@mightynoob2733 You got that damn right! I always felt like keyboard was superior to controller and arcade stick, but people kept using arcade sticks and are now trying to mimic the keyboard.
@@sirianrocker Always happy to help. My hearing is important to me, so unnecessary damage should be avoided whenever possible. I wear musician earplugs even when I'm going to shows at small venues, not as a performer but as a fan.
the fact that there are people out there willing to pay a 3/4 of what's left of my salary after housing costs for what's a glorified mechanical keyboard is simultaneously completely insane to me but also the most 1st worlder thing ever
Having an advantage is never a guaranteed win. However if similar skilled players one on a cheatbox and one on stick would fight an infinite amount of times. Hitbox wins and thats what most of you guys dont get unfortunately.
@@janelippert8033also vice versa if two similar skilled players one on stick and one on console dpad do the same, stick wins. Just use what youre comfortable with using
I literally got a hitbox because I was getting hand/wrist pains from playing pad. It is such an understated ergonomic improvement. Even for my overall posture since it sits on my lap.
You get the same from an arcade stick. If someone literally has a disability I'm all for making adjustments to allow them to play. But pros and non-disabled gamers are only using this to basically cheat.
that good to hear. i’m honestly so done with people saying others use it to “cheat” when it really isn’t and theres multiple good reasons to use them outside of wanting to have some “competitive edge”.
played on gamepad most of my life, but its giving me some pain for quite something especially after i broke my right pinky and the doctor didnt correct it so it calficied in the wrong way (shitty doctor lmao)
....you can build your own, better hitbox for like $50. Built one with shit from kmart and slapped a gundam photo behind plexiglass on it... Every annoying weeb hitbox owner at the last tourney kept asking where they could buy one or thought it was expensive than their own cheatbox.
@@Cutthroat__ no, I'm an electronics engineer and can afford to take your lumpy mom to dinner, so I can afford a hitbox. if you're too dim to build anything just say that. Too bad being a keyboard warrior isn't a transferrable skillset.
Great video, really enjoyed how quickly you went through the history and techniques of the hitbox. I'm hoping in future videos you can adjust the volume of the music to match your beautiful voice a bit more. I've gotten jumpscared a few times because I had to turn up the volume to hear your voice and then at the start of the next segment the music is super loud.
Cool video, and I really liked it! The quality of the video is pretty high for someone who doesn't have that many followers, so good job on the editing! I am glad that youtube recommended it to me. Also there is a typo at 5:48 it's thoughts not thouhts.
I bought myself a Hitbox in 2021 for 199usd and was very happy with it because of a few shortcuts and its durability. Before that I had worn out two controllers within 2 years. I was also surprised that about a year later the Hitbox was already 249usd. I may have hesitated for that amount of money although it's still a good investment if you're open to the concept of all buttons.
As a newer player, it's causing a fair amount of problems I assume are temporary. My SnackBox arrived right when SF6 came out, & I tried to get used to the layout on a keyboard, but I only used 3 fingers & they were right next to each other. The button spread on the SnackBox + adding my pinky really slowed me down. I can actually do more moves consistently on it while practicing, but my mental stack is all gummed up, especially since I lose where the buttons are when moving between rows. Overall, I like it & won't go back to pad.
@@doublevendetta drive & parry shortcuts. AHH 9 days ago. My wrists were floating above the controller back then. Now I have my pinky sides of my wrists on the bottom corners & everything just lines up. I actually just made a video to describe this to someone else. ua-cam.com/video/1rk5MVxz2ig/v-deo.html Much more comfy now.
I use depending on what game im playing Older Fighting games = Stick NRS games = Pad KOF games = Stick Anime fighters and modern fighting games where back is block = hitbox Each and every time ive learned on a new controller it set me back as far as having to relearn and break away from muscle memory. Now after using all 3 types of controllers, it only takes me a few fights on the game im playing to get back into the groove. In the end... i still suck at fighting games lol.. my old age is getting to me and its showing through my lack of reaction time
great video ngl. I've moved from using dpad and controller to keyboard, and it's interesting how I haven't seen much talk of keyboards as opposed to hitboxes (then again, haven't been a part of the deeper FGC for a long time). but also it makes me think about SF6 on the horizon, and how modern controls kinda do all of those inputs in 1 frame as well. a super for instance is just "hold back and press Y + B." I'm wondering if the issue is becoming less of "hitboxes bad" but instead it's becoming a priority to make innovations to make fighting games more accessible and played at a higher level.
It's because, within an arcade environment, keyboards are kinda trash. Even if someone performed well with them they wouldn't be widely adapted. Hitbox however combines the two into a PED like peripheral which basically let's you cheat.
How do you think what gets banned is decided in the FGC? Your take is an ok mindset to have for practicing and attending tournaments, but if you want to participate in the discussion around legislation you have to think about the reason behind why we make rules in the first place.
As a hitbox user i definitely agree with up + down = neutral. I think flash kick motions are the one true advantage the controller has outside of 4 frame supers. Good video!
@@acaracaraorange7685 yea man people seriously act like hitbox adds such an advantage that it’s unfair, in reality it’s only saving a couple frames which even on the pro stage doesn’t matter. Anyone who studies frame data that deeply is usually low diamond and think that having all that info is gonna help anywhere but LAN events (which is the only place I’d rely on frame data, online gets sketchy)
@@___._ it really doesn’t change much. Just a couple really viable shortcuts are getting changed, and even then those shortcuts provide a minimal advantage, if any. A couple saved frames won’t matter unless you are prone to dropping combos
I would like the hit box's jump button to be shape like a space bar and the arcade stick to have smaller corner or be like an analog stick like the game pad.
great video, though I would like to point out a slight inaccuracy. you stated that Diago's hitbox was SOCD. while you are correct in saying that SOCD does stand for simultaneous opposite cardinal direction, a hitbox itself is not SOCD, or non SOCD, but rather in how it handles SOCD inputs. the hitbox by default "cleans" SOCD's by making left+right= neutral, and up+down=up. making it so the game is not receiving both inputs, but rather no inputs, or just one.
