Tech Focus: Ray Tracing - The Future of Gaming Graphics?
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- Опубліковано 15 кві 2018
- Ray tracing promises to deliver a massive increase to the fidelity of gaming graphics. But what is it? How does it work? And to what extent can the techniques be used when you don't have a Titan V graphics card?
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Keanu Reeves looked almost lifelike.....amazing.
lol
I dunno, there was still quite a bit of uncanny valley.
LOLOLOL
Lol... I see what you did there! o_O
Accept for the dead eyes.
The fact that this can be done in real time in any capacity blows my mind.
Yeah, loading up the SW video the first time was pretty mind blowing. I would love to just move around that scene in real time... even at that framerate.
It shouldn't.
ccjh0806 Why not?
I've been waiting for this since that Quake RT demo. And then I was very excited by - and then very disappointed by - the abandoned massively parallel Intel graphics project that came out a few years ago, which promised to be able to do (some) RT in real time. It will be a big, big day for graphics when real-time ray tracing is finally a commodity.
pretty sure pixar have been doing this for years now with their in house animation kit, there are videos online
I have no idea what your talking about
And that's why I love this channel
Don't even have to know to enjoy it
But feel like I'm getting smarter.
RANDY TYSON console pleb
Explicit Tech giant pleb
Right? I heard of it before but never really looked into it until now, it’s pretty neat.
*you're
hopefully you enjoy it because its cool and your also learning even if you dont know it. GPU technology, rendering tech, hell tech all around is amazing and the more people that actually understand how it works and how hardware and software work together to produce the games we love the less fanboy fights about visuals we should have...although most fanboy fights are due to age and lack of knowledge combined so you need both (not you, just talking in general)
1992 - Ray Casting
2018 - Ray Tracing
we came a long way
1988 - 60fps standard
2018 - 30fps standard
2038 1fps standard
Ray Tracing real time acceleration been around for a while...caustic , Imagination and altera produced hardware to mitigate the high computational requirements of this tech. Some of if dates back 10 years ago.
Its only now that GPUs are becoming insanely powerful that Nvidia and co started to look into it.
Van Dammage
What an improvement.
We're getting closer to that 24fps eye limit.
+Van Dammage 1988?? lucky if you was hitting 20fps
Holy shit I thought the star wars clip was from a real life movie. Wtf, these graphics are getting stupid good
time to get glasses?
Same wtf
To be fair, these clips are not in game clips. They're pre-rendered clips, so they're essentially exactly like CGI in a real life movie, so you should think it looks like that.
Damn, that Neo looks so realistic!!! I almost got fooled thinking it was a real person. No... wait...
Hugo Damián Pastor Whoa...
That conspiracy keanu
What's funny is that the lighting in that scene is actually worse and less realistic than the lighting in the ray tracing demos.
Holy shit i forgot how damn good Crysis 2 still looks now days, even better than a lot of AAA games
Lost Montanelas Haha seriously! I was like "Damn... it still looks good AF!" 😂
Too bad the game is dog shit.
jorge69696 Hell no, Crysis 2 is a good game also, has less freedom gameplay and is more linear but is a great game
Lost Montanelas i remember how Crysis 2 was my first Xbox 360 game. It ruined me for pretty much any other 360 game, it looked so damn good
Crysis 2 is a great game, not as good as crysis 1 but very enjoyable.
The dogshit is crysis 3.
what a great video! so great to feel a strong technical background behind your commentary!
Auf Wiedersehen! ^^
Really good explanation of Ray Tracing and what to expect. Can’t wait for the first games to utilize this technology.
Alex is a great addition to the DF team, he clearly knows his stuff!
I'd like to trace Ray also.
lel
Thanks for highlighting SDF shadow mapping and cone mapping, i wasn't familiar with these techniques but it seems they may be helpful in one of my projects..
Don't expect a Nintendo console to see these type of graphics until 2045
that's being generous more like 2099
The Truth Hurts Nobody should expect these grapics from a nintendo console. They do their own thing
True, nintendo focus to much on being original but it can be dangerous for them in the future. Big game companies will maybe leave nintendo again if they don't want to downgrade there game. I hope this will not be the case because they were on a very good track. Though, a more powerfull dock could solve the problem.
rom bay to increase the power of the switch with a "power dock" is a horrible idea.
