Make sure you remember to use your 10% off code SpudsBuds10 on the Wild Weasel Apparel Store! Patrons get their own special code for 20% off! All support on Patreon comes back to you guys in the form of fun missions and awesome DCS World Content! www.patreon.com/Spudknocker And stay tuned for random TACVIEW Advanced Licenses Giveaways!
I think we need more tactics tutorials in the DCS community in general. Too many systems and procedures tutorials. When, Where, and Why are just as important as How.
You - "I'm flying unpredictably." Convoy - "He's being unpredictable. We must be unpredictable too. Into the water, men!" The AI is learning, albeit slowly. Another enjoyable and professional video. For me, CCIP is a lot easier in the F-18 than the A-10. I'm not sure if my tactic is wrong, but it is heavily reliant on altitude since an excessive dive angle seems to be necessary. And it takes the A-10 so long to climb. I just need more practice I suppose. Gotta get out of my CCRP comfort zone.
@@Spudknocker Love your work man this is a solid video. Great subject and very informative. Whats the chances of you doing a fundamentals video on air to air?
The thing that kills me most, back when I flew a lot of CAS, is not knowing where the enemy is. Always think ahead. Do your reconnaissance. If you know where the target is, look at the terrain and think ahead. It will save you. Don't get caught with your pants down just before a bandit comes in to protect buddy.
This is all really good information. A lot of videos i have seen is "this is how you use the hornet" but not too many videos on Tactics and how to think and why. I have been on sims my who life and just got into DCS in April since i got my PC and im looking for good servers to learn on. Any suggestions?
Heya Spud thx for another informative tutorial. Always watching these because not only does it give me something I didn't know but its a great foundation to now expand from so please keep em coming regardless of the not so positive feedback these tactics tutorials are a gold mine to some of us... once again thanks for the time you put in to help those like me.
Yeah this is a really good fundamental lesson. I do find the wing over in an asymmetric harrier can get a bit hairy though. I do die a hell of a lot doing CCIP stuff to be fair. But there's something about marking a convoy's position 20 miles out with the tpod then screaming in behind them at 50ft agl before popping up half a mile away to drop 12 bombs on them all at once then fly away cackling wildly.
@17ll3 x214 to be fair you'll probably be able to do that sort of idiotic stuff pretty quickly. Just make sure you know what you're strafing. Just last night I was playing a complex multiplayer mission and I was RTB when an armoured convoy popped up threatening my base. Swooped in to give the whole line my cannon and took four stingers in two seconds as I was pulling the trigger. I only hit T90's to boot so fid no damage. If you can't respawn don't do it (I could and it saved time landing, fuelling and arming lol).
@17ll3 x214 to be fair I started flying the Hornet with a Sidewinder. As long as you have a hat, trigger, bomb and one or two other buttons you can make it work. Having ctrl shift and alt all as modifiers for the hat pushed me into getting a warthog. The big difference between fc3 and full fidelity is clicking the buttons. After a while you just learn what goes where and it's far simpler than a hundred shortcuts on fc3. A nice hotas does help (ie I can do all my engine management on my throttle) but it isn't too bad without. Bear in mind in practice you only need to use maybe a dozen switches on the hornet to start it and you can do most of it in any order to boot. Now, the MiG 21 on the other hand... That's both a switch flicker's dream and nightmare simultaneously.
Even being in a constant turn when egressing is often enough to make any tracers miss by a wide margin. If you have to do BDA during your own pass, make a small course change to one direction after pickling and immediately bank to the other one, pulling back on the stick and looking at the target area above your shoulder. That way you should also be able to spot any MANPAD launches from the target area with minimal effort.
That is literally what I describe and demonstrate in the video, however you can still miss things especially as you are turning and that is why its critical to always have a member of your flight keeping eyes on the target area to see any SAM launches
@@Spudknocker To be honest, It was late at night and I could not be bothered to watch more than the first three minutes, but it looks like you have validated the tactics I came up with :P
While a lot of these fundamentals are very important for being close to what pilots do in real life, the enemy's hearing, coming in from different angles, etc are not things people need to worry about in DCS as the AI isn't that detailed. Additionally the hard deck of 8,000 feet is important if you want AAA to even be remotely an issue, so moving unpredictably isn't really necessary given the distance. This hard deck is great in an ideal combat environment, but chances are you're not going to know exactly where a convoy is if you don't have dots on (at least until the TGP comes out) so you may not always be able to see vehicles, especially if it's a smaller group, from above 8,000 feet. Another problem is that the area of +8,000 feet may not necessarily be safe depending on the SAM or air dominance situation. I'll tell you right now I'd rather deal with a ZSU at 3,000 feet than an SA-10 at angels 20. As for manpads, when I turn off from a target, I pop a few flares, but after that just keep eyes on the target. Depending how much of an adrenaline rush you're in for, flying on the edge of their range is a great way to locate and ultimately eliminate enemy AA then do whatever you want to the remaining minor threats.
