This video just goes to show how OP Jesuit Education is - we saved huge amounts of production time with it, allowing our cities to focus on building everything else they desperately needed to be useful! Only Jesuit could save a game with terrible pop and a super late National College on 4 cities - I guess that's Piety for you! Interested to hear if anyone else has any thoughts!
I'm glad I found your channel! I like trying to get better at Civ; I've only ever rarely beaten the AI on Immortal and usually find a good difficulty on Emperor, so I'm trying to improve. Your tips have been super helpful!
Thank you for the kind feedback! I'm super glad you found these tips useful and don't be afraid to ask me questions if you'd like! Good luck on your civ games and hope you get to the level you want to!
You always put your cities on production focus, and then manually force work on all the highest food tiles. Why not just choose food focus and be done with it?
Hi! It's a min/max thing, called the production focus trick. It's an exploit in the way civ 5 gives you your yields for the turn 1. Civ 5 gives you your yields at the start of your turn, not the end 2. The first thing your city does is calculate excess food, and if you have enough, gain a new population point 3. This new population point is assigned to a tile based on your city focus 4. If we set to production focus then the new citizen goes onto the highest production tile 5. Now, you get the rest of your yields, including those the new citizen collects! Note, since food has already been calculated, you do not get the food the new citizen works If we have food focus, our citizen could go onto a tile with only food. That means we don't get extra yield from the new citizen because food has already been given to us. Whereas, for every other yield, we do get that yield from the new citizen. So, to get the best possible yield from the new citizen we pick the focus of where we want the new citizen to go, and lock down everything else to food Does that make sense?
Doesn't sound like much, but in the early game it can easily add up to an extra building, or perhaps get a shrine up 1 turn sooner which puts you 1 turn ahead in the race for a pantheon!
Hi! It's a mod I love called Enhanced User Interface: Enhanced User Interface: forums.civfanatics.com/threads/enhanced-user-interface.512263/ Enhanced User Interface [Install Instructions]: forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/ Hope this helps!
Great video, with your help I just got my first immortal win, I'n working on a Deity win. Also, what mods do you use? Your game interface looks better than the one I use
Thanks for the kind comment - I'm glad these videos helped carry you to Immortal! If you do manage Deity too, then let me know, and any other questions I'm happy to answer! I actually use a couple of mods these days. The one you're referencing is the Enhanced User Interface Mod: forums.civfanatics.com/threads/enhanced-user-interface.512263/ I use "Legacy version v1.28". That's because v1.29 tends to be frowned upon in Multiplayer, but feel free to use either. Install instructions found here: forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/ I also use this mod for extended air unit hotkeys, but it's not as widespread as EUI: www.reddit.com/r/nqmod/comments/42b3rw/air_unit_hot_keys_mod/
Thanks man! I really appreciate it! I tried today a Deity game and I was going pretty well, then the AI declared war on me and took my capital. But I'll try it again on monday, and hopefully it will go better. One question, what is better to settle. A defensive city without luxury or a good city that is hard to defend?
@@GustDrums Nice! Sucks about the AI attacking you but sometimes it's unavoidable The AI does make it very easy for you to spot a war coming sometimes, so I'm going to re-post a comment I made to another users a couple of days ago - perhaps you'll find it useful As for what is better to settle, the unfortunate answer is "it depends" The most important thing is the position of the AI and who their neighbours are The "Covets your lands" status is a big factor in AI propensity to war If they have other neighbours, chances they covet their lands too and you can settle more freely and pay for the war If you're their only neighbour you better place a defensive city unless they're peaceful people (most Deity AI should be assumed to be not so peaceful) Typically though, I'll settle number of cities = number of luxuries, provided there's a reasonable spot for it
... and the comment I mentioned: I'll explain a bit about when I think war is good and bad, and then explain what I do instead Firstly, building military units does not improve your empire, it keeps it as it is, because units are of no benefit to you while at peace. In fact, I believe units are only beneficial for 2 things: scaring opponents off a war, or for taking someone else's land On Deity, you have to build sooooo much to scare off a war you could actually flat out lose to AI science victory because of how much you delay for "no gain" On Deity, warring is incredibly difficult because even when going for the "earliest possible timing push" the AI will always have higher tech units than you if you're warring pre-Artillery. This heavily increases the chances of failure when trying to take land So... I don't tend to build defense because building it could slow me down too much that I lose to AI science, and I don't usually offensively war (on Quick Speed) because it's not very consistent Instead I choose to "play puppet master". I heavily use the ability to pay AIs to war each other. AIs are very transparent. They always move their units right onto your borders before declaring war, giving you a chance to spot them en route. They also always have transparent diplomatic modifiers. They will either show "covets your lands" and be hostile to you, or the "deceitful" AI will show "friendly" for no apparent reason If an AI covets my lands, I know to proactively pay for wars vs them or pay them to war someone else. Similarly if the AI is suspiciously friendly And I keep watch of my borders to spot units moving en-masse in my direction The beauty of this is it basically trades gold for more time to keep simming, which is 100% better than the alternative of either producing units or fighting The other question is: what if you fail to pay for that war? Well... then the AI will war you. However the occurence where actually building units would have saved you and also not left you totally irrelevant compared to another runaway AI is so slim that it's better to lose one game like that than to lose many by making yourself irrelevant by "building units but having to defend anyway, because no matter what you'll still have bottom ranked army" That's my (rather long) thinking. On Deity you often have to expect they will slaughter you no matter what, so paying them to war others tends to be the most consistent and effective method! Hope it's a satisfactory explanation for you!
