Hope you guys didn't miss me too much yesterday! Uploaded 155 days in a row prior, everyone needs a day off once in a while. Anyways, have you tried to make low stress bridges yourself? What do you think?
Idk how difficult it would be to implement, but maybe for the lowest stress tests you would be able to change the color changing ranges for how stressed the bridge is. For example, your first test will always go from green to red from 0%-100%, but if your bridge was for example under 20% stress it would change the range from 0%-20%, so a piece at 20% stress would be red as if it was about to break
That's what I was hoping for too, while I doubt this'll change the devs' minds on adding a new leaderboards, I think this feature could still be added independently for great fun
I doubt this idea would really be that difficult to implement, all it would take for the devs is to simulate the bridge first and scale the colors to the highest value. Another option is to show at the end the highest stress of each of the beams, or it would even help to either highlight the most stressed beam (like it does when one breaks) or show the highest stress for each of the beams at the end via the color that you can just view at the end. So many options, so easy to implement... doubt it will ever happen.
Yeah, there are lots of ways to do it. My preference would be a toggle after the simulation is run to show the exact stress percent of various pieces. Either of all pieces or just of the most stressed pieces; I'm not sure which I like more.
The fact that the devs don't find it fun doesn't seem like much reason not to add a leaderboard. It's not a new game mode, it's just enabling players to compare stats that they already have. As for the difficulties seeing stress levels, I can think of a few trivial options to add which would help: 1) Add a display option to show "peak stress" down the bottom and on the bridge display, rather than "current stress". 2) Option for a full rainbow gradient stress meter. So rather than going green through red, go through the whole raimbow from red through violet.
Alternatively, a red line on the stress meter where the peak stress was. Even with a rainbow gradient, I think it'd be smart to allow it to be more sensitive. So like display 10% stress as 100%.
@@TlalocTemporal a mod could help with the display issues, but I don't think you could mod in a leaderboard. Pretty sure that's all handled from their servers, not clientside.
Would also be useful to have an optional indicator that points out the most stressed piece or pieces, like the indicator for which piece broke first. That way you don't have to be watching a bridge like a hawk for which pieces take the brunt of the load.
I think its nice that you commentate in ways that new viewers can understand. I notice that happens more and more often. You're an amazing commentator, and because of your late uploads, sometimes i like to sleep to the commentary (not that its boring)
@@someweeb3650 I just went and looked up the "factor of safety" for bridges, and found some places suggesting 5x, which means that under normal expected loads they should be under 20% stress.
4:30 Eunice designed a leaderboard system where your score is Cost/(100-MaxStress), with the aim again being lowest score. The system is currently known as CPTL, and he makes challenge levels for the CPTL challenges. It's really interesting stuff!
This is by far the most enjoyable Poly Bridge content for me. As stated in the video, the problem with spotting the most stressed parts could be easily solved by making the colour gradient adjustable, instead of going to red at 100%. Having it automatically use the highest stress level reached used automatically would be perfect.
It be cool to select a joint and see a stress/time graph to pinpoint exactly where/why failures are happening. Hell, with the amount of data being generated in each simulation it should be possible to do a frame by frame analysis of all forces acting on a structure but I suspect not many people would do that.
Great video. I like the realistic bridges a lot more than the low budget ones since balancing the stress between parts seems to lead to visually pleasing designs.
When you're making bridges that goes on an angle, the structure supporting it, should be slightly drop shaped. (shape of a drop running down a surface.) The lower end of the bridge is carrying more weight than the higher end, and need more structure :)
I think a good thing to implement for stress optimization would be a toggle for the stress to be "curved" where the red shows the most stressed piece rather than max stress
With a more details on the most stressed part, I think the dev's could implement a stress based leaderboard. Like they added the red highlight on the first piece to break, they could add indications of the most stressed parts.
Dude I've been binge watching your poly bridge vids lately. Gave the first one up a while ago but now...now I think I have the knowledge to go back and conquer at least 2 more levels XD Entertaining as always man!
I think a system of “average stress without going over 100%” would work well for low stress leaderboards. They could also curve the colors of the materials to make red represent the most stressed piece and green the least to help with optimization grinding.