its very important especially in the missions that I run on the WingmanFinder Discord server, due to the fact that our ingress to target is usually about 45 min to an hour, it really sucks when you get shot down and then can't respawn while your buddies complete the mission. I cant tell you how many pilots I've seen in my missions get hosed by Shilkas or hit by MANPADS down at 3000AGL not to mention the very shallow weapons delivery that requires which leads to the next big problem, inadvertent Negative G's which causes a number of pilots in my Missions to hit their own bombs, killing themselves instantly. Even with relatively dumb AI the more realistically you fly in DCS the less chance you will get killed, and the more fun you will have
@@Spudknocker While I certainly get what you're saying, I think a lot of that comes down to piloting experience and overall situational awareness. A lot of the things you listed seem like they could be overcome by knowing the limits of your airframe and yourself. I rarely fly using a hard deck and I cannot remember the last time I bombed myself. I understand a 45 minute hike to an objective just to get shot by a manpad can be frustrating but there are situations that call for getting low and really into the fight. I'm not going to pass low and fast over an active AO for no reason, but many mobile SAM sites like Osas and Tors are difficult to engage safely flying way above a target like that. This isn't necessarily unrealistic either. I recently listened to the Viper Pilot audio book which, if you haven't read/listened to it, is a former Wild Weasel pilot telling stories of his experiences in Iraq (I wanna say during the Iraq War). These guys would just throw themselves at SAMs until they shot, evaded, and took them out. It's incredibly dangerous but it's a real thing fighter pilots do. Granted, it's a niche role, but in DCS where my life is not actually at stake, it's a fun thing to try once in a while. No, when I fly 200nm to a target area I do not fly nape of the earth and gamble my time on being able to avoid a missile I'm charging head on towards. But if you're aware of where threats are, it's not hard to avoid them far below 8,000 AGL as long as you toss out a flare now and then and don't fly in a straight line. Like I said, if you haven't read it I heavily recommend Viper Pilot by Dan Hampton. Ironically, many of the Wild Weasel F-16s didn't have TGPs at the time so he found himself in a similar situation as us lol.
While I very much enjoy learning realistic A/G approaches from the video, I kinda agree with Luke M here, IF we're talking about PVP practicality and gameplay-wise. IMO, both PvP and PvE are a different ball game, no doubt the high alt hard deck approach would work perfectly for PVE where you can take things slowly. But in PVP like bluflag? The enemy players will not wait 5mins so you can in/egress and reset for your next bomb drop. You wanna drop as many bombs as quickly and as accurately as possible. I can drop all 10x MK82 within 5mins with 100% accuracy against heavy tanks from low alt without killing myself while keeping an eye on MANPADS/AAA, but I doubt a CCIP drop from 8000ft could get such result as killing a heavy tank with a 500lb bomb would require a directly hit.
Lymark Wong maybe, I am really not a fan of the public servers with missions running 24/7 because it discourages flying realistically and encourages flying like a game so it’s just not my style.
@@Spudknocker It has its place. I have had some... unsavory experiences on DDCS but most PvP servers are fine. I really enjoy GaW and PGaW because it's the closest thing we have right now to a large scale combat environment you can just hop into with your friends. A dynamic campaign will fill that role much better but until that, comes out, servers like GaW are the best we got. I do agree, flying realistically is more satisfying but sometimes I want to not really care and go for insane risks. The thing about taking your time over a combat area is a luxury during a serious combat mission but becomes a lot more practical if realistic loadouts were more conmon and they actually did proper splash damage. A couple CBU-99s should be enough to take out a SAM site and if that was the case, the distance above the target and time it takes to do all that becomes more practical, especially if you have a wingman.
Nice vid! I would add that attacking convoys with dumb bombs should definitely be executed in the same direction as the road the convoys is on. You would hit every single drop. Perpendicular approaches are useful when using mavericks, due to better target acquisition.
There's a big trade off between being too aggressive or too passive. It's no good dropping all the bombs at 20k if you don't get any hits. Calculated risks.