@@PCJLaw Thanks again! The city thing is a difficult question for me cause I was a Civ 6 player before Civ 5, and in Civ 6 I used to settle as much land as possible because of the AI foward settling, and sometimes I kind of try to block the AI in Civ 5 to keep the land to myself, sometimes it works but most of the time I end up in a war. This time with Deity was a 4 player map and 2 declared war on me in the same time. So, yeah, I need to work this out haha. And the war thing for me it's still harder than Civ 6, war in Civ 5 is not easy and the AI tells you before going to war, but the amount of units is always too much to handle. But I'll try the aproach of a "puppet master" as you said, It will be a change in my playing style because I'm quite fond of my gold, but I'll try to be less greedy.
This video just goes to show how OP Jesuit Education is - we saved huge amounts of production time with it, allowing our cities to focus on building everything else they desperately needed to be useful!
Only Jesuit could save a game with terrible pop and a super late National College on 4 cities - I guess that's Piety for you!
Interested to hear if anyone else has any thoughts!
Before watching your videos I never thought that waiting until the very end of a game to build Oxford was a viable strategy.:P
I'm glad I found your channel! I like trying to get better at Civ; I've only ever rarely beaten the AI on Immortal and usually find a good difficulty on Emperor, so I'm trying to improve. Your tips have been super helpful!
Thank you for the kind feedback!
I'm super glad you found these tips useful and don't be afraid to ask me questions if you'd like!
Good luck on your civ games and hope you get to the level you want to!
1:07:32 you probably already know by now, but profits keep spawning until you reach the industrial era.🤪
Thanks for the nostalgia trip with the hexagon game music
Every celts game I’ve had I always end up on my own small continent
So do I playing The Netherlands
I start to win in deity reguraly because of your videos
So many barbs you could have killed early with your Pictish guy and you kept using the warrior or city to kill them
Boy those piety games are tense in the beginning :)
Animal worship in Edinburgh :)
Love this guy
did that honor game ever happen and is it on youtube? couldn't find it. Thanks
You always put your cities on production focus, and then manually force work on all the highest food tiles. Why not just choose food focus and be done with it?
Hi! It's a min/max thing, called the production focus trick. It's an exploit in the way civ 5 gives you your yields for the turn
1. Civ 5 gives you your yields at the start of your turn, not the end
2. The first thing your city does is calculate excess food, and if you have enough, gain a new population point
3. This new population point is assigned to a tile based on your city focus
4. If we set to production focus then the new citizen goes onto the highest production tile
5. Now, you get the rest of your yields, including those the new citizen collects! Note, since food has already been calculated, you do not get the food the new citizen works
If we have food focus, our citizen could go onto a tile with only food. That means we don't get extra yield from the new citizen because food has already been given to us.
Whereas, for every other yield, we do get that yield from the new citizen. So, to get the best possible yield from the new citizen we pick the focus of where we want the new citizen to go, and lock down everything else to food
Does that make sense?
Doesn't sound like much, but in the early game it can easily add up to an extra building, or perhaps get a shrine up 1 turn sooner which puts you 1 turn ahead in the race for a pantheon!
Subbed, just wanna ask though, when was the Complete edition being sold on steam released?
Hi! Thanks for your support!
Per wikipedia, the compete edition was released on Steam on Feb 4 2014 - seven whole years ago now!
How did you get your era score point UI to look like that? Normally, I only see score and name of the civ.
Hi! It's a mod I love called Enhanced User Interface:
Enhanced User Interface: forums.civfanatics.com/threads/enhanced-user-interface.512263/
Enhanced User Interface [Install Instructions]: forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/
Hope this helps!
@@PCJLaw thanks!
@@akaperfectman No worries!