No matter what you or others say, SOCD enabled hitbox should be banned from tournaments to balance the inputs and skills for all. Both pad and arcade stick have their advantages and disadvantages but for Hitbox with SOCD enabled, I cannot see even a single disadvantage. May be you can share few? As for learning, everyhing including Hitbox requires dedicated practice, so does pad and arcade stick. But that 4 frame super is a cheat no matter what anyone else say. The same kind of cheat which you see in TAS videos with perfect frame inputs.
pulling an actual 4 frame super in a hitbox is extremely hard and ive ever only seen it in controlled environment, also because that whole movement is awkward to do, no one is gonna go slide their finger and move their hand entirely just to do that, also, sf6 has modern controls with 1 frame supers
@@videogamesareforever "But that 4 frame super is a cheat no matter what anyone else say." The games are what we make them, it aint cheating if it aint cheating.
Hitbox has brought me back into fighting games. In addition to saving my thumbs (I’m a console gamer), it also saved my shoulders by permitting the most comfortable seated position while I play. The only downside I see as a casual gamer is bulk and cost. But I looooove my Victrix FS-12 so it’s worth the investment and, when it’s not in my lap, it’s proudly displayed in my living room.
It's weird cause hitbox for me hurts more than stick, but mainly when my char is facing to the left. Arcade stick hurt my hand at first too though, i hope it'll stop hurting when I "get used to it" like it did with stick
@@birdyfemit’s better on your wrists and hands than pad or stick. I played on all three and will tell you by far my arthritis and carpel tunnel acts up so much more when I use pad and stick. It way better for me to use hitbox.
Hitbox let’s me keep my hands relaxed, only flicking (I think the term is “plinking”) the buttons with each hand. There’s no “death grip” like on a stick and ball. That said, I just ordered the Victrix Fight Stick as well because, again, it’s a really nice piece of hardware and I’m excited to mix up my play style. I appreciate when a company does one thing really well, and Victrix appears to be doing exactly that. Let’s see more excellence in niche!
i always find it funny how people crack down on hitbox but not pad, keyboard, or crossups cause they can do they same things a hitbox can do even if the execution is harder on some
@@alexvasiliev925that’s why u have socd cleaning. If you only do last input then it makes it unfair. Socd levels the field. The only advantage they have is on charge characters, stick has an advantage on qcf, hc, and 360 inputs.
@@pantherplat3763 I disagree that stick has an advantage for those inputs, yes stick is more intuitive, especially for something like a 360, but in terms of speed and accuracy hitbox isn't really at a disadvantage if you get used to it.
Pro players adapted hitbox after decades of using arcade sticks, why? Because it gives them an advantage, it's no different than PEDs in sports. It's cheating.
Just cause it takes skill doesnt mean its not cheating. its cheating cause its impossible on stick. I think they could make it so that a four frame super gets rounded up to being only as fast as possible on stick. besides that they're fine though imo
@@coolbuddydude1 I don't like Hitboxes either but you won't get a very good keyboard for $30, lol. Better to save for a $70 arcade stick or $50 fight pad.
@@rosstee you wont get a good arcade stick either for 70$. Currently, i am using a mechanical keyboard and I have no issues yet. It maybe even easier than a hitbox since the keys are not far each other. 30$ mech keyboard have good reviews. So yeah.
I think that's the biggest one, I wouldn't recommend anyone a stick in this day and age due to that lots of my friends played on stick for years and got problems over it yet friends that played hitbox for years never had complaints on any injuries
I don't believe the claims about carpal tunnel at all. It's 90% copium and 10% people with an actual disability. Pad is tested to be the most ergonomic and hitbox is literally just an arcade stick with cheat buttons instead of a stick. To claim that a hitbox is ergonomic while an arcade stick isn't makes no sense.
@@luigifan001 Why not ban fightsticks then? Why not force everyone to play on pad or Hitbox since all modern fighting games made designed for pad or keyboard anyway?
It's just a gimped keyboard with extra steps. The sole reason it exists is because keyboards aren't legal at tournaments. With SF6 there are now people making custom hitboxes where they have a second thumb button for parry. This is so dumb. You could just use a keyboard and rebind parry wherever you want, without having to spend 200+ euros on this, but Capcom said no. It's like fighting games are trying to be racing sims, requiring very specific and expensive peripherals to be able to play them normally.
Bro, you need to monitor the volume of the songs that you put in the video, there are some that are extremely loud, and others that are very low, in fact, your voice is much lower compared to any song that you put on. Please be aware of this.
Nice video mate. Can I hear your thoughts about putting Drive Impact and Parry on the right most buttons? Instead of the triple Punch/Kick? Do you think that might be worth it? The double heavy still feels kinda weird to me tbh.
As someone with sloppy inputs and motor issues, DI on the far right has been a life saver. Hitting one button instead of two makes it so much easier to do on resction
jena blindata good review.... but you didn't remove a doubt from me: this controller i could use it to play (AL PC) with quake\serious sam and similar? I mean, I could move the character with the stick, and at the same time manage viewfinder \ weapon change and shooting with the MOUSE? Thank you
You can legally call anything a hitbox if you want. Companies just don't want you to do it cause they'll lose their trademark in a process called genericization.