A Switch Pro is possible
The Truth Hurts Its just annoying that Nintendo always has to be a generation behind in terms of graphics. The xbox 360 and ps3 had 720p HD while the Wii had 480p. Then the PS4 and Xbox One were doing 1080p meanwhile the Wii U did 720p. Now the PS4 Pro and Xbox One X are doing native 4K and 1440p while the switch is doing 720p-1080p and the new PS and Xbox consoles will be coming soon. Being a Nintendo fan is rough.
Great video thank you
Great video! I loved all the examples of Ray Tracing already in use. Very interesting! :)
Glad you talked about the use of realtime raytraced lighting in current game software.
Does anyone remember the good old IBM raytracing tech running on Cell? I do. In fact that was a big reason why I wanted to run Linux on my PS3... I just never got around to doing that.
It's insane how shadows, light and reflections after all this time still are faked to such a large amount.
And most games are so good at faking it that the benefit of properly calculating everything eventually will be negligible to most gamers.
(if the AAA industry would just put half as much effort into gameplay and storytelling as they do in graphics and marketing...)
And even if the graphics get perfect, the physics will show it isn't real.
I feel like physics and AI are two big areas games are lacking in *hard* nowadays. Also there isn't a lot of environmental interaction in games nowadays either, I remember as a kid being super impressed I could flush toilets and turn on showers and stuff in Max Payne.
Ray tracing could improve physics. There wouldn't be a need for lightmaps.
Graphics and marketing sell your game. Gameplay and story doesn't. That's how crappy re-releases of FIFA can constantly attract new players. Indie gamers will save us all
@@steveballmersbaldspot2.095 Try quake champions AI is really good, one AI dodge my rocket and lure me to a trap so smoothly it looked like a real player serious that game AI is awesome.
Titan Five?? xD
yup seems he did not know its a v for volta xD
herp derp
destroys his cred a bit...
Cheappy V not to mention the Titan V doesn't support NVlink.
Mika Eriksen The "V" has two meanings... V for volta, and V for 5 (as its the fifth titan GPU).
Very cool. I wasn't sure what ray tracing does, but your explanation was quite sound. Makes perfect sense.
This is a great video. Very detailed look at current state of real-time ray tracing.
this is such a well presented explanation of ray tracing! I'm super excited for where this will bring us in the coming decade
Maybe I'm old and bitter now, but for some reason, graphics don't blow me away like they used to. Like, it's been forever since I've been floored by graphical leaps like the ones in Crysis, Doom 3, Half-Life 2, or even S.T.A.L.K.E.R. in regards to its still-amazing lighting.
letmetrythisname Same. Games in general are a joke these days. Handholding like in a kindergarden.
Important things need to be advanced, not visuals. AI, physics, more realistic interactions in games etc..
Diminishing returns are a thing but I think we've made some decent leaps recently. PBR, along with the overall increase in textures and tri count has made a big difference.
Some aspects have been compromised in he process *sometimes* though. Physics and interaction compared between Far Cry 2 and 5, is one such example. That's *not* an inherent issue though.
Well it's kinda hard to get excited about some improved lighting or shadows when you have witnessed the addition of a whole new dimension etc. when you were younger. Graphics improvements used to impact the actual gameplay possibilities back in the days. Nowadays it's mostly just a cosmetic improvement that anyone who has been playing games for more than a few years can look past anyway.
weve reached a point where there is little improvement to be done after this i guess lol, lara croft with pointed b00bs going to smooth polygons is a big difference
I love this channel. Alex you are awesome, keep up the good work. Please do a Crysis/Kingdom Come tech video.
Another great video!.
I honestly can't fooking wait for Metro: Exodus
It's going to look absolutely gorgeous on PC.
Just ran this demo on my RTX 3090 at a native 1440p at 48 fps, oh how far Nvidia has come!
I have a 4070 ti super, where can I download that demo?
Das ist sehr gut ya! Good video buddy
Great video Alex!
Excellent breakdown Alex. Ray Tracing is going to be standard in the next couple of gens imo.
Thanks Lenny. Yeah, I think it is going to keep "invading" normal rendering in bits until it is all we have for the most part. I look forward to it!
