*W H A T* I'm... amazed. Like, it sounds, no joke, exactly like the original! WOW. You just got it so accurate... This is beautiful. You left me speechless, so I'm just gonna stop here. Great job! You made my day. :D
***** For this song I received a bit of help from Zamual, but besides this, the instruments were made by me. I used this Audacity tool to get N163 waveforms from the Candy Mountain WAV files I exported from an SPC player: famitracker.com/forum/posts.php?id=4270 It's as simple as selecting a small fragment of an audio track, and then using this tool to convert the waves to MML values. It might require a bit of tweaking after you generate the MML numbers, but the results are usually really cool if you do it right!
***** I'll try to get more covers done soon! Next uploads will probably be original music, but I'll try to get at least two more covers done so I can have more content to show. I love doing these recreations btw. Some people might think it's pointless, but it's an amazing thing to prove you can recreate something from a more powerful system on a less powerful one.
Yay! And I completely agree. I find it really interesting to hear music recreated on less powerful systems/different hardware, just to see how well they can handle them, and it's especially cool when they push the limits and manage to sound really similar to the originals.
The fact that I’m watching this three years later after the upload date is kinda humiliating to me. Especially since this remix is so goddamn amazing! It’s so good, it even puts my 8-bit remixes to shame!
Hey Mich, will you ever make some more PC Engine covers of some SNES and GBA style Namco 163 covers in the future, the same way you did with your PC Engine cover of this one?
Not quite, the styles are very different so they're not too comparable. If anything this is just a proof of concept about what you can do with the N163.
NES squeezetro! But this would take up more space than an NES cartridge would've liked. This wouldve played everywhere to wave the quality y in your face
+Splendormite Hey there. Like you mentioned it, I use furrykef's Audacity tool to get those waves. I'll try to explain: First thing I do for these covers is separating every channel from the SPC file (SNES music file), and then, when trying to make an instrument, I try to get one loop of the waveform I want to use. It's tricky to pull off since you gotta be precise. You can also try adding several waveforms into the same instrument and sequence through them using a wave macro. I'm not sure how much you know about N163 and FT, but always make sure there are never two instruments with the same wave position playing at the same time. Also, some of the waves you get using this method have to be tweaked when being pasted in the instrument editor. Try to look out for any strange values you get during the conversion process (I often get 16s, but the maximum value for a wave is 15 so they loop back to 0, which makes the instruments sound awful). This may be a bit hard to understand so let me know if you have any other questions, or if there's something you don't understand or you don't know how to do. Cheers.
Try using 0CC-FamiTracker for that one. If I remember correctly it has longer wave size and it also has more waveforms per instrument than vanilla FamiTracker. You may be able to sample that sorta stuff more accurately with it.
An expansion chip found in some Famicom games (japanese version of the NES). This one in particular has wavetable sound capabilities, and there's also other expansion chips which offer different sound addons like the VRC6 or the MMC5. If you're into old games (or just NES) and have no idea what these are, try looking it up, it might be an interesting read. Also not all expansion chips provide sound.
Kirby is love.
Kirby is life.
And this cover is mind blowing.
CABRemiX Thanks!
It sounds like Kirby Super Star but a bit crunchy
*W H A T*
I'm... amazed. Like, it sounds, no joke, exactly like the original! WOW. You just got it so accurate...
This is beautiful. You left me speechless, so I'm just gonna stop here. Great job! You made my day. :D
sounds like ds
Woah, how did you make the instruments sound so similar to the original? The blown bottle sounds almost exactly the same! This is impressive.
***** For this song I received a bit of help from Zamual, but besides this, the instruments were made by me. I used this Audacity tool to get N163 waveforms from the Candy Mountain WAV files I exported from an SPC player: famitracker.com/forum/posts.php?id=4270
It's as simple as selecting a small fragment of an audio track, and then using this tool to convert the waves to MML values. It might require a bit of tweaking after you generate the MML numbers, but the results are usually really cool if you do it right!
Blaze Weednix Woah, that's awesome! You should do this more, it's interesting hearing accurate 8-bit recreations of 16-bit songs.
***** I'll try to get more covers done soon! Next uploads will probably be original music, but I'll try to get at least two more covers done so I can have more content to show.
