Godot 4: Hexagonal grid shader (tutorial)

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  • Опубліковано 14 бер 2024
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    Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let's get into it.

КОМЕНТАРІ • 6

  • @mystdreamy739
    @mystdreamy739 4 місяці тому

    Loved that, especially with how it turned into black magic when you added some colors.

    • @FencerDevLog
      @FencerDevLog  4 місяці тому

      Yes, I love adding the black magic effect when the time comes. 😎 Thank you.

  • @fatoldyeti1208
    @fatoldyeti1208 4 місяці тому +1

    I've had this backburner hankering for ages to make a game resembling a decker's run from Burning Chrome. Every time I see something like this shader, I get another slew of ideas. I think it's time I see if I want to make it now.
    Also...hexagons are bestagons. Had to be said.

    • @FencerDevLog
      @FencerDevLog  4 місяці тому +1

      Yes, hexagons are great. 😎 Good luck with your shaders.

  • @LrDude
    @LrDude 4 місяці тому

    Please give a tutorial on VHS shader for Godot 4

    • @FencerDevLog
      @FencerDevLog  4 місяці тому

      Something like this one? ua-cam.com/video/Y-nlehcp6Ws/v-deo.html