Also, regarding a "least stressed" mode... Maybe it could be a separate leaderboard score based on your stress versus budget. How cheap do you go and for how how little stress? The less stress and cheaper the bridge, the better the score!
They could do something along the lines of integrating the stress over time as the vehicles pass over the bridge. That would incentivize quick clean crossings. But also at that point there's a question of whether you track the stress for every beam or just the max stress.
I think I’m going to enjoy this series. Side note: I’m trying to go to bed earlier but find myself staying up to 11 just to catch these vids. I Might have to start backloggingn.
Ik how they can code the gamemode for least Stress under budget: they give the player a counter to control the max stress. So instead of the road breaking at 100% stress. It breaks at 40% stress in Tyler’s case for example. So Eunice could be setting it to something like 16.321% to see where he needs to strengthen the bridge
Hold on... Polybridge told you, the expert of polybridge content, what will be fun for the public and not? I haven't even played their game, I enjoy watching what you do with it. If i ever were to buy this game, it would be thanks to you, not their idea of what is "enjoyable to the player". :)
All that is needed is a stress mode that would keep a maximum value for each segment instead of a current value. And then an ability to mouse hover over the segment to give you the numeric value.
There could be a slider to normalize the stress colors in order to see which part is the most stressed. Instead of a part being completely red near 100% stress it could be completely red near any percentage you pick. That should be an easy thing to implement
I think the leaderboard formula could be *cost of bridge × ((stress percentage ÷ 100) + 1)* with it counting as a failure if you go over budget or have breaks. For example, a $1,000 bridge at 99.9% stress would show as 1,999 on the leaderboard, whereas a $1,500 at 25% stress would show as 1,875 on the leaderboard.
I don’t think this has to be a separate challenge mode, but it would be cool if the leaderboards tracked it. Like top 10 players with the lowest stress while still being under budget (and of course no breaks)
A way that they may be able to fix the issue with telling stress apart on individual items is someone could create a mod, or the devs could implement it, where the game will also highlight and say the most stressed non-breaking part of the bridge, or create an individual mechanic where you can select a part of the bridge and it will tell you the part's highest stress on the last run through.
Maybe an option for "relative stress" could be useful for lowest stress under budget. The stress may be 9% but a piece might be red because it's currently the most stressed piece. Granted it's niche, but theory crafting is fun!
It makes sense that min stress would be more finnicky than min budget since the entire bridge contributes to the cost but only the hard to find piece that happens to get the most stressed contributes to the max stress.
Poly bridge 2 idea for coop: There will up to 4 players and they will all get their part of the bridge to build with their own separate budget which,after it adds up give you the full budget(they don't all need equal budgets).The maps could be from campaign but a whole new coop levels should be made for better experience.Levels should be asymetrical to remove copy/pasting bridges and they would all have their parts of land to build,except in levels where the player border will be in middle of the air.There they will need to teamwork to make a working design by voting for making a special joint in the middle of the border which will only be there so the players can attach their part of bridges together.That joint won't show up when playing the level because it only serves a purpose of connecting bridges(it's breakable and usseles to use as an anchor).I imagined the joint to be yellow but it should look like the collor of the player which put it.Chatting in those levels should be enabled especially in levels where teamwork is necesary,and afcorse swearing would be deleted and player would get a warning that he will get a penalty for swearing too much(knowing that 85% person of people won't have problems from this).A pointing sistem should be added to have players be able to help eachother by pointing at a part of the bridge which is having problems.Reporting and vote banning sistems should also be there just because.
I think the issue with being under budget and below a certain stress threshold is because on some levels there's not much wiggle room, you just barely make it. So for this sort of challenge, you might need to go 50% over budget, then maybe you can aim a little lower stress wise.
Okay I recently went back and rewatched all your poly bridge content. This is awesome, it's like playing the game for the first time again (in a way). I hope you keep pumping them out.
Would this perhaps make more sense as a difficulty? For example you would have "easy" which is below 100% stress, "medium" below, like, 80%, so on and so forth. The numbers can be changed later but I think you understand the point
Suggestion of how to make this game mode effective with good feedback. Don't have an "under this stress" game. Have a double stress mode. Where all the parts are twice as vulnerable. That way your build would normally be under 50%
There should be a seperate leaderboard for lowest max stress while still under budget. Like it doesn't have to be a whole game mode, just a little leaderboard and see if people go for it
I would actually love a leaderboard for bridges with the lowest stress while remaining underbudget. I understand that people might not find it as fun, but I think that it would be interesting to see how people manage to minimize stress at the expense of budget, rather than minimizing budget at the expense of stress.