Lots of good stuff here. Thanks. I always operate too low (in my Harrier) because I feel like I'm less exposed to SAMs. I guess that's not always the case?
How do you select missiles and rockets for air to ground? Only things I can enable are air to air things. Even if I click the air to ground button on the plane. How do I fire and enable rockets?
I don't think teaching people to attack ground targets at a new random heading for every attack run is very constructive. Imagine the chaos of a 4-ship where everyone is attacking from random headings and timings. Don't you think it's more efficient to set up a pattern where you approach from a strategic IP and climb out out in the safest direction, (in this case feet wet), and then demonstrate how to get back into a race track with consistent timing for the next attack run? Forming good habits helps to keep things organized in group flights to get iron off the rails faster with fewer double taps. Also not much discussion here about what kind of visual cues to look for or LOS references to line up a proper dive angle. What minimum airspeed you should probably have in order to hit that CCIP release point on schedule at higher than 8000 AGL. How to spot targets without labels or excessive FOV zoom, etc...
Dunno. I know they set up these nice circuits on air to ground ranges so everything is orderly and the range control can control and score everybody. Very orderly, everybody knows where the jets are and where they are coming from. If I was a AAA gunner, I'd like that too. I'd also be a target. Anyways, I figure doing more than one pass on an enemy target is probably asking for trouble if there are any kinds of defence. Tornados used to plan airfield attacks coming from all directions, one pass.
I've seen the AI go off road in several Viggen runs i've had. It usually happens when the wreck you've caused blocks the road and they try to move around it.
very cool video. I have a question regarding the Hornet in both DCS and the VRS Hornet in FSX. Are they pretty much the same or are there big differences in the two? Im more of a GA person but I really love the fighter videos in both sims. thank you and thanks for your very informative videos. they are very well done.
Hey man! DCS: World stands for Digital Combat Simulator World, its a combat focused sim that is always changing, evolving and getting better, uts not the best for the GA environment. The DCS: F/A-18C Lot 20 Hornet is fully combat capable and has all of the weapons used on the aircraft by the USN/USMC modeled Circa 2007, if combat is your thing than DCS is unbeatable. If GA is your thing than FSX is gonna be your thing.
As someone who has FSX and bought Superbug w TacPac it get boring real quick because no matter how hard they tried, its weapons are for show as the "combat" is superficial at best. Its systems are all nicely modeled, but after playing DCS its difficult to translate that to FSX. Ferry flights? All day. NAS Lemoore to NAS Oceana was a favorite.
@@Spudknocker thanks for your reply. I understand, I have both FSX and DCS. I think Tamburello_1994 answered my question regarding the comparison between FSX VRS Hornet and DCS version of the Hornet..
@@philbivins7133 My game lineup started with FSX (or its forerunners) for many, many years -- but from the first time I taxied out of the HAS in the SU-25T in DCS "Microsoft's FS" has been shelved because DCS puts you in that cockpit better than any other. You can use it as your "general flight sim" even though the airspace is limited. I have all the helicopters and there's nothing like it, down low looking at the rich detail -- Default FSX cannot compare.
Great video, and what seems to me like solid fundamentals for high-altitude dive bombing. As some others have inquired about though, I'd be curious to see your recommendations for doing the same but in contested airspace. As a Viggen pilot, (107th TTI) we're often called to hit targets in situations where the SAM threat is unknown or isn't completely eliminated. We have SEAD and CAP flights going on, but we still stick to low-level, high-speed flying to reduce lower-tier engagement windows because high-altitude is too contested. The Viggen excels at this and still relies on many of the fundamentals here (approaching targets off off angle, having sufficient dive angle, and having countermeasures engaged while flying erratically on egress) but I'd like to know how this works in the Hornet. Are these kinds of deep strike/interdiction tactics viable in the Hornet in a contested environment? What would you suggest?
Thanks for that practical explanation and many tips! The first thing you said was to ensure your Counter Measures are set up. I am not exactly sure how we should set them up (in the F/A-18), I generally set it t Man1, and I set the dispenser mode switch to on. The program is adjust to 3 flares. Is this right, on do you suggest something else?
Does this all apply to the A-10C as well? You specifically mention just the 3 fast movers more than once. Most of it seemed common sense (and like it would mostly apply), but maybe there is more appropriate methods for my aircraft of choice... It is obvious that there is no way for me to gain altitude anywhere near as fast as these jets can. I'm having a very hard time finding tactics anywhere (UA-cam, or reading), especially since I want to fly as real world as possible but most info is classified I would imagine.