Why do we have such high standards for the next gen? The PS4 and XBox One weren't strong on arrival, and due to inflation, it gets more expensive to make a powerful console. And we all know how risky it is to have a console at 500 or 600 dollars.
Gameplayer 119 Very few people are expecting the next gen consoles to have games looking like this, this is just a showcase of what games in 10-20 years will look like
Cahan McLaughlin ...It really sucks that games will look like that. Why does everything have to be ''realistic'' especially when games are mostly played by people who don't want to have anything in common with real life...
Gameplayer 119 Why does it suck? Games that are supposed to look realistic will look more realistic and games that aren't supposed to look realistic like Mario will still look better with more detailed textures and animations rather than realistic graphics. You just seem to want to live in the past and hate change.
Cahan McLaughlin Games are supposed to look realistic? Give me a break. Did games in the 80's and early 90's look ''realistic'' to you? Detailed textures and animations is indeed what i want. You seem to live in the past and hate change? Coming from the person born in this century and coming from the guy who thinks Gen 5 is the best Pokemon generation despite it being the biggest change in the franchise. It's a matter of personal taste and arguments to back up as to why you have said taste.
Gameplayer 119 you misread his comment. He is saying that realistic based games will Improve and cartoonist games will have richer detail to its graphics. He isn't saying everything should be realistic but that every genre will improve.
I waited for this video. Thank you.
This was actually an interest of my research area when I was going to do my Master in Computer Science but then decided to do Coursework in Computational Biology/Bioinformatics for my Master in Computer Science instead. Good to see that this computer graphic technique is finally going to be utilize in modern games. A lot of good effects are still being researched by Nvidia and the likes, some of those effects are VXAO and this. Can't wait for the future of gaming.
I'd love to hear more of topics like this, when games are trying to replicate physics - so science, basically. =)
Physics make a bigger impact than graphics imo. It's why HL2 is still a great game, despite it being almost 14 years old. Graphics are just a bonus.
Jodeth, Raytracing is physics. Raytracing should hopefully negate the need for bakes so it should improve compatibility with in game interaction and pretty graphics.
That's one of the many reasons why raytracing is important.
Digital Foundry when you make Analyse from final release of Rise of the Tomb Raider on XBOX One X?
Boophpoi Ana has purehair/tressfx enabled in the X patch, which isn't in any other version, even on the PC.
@UHD Gaming PC - And? This isn't about the PC version. This is about the Xbox One X version.
Nice deep dive... Thank you
Its already used already in A.I path mapping. The taxing part is pixel colorisation. My thoughts went straight to real-time editor tools to help teams improve lighting models. Perhaps a mixed of baked and filtered ray tracing next gen.
Ps6/xbox3 is ray tracing gen with above 50 tflops which is around 2026, 4k 60fps require at least 200 tflops which is ps7 year 2033, 15 years from now
overwatch porn just got a whole lot better.
Brick Tamland for people with ~$100000 to blow on an nvidia workstation.
hey man those patreon artists are making a killing off that stuff. you wouldn't need anything more than the high end consumer product. which is probably going to be pushing 700 bucks for the volta gpu.
Brick Tamland good joke
$700 MSRP with a $2000+ retail cost.
icy1007 not if you preorder fast
Great video!
I thought the gap on the shadow in Crysis 2 was because of Parallax with the ground texture lowering the shadow but not the cart...
I love all this but to be honest after gaming for more than 18 years graphics are not everything. Right now the problem is about saving single player games.
Carlos Santana They will never die. Thats just what Ea wants.
Carlos Santana Single player games don't need saving. If a game developer makes a great game regardless of whether it is single player or multiplayer it will do well.
I just want a good story and more in depth gameplay. I wish the focus would be for more diverse gameplay. Instead of making things pretty and cool to look at, advance AI and have more human like encounters with random chance instead of predetermined outcomes all the time. Make gameplay and interaction more exciting in my opinion over pretty graphics.
Multiplayer games inherently have better replayability. Fighting against real humans is just more interesting and less repeated than beating a campaign or fighting against NPC.
Call of Duty, DOOM, Prey, Dark Souls, Far Cry, Nioh, the Surge, Fallout, Elder Scrolls, God of War, The Last of us, Gears of War, Halo, Beyond good and evil, Watch Dogs, Spiderman, Zelda, Final Fantasy, The Witcher, Divinity Original Sin and Uncharted Aren't enough current day single player games? All of those had a recent game or are about to get one.
