Pushing with FANG CARRY! - Mechabellum

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 9

  • @YadaYadaMan
    @YadaYadaMan 2 дні тому

    Hey Ragin'
    Just wanted to leave you a comment since it's the second video I am watching from you (support and all).
    I enjoy the way you explain your thought process and your style of narrating!
    Keep it coming ☺ Great video.

    • @Ragin08
      @Ragin08  2 дні тому

      Tysm! I appreciate your kind words and am glad you like the vids :)

  • @jordanb722
    @jordanb722 9 годин тому

    Round 6 Wraith with armour seems like it would have been super dangerous for you - tie up alll of the fangs, no other upshoot, rest of his army kills you at leisure.
    I think him going for the kill that round would have been the play, + missiles, + wraith would have won. Ofc he doesn't know if you pick an answer (or maybe he doesn't carry wraith armour)

    • @Ragin08
      @Ragin08  9 годин тому

      Yeah that is true! I suppose in that scenario the best play for me might be to grab melter and potentially actually use it in case he does take the wraith.

  • @sirko80
    @sirko80 3 дні тому

    Hey Ragin, nice game. I had somewhat similar game of carry fangs with forts. On the last, deciding round there was a Rhino drop (could have been 2 but lower level, do not recall exactly). So, what opponent did was he bought more L2 rhinos and placed the ones from the drop and those he bought directly in front of the forts and got them self destruct button. My forts went down super fast and fangs were left without that huge HP shield in front of them. In your game, do you think there was a move that your opponent could have made on the last round to win? Thanks!

    • @Ragin08
      @Ragin08  3 дні тому

      @@sirko80 Ty! I think there are things they could have done on the last round here. I think melters with range would have been a lot better for them than defraction and then maybe put fire all over the place to try and kill off my fangs or something. The rhino with self destruct could have been interesting, but I don't think it would have been enough

  • @patrickb.8485
    @patrickb.8485 3 дні тому

    If absorption module on your fortress heals it, and it has rocket punch, then takes damage again, does it trigger rocket punch again?

    • @Ragin08
      @Ragin08  2 дні тому

      I don't actually know the answer to this question, but my gut tells me even if it absorbed it's health back it wouldn't fire again. I could totally be wrong. The testing grounds has the answer to this question!

    • @gones43
      @gones43 21 годину тому +1

      no rocket punch again, all module you can buy in game never affect technology, they have effect only on basic skills ;)
      you can find guides that explain this perfectly with demonstrations