Thanks for the stick reply! Would you happen to know of any good resources (print is just fine)? Bonus points if they are somewhat related to real world tactics, not just DCS.
How does that apply to jets that don't have avionics that take wind into account (all of FC3, for a start)? It's nigh impossible to reliably hit anything from that high with even the slightiest wind in those planes...
Well you can read all about the accuracy of bombing during the Vietnam war, a fantastic publication would be On Yankee Station, for jets like the F-5E you have a chart that lays out for you what Mils Depression settings you should set for a given airspeed, altitude, altimeter setting and dive angle, in perfect conditions it’s very accurate, in bad conditions it’s a crap shoot
@@SDsc0rch not a bug. That's how it is in real life. The same principles from ww2 apply here but radar and computers allow both modes to be more accurate. I am not an expert on the physics, but I assume it mostly boils down to the bomb taking a more direct route to the target when dive bombing.
Only thing is you are teaching as if the enemy were real people that can chew gum and walk a straight line. This is DSC AI. You learn to fly against your opponent which in this case is either as dumb as a bag of hammers or one that every bullet hits a critical aircraft part. I have most all the modules so I do not have time to get a type rating in every plane. My suggestion for instant gratification? 2 words..CLUSTER BOMBS. Also send in ai A-10s beforehand with mavs to take out those pesky sams.
Isn't this the same guy who fires like 2 to 3 amraams from 20+ miles in his head to head video against growling sidewinder?? Bomb from 8k feet, hit almost nothing lol .... extremely ineffective a2g method, know your threats and what weapons to use to dispatch them..
Brian Farmer I think in this video, he was attempting to show how to maintain a defensive posture while in the offense in an attempt to minimize death, especially in a realistic scenario when ferry time is substantial. Also, the point of the video was to mitigate contact with unknown threats as in real world scenarios. Military intelligence is an oxymoron and combat vets will be the first to say that, so you never really know what the threat is until you’re looking right at it. As for the Growling Sidewinder comment, aside from being rude, GS is one of the best DCS pilots out there and I probably would’ve sent all 6 Spamraams at him from 40 miles then punched out 😂
That was non realistic scenario in which 2 Hornets went 1v1 with 10 AIM-120's on board. The way I set up my missions is with realistic air defenses and long flight times into a target area, air to air refueling, enemy interceptors and a whole host of other factors that make the missions realistic rather than air quake, if you do not fly realistically in my missions, or if someone doesn't do their job properly such as a SEAD, Escort or BAR-CAP flight, you will die.
Make sure you remember to use your 10% off code SpudsBuds10 on the Wild Weasel Apparel Store! Patrons get their own special code for 20% off! All support on Patreon comes back to you guys in the form of fun missions and awesome DCS World Content! www.patreon.com/Spudknocker
And stay tuned for random TACVIEW Advanced Licenses Giveaways!
I think we need more tactics tutorials in the DCS community in general. Too many systems and procedures tutorials. When, Where, and Why are just as important as How.
You - "I'm flying unpredictably."
Convoy - "He's being unpredictable. We must be unpredictable too. Into the water, men!"
The AI is learning, albeit slowly.
Another enjoyable and professional video. For me, CCIP is a lot easier in the F-18 than the A-10. I'm not sure if my tactic is wrong, but it is heavily reliant on altitude since an excessive dive angle seems to be necessary. And it takes the A-10 so long to climb. I just need more practice I suppose. Gotta get out of my CCRP comfort zone.
Excellent subject .. I just love this type of Tutorial, that goes beyond procedures :) ... really useful, thanks a lot.
Thanks man I am glad you like it!
@@Spudknocker Love your work man this is a solid video. Great subject and very informative. Whats the chances of you doing a fundamentals video on air to air?
The thing that kills me most, back when I flew a lot of CAS, is not knowing where the enemy is. Always think ahead. Do your reconnaissance. If you know where the target is, look at the terrain and think ahead. It will save you. Don't get caught with your pants down just before a bandit comes in to protect buddy.
CrankingHeater solid advice dude!
@@Spudknocker thanks.. it's killed me too many times to count. Keep up the good content, Spud
This is all really good information. A lot of videos i have seen is "this is how you use the hornet" but not too many videos on Tactics and how to think and why. I have been on sims my who life and just got into DCS in April since i got my PC and im looking for good servers to learn on. Any suggestions?