And here we are in 2022, with $500 consoles that are more than capable of rendering a 1080p 30hz scene with raytraced reflections. Most raytraced console games have a resolution of at least double that, and that's an actual *game*. This starwars demo is basically a cutscene.
Ah, why does console users always settle for 30 hz. Its like you enjoy hurting your eyes.
@@StrazdasLT I'm commenting on how consoles have exceeded this tech demo, which is running at 30hz
btw luv ur channel guys keep it up
Gutes Video, weiter so! :D
danke Dir! :D
Wait a sec, alex is German? Sagst du immer dieses "auf Wiedersehen"? :D
Either German with a flawless accent or simply bilingual.
TGE its flawless german. And he doesn't have a german accent in english. Must have learnt it over a long time or grew up with both languages
60fps - the future of console gaming?
Hopefully...and everything else should take a backseat until that happens.
You're stupid, yes it does. There are only a very few graphic pushing pc only games. PC gamers get console games with higher settings, higher framerate. No games cater for the small group of 1080ti users.
Most pc gamers play hearthstone, cs go league of legends etc on laptops anyway.
Van Dammage This video is for PC gamers my friend. This technology is coming this year on PC. I hope you realize that high end PC gamers number in the millions.
By the way Van Brain Dammage is an xbox fanboy and he is going on about 60fps 😂
Awesome! Did you hear the part where they said 4 titan V delivered 24fps at 1080p? You think we will see this in games when? And the ultra highend market is small and can't stand alone
CPU limitations are the current issue. That's one of the reasons why they went, low framerate, high resolution.
As for ray tracing. We might see it in 10 years, (hopefully). There's kinda no rush though. It's not like we will find an alternative, more accurate way of rendering light.
Guys, thanks for the amazing content you provide us every week. Outstanding quality, video after video.
Advanced looks at the future of graphics tech is really interesting to watch and learn about. Some more fundamental looks at graphics technology found within video games would be an interesting watch.
I agree Straga. A matter of how and what topics I would cover there would need to be discussed. I hope people are OK with more "technical" videos! Sure performance reviews and talking about an exclusive games graphics gets the views, but I can hope that people like this stuff too!
I was doing ray tracing animations way back on a Commodore Amiga....
Yeah, teapot and juggler... But not in real time. Remember how much time it took to create a simple scene with Real 3D, even if it was damn fast for the time. But that was so great. Now there is Blender and with cycle it goes far beyond raytracing.
I was doing my ray tracing back in the caveman days drawing around the sundial shadow with charcoal from the hunters fire... :)
I think Federation Against Nature spun off a studio, forgot its name, that made a raytraced bowling game... looked marvellous... would have been so around 2004-2005 and optimised for Pentium IV.
I like the new guy
new guy likes you too!
Thanks for the informative video.
Thanks for saying that!
So many good videos today, lucky day.
That's what they said five years ago.
We will probably see that on consoles in 10 years. Let's assume the following gen comes out in 3 years and then the one after it in 7 years should have this.
jorge69696 Diminishing returns say more like 20 years.
Next gen consoles won't be a big jump at all.. I am expecting it to be MAYBE as powerful as the 1080 with a cheaper Ryzen CPU, slightly better than the Xbox X, but still held back by CPU.. Like maybe 20% faster than the Xbox X at best.
PC GameBoy a 1080's performance would be a pretty sizable improvement, but i do agree next gen consoles wont be revolutionary but any improvement is welcome
joshcogaming Especially in the CPU area.
I feel like weve been hearing about ray tracing for 15 years already.
Yeah, Disney pioneered it back in 2003 with Finding Nemo, which used it for the light shafting of water, we heard about it throughout hundreds of different films in that time, and now we are getting it in real time.
*+Natural!st* - it's been a thing since the late 70's. It's not something Disney pioneered, or came up with.
There were publicly accessible raytracer renderers around way before Finding Nemo. For example, POV-Ray came out in 1991.
That's cause every single film uses it and has been using it for decades, but its still very slow for real time stuff like games, we won't be seeing it properly in games for another decade I don't think
It's pretty much the holy grail of graphics, there were discussion as far back as the PS2 days, but back then it was widely acknowledged that it would be decades down the line. Thanks to AI deep-learning and denoising, it's coming a little bit closer than anticipated but it's still a while off.
