 weeks now. ultimate rage quit.
building with frame shapes can be dangerous ... always upgrade from the ground up to make sure you don't increase the mass of the blocks beyond their support limit!
I may have missed it but I can't seem to find where you put the rails under the door so you don't fall through on horde night. I don't know which way is best. I built this in my world and it works well so far but I've had a few close calls with the doors where my partner opens them and I back up. I tried baluster rails but it made it even harder to throw my molotovs and pipe bombs. Thanks for the build!
I completely flaked - I'll pin a comment.
On the underside on each side of the opening, place GableWedge60s with the flat side facing in. Then connect two Pillar '0.025m Middle' to create your safety bar!
im watch now, my friend show me today this video, i build a some bases in a longe jorney in 7days, and this base, i like very much, i never see a base like this.
good to know and thank to make this video, i like. +1 sub.
sorry my bad english, im brazilian.
Don't apologize! Your English is much better than my Portuguese! Thanks for the sub!
My compliments on a very nice build.. thats something I do for increased durability / stability issues with the four sided pillars.. 4 x as strong or at least would take 4 times the chewing. Nice job.
Thanks kindly!!
Echo box? 😂😂🤣🤣 Dont you mean eco
Nope ... I mean Eko :)
didnt show how to make the pit they fall into :(
Unnecessary for day 7 -- I'll do a follow up with the design for it.
Has anyone ever made a underground base?
They are very hard to make due to zombies digging. You can make a bedrock drop base - GNS did a good example of one.