I love doing these recreations btw. Some people might think it's pointless, but it's an amazing thing to prove you can recreate something from a more powerful system on a less powerful one.
Yay!
And I completely agree. I find it really interesting to hear music recreated on less powerful systems/different hardware, just to see how well they can handle them, and it's especially cool when they push the limits and manage to sound really similar to the originals.
Hi Primarina!
The fact that I’m watching this three years later after the upload date is kinda humiliating to me. Especially since this remix is so goddamn amazing! It’s so good, it even puts my 8-bit remixes to shame!
Nothing to be ashamed of, I also discovered some of the best stuff way after their prime. gl with your future stuff if you're still into it
Thanks, same to you
For some reason I've always heard this song and thought that it would be a great song in Lemmings!
FAWLCOWN PAWNCH
This sounds like it's a compressed version (with some tweaks) of Candy Mountain.
It's quite good.
Gotta love that Snoop Dogg!
THIS SOUNDS SO MUCH LIKE THE ORIGINAL THIS IS AWESOME WHAT
Oh wow this is absolutely phenomenal
If Kirby Super Star was ported to the GBA. Also, nice cover!
ok this thing is so awesome. respect
Sounds pretty boss at 0.5 speed!
+X9Z17 I think I've tried playing it at a slower speed before and it sounds cool imo. It's interesting because you can analyze it easier.
Kinda sounds like some kind of credits scene
Great job! Very impressive...
Impressive work!
Hey Mich, will you ever make some more PC Engine covers of some SNES and GBA style Namco 163 covers in the future, the same way you did with your PC Engine cover of this one?
it sounds like its on kirbys adventure
Not quite, the styles are very different so they're not too comparable. If anything this is just a proof of concept about what you can do with the N163.
+Blaze Weednix well some parts do
Mhm. At any rate, I hope you enjoyed it. Sorry if my previous reply sounds a little rude.
it sounds like from kirby super star instruments.
Natnat Gaming101 no shit
I mean KSS wasn’t 8 bit, so it is rather odd
I wish I had half the skill and knowledge for famitracker that you do.
NES squeezetro! But this would take up more space than an NES cartridge would've liked. This wouldve played everywhere to wave the quality y in your face
This sounds fantastic! ^w^
I've been toying around with the N163 chip, but I can't get my waveforms just right, even with the Audacity utility. How DO you make it so accurate?
+Splendormite Hey there. Like you mentioned it, I use furrykef's Audacity tool to get those waves. I'll try to explain:
First thing I do for these covers is separating every channel from the SPC file (SNES music file), and then, when trying to make an instrument, I try to get one loop of the waveform I want to use. It's tricky to pull off since you gotta be precise. You can also try adding several waveforms into the same instrument and sequence through them using a wave macro.
I'm not sure how much you know about N163 and FT, but always make sure there are never two instruments with the same wave position playing at the same time. Also, some of the waves you get using this method have to be tweaked when being pasted in the instrument editor. Try to look out for any strange values you get during the conversion process (I often get 16s, but the maximum value for a wave is 15 so they loop back to 0, which makes the instruments sound awful).
This may be a bit hard to understand so let me know if you have any other questions, or if there's something you don't understand or you don't know how to do. Cheers.
what the hell, _how_
DS Version
So, would it be possible to accurately recreate the piano sample from Zoop on the N163?
Can't really tell, you'd have to experiment on your own. Your mileage may vary depending on the kind of sample (strings for one work horribly).
Oh, okay. I was wondering because that specific piano sample was particularly large, and that it didn't loop.
Try using 0CC-FamiTracker for that one. If I remember correctly it has longer wave size and it also has more waveforms per instrument than vanilla FamiTracker. You may be able to sample that sorta stuff more accurately with it.
Okay.
Sounds compressed.
8-bit or 16-bit?
12-bit
What's an N163?
An expansion chip found in some Famicom games (japanese version of the NES). This one in particular has wavetable sound capabilities, and there's also other expansion chips which offer different sound addons like the VRC6 or the MMC5.
If you're into old games (or just NES) and have no idea what these are, try looking it up, it might be an interesting read. Also not all expansion chips provide sound.
A chip made by Namco. Yes, that Namco.