Way longer than that. I was mucking about with PoVRay on an 8088 (not even 8086) way way way back, I'd estimate 30+ years. Having to run a virtualized math co-processor was amazingly slow.
The final frontier will be light-wave mapping. For all of the realism ray/path-tracing is capable, it still can't properly simulate light diffraction and interference, so there would still be a lot of coarse approximation in real-time RT rendering.
At 1:55 you say that the Star Wars demo needed 4 cards, but in the SIGGRAPH show, Jensen said, it was rendered with only 1 card.
no, because look at what it took to get sub 30 fps for that demo. now image it running everything else that a game needs to run.
It was only a tech demo, not a game. Real time games looking like that are probably 10 years out at the consumer console level.
It's rather recent that real time video games have started to look better than animated films like Toy Story that were made on render farms that took years to make. The fact the star wars demo WAS being rendered in real time albeit on monstrous hardware shows how much graphics tech has advanced since the time of Toy Story.
which is my point...no its not the future anytime soon. hell it may never be the future...i use the toy story for example.
in short, simple, terms...we are using tech that they didnt have back then for our games/movies of today that toy story did not have at the time. so who is to say by the time ray tracing at 60 fps in a GTA game is possible we also be using a different lighting tech. it is possible but my main point is...ps5 will not look like this and no pc gpu will do X thing anytime in the future at playable frames with a single gpu under 1000$.
some people, just go straight to comments...so i wanted to catch them with spoils ;)
Tech demos are even worse than benchmarks indeed!
They always show specifically selected objects, most of the time there is no wind present and that all at detail levels that aren't economically viable for a game producer.
Well lower the graphic fidelity to make use of Ray tracing.
Please don't call Titan V five :( otherr than that, another quality video from DF.
haha. I spent like 7 seconds thinking about it while recording V/O and quickly counted the titans in my head (Kepler, Maxwell, Pascal, Pascal P, and....) And I thought "oh it must be five". haha
NVidia knew lol
Great Video. Just so great for a future computer science student. Please make more stuff like this!
I hope I can inform and also entertain, so it helps to hear about this stuff! THanks!
Do you think my vocabulary usage was understandable?
Best,
Alex
You certainly can. The video informs and entertains at the same time.
For me as a non native speaker it is no problem to understand you and I certainly don't think it is a problem for native speakers.
Regards,
Moritz
Danke Dir für die netten Worte, Moritz. Solche Kommentare erleichtern die Arbeitsmühen und treiben mich einfach weiter :D
Gerne doch xD
Ich freue mich schon auf das nächste Video :D
Hi. Nice video. My question is I'm an Architect and I already use ray trace. I'd like to know how this new technology will improve my 3ds either on rendering or 3d vizualizations. Cheers.
wiederschaun!^^
bis dahin :D
Looks pretty, but I still think when it comes to consoles, frame rate is more important
As much as I agree, high performance and looking good go hand in hand. We will have settings, mods or get better hardware.
Also you triple-posted. Can you delete the spares which have less upvotes?
thelastgogeta Nah bruh higher performance will always be better. Last gen proved that
Di Almighty Spartan God what did last gen prove? Because last I checked most of the games ran at sub 30fps lol especially towards the end of the generation.
It's not even coming to PC. Those graphics were very hard to achieve with high FPS.
Gewdvibes Better performance. Stable performance except Bethesda games. And most of what games were Sub 30fps last gen?
Killzone Shadow Fall uses raytraced SSR and this was also used in Killzone Mercenary. Yes, raytracing on PS Vita! It is really low resolution but it is there.
Thanks for the video.
This is nothing new, Intel used to do a lot of real-time ray tracing exploring ten years ago using the ID Tech 4 engine (still do afaik). Give it another 20 years and it might be feasible on a cheap consumer device.
At the moment it's just a brilliant solution for quicker previews that leaves 3D artists salivating.
Yeah, those awesome larabee ETQW ray trace demos, right? Those were neat!