I was just practicing laser paveway this afternoon, good stuff
I’m still learning. Clearly fundamentals are key.
Great video as always pal. 👊🏻
That is for sure!
Heya Spud thx for another informative tutorial. Always watching these because not only does it give me something I didn't know but its a great foundation to now expand from so please keep em coming regardless of the not so positive feedback these tactics tutorials are a gold mine to some of us... once again thanks for the time you put in to help those like me.
Yeah this is a really good fundamental lesson. I do find the wing over in an asymmetric harrier can get a bit hairy though.
I do die a hell of a lot doing CCIP stuff to be fair.
But there's something about marking a convoy's position 20 miles out with the tpod then screaming in behind them at 50ft agl before popping up half a mile away to drop 12 bombs on them all at once then fly away cackling wildly.
@17ll3 x214 to be fair you'll probably be able to do that sort of idiotic stuff pretty quickly.
Just make sure you know what you're strafing. Just last night I was playing a complex multiplayer mission and I was RTB when an armoured convoy popped up threatening my base. Swooped in to give the whole line my cannon and took four stingers in two seconds as I was pulling the trigger. I only hit T90's to boot so fid no damage. If you can't respawn don't do it (I could and it saved time landing, fuelling and arming lol).
@17ll3 x214 to be fair I started flying the Hornet with a Sidewinder. As long as you have a hat, trigger, bomb and one or two other buttons you can make it work. Having ctrl shift and alt all as modifiers for the hat pushed me into getting a warthog.
The big difference between fc3 and full fidelity is clicking the buttons. After a while you just learn what goes where and it's far simpler than a hundred shortcuts on fc3. A nice hotas does help (ie I can do all my engine management on my throttle) but it isn't too bad without. Bear in mind in practice you only need to use maybe a dozen switches on the hornet to start it and you can do most of it in any order to boot.
Now, the MiG 21 on the other hand... That's both a switch flicker's dream and nightmare simultaneously.
Even being in a constant turn when egressing is often enough to make any tracers miss by a wide margin. If you have to do BDA during your own pass, make a small course change to one direction after pickling and immediately bank to the other one, pulling back on the stick and looking at the target area above your shoulder. That way you should also be able to spot any MANPAD launches from the target area with minimal effort.
That is literally what I describe and demonstrate in the video, however you can still miss things especially as you are turning and that is why its critical to always have a member of your flight keeping eyes on the target area to see any SAM launches
@@Spudknocker To be honest, It was late at night and I could not be bothered to watch more than the first three minutes, but it looks like you have validated the tactics I came up with :P
Lovely video from your Spud, nice work!
Great idea here, Spud! Solid A2G fundamentals are crucial.
Sim Sedlo thanks man! Share it with anyone who needs it!
@@Spudknocker Will do!
finally, I learnt, thank you for a great video
Nice video man. Although I'm a veteran on flight Sims, it is always good to learn new stuff or relearn old ones. Nice tips and good tactics.
Its a place to start! Thats why its fundamentals!
Straightforward explanation as always , thank you so much
Arzhang Sadeghi no problem! I hope it helps people out!
While a lot of these fundamentals are very important for being close to what pilots do in real life, the enemy's hearing, coming in from different angles, etc are not things people need to worry about in DCS as the AI isn't that detailed. Additionally the hard deck of 8,000 feet is important if you want AAA to even be remotely an issue, so moving unpredictably isn't really necessary given the distance. This hard deck is great in an ideal combat environment, but chances are you're not going to know exactly where a convoy is if you don't have dots on (at least until the TGP comes out) so you may not always be able to see vehicles, especially if it's a smaller group, from above 8,000 feet. Another problem is that the area of +8,000 feet may not necessarily be safe depending on the SAM or air dominance situation. I'll tell you right now I'd rather deal with a ZSU at 3,000 feet than an SA-10 at angels 20. As for manpads, when I turn off from a target, I pop a few flares, but after that just keep eyes on the target. Depending how much of an adrenaline rush you're in for, flying on the edge of their range is a great way to locate and ultimately eliminate enemy AA then do whatever you want to the remaining minor threats.