@@meohmy8870 why are you telling me that? I was just saying its not illegal to call all leverless hitboxes? Also the video ends saying that hitboxes are healthy for the community. Did we watch the same video?
My only gripe with hitbox is that I wish there were versions where the motion and action buttons were spaced further away from each other because I don’t want them that close
i can see the inspiration from core-a hehe man i hate that theres even arguments about hitbox especially if its neutral SOCD cleaned lol i am a stick player and i literally dont have complaints about it
in my own scrub opinion, the only argument i rly have against hitboxes is the 4 frame super you included, purely because of how fast it is, not so much the execution and slightly the ease of doing so, however as you pointed out it took a long time. and it is of course good to have for the sake of accessability, for carpal tunnel, other hand or nerve issues, etc. the only thing to know is that if you're really that sour about it, you should get good or try it yourself and see how "easy" it is to have buttons be directions and not the stick.
from one side im like this can definitely make the fgc more fun simply because reactions can be faster so not only can offense be better but so can your defense the only thing is who ever isnt using it is at a major disadvantage so maybe if the fgc made it like the new standard for tournaments but even then theres a lot of people who refuse to use it because they feel its cheating so until we can get every on board with it id say just keep it out of the major tournaments and let it into the smaller ones so people can at least try it at a high level
And I think an outright ban at higher level majors would be screwing a fair amount of people who have wrist and hand problems, if you’re good you can beat someone on hitbox
Fellas, I really want a Hitbox, but it's sold out anywhere. Atp I'm down to contend for a snackbox or microbox, I just need a way to purchase them that can ship to Canada (or even better yet be sold in the store in Canada) that isn't just completely sold out.
Yo just a tip you don’t need a title card when you’re talking about socd because the daigo part smoothly leads into the socd section and the title card ruins the flow of the video Other then that great video
Did you use AI for certain portions of the video edit? there were some particularly weird choices in footage which is why I ask. I don't give a toss about peeps using AI btw, it seems like a no-brainer for video in particular.
The only AI I used was Adobe Podcast, it’s helped me to make my voice much more clear. Because I record in an open space and also helps me edit much faster
@@Sanryuji lol, my bad. I was specifically referring to moments that lingered for a little too long. in this case, instances where you had the SFII anime loop going a bit too long, especially when you're offering a specific explanation that would be better accommodated with a visual example
Really interesting video, didn't Capcom ban Hitboxes? In Tekken the hitbox is more of a choice than any other thing, Backdashing feels different and any 2D input like Geese's inputs are harder but manageable, yet you have more precision for simple inputs For the video i gotta say the production is amazing, almost perfect, the script might need some polishing, felt weird hearing 'Hitbox' so many times in a row, the voice too, it's really complicated to get a good voiceover without an expensive mic, still an amazing job, felt like i was watching an experienced documentary channel
I'm cool with hitboxes in tournaments and own 2 myself BUT, they do give an objective advantage and are really only allowed bc it is unreasonable to hold arcade cabinet only tournaments at locals or even high profile tournaments. That being said in SF6 im surprised capcom updated its rules at all on hitbox since doing supers in 1 frame of inputs is now possible with modern controls. Modern controls will still always be weaker than classic but im surprised more people are annoyed at hitbox instead of 1 frame DPs and supers, even if they are weaker seems like they should have a longer startup or something.
@@Choom89 thats like saying real basketball competition is everyone only wearing jordan 1s Because thats what a controller is analahous to Fucking basketball shoes
Modern controls are EXTREMELY limiting. After 2 matches you discover the other player does not have access to a complete toolbox. This is obviously not the case when using a hitbox with classic controls
you need to write subtitles for your videos, I cannot even slightly tell what you are saying at multiple points throughout the video. Also, reduce the music volume by at least 50% or more
😂 I just discovered today, it was possible and great even though I use my keyboard for other games. I’m such and idiot 😂 now I’m planning to buy a 30$ mechanical keyboard instead a 300$ leverless controller.
Great coverage . one gripe i have tho is that you use the "Hitbox" brand as the term for these controllers . "Leverless" controller is a good cach all term, calling them Hitbox is like going " my favorite Pepsi is dr.Pepper" My biching asside, keep up the great work
To be able to buffer forward and backwards at the same time makes the design of the hit box incredibly o cheating territory as the games were not designed with the ability to press both directions at the same time. Keyboard players get the same benefit but they aren’t banned? Luckily the hit box is banned from games that actually care about their esports.
Well, I do have a gaming keyboard but those keyboards are not compatible with consoles. I know there’s a converter for the keyboard to the console, however, I always wanted to try a Hitbox-style controller and yes you can replicate the Hitbox layout on the keyboard but the reason why I used Hitbox is that sometimes I miss inputting the attack buttons because how small the keycaps are and I taught if use arcade buttons instead of keycaps that would make less miss input whenever I played.
it's not cheating i used to think that till the moment i had to try one and nah it's not cheating it's different with some advantages but the same can be said from Pad to controler.
Yeah it's not cheating, but the reputation of Hitboxes giving an unfair advantage is the main reason they've had so much attention recently, plus the "different controller = cool" thing. All controllers have their advantages, players should choose what they're most comfortable with as that will give them the best play/most fun.
