21:01 As others have noted, you had too much sail forward and not enough aft, so the ship wanted to head straight downwind. This is the reason that airplanes have tails: with just the wing, the plane wants to point downwind, which in that context means flying backwards. For any given set of sail, the ship is going to want to take a particular angle to the (relative) wind according to the balance of fore and aft sail that you have: lots of sail pulled in tight forward will tend to point you downwind, lots of sail pulled in tight aft will tend to point you directly into the wind. As you speed up, the relative wind will tend to come more from forward, so the ship will tend to shy away from the true wind direction more as it gets moving faster.
13:30 You need to have a means of measuring lattitude at sea, longitude is less critical. You can follow a straight north/south course from your point of departure until you reach the lattitude of your destination, and then just head east or west along that line of lattitude according to whether your destination is east or west of your point of departure.
If you let your spritsail (the small square at the front) swing freely from side to side it'll counterbalance the mizzenmast's tendency to turn you into the wind. Your surprise at Sunspire happened because you had your jib pulled pretty tight to beat upwind, and it ended up flipping you downwind instead. The better you balance your boat's sails out, the faster you'll go, as you get less drag from the rudder. Well done pushing the cog to its limits to maximize your profits! Carrying such heavy loads, it's much better to place at least one of the boxes as far back as you can. This raises your bow a little so it doesn't plough into waves. Make some space for a heavy box right in front of the mizzenmast, stow mail packages in the bow or along the sides of the boat where there's space for them, and you'll even be able to see where you're going! I wouldn't worry too much about getting heavy cooking equipment or a chronocompass, as you'll spend all the money you need to trade with. Get a quadrant, and a chronometer and sun compass if you really want them, and head for Happy Bay with whatever's profitable. You should get there and eat some fruit long before you get scurvy. I think the cog looks amazing as an elven caravel with Firefish Lagoon's fin sails.
Great vids as always. I like the schedule. Length is fine IMO. Reason you don't get the sickness is when you sleep in a tavern, it resets your nutrition for you. Sickness doesn't occur until about 10 days plus/minus of not eating a balanced diet. I tend to use a tavern every 5-7 days since finding fruit in Aestrin is not easy.
Agree with you about the wind. I ran my ship out to Chronos and wind was OK, coming back I tried to sail south to catch the easterly trade wind, but just constant westerly wind. I've stopped playing, cos it gets on my nerves.
look out for the helm's behavior. it if turns windward then it compensates the ship turning leeward. this means that either mizzen sail is too loose or main or stay sail is too tight. and vice versa. using this information you can trim your ship so that the helm is close to or completely centered
I tried having mizzen lateen sail with fore course and topsail, staysail and bowsprit sail. With mod, I can also have mizzen staysail. The cog responds well with such rig.
I would love cargo physics to be more realistic, e.g. barrels rolling etc. So that it is more important to store the goods in a secure way. Maybe add ropes and stuff to tie things up
I'm gonna guess the genoa spun you around while you were sleeping and put you into the rocks. You didn't have any other sails out to balance out the torque on the hull. And I do agree with your thoughts for someone new to the game and sailing with using the cog. I'd say go with the stock setup and add a 6 yard gaff to start. Learn how to balance your sails with those before you go adding another mast and sail to the mix. As for the chronocompass... I personally love it, but also don't have an issue running with just the compass, sextant, sun compass and clock. I find the sun compass way of getting longitude more accurate. Every 4 minutes is a degree so you can can get a better idea of exactly where you are.
Hello there! allow me to give you some tips. Don't buy the Aestrin chronograph, buy the one sold in Al'Ankh, the background is brighter so it will be easier to read, even with some clouds. If you plan to keep using the dhow, remove one mast, it has too much sail plan and the sails are too high on the mast, making the boat heel too much and making it unstable with light winds, lower the centre of effort to gain stability and limit the cargo to 700 lbs (1000 with good weather).
Yeah, I was going to configure the ship before I left for other waters to make it a bit easier to manage out on the high seas. I can read the Aestrin compass fine, so I'm not too worried about it. After all, this is a cog-only run, which means I'll be doing a circuit around all the other archipelagos, stopping at each island and returning home. After that's done, I'll probably try another role-play series.
the schedule is most agreeable - keep up the great work! there can never be too much Sailwind!
By coincidence i came across your videos. started playing sailwind. Love it, I like the longer videos. Good job Dalton
Just started playing this game. Love it so far! Please keep the content coming! Add tutorials also if you can. Great work!
21:01 As others have noted, you had too much sail forward and not enough aft, so the ship wanted to head straight downwind. This is the reason that airplanes have tails: with just the wing, the plane wants to point downwind, which in that context means flying backwards.
For any given set of sail, the ship is going to want to take a particular angle to the (relative) wind according to the balance of fore and aft sail that you have: lots of sail pulled in tight forward will tend to point you downwind, lots of sail pulled in tight aft will tend to point you directly into the wind. As you speed up, the relative wind will tend to come more from forward, so the ship will tend to shy away from the true wind direction more as it gets moving faster.