The graphics of all new games such as Far cry 5, Destiny 2, Horizon Zero Dawn looks good to me. I would want developers to stop adding eye candy and start pushing 60+ fps gameplay for next gen ps5.
ucankurbaga yeah...that ain't gonna happen, I don't see 60fps been the norm on consoles till atleast the ps6
Joshua Minke no not even PS6/XB3, it’s never going to happen. developers will always push graphical fidelity over frame rate because fancy graphics is the easiest way to trick people into buying your game
Agreed. If the demand is high enough, we might just get 60 fps as a standard. I have a ps4 and rarely touch a game if it isn't 60 fps steady. I throw out a game if it drops below 30. Eye candy can take a hike.
Gewdvibes true, that's why I'm primarily a pc gamer, I can have fancy graphics, and great performance
I'll take the eye candy, thank you
If you look at the problem of calculating how a scene should look like on a screen, it is roughly like this. There's a limited set of light sources in the scene, there's a limited set of samples that need to be drawn on the screen, and than there's a clusterfuck in the middle. Computer graphics, with all their technologies and terms, are all about using different computational techniques to deal with the clusterfuck in the middle. Traditional computer graphics have always tried to solve the problem starting from the light sources. Raytracing tries to solve the problem starting from the screen samples. As should be obvious, it does not actually eliminate the clusterfuck in the middle, so raytracing is not a silver bullet of realistic computer graphics. But since it is a new approach, it may provide new techniques for dealing with the clusterfuck.
The big issue with raytracing is that you need to trace roughly the same amount of a scene each frame or you get wild frame time variance depending on how close you shove the camera to that shiny metal orb. Either you bite the bullet and trace everything or use it for a few constant effects like GI or shadows. At least now we don't have to wire 20 pentiums together to play Quake III at 640x480@30
Put ASMR when this guy talks in the video title.
And 2 Years later it went from "impossible" to running at 4K on a single GPU. 😁😁😁
From 4 x super pricey Titan V to a single 2060.
Nice video
What a superb video! Thank you!
Thanks for saying that James!
Best to you!
I gotta say for a technology that seems to be the next big thing in gaming, Raytracing seems somewhat underwhelming to me. I understood all the things about shadow maps that you mentioned but does that really impact the average gamer at all? I'd say no. What I have seen about the new Metro that is supposed to partially use raytracing doesn't look good to me. Even if it is just used for something basic like shadows, they did not look good in that gameplay trailer, like you played a game from 2012 and turned the shadows to low. I know that isn't the whole point, but it really seems overkill to have to use 4 Titan V's to run a demo like the Star Wars one at 1080p 24fps while the results aren't too far of what we get with frostbyte 3 and common rendering techniques. It is not necessary at this point - and not archievable at the moment. Next gen consoles likely won't support "full" raytracing, and with the push to 4k, not even desktop gpu's will have the power to run that raytracing in 4k at an acceptable, playable framerate. Like, how many Titan V's will be needed to render something similar at 4k 60? The cost is high and the gain is low. That is, until quantum computers make a leap.
Instead of waiting over a decade for consoles to be able to pull of real time ray tracing it should be a PC exclusive feature in games for the time being as soon as hardware is powerful to pull it off. Sick of consoles holding back PC.
Ryan Wellington This already is exclusive to PCs for the time being. You can expect this tech to be in PC games this year.
Yeah I'm aware hybrid methods of ray tracing and rasterization will be used in games on PC as soon as this year which is cool but I was referring to full real time ray tracing.
most of your favorite AAAs wouldn't see the light of day if the console market didn't exist. See you at Red dead redemption 2's release day master race !
Please stop with this invalid argument, the games industry is huge it wouldn't just die without consoles and neither would AAA titles. If consoles weren't an option anymore people would just game on PC instead they wouldn't just say "well that's it I'm done playing video games" and developers would develop solely for PC since that's where the money/audience would be it's simple logic really. PC gaming already brings in more revenue for both hardware and software sales and has a larger community than console gaming so it's far from dead.
As for RDR2 ok how many exclusives do you see these days that don't eventually make their way to PC? Not many is the answer because developers aren't stupid enough to pass up such an easy source of profit. Chances are RDR2 will eventually make its way to PC like other so called console exclusives, just to name a few GTA V, Injustice 2, Final Fantasy 15 etc... the only time you'll see exclusives that don't come to PC is when they're first party console titles that help sell the platform which RDR2 is not. And I can alerady see the argument "Red Dead Redemption never came to PC so neither will RDR2" to which I will answer how naive are you? That game was released years ago it has no correlation to what platforms RDR2 may eventually release on and I'm not being anything other than realistic here.