The skill and practice argument is just not valid. Everybody knows combos (execution) are probably the easiest part of fighting games. Just put a little time to it and that's that. It's like saying that a thief is not doing anything illegal because it took him skill and practice to pickpocket you without noticing.
imo once fighting games came to home console there was no way to control the balance methods and fighting games could come a long way by allowing more macros and innate tools to allow casual and intermediate people to play the way they want. also if someone wanted to make restrictions on controllers within a tourney they should provide the equipment so its standardized
CrossUp is worse than a standard Hitbox.... until you replace the lever with buttons. Sticking an ODIN V2 to make a leverless CrossUp is the god controller I think LOL
hitboxes arent perfect, every device has its flaws. while you can execute stuff on hitbox better, some other make u struggle. dont forget that a lot of pad players win tournaments against hitbox players.
Me, playing on a keyboard for years: "pathetic! "
Keyboard can be both hitbox and mixbox.
Me never asking:
The guy using a racing wheel to play fighting games just lauged
@mightynoob2733 You got that damn right! I always felt like keyboard was superior to controller and arcade stick, but people kept using arcade sticks and are now trying to mimic the keyboard.
@@dunkelwelplinglook at what they did to mimic fraction of keyboard power
Warning to Headphone Users: The music at 4:19 comes in a bit loud compared to the voiceover.
Thanks for saving the ears of many viewers
@@sirianrocker Always happy to help. My hearing is important to me, so unnecessary damage should be avoided whenever possible. I wear musician earplugs even when I'm going to shows at small venues, not as a performer but as a fan.
Thanks
Audio mastering is hard /s
the fact that there are people out there willing to pay a 3/4 of what's left of my salary after housing costs for what's a glorified mechanical keyboard is simultaneously completely insane to me but also the most 1st worlder thing ever
I'd rather have a market for Hitbox than a suppressed market.
Then stop being so broke
Never forget that Louffy won EVO on a PS1 pad.
I’m will never forget
the goat himself
Having an advantage is never a guaranteed win. However if similar skilled players one on a cheatbox and one on stick would fight an infinite amount of times. Hitbox wins and thats what most of you guys dont get unfortunately.
@@janelippert8033also vice versa if two similar skilled players one on stick and one on console dpad do the same, stick wins. Just use what youre comfortable with using
I literally got a hitbox because I was getting hand/wrist pains from playing pad. It is such an understated ergonomic improvement. Even for my overall posture since it sits on my lap.
You get the same from an arcade stick. If someone literally has a disability I'm all for making adjustments to allow them to play.
But pros and non-disabled gamers are only using this to basically cheat.
that good to hear. i’m honestly so done with people saying others use it to “cheat” when it really isn’t and theres multiple good reasons to use them outside of wanting to have some “competitive edge”.
im saving some money to buy one for the same reason XD
played on gamepad most of my life, but its giving me some pain for quite something especially after i broke my right pinky and the doctor didnt correct it so it calficied in the wrong way (shitty doctor lmao)
Stop lying
The hitbox is a overpriced keyboard 🙄
Pretty much. Some of them even use the exact same switches you get in keyboards
@@ADreamingTravelerthat depends if people use mechanical switches. But I'm pretty sure they sell with sanwa buttons, that aren't in keyboards.
....you can build your own, better hitbox for like $50. Built one with shit from kmart and slapped a gundam photo behind plexiglass on it... Every annoying weeb hitbox owner at the last tourney kept asking where they could buy one or thought it was expensive than their own cheatbox.
@@ibendover4817if u can’t afford it just say that
@@Cutthroat__ no, I'm an electronics engineer and can afford to take your lumpy mom to dinner, so I can afford a hitbox. if you're too dim to build anything just say that. Too bad being a keyboard warrior isn't a transferrable skillset.
Crazy to see the drawing i did for the tekken lore unravel used for another thumbnail hahaha, amazing video
Thx . I’m a big fan of yours too and honestly your drawing was the inspiration for making the thumbnail
Great video, really enjoyed how quickly you went through the history and techniques of the hitbox. I'm hoping in future videos you can adjust the volume of the music to match your beautiful voice a bit more. I've gotten jumpscared a few times because I had to turn up the volume to hear your voice and then at the start of the next segment the music is super loud.
Thx for the response, i'm still Learning the audio. I'll make more better in the future
@@Sanryuji Mix with your speakers first, then your headphones after. Keep meters within Yellow and go from there.
Cool video, and I really liked it! The quality of the video is pretty high for someone who doesn't have that many followers, so good job on the editing! I am glad that youtube recommended it to me. Also there is a typo at 5:48 it's thoughts not thouhts.
I just realized it, thx btw
I bought myself a Hitbox in 2021 for 199usd and was very happy with it because of a few shortcuts and its durability. Before that I had worn out two controllers within 2 years. I was also surprised that about a year later the Hitbox was already 249usd. I may have hesitated for that amount of money although it's still a good investment if you're open to the concept of all buttons.
As a newer player, it's causing a fair amount of problems I assume are temporary. My SnackBox arrived right when SF6 came out, & I tried to get used to the layout on a keyboard, but I only used 3 fingers & they were right next to each other. The button spread on the SnackBox + adding my pinky really slowed me down. I can actually do more moves consistently on it while practicing, but my mental stack is all gummed up, especially since I lose where the buttons are when moving between rows. Overall, I like it & won't go back to pad.
You are just describing the hill we all overcame. Stay strong out there 🫡
@@noahjackson2117 thanks. I changed the way my hands aligned on the thing & everything became easier. I love it.
Use both hands for right movement
@@jadedbreadncircus9159 What are you using your pinky for on HB?
@@doublevendetta drive & parry shortcuts.