Fun fact, wood “muscles” are actually used quite a bit for structures. However, the term is called laminating, and not muscles. So even those are fairly realistic
Meh: Implementing a low-stress mode with proper player feedback would be simple. Just scale all material strengths down based on the player's best result (or from 1-100%, controlled by the player).
Interesting idea what if like how we see the first piece that breaks highlighted at the end of a level we could highlight the most stressed piece even if nothing breaks I think that would be a helpful compromise for people who want to go for this
I think for the early bridges, this isn't going to be interesting because... Well, you show it right here. Later bridges and challenge bridges, however... now THAT will be interesting to see!
If you are able to vary the number and size of the vehicles and use that to optimize the stress of the bridge you create, it should still be possible .. i think. Essentially, the challenge should not be just about what is the lowest stress you can get, it should also be about how many different vehicles can be supported by this bridge.
Assuming Polybridge uses real world physics to calculate stress of each member then you just need to use basic Statics to determine which member is the most stressed
Thank you, oh holy polydad. Today is day 22 of Garrett Howard telling you that you have not finished your minecraft series, and that you should finish it.
Hope you guys didn't miss me too much yesterday! Uploaded 155 days in a row prior, everyone needs a day off once in a while. Anyways, have you tried to make low stress bridges yourself? What do you think?
I did miss you
Keep up the great work!
I missed you, but you can take breaks of ever needed 👍
I did miss you but I went to sleep at a reasonable time
That’s some serious dedication my dude. I hope you had a great day off!
Aliensrock: “these are realistic bridges”
Also Aliensrock: makes the fire truck face plant
Idk how difficult it would be to implement, but maybe for the lowest stress tests you would be able to change the color changing ranges for how stressed the bridge is. For example, your first test will always go from green to red from 0%-100%, but if your bridge was for example under 20% stress it would change the range from 0%-20%, so a piece at 20% stress would be red as if it was about to break
That's what I was hoping for too, while I doubt this'll change the devs' minds on adding a new leaderboards, I think this feature could still be added independently for great fun
I doubt this idea would really be that difficult to implement, all it would take for the devs is to simulate the bridge first and scale the colors to the highest value. Another option is to show at the end the highest stress of each of the beams, or it would even help to either highlight the most stressed beam (like it does when one breaks) or show the highest stress for each of the beams at the end via the color that you can just view at the end. So many options, so easy to implement... doubt it will ever happen.
@@monky123344 yeah, just add an overlay in the editor after you run a bridge that colors things based on what got stressed the most.
Yeah, there are lots of ways to do it. My preference would be a toggle after the simulation is run to show the exact stress percent of various pieces. Either of all pieces or just of the most stressed pieces; I'm not sure which I like more.
Another possible thing would be to have user-adjustable stress curves, sorta like color curves for photo editing.
I'm glad our hate of dangling roads is mutual, nice vid!
Woah dude. RCE is here
brother
Well look who's here
The fact that the devs don't find it fun doesn't seem like much reason not to add a leaderboard. It's not a new game mode, it's just enabling players to compare stats that they already have.
As for the difficulties seeing stress levels, I can think of a few trivial options to add which would help:
1) Add a display option to show "peak stress" down the bottom and on the bridge display, rather than "current stress".
2) Option for a full rainbow gradient stress meter. So rather than going green through red, go through the whole raimbow from red through violet.
Rainbow gradient sounds sick, I'd kill to have that
Alternatively, a red line on the stress meter where the peak stress was.
Even with a rainbow gradient, I think it'd be smart to allow it to be more sensitive. So like display 10% stress as 100%.
This sound like the perfect place for a mod.
@@TlalocTemporal a mod could help with the display issues, but I don't think you could mod in a leaderboard. Pretty sure that's all handled from their servers, not clientside.