its very important especially in the missions that I run on the WingmanFinder Discord server, due to the fact that our ingress to target is usually about 45 min to an hour, it really sucks when you get shot down and then can't respawn while your buddies complete the mission. I cant tell you how many pilots I've seen in my missions get hosed by Shilkas or hit by MANPADS down at 3000AGL not to mention the very shallow weapons delivery that requires which leads to the next big problem, inadvertent Negative G's which causes a number of pilots in my Missions to hit their own bombs, killing themselves instantly. Even with relatively dumb AI the more realistically you fly in DCS the less chance you will get killed, and the more fun you will have
@@Spudknocker While I certainly get what you're saying, I think a lot of that comes down to piloting experience and overall situational awareness. A lot of the things you listed seem like they could be overcome by knowing the limits of your airframe and yourself. I rarely fly using a hard deck and I cannot remember the last time I bombed myself. I understand a 45 minute hike to an objective just to get shot by a manpad can be frustrating but there are situations that call for getting low and really into the fight. I'm not going to pass low and fast over an active AO for no reason, but many mobile SAM sites like Osas and Tors are difficult to engage safely flying way above a target like that.
This isn't necessarily unrealistic either. I recently listened to the Viper Pilot audio book which, if you haven't read/listened to it, is a former Wild Weasel pilot telling stories of his experiences in Iraq (I wanna say during the Iraq War). These guys would just throw themselves at SAMs until they shot, evaded, and took them out. It's incredibly dangerous but it's a real thing fighter pilots do. Granted, it's a niche role, but in DCS where my life is not actually at stake, it's a fun thing to try once in a while. No, when I fly 200nm to a target area I do not fly nape of the earth and gamble my time on being able to avoid a missile I'm charging head on towards. But if you're aware of where threats are, it's not hard to avoid them far below 8,000 AGL as long as you toss out a flare now and then and don't fly in a straight line. Like I said, if you haven't read it I heavily recommend Viper Pilot by Dan Hampton. Ironically, many of the Wild Weasel F-16s didn't have TGPs at the time so he found himself in a similar situation as us lol.
While I very much enjoy learning realistic A/G approaches from the video, I kinda agree with Luke M here, IF we're talking about PVP practicality and gameplay-wise. IMO, both PvP and PvE are a different ball game, no doubt the high alt hard deck approach would work perfectly for PVE where you can take things slowly. But in PVP like bluflag? The enemy players will not wait 5mins so you can in/egress and reset for your next bomb drop. You wanna drop as many bombs as quickly and as accurately as possible. I can drop all 10x MK82 within 5mins with 100% accuracy against heavy tanks from low alt without killing myself while keeping an eye on MANPADS/AAA, but I doubt a CCIP drop from 8000ft could get such result as killing a heavy tank with a 500lb bomb would require a directly hit.
Lymark Wong maybe, I am really not a fan of the public servers with missions running 24/7 because it discourages flying realistically and encourages flying like a game so it’s just not my style.
@@Spudknocker It has its place. I have had some... unsavory experiences on DDCS but most PvP servers are fine. I really enjoy GaW and PGaW because it's the closest thing we have right now to a large scale combat environment you can just hop into with your friends. A dynamic campaign will fill that role much better but until that, comes out, servers like GaW are the best we got. I do agree, flying realistically is more satisfying but sometimes I want to not really care and go for insane risks. The thing about taking your time over a combat area is a luxury during a serious combat mission but becomes a lot more practical if realistic loadouts were more conmon and they actually did proper splash damage. A couple CBU-99s should be enough to take out a SAM site and if that was the case, the distance above the target and time it takes to do all that becomes more practical, especially if you have a wingman.
Great video ... Thanks for doing it!
Zack Benson no prob!
Very important to bring the aircraft back, bold of you to assume im not crashing on my landing at base
Nice vid! I would add that attacking convoys with dumb bombs should definitely be executed in the same direction as the road the convoys is on. You would hit every single drop. Perpendicular approaches are useful when using mavericks, due to better target acquisition.
There's a big trade off between being too aggressive or too passive. It's no good dropping all the bombs at 20k if you don't get any hits. Calculated risks.
Lots of good stuff here. Thanks. I always operate too low (in my Harrier) because I feel like I'm less exposed to SAMs. I guess that's not always the case?
Thanks for the excellent tips!
How do you select missiles and rockets for air to ground? Only things I can enable are air to air things. Even if I click the air to ground button on the plane.
How do I fire and enable rockets?
Spud! Like to hear your thoughts on the new Top Gun Trailer!
I don't think teaching people to attack ground targets at a new random heading for every attack run is very constructive. Imagine the chaos of a 4-ship where everyone is attacking from random headings and timings. Don't you think it's more efficient to set up a pattern where you approach from a strategic IP and climb out out in the safest direction, (in this case feet wet), and then demonstrate how to get back into a race track with consistent timing for the next attack run? Forming good habits helps to keep things organized in group flights to get iron off the rails faster with fewer double taps.