Ryan Wellington it's true though. Most aaa games sell better on consoles. Look at ubisoft latest sales breakdown. Even xbox one had almost twice the sales of pc.
wow this guys voice is soothing kinda like bob ross I mean I could honestly put this on while I sleep at night Alex is quickly turning into a DF favorite I love his PC analysis' great job buddy hopefully rich can show him those sweet hand gestures
The thing about direct x raytracing though is that it lays the ground work for hardware makers to put in specialized hardware for raytracing, the api doesn't dictate exactly how the raytracing is implemented. Right now its all direct compute based, and running on super early drivers, that's why the hardware requirement is so high. But next gen hardware will be able to be more specialized so I think we'll see the requirements go down _alot_
The only thing I saw is that crysis 2 looks better than the star wars demo.
....Artistically?
You're losing me here.
That demo looked amazing for realtime.
JayJapanB crysis 2 is more visually stunning than the stars wars demo, we all got to admit that.
Nope.
crysis 2 looks stunning even now but ofc starwars demo is better
DASSCP star wars demo looks more cinematic than stunning.
Looks best on ONE X!
DmarcusBaus sad
DmarcusBaus gringe.
Aryan Garg indeed you are.
Yeah cause the One X has 60 fucking teraflops of performance. If that's what you're implying.
No , pc is best
This was really good!
Great video
Only pc Kings can have this tech at their disposal.
Not you :).
not even them. The Gpu used to do realtime.ratracing costs 10 grand, and for demo shown it was 4 of them.
Hassle free gaming on consoles I prefer now.
Oh look another troll channel
The late 2020s GPU tech looks lit.
I remember Ray Tracing being talked about around a decade ago. Yeah, it's possible. Cerny even said in an interview that he considered it for the PS4 but a lot of devs were against it because it meant completely scrapping whatever engine/code they have and work from scratch.
cool but if consoles still run games at capped 30fps its totally useless for me. 144hz ftw
Stona Raptor, I think 60fps is a good middleground on consoles. Anything above is better used for better graphics in most games. but It would be nice too see some games go higher of cause.
30fps sure does feel like a slideshow.
Subi_fan idk, to me personally the difference between 240 and 144 is super minimal compared to 60 vs 144. I definitely prefer 144 over visual fidelity alone but having both is great and people should have a choice of what they want. I hope next gen consoles are more powerful and that they offer more options, like a 60 or 144 fps mode for people that like high frame rates and 30fps for anyone that just wants to play at 4k or something
Agg noobs ,432012 fps or nothing
joshcogaming what's next... uv eye detector?
What does this have to do with the video
Idk I barely see a difference. But then again, I am just a console player.
The more complex the scenery the more you'll see the difference. Especially with reflections and ambient occlusion
Really only seems particularly ground breaking for reflections on non-flat surfaces, because I don't think there's really any other way to do this convincingly.
Great content
Is there an essential difference between RTX and Radeon Rays besides the respective APIs used?
xbox two all the way
xbox two will not have this, stop being silly
There won't be an "Xbox Two"...
2022 - plebstation and xbone still struggling for 60fps at 4k. PC winning and proving time and time again its the best place to be a gamer.
yeahh buddy not really. A lot of people don’t want to pay more money for a GPU alone than they would for an entire console. Only to have to drop another $400-500 on a GPU upgrade in a few years. I can least keep a console for 6-7 years and not have to worry about anything.
yeahh buddy Red Dead Redemption. ^^
Gewdvibes Good thing the prices are starting to go down.
Meanwhile 1080ti is the only card who can reach that resolution in a few AAA games and that is with settings far from ultra.
And how many of the pc space got one? 5-6% perhaps?
88oscuro Actually a 1070 can do that with medium settings. Even a 1060. Been proven before and a lot of pc gamers have a 1060.
4 Titans V. No biggie.
Thanks for the amazing video Alex, amazing stuff as always.
Thanks Psycrgery!
I'm pretty sure they were using Quadros to render the ILM demo, as The Titan *Vee* (Volta) doesn't support SLI or NVlink.
Say it after me,
PC MASTER RACE!!!