AHH 9 days ago. My wrists were floating above the controller back then. Now I have my pinky sides of my wrists on the bottom corners & everything just lines up. I actually just made a video to describe this to someone else.
ua-cam.com/video/1rk5MVxz2ig/v-deo.html
Much more comfy now.
I use depending on what game im playing
Older Fighting games = Stick
NRS games = Pad
KOF games = Stick
Anime fighters and modern fighting games where back is block = hitbox
Each and every time ive learned on a new controller it set me back as far as having to relearn and break away from muscle memory. Now after using all 3 types of controllers, it only takes me a few fights on the game im playing to get back into the groove.
In the end... i still suck at fighting games lol.. my old age is getting to me and its showing through my lack of reaction time
keep the grind brothers
Yo bro, are u me?! 😂
great video ngl. I've moved from using dpad and controller to keyboard, and it's interesting how I haven't seen much talk of keyboards as opposed to hitboxes (then again, haven't been a part of the deeper FGC for a long time). but also it makes me think about SF6 on the horizon, and how modern controls kinda do all of those inputs in 1 frame as well. a super for instance is just "hold back and press Y + B." I'm wondering if the issue is becoming less of "hitboxes bad" but instead it's becoming a priority to make innovations to make fighting games more accessible and played at a higher level.
If you’re formatted for wasd/directional keys your middle finger won’t allow for instant up/down
@@xblindx Usually you put jump into space tho
It's because, within an arcade environment, keyboards are kinda trash. Even if someone performed well with them they wouldn't be widely adapted.
Hitbox however combines the two into a PED like peripheral which basically let's you cheat.
This video reminds me of Core-A Gaming editorial content, which is a great thing. I have subscribed to your channel!
That intro lol
Bro think he Core A Gaming
The debate of the hitbox is like thr f1 formula rules. Until they make a reason to ban it. It will be an advantage against the normal controllers.
How do you think what gets banned is decided in the FGC? Your take is an ok mindset to have for practicing and attending tournaments, but if you want to participate in the discussion around legislation you have to think about the reason behind why we make rules in the first place.
Yo, Hit Box Arcade's video editor here! Fantastic video, being your 31st subscriber sounds like it's gonna be a total flex in due time 😎
Cheatbox
How's that holding up?
@@Choom89git gud, or use modern controller 😂
Cry @@Choom89
As a hitbox user i definitely agree with up + down = neutral. I think flash kick motions are the one true advantage the controller has outside of 4 frame supers. Good video!
But those 4 frame supers are so not viable in comp🤣
@@pantherplat3763 haha yup, tournament nerves will come for us all 😂😭
I dunno man, up+down=neutral adds a few very strong advantages for a few moves. Hitbox themselves have said that :/
@@acaracaraorange7685 yea man people seriously act like hitbox adds such an advantage that it’s unfair, in reality it’s only saving a couple frames which even on the pro stage doesn’t matter. Anyone who studies frame data that deeply is usually low diamond and think that having all that info is gonna help anywhere but LAN events (which is the only place I’d rely on frame data, online gets sketchy)
@@___._ it really doesn’t change much. Just a couple really viable shortcuts are getting changed, and even then those shortcuts provide a minimal advantage, if any. A couple saved frames won’t matter unless you are prone to dropping combos
Modern Control Players:
Man I'm glad I got things easy.
1:20 not the submarine controller 💀
I would like the hit box's jump button to be shape like a space bar and the arcade stick to have smaller corner or be like an analog stick like the game pad.
great video, though I would like to point out a slight inaccuracy. you stated that Diago's hitbox was SOCD. while you are correct in saying that SOCD does stand for simultaneous opposite cardinal direction, a hitbox itself is not SOCD, or non SOCD, but rather in how it handles SOCD inputs. the hitbox by default "cleans" SOCD's by making left+right= neutral, and up+down=up. making it so the game is not receiving both inputs, but rather no inputs, or just one.
Thanks for the info!
TURN MUSIC UP WE CAN STILL HEAR YOU
1:18 hey hey, cool controller
good stuff Sanryuji! i think you could increase the volume of the voiceover, just a lil bit
Thanks for the tip
@@Sanryuji Also maybe lower down the background music a little bit.
the rabbit hole is real, it got me interested in trying out both fighting games and building arcade sticks.
5:22 it’s cheating
No matter what you or others say, SOCD enabled hitbox should be banned from tournaments to balance the inputs and skills for all. Both pad and arcade stick have their advantages and disadvantages but for Hitbox with SOCD enabled, I cannot see even a single disadvantage. May be you can share few? As for learning, everyhing including Hitbox requires dedicated practice, so does pad and arcade stick. But that 4 frame super is a cheat no matter what anyone else say. The same kind of cheat which you see in TAS videos with perfect frame inputs.
👍👍
pulling an actual 4 frame super in a hitbox is extremely hard and ive ever only seen it in controlled environment, also because that whole movement is awkward to do, no one is gonna go slide their finger and move their hand entirely just to do that, also, sf6 has modern controls with 1 frame supers
It's only cheating if it's against the rules.
@@David-ln8qh Huh? Yeah, it shouold be a rule for all fighting game tournaments not just for SF.
@@videogamesareforever "But that 4 frame super is a cheat no matter what anyone else say." The games are what we make them, it aint cheating if it aint cheating.
Hitbox has brought me back into fighting games. In addition to saving my thumbs (I’m a console gamer), it also saved my shoulders by permitting the most comfortable seated position while I play. The only downside I see as a casual gamer is bulk and cost. But I looooove my Victrix FS-12 so it’s worth the investment and, when it’s not in my lap, it’s proudly displayed in my living room.