Would also be useful to have an optional indicator that points out the most stressed piece or pieces, like the indicator for which piece broke first. That way you don't have to be watching a bridge like a hawk for which pieces take the brunt of the load.
I think its nice that you commentate in ways that new viewers can understand. I notice that happens more and more often. You're an amazing commentator, and because of your late uploads, sometimes i like to sleep to the commentary (not that its boring)
The madman finally did it.
this is a historic moment in history
EUNICE did it first. But he did it with infinite budget. So yeah, the Giraffe did it.
Absolute mad lad
R E A L I S T I C B R I D G E
"keep it under 40% stress"
If you told me the bridge i was driving on was 39% stressed I would not trust your bridges
that being said, i would prefer that over some random roads falling upon my vehicle!
The bridges you drive on are probably more like 50-60% stressed.
@@someweeb3650 I just went and looked up the "factor of safety" for bridges, and found some places suggesting 5x, which means that under normal expected loads they should be under 20% stress.
A good bridge has a 200% safety margin. [Correction: Load factor of 2]
That means, it can support double the highest load it's rated for.
@@bcubed72 a 100% margin is double
He calls this "realistic" but as a gamer I can assure you that the outdoors is an illusion.
Agree 😎😎😎🖥🖥
I haven’t been outside in 14 days, I think my body is weakening from lack of vitamin d.
@Hopeful Interpretation I took a vitamin gummy, bought myself another few days indoors.
False title, I was stressed the whole of yesterday when Tyler didn't upload
Glad I wasn't the only one. My mornings consist of AliensRock videos.
Tyler, did you see Eunice's budget-and-stress-based scoring system? Does that seem worth implementing as a game mode?
Good comment.
There is an infinite amount of challenge content aliensrock can make for bridge game, and all of it will be satisfying.
Car: [Falls off a 50 ft ledge of the bridge, likely killing the occupier(s)]
Aliensrock: *The bridge is under 40% stress, now! :)*
Aliensrocck: "Realistic Bridges."
Also Aliensrock: Drops a firetruck from 30 feet.
Did I watch the whole stream? Yes. Am I going to watch the whole video? Also yes.
R/madlads
This is actually a pretty cool concept. I’d watch more of this for sure.
4:30 Eunice designed a leaderboard system where your score is Cost/(100-MaxStress), with the aim again being lowest score. The system is currently known as CPTL, and he makes challenge levels for the CPTL challenges. It's really interesting stuff!
Normal and strong bridges that could exist in real life? From Tyler? Impossible.
This is by far the most enjoyable Poly Bridge content for me. As stated in the video, the problem with spotting the most stressed parts could be easily solved by making the colour gradient adjustable, instead of going to red at 100%. Having it automatically use the highest stress level reached used automatically would be perfect.
It be cool to select a joint and see a stress/time graph to pinpoint exactly where/why failures are happening. Hell, with the amount of data being generated in each simulation it should be possible to do a frame by frame analysis of all forces acting on a structure but I suspect not many people would do that.
Great video. I like the realistic bridges a lot more than the low budget ones since balancing the stress between parts seems to lead to visually pleasing designs.
When you're making bridges that goes on an angle, the structure supporting it, should be slightly drop shaped. (shape of a drop running down a surface.) The lower end of the bridge is carrying more weight than the higher end, and need more structure :)
I think a good thing to implement for stress optimization would be a toggle for the stress to be "curved" where the red shows the most stressed piece rather than max stress
I absolutely love the "low stress" challenges and stuff.
Aliensrock: "I want to make realistic briges"
also Aliensrock: 0:37
With a more details on the most stressed part, I think the dev's could implement a stress based leaderboard. Like they added the red highlight on the first piece to break, they could add indications of the most stressed parts.
When I saw the tittle, I half-hoped to see a collab with RCE. Ah well maybe next time.
Dude I've been binge watching your poly bridge vids lately. Gave the first one up a while ago but now...now I think I have the knowledge to go back and conquer at least 2 more levels XD Entertaining as always man!
I think a system of “average stress without going over 100%” would work well for low stress leaderboards. They could also curve the colors of the materials to make red represent the most stressed piece and green the least to help with optimization grinding.
Also, regarding a "least stressed" mode...