Great video, with your help I just got my first immortal win, I'n working on a Deity win. Also, what mods do you use? Your game interface looks better than the one I use
Thanks for the kind comment - I'm glad these videos helped carry you to Immortal!
If you do manage Deity too, then let me know, and any other questions I'm happy to answer!
I actually use a couple of mods these days. The one you're referencing is the Enhanced User Interface Mod: forums.civfanatics.com/threads/enhanced-user-interface.512263/
I use "Legacy version v1.28". That's because v1.29 tends to be frowned upon in Multiplayer, but feel free to use either.
Install instructions found here: forums.civfanatics.com/resources/civ5-enhanced-user-interface.24303/
I also use this mod for extended air unit hotkeys, but it's not as widespread as EUI: www.reddit.com/r/nqmod/comments/42b3rw/air_unit_hot_keys_mod/
Thanks man! I really appreciate it!
I tried today a Deity game and I was going pretty well, then the AI declared war on me and took my capital.
But I'll try it again on monday, and hopefully it will go better.
One question, what is better to settle. A defensive city without luxury or a good city that is hard to defend?
@@GustDrums Nice! Sucks about the AI attacking you but sometimes it's unavoidable
The AI does make it very easy for you to spot a war coming sometimes, so I'm going to re-post a comment I made to another users a couple of days ago - perhaps you'll find it useful
As for what is better to settle, the unfortunate answer is "it depends"
The most important thing is the position of the AI and who their neighbours are
The "Covets your lands" status is a big factor in AI propensity to war
If they have other neighbours, chances they covet their lands too and you can settle more freely and pay for the war
If you're their only neighbour you better place a defensive city unless they're peaceful people (most Deity AI should be assumed to be not so peaceful)
Typically though, I'll settle number of cities = number of luxuries, provided there's a reasonable spot for it
... and the comment I mentioned:
I'll explain a bit about when I think war is good and bad, and then explain what I do instead
Firstly, building military units does not improve your empire, it keeps it as it is, because units are of no benefit to you while at peace. In fact, I believe units are only beneficial for 2 things: scaring opponents off a war, or for taking someone else's land
On Deity, you have to build sooooo much to scare off a war you could actually flat out lose to AI science victory because of how much you delay for "no gain"
On Deity, warring is incredibly difficult because even when going for the "earliest possible timing push" the AI will always have higher tech units than you if you're warring pre-Artillery. This heavily increases the chances of failure when trying to take land
So... I don't tend to build defense because building it could slow me down too much that I lose to AI science, and I don't usually offensively war (on Quick Speed) because it's not very consistent
Instead I choose to "play puppet master". I heavily use the ability to pay AIs to war each other.
AIs are very transparent. They always move their units right onto your borders before declaring war, giving you a chance to spot them en route.
They also always have transparent diplomatic modifiers. They will either show "covets your lands" and be hostile to you, or the "deceitful" AI will show "friendly" for no apparent reason
If an AI covets my lands, I know to proactively pay for wars vs them or pay them to war someone else. Similarly if the AI is suspiciously friendly
And I keep watch of my borders to spot units moving en-masse in my direction
The beauty of this is it basically trades gold for more time to keep simming, which is 100% better than the alternative of either producing units or fighting
The other question is: what if you fail to pay for that war? Well... then the AI will war you. However the occurence where actually building units would have saved you and also not left you totally irrelevant compared to another runaway AI is so slim that it's better to lose one game like that than to lose many by making yourself irrelevant by "building units but having to defend anyway, because no matter what you'll still have bottom ranked army"
That's my (rather long) thinking. On Deity you often have to expect they will slaughter you no matter what, so paying them to war others tends to be the most consistent and effective method!
Hope it's a satisfactory explanation for you!
@@PCJLaw Thanks again! The city thing is a difficult question for me cause I was a Civ 6 player before Civ 5, and in Civ 6 I used to settle as much land as possible because of the AI foward settling, and sometimes I kind of try to block the AI in Civ 5 to keep the land to myself, sometimes it works but most of the time I end up in a war. This time with Deity was a 4 player map and 2 declared war on me in the same time. So, yeah, I need to work this out haha.
And the war thing for me it's still harder than Civ 6, war in Civ 5 is not easy and the AI tells you before going to war, but the amount of units is always too much to handle. But I'll try the aproach of a "puppet master" as you said, It will be a change in my playing style because I'm quite fond of my gold, but I'll try to be less greedy.
Nice cutting of single adjustent forest near Dublin on 31:35 and get 14 faith per turn instead of 15. But overall nice video
Doesn't look like you are interested in this.
I've never started a game with piety and won. It's always just way too hard.