It's weird cause hitbox for me hurts more than stick, but mainly when my char is facing to the left. Arcade stick hurt my hand at first too though, i hope it'll stop hurting when I "get used to it" like it did with stick
@@birdyfemhow can it be less ergonomical than a pad? Coming from a pad player
@@birdyfem If you've been using a keyboard for most of your life, it's no big deal.
@@birdyfemit’s better on your wrists and hands than pad or stick. I played on all three and will tell you by far my arthritis and carpel tunnel acts up so much more when I use pad and stick. It way better for me to use hitbox.
Hitbox let’s me keep my hands relaxed, only flicking (I think the term is “plinking”) the buttons with each hand. There’s no “death grip” like on a stick and ball. That said, I just ordered the Victrix Fight Stick as well because, again, it’s a really nice piece of hardware and I’m excited to mix up my play style. I appreciate when a company does one thing really well, and Victrix appears to be doing exactly that. Let’s see more excellence in niche!
i always find it funny how people crack down on hitbox but not pad, keyboard, or crossups cause they can do they same things a hitbox can do even if the execution is harder on some
Cracking down on pad and keyboard would be ridiculously retarded because those are the most common types of controller
Because you can't do perfect charge inputs on anything besides hitbox with last input priority. Just one example
@@alexvasiliev925that’s why u have socd cleaning. If you only do last input then it makes it unfair. Socd levels the field. The only advantage they have is on charge characters, stick has an advantage on qcf, hc, and 360 inputs.
@@pantherplat3763 I disagree that stick has an advantage for those inputs, yes stick is more intuitive, especially for something like a 360, but in terms of speed and accuracy hitbox isn't really at a disadvantage if you get used to it.
Pro players adapted hitbox after decades of using arcade sticks, why? Because it gives them an advantage, it's no different than PEDs in sports. It's cheating.
Just cause it takes skill doesnt mean its not cheating. its cheating cause its impossible on stick. I think they could make it so that a four frame super gets rounded up to being only as fast as possible on stick. besides that they're fine though imo
Controller could already do things that stick never could.
hitbox is just an overprices keyboard, games should handle the input stuff in software this way all the cheatboxes would stop existing.
Yup better to buy a 30$ mechanical keyboard. Hitboxes are overpriced scam.
@@coolbuddydude1 I don't like Hitboxes either but you won't get a very good keyboard for $30, lol. Better to save for a $70 arcade stick or $50 fight pad.
@@rosstee you wont get a good arcade stick either for 70$. Currently, i am using a mechanical keyboard and I have no issues yet. It maybe even easier than a hitbox since the keys are not far each other. 30$ mech keyboard have good reviews. So yeah.
@@coolbuddydude1 Yeah $70 would be the minimum, it might get a reasonable quality stick second hand but better to spend a bit more.
You forgot to mention hitbox will prevent a lot of future injuries that arcade stick gives and even pad
I think that's the biggest one, I wouldn't recommend anyone a stick in this day and age due to that lots of my friends played on stick for years and got problems over it yet friends that played hitbox for years never had complaints on any injuries
Hitbox are way worse in that aspect. Almost guaranteed carpal tunnel syndrome in the long term
Sorry future injuries?
@@MarceloMedeirosb carpal tunnel is significantly easier to prevent and treat than the almost guaranteed arthritis from sticks
I don't believe the claims about carpal tunnel at all. It's 90% copium and 10% people with an actual disability.
Pad is tested to be the most ergonomic and hitbox is literally just an arcade stick with cheat buttons instead of a stick. To claim that a hitbox is ergonomic while an arcade stick isn't makes no sense.
tl;dr Hitbox is just a glorified keyboard with fewer and better keys
I find the 4 frame suoer absurd.
Ban hitboxes and only allow fightsticks.
No
Are you banning pads as well or are you a balding 30 year old upset you can't keep up with children?
@@sable8716 Yeah ban pads too why not
just make it all equal if one method has an advantage.
@@luigifan001 Why not ban fightsticks then? Why not force everyone to play on pad or Hitbox since all modern fighting games made designed for pad or keyboard anyway?
@@sable8716 Suee. Ban everything but one.
Me: Mom can we have Core-A Gaming?
Mom: We have Core-A Gaming at home.
>Core-A Gaming at home
It's just a gimped keyboard with extra steps. The sole reason it exists is because keyboards aren't legal at tournaments. With SF6 there are now people making custom hitboxes where they have a second thumb button for parry. This is so dumb. You could just use a keyboard and rebind parry wherever you want, without having to spend 200+ euros on this, but Capcom said no.
It's like fighting games are trying to be racing sims, requiring very specific and expensive peripherals to be able to play them normally.
Me just waiting for elitist to make Keyboard legal... god it is such a chore on the local scene...
Bro, you need to monitor the volume of the songs that you put in the video, there are some that are extremely loud, and others that are very low, in fact, your voice is much lower compared to any song that you put on. Please be aware of this.
Thx for the tip, You can watch my new video "The Korean Backdash, My Way" it has better audio
Nice video mate. Can I hear your thoughts about putting Drive Impact and Parry on the right most buttons? Instead of the triple Punch/Kick?
Do you think that might be worth it? The double heavy still feels kinda weird to me tbh.
That's what I did.
LP, MP, HP, DI
LK, MK, HK, DP
As someone with sloppy inputs and motor issues, DI on the far right has been a life saver. Hitting one button instead of two makes it so much easier to do on resction
cheatbox
You shouldn't be able to do the the four frame super anymore in SF6. You need at least one diagonal, so at best it's a five frame super.