Gamecube MASTER RACE
PC MASTER CRASH.
PC laptop master race
Alexandre Goeudevert Console Master 30fps race
The Blank Avatar Dude Console still paying for online race.
All i know is hermits talk about it then run demos on 5 titan gpus while consoles actually implement these ideas into existence. no pc game on pc looks like this, yet the mighty ps4 has games like horizon zero dawn and god of war and every ps4 exclusive under the sun that sets the bar graphically for decades to come. hermits still playing multi plats talking about they look the best when games like god of war and horizon are pushing around 1 billion polygons per scene lmfao at the inferiority of the hermit and boxslutonex hardware
waff1eirontmacsplat just to add on to what you just said the consoles especially the ps4 is able to run every game the PC runs yet, the PC can't run any of the exclusives that a console has, yet a PC is supposed to be much more powerful hardware hum. they say well it's because it's an exclusive, yet they claim to have emulators like the ps3, but they can't run uncharted 3 which is a ps3 exclusive, but they run claim to be running gotdamn multi plats that are on every console in that generation and claim their running ps3 games lol. the fact is they can't ever run any Sony exclusives without having the actually console end of story
Thats not true, all platforms have exclusive games, the PC in fact as the most of them and over the longer run, all games do work on the PC either by being released for the PC or by emulators, same can't be said for consoles.
Also, as most of the games we play are multiplats and almost all of them are on the PC, the PC ends up running them much better then consoles with higher frame rates and better visuals 95% of the time, to me that matters a lot more then a handful of exclusive that all platforms do anyway, so the moral of the story is that PC gamers are getting a better deal because they are getting to play most games better then what they run on consoles whiles also getting it's own exclusives.
Paul Aiello based on the name i think he might be a troll.
Wow, I got really fucking confused as to how anyone would think calling a group "hermits" wasn't the lamest thing possible until I read your name. You got me good there, nice job.
I think you find ti-84 is way better than shitstation4
I'm Brazilian and me too don't understand very well, but i love digital foundry (:
oh wow I had no idea how cool ray traced shadows, lighting and ao were.
Hardy harrrrrr! Graphics who cares. Give me smooth 30 fps 720p like what the switch offers. Underpowered garbage LMAO
30fps is a slideshow. I like the switch for first party titles. But cmon, 30fps is trash
Imagine what it must be like to spend your life being so mad at something that you don't own that doesn't affect you
lalo 1245567899413 A lot og games on Switch are 60 fps like Mario Odyssey, Arms, Splatoon 2 and so on.
But i like it salty so please continue
Have you discovered fire yet? it's this new thing that lights up things and if you cover yourself in it you'll become an immortal god.
lalo 1245567899413 lol people like you are so pathetic.
All of this shit is coming to xbox 😂 not to sony
Do you seriously think anyone has exclusive rights to raytracing?
logitech4873 raytracing plus DX12 then yes Microsoft do have the exclusive rights pay attention to the video
*+fookslm* - Did you forget the mention of Nvidia RTX? You don't need to have Microsoft support to have access to Nvidia RTX, which is pretty much the same thing.
And even if you don't have access to Nvidia or Microsofts stuff - Nothing stops other companies from making similar Raytracing algorithms.
Raytracing has been a thing since the late 70's, nobody owns the exclusive rights to the fundamental idea of it, hence why there exists so many independent Raytracer renderers.
So, yes, we'll be seeing Raytracing used on *all* platforms eventually. There is no exclusivity.
logitech4873 you are right but am talking about DX raytracing sony are using open gl they won't get all the goodness of that dx stuff
coming to xbox..in 10 years lol
would love your tech analysis of the Spintires Mudrunner engine guys. can't work out how that is done. Though is could be voxel based as first, but after seeing claybook I'm wondering if it's ray tracing. Or just faked cleverly. Hope you get time to have a look!
feels like yet another amazing potential stuff, remember tessellation? aah such a big deal, still games look like being inside AC vents with stuff in it to make it less boxy
The reality is tessellation isn't free polys. Most visually impressive games these days just have high polycounts in the models. The benefits of tessellation is that it minimises the model size and is scalable to different levels. At the end of the day it's still adding polys to the scene.
If we eventually get ray tracing it will be a much bigger leap. Even PBR was a bigger deal than tessellation yet seem to get less media attention.