Also not much discussion here about what kind of visual cues to look for or LOS references to line up a proper dive angle. What minimum airspeed you should probably have in order to hit that CCIP release point on schedule at higher than 8000 AGL. How to spot targets without labels or excessive FOV zoom, etc...
Dunno. I know they set up these nice circuits on air to ground ranges so everything is orderly and the range control can control and score everybody. Very orderly, everybody knows where the jets are and where they are coming from. If I was a AAA gunner, I'd like that too. I'd also be a target. Anyways, I figure doing more than one pass on an enemy target is probably asking for trouble if there are any kinds of defence. Tornados used to plan airfield attacks coming from all directions, one pass.
Just found this video helped me so much
Hey Spud! What are your settings in regards to AA?! Well, and everything else too... Your vids always look amazing
I have a pretty stompin' rig so my settings are almost all on high
Excellent video... "as always" ;) thanks buddy
Haha thanks man!
great tips! thanks!
I've seen the AI go off road in several Viggen runs i've had. It usually happens when the wreck you've caused blocks the road and they try to move around it.
ilejovcevski79 yep never seen ground vehicles bolt into the water like that! They were bookin it!
very cool video. I have a question regarding the Hornet in both DCS and the VRS Hornet in FSX. Are they pretty much the same or are there big differences in the two? Im more of a GA person but I really love the fighter videos in both sims. thank you and thanks for your very informative videos. they are very well done.
Hey man! DCS: World stands for Digital Combat Simulator World, its a combat focused sim that is always changing, evolving and getting better, uts not the best for the GA environment. The DCS: F/A-18C Lot 20 Hornet is fully combat capable and has all of the weapons used on the aircraft by the USN/USMC modeled Circa 2007, if combat is your thing than DCS is unbeatable. If GA is your thing than FSX is gonna be your thing.
As someone who has FSX and bought Superbug w TacPac it get boring real quick because no matter how hard they tried, its weapons are for show as the "combat" is superficial at best. Its systems are all nicely modeled, but after playing DCS its difficult to translate that to FSX.
Ferry flights? All day. NAS Lemoore to NAS Oceana was a favorite.
@@Spudknocker thanks for your reply. I understand, I have both FSX and DCS. I think Tamburello_1994 answered my question regarding the comparison between FSX VRS Hornet and DCS version of the Hornet..
@@philbivins7133
My game lineup started with FSX (or its forerunners) for many, many years -- but from the first time I taxied out of the HAS in the SU-25T in DCS "Microsoft's FS" has been shelved because DCS puts you in that cockpit better than any other. You can use it as your "general flight sim" even though the airspace is limited. I have all the helicopters and there's nothing like it, down low looking at the rich detail -- Default FSX cannot compare.
You have fantastic graphics, how is that possible ? I have a Rtx 4090 and I9 13900k but mine is not as good as yours.
Great video, and what seems to me like solid fundamentals for high-altitude dive bombing.
As some others have inquired about though, I'd be curious to see your recommendations for doing the same but in contested airspace. As a Viggen pilot, (107th TTI) we're often called to hit targets in situations where the SAM threat is unknown or isn't completely eliminated. We have SEAD and CAP flights going on, but we still stick to low-level, high-speed flying to reduce lower-tier engagement windows because high-altitude is too contested. The Viggen excels at this and still relies on many of the fundamentals here (approaching targets off off angle, having sufficient dive angle, and having countermeasures engaged while flying erratically on egress) but I'd like to know how this works in the Hornet. Are these kinds of deep strike/interdiction tactics viable in the Hornet in a contested environment? What would you suggest?
Hey I am pretty new to dcs and I am confused on when, where, and the amount of flares/chaff
Thanks, I'm the king of target fixation. So many digital lives wasted due to hitting the ground or using my head as a bullet stop.
Tatsächlich why i learn english. Danm. It is good tutorial
Thanks I was having trouble with getting shot at by scp and Sam but this helped
Thanks for that practical explanation and many tips! The first thing you said was to ensure your Counter Measures are set up. I am not exactly sure how we should set them up (in the F/A-18), I generally set it t Man1, and I set the dispenser mode switch to on. The program is adjust to 3 flares. Is this right, on do you suggest something else?
Viggen pilot; you can attack from more than 600ft?