Maybe it could be a separate leaderboard score based on your stress versus budget. How cheap do you go and for how how little stress?
The less stress and cheaper the bridge, the better the score!
They could do something along the lines of integrating the stress over time as the vehicles pass over the bridge. That would incentivize quick clean crossings. But also at that point there's a question of whether you track the stress for every beam or just the max stress.
I think I’m going to enjoy this series. Side note: I’m trying to go to bed earlier but find myself staying up to 11 just to catch these vids. I Might have to start backloggingn.
Same, I need more sleep for school so I’ve been watching them a day late recently
Ik how they can code the gamemode for least Stress under budget: they give the player a counter to control the max stress. So instead of the road breaking at 100% stress. It breaks at 40% stress in Tyler’s case for example. So Eunice could be setting it to something like 16.321% to see where he needs to strengthen the bridge
Hold on... Polybridge told you, the expert of polybridge content, what will be fun for the public and not?
I haven't even played their game, I enjoy watching what you do with it. If i ever were to buy this game, it would be thanks to you, not their idea of what is "enjoyable to the player". :)
All that is needed is a stress mode that would keep a maximum value for each segment instead of a current value. And then an ability to mouse hover over the segment to give you the numeric value.
Imagine your driving down the highway and all of a sudden, a dangling road with springs.
I really think you should continue! This is a really cool concept
Man your videos are always entertaining! Thanks for what you do :)
There could be a slider to normalize the stress colors in order to see which part is the most stressed. Instead of a part being completely red near 100% stress it could be completely red near any percentage you pick. That should be an easy thing to implement
There has been the idea for game mode lowest stress under budget...
Welcome to PB3!
hope you enjoyed the day off man. always love your vids do what you need to keep them good
I like you're still making content of Poly Bridge 2 and I hope you'll continue.
"Under budget"
"Realistic bridges"
me, thinking: ... nawww man they never go under budget
I think the leaderboard formula could be *cost of bridge × ((stress percentage ÷ 100) + 1)* with it counting as a failure if you go over budget or have breaks. For example, a $1,000 bridge at 99.9% stress would show as 1,999 on the leaderboard, whereas a $1,500 at 25% stress would show as 1,875 on the leaderboard.
I don’t think this has to be a separate challenge mode, but it would be cool if the leaderboards tracked it. Like top 10 players with the lowest stress while still being under budget (and of course no breaks)
If it breaks its already 100% stressed
Just letting you know I am enjoying this new concept of a mini series and I'm sure many others enjoy watching as well!
A way that they may be able to fix the issue with telling stress apart on individual items is someone could create a mod, or the devs could implement it, where the game will also highlight and say the most stressed non-breaking part of the bridge, or create an individual mechanic where you can select a part of the bridge and it will tell you the part's highest stress on the last run through.
Maybe an option for "relative stress" could be useful for lowest stress under budget. The stress may be 9% but a piece might be red because it's currently the most stressed piece. Granted it's niche, but theory crafting is fun!
It makes sense that min stress would be more finnicky than min budget since the entire bridge contributes to the cost but only the hard to find piece that happens to get the most stressed contributes to the max stress.
pretty impressive ngl
Indeed
If the game would report the stress for each segment in a new view, this would be an interesting mode.
Hopefully my mans tyler is extremely low stress, just like his bridges. Don't be afraid to take more than one day off, we'll all still be here
Poly bridge 2 idea for coop:
There will up to 4 players and they will all get their part of the bridge to build with their own separate budget which,after it adds up give you the full budget(they don't all need equal budgets).The maps could be from campaign but a whole new coop levels should be made for better experience.Levels should be asymetrical to remove copy/pasting bridges and they would all have their parts of land to build,except in levels where the player border will be in middle of the air.There they will need to teamwork to make a working design by voting for making a special joint in the middle of the border which will only be there so the players can attach their part of bridges together.That joint won't show up when playing the level because it only serves a purpose of connecting bridges(it's breakable and usseles to use as an anchor).I imagined the joint to be yellow but it should look like the collor of the player which put it.Chatting in those levels should be enabled especially in levels where teamwork is necesary,and afcorse swearing would be deleted and player would get a warning that he will get a penalty for swearing too much(knowing that 85% person of people won't have problems from this).A pointing sistem should be added to have players be able to help eachother by pointing at a part of the bridge which is having problems.Reporting and vote banning sistems should also be there just because.