Or frame 1 with the stupid Modern control…
@@awesomereviews1561 Cope + Seethe
i think its the time, we play with fist and legs instead of controller!
jena blindata
good review....
but you didn't remove a doubt from me:
this controller i could use it to play (AL PC)
with quake\serious sam and similar?
I mean, I could move the character with the stick,
and at the same time manage viewfinder \ weapon change and shooting with the MOUSE?
Thank you
You could, but it wouldn't be much different to using mouse and WASD or arrow keys on the keyboard.
@@rosstee Thanks, but I already solved:
I bought an 8bitdo arcade stick,
and I am satisfied.
@@jenablindata4496 Nice, enjoy.
You can legally call anything a hitbox if you want. Companies just don't want you to do it cause they'll lose their trademark in a process called genericization.
Good video hitbox is cheap trash learn the game as intended pad or stick!!!
@@meohmy8870 why are you telling me that? I was just saying its not illegal to call all leverless hitboxes? Also the video ends saying that hitboxes are healthy for the community. Did we watch the same video?
@@meohmy8870 Old head stuck in the past
@@meohmy8870 the future is now old man
@Zenith Potentia I GOT TO WORDS FOR YA!!!!
I have a perfect hitbox for sale if anyone’s interested.
Its like driving an electric car vs gas car. Gas car your engine has to rev up to speed, electric car you instantly get up to speed.
i mean i play fighting games with my keyboard...
this works similar to a keyboard
Its the core A gaming music!
Most of the BGM came from Fighting games and it fits with the video too
Keyboard players:”Look what they have to do to mimic a fraction of our power”
My only gripe with hitbox is that I wish there were versions where the motion and action buttons were spaced further away from each other because I don’t want them that close
You will have to have a custom one made, in that a case.
The Frame1 has really nice spacing.
i can see the inspiration from core-a hehe
man i hate that theres even arguments about hitbox especially if its neutral SOCD cleaned lol
i am a stick player and i literally dont have complaints about it
Keyboard players: "look what they need to mimic a fraction of our power"
in my own scrub opinion, the only argument i rly have against hitboxes is the 4 frame super you included, purely because of how fast it is, not so much the execution and slightly the ease of doing so, however as you pointed out it took a long time. and it is of course good to have for the sake of accessability, for carpal tunnel, other hand or nerve issues, etc. the only thing to know is that if you're really that sour about it, you should get good or try it yourself and see how "easy" it is to have buttons be directions and not the stick.
How do you do 360 and 720 motion?
from one side im like this can definitely make the fgc more fun simply because reactions can be faster so not only can offense be better but so can your defense the only thing is who ever isnt using it is at a major disadvantage so maybe if the fgc made it like the new standard for tournaments but even then theres a lot of people who refuse to use it because they feel its cheating so until we can get every on board with it id say just keep it out of the major tournaments and let it into the smaller ones so people can at least try it at a high level
And I think an outright ban at higher level majors would be screwing a fair amount of people who have wrist and hand problems, if you’re good you can beat someone on hitbox
this kind of controller has existed since the 1970s
Thought u had thousands of subs
Just Starting
the music is too loud brotendo
so you single handed change my youtube recommendations to fightsticks and fighting games. great. now i'm making a fightstick with chinese parts lol.
i like your video, but you should work on ur audio mixing. Just watch whole video without changing volume level and you'll know what I mean.
Ok thanks!
Arcade sticks are still just way more fun for me
closest thing to a hipnox
how the fuck did it take you guys 25 years to invent the keyboard? 😹
Titanic submarine pad 💀
Everyone will need a hit box 📦
Fellas, I really want a Hitbox, but it's sold out anywhere. Atp I'm down to contend for a snackbox or microbox, I just need a way to purchase them that can ship to Canada (or even better yet be sold in the store in Canada) that isn't just completely sold out.
Well you can go the DIY route and just buy the parts and assemble it yourself. It’s not TOO hard just double check your parts
You can go on Etsy for getting a snackbox or microbox. Some sellers are well known and are making really good products for their prices.
Yo just a tip you don’t need a title card when you’re talking about socd because the daigo part smoothly leads into the socd section and the title card ruins the flow of the video
Other then that great video
Great video, but the music was too loud and voice is hard to hear sometimes
Noted!
Can you do fatalities on a hitbox
Did you use AI for certain portions of the video edit? there were some particularly weird choices in footage which is why I ask. I don't give a toss about peeps using AI btw, it seems like a no-brainer for video in particular.
The only AI I used was Adobe Podcast, it’s helped me to make my voice much more clear. Because I record in an open space and also helps me edit much faster
Also, I was the one who decide which footage so...yeah
@@Sanryuji lol, my bad. I was specifically referring to moments that lingered for a little too long. in this case, instances where you had the SFII anime loop going a bit too long, especially when you're offering a specific explanation that would be better accommodated with a visual example
Remember: a tool is only as good as the user. If you dont know how to use a hammer, every hammer will be bad
Why are fighting channels the only ones with intros still lol is this 2016
Really interesting video, didn't Capcom ban Hitboxes? In Tekken the hitbox is more of a choice than any other thing, Backdashing feels different and any 2D input like Geese's inputs are harder but manageable, yet you have more precision for simple inputs
For the video i gotta say the production is amazing, almost perfect, the script might need some polishing, felt weird hearing 'Hitbox' so many times in a row, the voice too, it's really complicated to get a good voiceover without an expensive mic, still an amazing job, felt like i was watching an experienced documentary channel
They didn’t ban it instead CPT add a new rule that when press left and right become so neutral and up and down becomes neutral
@@Sanryuji Ohh, makes sense, feels like Tekken, and how when you keep pressing back, then forward twice you can do a backdash
Content was good but the mixing could use work. The music was way too loud compared to your voice
Can someone provide me with the info where to buy this?
