How to use TileKit to make Procedural Tiles in Blender

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 22

  • @kifayatUllah712
    @kifayatUllah712 4 роки тому

    You made this??!!!
    Wow! Love from Pakistan

  • @Thomason1005
    @Thomason1005 4 роки тому

    looks like a solid set of useful nodes!

  • @dasariromitnagasubrahmanya974
    @dasariromitnagasubrahmanya974 4 роки тому

    very useful node! thank you

  • @MancoBlanco
    @MancoBlanco 4 роки тому +1

    This looks amazing!

  • @tabby842
    @tabby842 3 роки тому

    Sorry to ask this on this video, but I was playing around with your free brick generator and was wondering how you visualize all the changes to the textures. I understand generally what you're doing but am curious if you do it all in your head, or do you have a method of seeing the changes from node to node?

    • @Just3DThings
      @Just3DThings  3 роки тому

      Hey tabby ! Thanks for reaching out : )
      I visualize any node output you plug the output to a emission node with strength 1 to visualize it. or you can use node wrangler addon, that comes along with blender, and press ctrl + shift + left mouse button on any node to visualize it.
      But if you meant the over all displacement for every output. I have to wait till the view port renders it. It can take a while to be honest, but its totally worth it

    • @tabby842
      @tabby842 3 роки тому

      @@Just3DThings Strange, I can't access any of those nodes in the geometry node editor, even with node wrangler enabled. Surely there has to be a way to visualize these things. Specifically I'm trying to see what the texture looks like when you combine the x and y map and start performing math operations on it to turn it into a brick texture

    • @Just3DThings
      @Just3DThings  3 роки тому +1

      ​@@tabby842 ohhmy bad, I thought you were referring to the shader bricks thats on my gumroad, For the geometry nodes one, use a attribute node in the shader editor and givr it the attribute that you want to see in it. It works only with cycles : )

  • @arturertel
    @arturertel 3 роки тому +1

    hi, I got your tilekit and wanted to apply it to my project. unfortunately I could not see the displacement, although the demos work. I use Blender2.91 and have tried several times using this tutorial.

    • @Just3DThings
      @Just3DThings  3 роки тому +2

      Hey Artur, Thanks for reaching out. In the material Properties, Scroll down to find settings, you should be changing, by default the displacment mode will be set to bump, Change it to displacment and bump. This should work. if not please reachout on instagram , I will help you out with anyother issue : )

    • @arturertel
      @arturertel 3 роки тому

      @@Just3DThings thank you for your quick reply, it works now!

    • @teresitamoore4936
      @teresitamoore4936 2 роки тому

      @@Just3DThings Seems to work on a plane, but not on a 3D object. It looks like it's working in the material viewer, per your recommended settings, but not on a 3d Object. Say, a Icosahedron, level 1 for example.

    • @teresitamoore4936
      @teresitamoore4936 2 роки тому

      Or perhaps a stellated dodecahedron.

    • @teresitamoore4936
      @teresitamoore4936 2 роки тому

      Dumb thought, this may be intended for flat surfaces. That would likely explain it. It's just me trying to think outside the box.

  • @jorari71
    @jorari71 3 роки тому

    Do they work with Luxcore?

    • @Just3DThings
      @Just3DThings  3 роки тому

      Not really they work only with cycles ; )

    • @jorari71
      @jorari71 3 роки тому

      @@Just3DThings Excuse me? Yes or not?

    • @Just3DThings
      @Just3DThings  3 роки тому +1

      @@jorari71 no

  • @thenout
    @thenout 4 роки тому

    Sweet

  • @jeevjoel
    @jeevjoel 4 роки тому +2

    First :D

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign 4 роки тому

    Thank you bro.