I love this concept so much
Hey man, Love your content.
You should try out Carto, its a really nice game and i think you will enjoy it :)
and then he says "and that kids is how I started my engineering carrier"
I think the issue with being under budget and below a certain stress threshold is because on some levels there's not much wiggle room, you just barely make it. So for this sort of challenge, you might need to go 50% over budget, then maybe you can aim a little lower stress wise.
I have been waiting for this series.
Okay I recently went back and rewatched all your poly bridge content. This is awesome, it's like playing the game for the first time again (in a way). I hope you keep pumping them out.
Would this perhaps make more sense as a difficulty? For example you would have "easy" which is below 100% stress, "medium" below, like, 80%, so on and so forth. The numbers can be changed later but I think you understand the point
Suggestion of how to make this game mode effective with good feedback. Don't have an "under this stress" game. Have a double stress mode. Where all the parts are twice as vulnerable. That way your build would normally be under 50%
There should be a seperate leaderboard for lowest max stress while still under budget. Like it doesn't have to be a whole game mode, just a little leaderboard and see if people go for it
If you could see the max stress for every piece, I mean that would be nerdy, but i would love it for a least stress mode
Lots of stress in my life right now, glad I can atleast have less stress in some bridges.
Gotta say I love this challenge
I would actually love a leaderboard for bridges with the lowest stress while remaining underbudget. I understand that people might not find it as fun, but I think that it would be interesting to see how people manage to minimize stress at the expense of budget, rather than minimizing budget at the expense of stress.
The long awaited series
Fun fact, wood “muscles” are actually used quite a bit for structures. However, the term is called laminating, and not muscles.
So even those are fairly realistic
I would like some more information about this.
Yup, interesting and fun to watch indeed
I really like this type of video, Keep whit the "realistic" videos
i would love to see a full series of this, i know it's unlikely tho
Love this content! Worth the wait
Bridge Game!!!
Have any snow yet? lol
tension is generally the best way to lower stress if you ever start struggling to get under your goals
This should be its own leaderboard
Just give that bridge a snicker..
I love the idea of the low stress challenge
"realistic bridges"
>perfectly flat line of road support by ropes tied to a hot air balloon.
Have you seen Eunice's cost performance thingy (he uploaded it on September 10th)
CP = $/(100-Max Stress) %
I like these bridges because they're a lot prettier :)
i would love to see a this series
This is a neat idea, keep it up!
I really enjoyed watching this video 👍
People need to make bridges that don't go above 1% stress, or be 0% if possible, even with unlimited budget it would be a challenge for many levels
Meh: Implementing a low-stress mode with proper player feedback would be simple. Just scale all material strengths down based on the player's best result (or from 1-100%, controlled by the player).
What kinda realistic bridge is attached to hot air balloons?
Dang Florida bridge
Interesting idea what if like how we see the first piece that breaks highlighted at the end of a level we could highlight the most stressed piece even if nothing breaks I think that would be a helpful compromise for people who want to go for this
“Realistic Bridges”
Literally the first bridge: Dangling road
I think for the early bridges, this isn't going to be interesting because... Well, you show it right here.
Later bridges and challenge bridges, however... now THAT will be interesting to see!
If you are able to vary the number and size of the vehicles and use that to optimize the stress of the bridge you create, it should still be possible .. i think. Essentially, the challenge should not be just about what is the lowest stress you can get, it should also be about how many different vehicles can be supported by this bridge.
Assuming Polybridge uses real world physics to calculate stress of each member then you just need to use basic Statics to determine which member is the most stressed
I like your video
Thank you, oh holy polydad. Today is day 22 of Garrett Howard telling you that you have not finished your minecraft series, and that you should finish it.
LMAO
@@z1re784 OAML
Yeah. We got 2 people doing it now.
Finally! Realistic bridges!!!
Love the concept and the vid!
Yes! Finally! My civil engineering background can stop screaming at me and enjoy what it’s watching!
12:40 im pretty sure its the middle road
You should do it in master mode too
This seems like a fun idea.
They should add a max stress encountered during the level next to the current stress