I'm cool with hitboxes in tournaments and own 2 myself BUT, they do give an objective advantage and are really only allowed bc it is unreasonable to hold arcade cabinet only tournaments at locals or even high profile tournaments. That being said in SF6 im surprised capcom updated its rules at all on hitbox since doing supers in 1 frame of inputs is now possible with modern controls. Modern controls will still always be weaker than classic but im surprised more people are annoyed at hitbox instead of 1 frame DPs and supers, even if they are weaker seems like they should have a longer startup or something.
I mean the hitbox rules change opened up MORE funny hitbox tech than it removed
Arcade machine with standardized controls is the real competition.
@@Choom89 thats like saying real basketball competition is everyone only wearing jordan 1s
Because thats what a controller is analahous to
Fucking basketball shoes
Modern controls are EXTREMELY limiting. After 2 matches you discover the other player does not have access to a complete toolbox. This is obviously not the case when using a hitbox with classic controls
you need to write subtitles for your videos, I cannot even slightly tell what you are saying at multiple points throughout the video. Also, reduce the music volume by at least 50% or more
nice job on the video
Keyboard master race unite!
😂 I just discovered today, it was possible and great even though I use my keyboard for other games. I’m such and idiot 😂 now I’m planning to buy a 30$ mechanical keyboard instead a 300$ leverless controller.
I played with an elite controller for a while. U still get socd kbd, and easy just frames
Not the Logitech controller 😂😭
Great coverage .
one gripe i have tho is that you use the "Hitbox" brand as the term for these controllers .
"Leverless" controller is a good cach all term, calling them Hitbox is like going " my favorite Pepsi is dr.Pepper"
My biching asside, keep up the great work
I suppose you don't like it when people call every adhesive medical bandage by the brand name "band-aid"
I've also heard the term "rectangle" in the Smash community.
Question: do you not know people who call every type of soda a „coke”?
To be able to buffer forward and backwards at the same time makes the design of the hit box incredibly o cheating territory as the games were not designed with the ability to press both directions at the same time. Keyboard players get the same benefit but they aren’t banned? Luckily the hit box is banned from games that actually care about their esports.
If you want instant buttons, wouldn't you just use a keyboard? And a good one, a custom built.
Well, I do have a gaming keyboard but those keyboards are not compatible with consoles. I know there’s a converter for the keyboard to the console, however, I always wanted to try a Hitbox-style controller and yes you can replicate the Hitbox layout on the keyboard but the reason why I used Hitbox is that sometimes I miss inputting the attack buttons because how small the keycaps are and I taught if use arcade buttons instead of keycaps that would make less miss input whenever I played.
I still play using the keyboard to check if they can be faster than Hitbox but at the end of the day is just a matter of preference.
good video
Glad you enjoyed
my ass does NOT have $200
you can find cheaper hitboxes or even build one yourself, i dont think 4 buttons are pricier than a LEVER
@@splintergp This is a good point arghhhh
This thumbnail alone has convinced me that anything you say in this video should be taken as the exact opposite of actual fucking reality
No point in wasting 300$ for a shitbox when my 140$ metal mechanical keyboard is even easier to use.
Mera mi loco no sé quién eres pero, buen video 🤙
To me, if a controller gives you such a massive competitive advantage, then you’re kind of designing the game wrong.
it's not cheating i used to think that till the moment i had to try one and nah it's not cheating it's different with some advantages but the same can be said from Pad to controler.
Yeah it's not cheating, but the reputation of Hitboxes giving an unfair advantage is the main reason they've had so much attention recently, plus the "different controller = cool" thing. All controllers have their advantages, players should choose what they're most comfortable with as that will give them the best play/most fun.
The skill and practice argument is just not valid. Everybody knows combos (execution) are probably the easiest part of fighting games. Just put a little time to it and that's that. It's like saying that a thief is not doing anything illegal because it took him skill and practice to pickpocket you without noticing.
If you think these are controversial in the FGC, you should see the controversy around them in Smash!
imo once fighting games came to home console there was no way to control the balance methods and fighting games could come a long way by allowing more macros and innate tools to allow casual and intermediate people to play the way they want.
also if someone wanted to make restrictions on controllers within a tourney they should provide the equipment so its standardized
Cross up is superior and it has a lever
I can agree withthat
CrossUp is worse than a standard Hitbox.... until you replace the lever with buttons. Sticking an ODIN V2 to make a leverless CrossUp is the god controller I think LOL
One thing you didnt mention is korean backdash on tekken. With hitbox becomes to easy that its just a joke 😂
That will be the next video, SPOILER it’s a crime 😂😂😂😂
Cheatbox exposed
Hitboxes are hated because they are trying to be perfect controller, for games that people are used to not use perfect co0ntrollers.
Normal gamepads ware designed to be accesible and easy to use, not to be a perfect thing for all games, people seem to not like this idea.
hitboxes arent perfect, every device has its flaws. while you can execute stuff on hitbox better, some other make u struggle.
dont forget that a lot of pad players win tournaments against hitbox players.
@@mr.gamingz I used "trying to be" for a reason.
I agree, it's easier for me to do half circles in GG on gamepad tho I generally prefer and play better on keyboard.
@@mr.gamingzit has no flaws, pros use it to have an advantage against their opponent, it's become degenerate AF.
Say What You Want But I Prefer Controllers On Any Day. 😐
The music is too loud