This week we learn air to ground, next week we must learn fuel conservation 😂👌
What do you think about those Warthog training campaigns?
And why not use ccrp with laser guided GBUs instead?
Good Tutorial! even thou im mostly a singleplayer guy its fun to learn and use real tactics.
big thanks !! very usefull !
No problem man, just keep in mind this is a very sterile demonstration and you may need to alter these basics in a combat scenario!
Does this all apply to the A-10C as well? You specifically mention just the 3 fast movers more than once. Most of it seemed common sense (and like it would mostly apply), but maybe there is more appropriate methods for my aircraft of choice... It is obvious that there is no way for me to gain altitude anywhere near as fast as these jets can. I'm having a very hard time finding tactics anywhere (UA-cam, or reading), especially since I want to fly as real world as possible but most info is classified I would imagine.
I would say that the basic fundamentals are the same but you are totally right on the airspeeds and things!
Thanks for the stick reply! Would you happen to know of any good resources (print is just fine)? Bonus points if they are somewhat related to real world tactics, not just DCS.
@@hololightful Search for Bunyap Sims on UA-cam - he has done a bunch of On the Range tutorials, most (not all) for the A10-C.
Radar never goes to AGR. What's altitude source? Why not use AUTO? Auto works great in RL.
Noob question do i close stationary targets same way high altitude bombing if i use guided bombs or do i close straight on?
Hi! What's your PC specifications?
anyone got some tips on finding targets? i have no idea how to do it
I think the flares and chaff quantity in this plane is too low (unrealistic maybe)
How does that apply to jets that don't have avionics that take wind into account (all of FC3, for a start)? It's nigh impossible to reliably hit anything from that high with even the slightiest wind in those planes...
Well you can read all about the accuracy of bombing during the Vietnam war, a fantastic publication would be On Yankee Station, for jets like the F-5E you have a chart that lays out for you what Mils Depression settings you should set for a given airspeed, altitude, altimeter setting and dive angle, in perfect conditions it’s very accurate, in bad conditions it’s a crap shoot
why ccip mode?
why not auto mode??
A good CCIP high-angle attack is much more accurate for dumb bombs.
@@shikkaka - I wonder why that is?
bug in the sim??
@@SDsc0rch not a bug. That's how it is in real life. The same principles from ww2 apply here but radar and computers allow both modes to be more accurate. I am not an expert on the physics, but I assume it mostly boils down to the bomb taking a more direct route to the target when dive bombing.
the vehicles in the water, ha ha and dcs is a simulation, ha ha
and you took your time to write it on her Haha
AIR FUNDAMENTALS IN DCS WORLD.
GET A HORNET LOADED WITH 10 120C
ENJOY
I did not understand anything.
Thanks
Digital Lives Matter
Only thing is you are teaching as if the enemy were real people that can chew gum and walk a straight line. This is DSC AI. You learn to fly against your opponent which in this case is either as dumb as a bag of hammers or one that every bullet hits a critical aircraft part. I have most all the modules so I do not have time to get a type rating in every plane. My suggestion for instant gratification? 2 words..CLUSTER BOMBS. Also send in ai A-10s beforehand with mavs to take out those pesky sams.
But you are not flying military aircraft. It’s a video game dude.
Isn't this the same guy who fires like 2 to 3 amraams from 20+ miles in his head to head video against growling sidewinder?? Bomb from 8k feet, hit almost nothing lol .... extremely ineffective a2g method, know your threats and what weapons to use to dispatch them..
Brian Farmer I think in this video, he was attempting to show how to maintain a defensive posture while in the offense in an attempt to minimize death, especially in a realistic scenario when ferry time is substantial. Also, the point of the video was to mitigate contact with unknown threats as in real world scenarios. Military intelligence is an oxymoron and combat vets will be the first to say that, so you never really know what the threat is until you’re looking right at it. As for the Growling Sidewinder comment, aside from being rude, GS is one of the best DCS pilots out there and I probably would’ve sent all 6 Spamraams at him from 40 miles then punched out 😂
That was non realistic scenario in which 2 Hornets went 1v1 with 10 AIM-120's on board. The way I set up my missions is with realistic air defenses and long flight times into a target area, air to air refueling, enemy interceptors and a whole host of other factors that make the missions realistic rather than air quake, if you do not fly realistically in my missions, or if someone doesn't do their job properly such as a SEAD, Escort or BAR-CAP flight, you will die.
@@grendul4497 thanks bro!