I love this game and will watch as many as you can upload ❤
Im liking the series and schedule so far, honestly you got me back into sailwind
Glad I could get you back into it!
I think that’s a good schedule, it gives me time to binge your older series between videos
Also I definitely prefer the long format videos, especially for this type of game
Hello!
I'd say the schedule is perfect 👌
you can remove the walls below decks in the brig, and also add shelving at the ship yard to compensate for the angled hull.
13:30 You need to have a means of measuring lattitude at sea, longitude is less critical. You can follow a straight north/south course from your point of departure until you reach the lattitude of your destination, and then just head east or west along that line of lattitude according to whether your destination is east or west of your point of departure.
If you let your spritsail (the small square at the front) swing freely from side to side it'll counterbalance the mizzenmast's tendency to turn you into the wind. Your surprise at Sunspire happened because you had your jib pulled pretty tight to beat upwind, and it ended up flipping you downwind instead. The better you balance your boat's sails out, the faster you'll go, as you get less drag from the rudder.
Well done pushing the cog to its limits to maximize your profits! Carrying such heavy loads, it's much better to place at least one of the boxes as far back as you can. This raises your bow a little so it doesn't plough into waves. Make some space for a heavy box right in front of the mizzenmast, stow mail packages in the bow or along the sides of the boat where there's space for them, and you'll even be able to see where you're going!
I wouldn't worry too much about getting heavy cooking equipment or a chronocompass, as you'll spend all the money you need to trade with. Get a quadrant, and a chronometer and sun compass if you really want them, and head for Happy Bay with whatever's profitable. You should get there and eat some fruit long before you get scurvy. I think the cog looks amazing as an elven caravel with Firefish Lagoon's fin sails.
seems like your schedule is good enough for you to end up on my recommended. also, new sub.
One thing... I love the length of your videos. please dont change.
I know it can be difficult, but the length is perfect.
Great vids as always. I like the schedule. Length is fine IMO. Reason you don't get the sickness is when you sleep in a tavern, it resets your nutrition for you. Sickness doesn't occur until about 10 days plus/minus of not eating a balanced diet. I tend to use a tavern every 5-7 days since finding fruit in Aestrin is not easy.
Agree with you about the wind. I ran my ship out to Chronos and wind was OK, coming back I tried to sail south to catch the easterly trade wind, but just constant westerly wind. I've stopped playing, cos it gets on my nerves.
look out for the helm's behavior. it if turns windward then it compensates the ship turning leeward. this means that either mizzen sail is too loose or main or stay sail is too tight. and vice versa. using this information you can trim your ship so that the helm is close to or completely centered
would love to see a larger ship during this playthrough
During the next playthrough, I will definitely buy a bigger ship. I'm thinking of doing a mail currier.
I tried having mizzen lateen sail with fore course and topsail, staysail and bowsprit sail. With mod, I can also have mizzen staysail. The cog responds well with such rig.
I would love cargo physics to be more realistic, e.g. barrels rolling etc. So that it is more important to store the goods in a secure way. Maybe add ropes and stuff to tie things up
That would be amazing! Though, kind of a pain on the smaller boats.
In case you wanted to know, the style of rigging you are using is called a Ketch Rig
I'm gonna guess the genoa spun you around while you were sleeping and put you into the rocks. You didn't have any other sails out to balance out the torque on the hull.
And I do agree with your thoughts for someone new to the game and sailing with using the cog. I'd say go with the stock setup and add a 6 yard gaff to start. Learn how to balance your sails with those before you go adding another mast and sail to the mix.
As for the chronocompass... I personally love it, but also don't have an issue running with just the compass, sextant, sun compass and clock. I find the sun compass way of getting longitude more accurate. Every 4 minutes is a degree so you can can get a better idea of exactly where you are.
you were really risking it with all that rice. i wouldn't risk that much weight in a small ship.
Hello there! allow me to give you some tips. Don't buy the Aestrin chronograph, buy the one sold in Al'Ankh, the background is brighter so it will be easier to read, even with some clouds. If you plan to keep using the dhow, remove one mast, it has too much sail plan and the sails are too high on the mast, making the boat heel too much and making it unstable with light winds, lower the centre of effort to gain stability and limit the cargo to 700 lbs (1000 with good weather).
Yeah, I was going to configure the ship before I left for other waters to make it a bit easier to manage out on the high seas. I can read the Aestrin compass fine, so I'm not too worried about it. After all, this is a cog-only run, which means I'll be doing a circuit around all the other archipelagos, stopping at each island and returning home. After that's done, I'll probably try another role-play series.
Since I can’t find it on Reddit or anything, what do you consider safe and max cargo weight for the cog (without cabin)?
@@norske_ow3440 safe? Probably 500 pounds, counting your food and water supplies.