Godot 4: Hexagonal grid shader (tutorial)
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- Опубліковано 14 бер 2024
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Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let's get into it.
Loved that, especially with how it turned into black magic when you added some colors.
Yes, I love adding the black magic effect when the time comes. 😎 Thank you.
I've had this backburner hankering for ages to make a game resembling a decker's run from Burning Chrome. Every time I see something like this shader, I get another slew of ideas. I think it's time I see if I want to make it now.
Also...hexagons are bestagons. Had to be said.
Yes, hexagons are great. 😎 Good luck with your shaders.
Please give a tutorial on VHS shader for Godot 4
Something like this one? ua-cam.com/video/Y-nlehcp6Ws/v-deo.html