BGHUG | Igor Žanić

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  • Опубліковано 16 вер 2024
  • 1st Belgrade HUG Kick-off Event! Three presenters that cover games, visual design, and FX for film (large-scale oceans) span over the evening of September 23, 2022. Crater Studio graciously lent us their cinema room for this event. You can find each segment of the evening down below - enjoy!
    H19.5 SOP FLIP Fluids for Film/TV | Igor Žanić
    Newly introduced SOP-based FLIP fluids in Houdini 19.5 allows for fast setups without having to exchange data between SOP and DOP networks. Over many Houdini releases, Igor Žanić has been an active and contributing force in helping to improve performance, stability and workflow of FLIP fluids. Having been part of this most recent H19.5 beta, Igor rigorously tested SOP-FLIP tools and workflow and will be demonstrating custom boundaries (FLIP Boundary SOP), and simplified examples of how to take low resolution simulations, partially upres and blend between the two.
    Don't Over-complicate | Bogdan Amidžić and Igor Žanić
    Bogdan and Igor will look at a complex FX shot and suggest simple approach to achieving the look. vimeo.com/7605...
    Proceduralism in Print | Nikola Damjanov
    Nikola will share his daytime Houdini work and then his nighttime explorations in Houdini and how it is translated to print form (2D, 3D). vimeo.com/7605...
    More info here:
    www.sidefx.com...

КОМЕНТАРІ • 17

  • @phinnaeusoconnor
    @phinnaeusoconnor Рік тому +12

    Thanks for the great hug but a setup tutorial or scene files would be really useful here, especially the hi and lo res blending of flip and whitewater. Cheers!

  • @axe_fx
    @axe_fx Рік тому +15

    can you provide learning source materials? the hip file used perhaps?
    I have been digging really hard into the upressing workflows in the past few months and I was just going to pm you asking for a hip file.
    Huge thanks for these talks. I really do hope SideFX upload something explaining the blending workflows in multiple different FLIP shots.

    • @Bolaway
      @Bolaway 6 місяців тому

      And I want to understand which attributes He deleted for upressing, considering He doesn't speak about it.

  • @CGImagine
    @CGImagine Рік тому

    Great Igor! Thanks for sharing.

  • @hm4645
    @hm4645 Рік тому +1

    Cheers guys, great stuff! :D

  • @yayitsyasuo
    @yayitsyasuo Рік тому

    god bless u for sharing such knowledge with the community

  • @antoninkrizanic7233
    @antoninkrizanic7233 Рік тому

    Cestitam, dobar posao

  • @axe_fx
    @axe_fx Рік тому

    finally. Thanks

  • @echopathy
    @echopathy Рік тому +5

    "Any questions? No?" Every mind blow in the room.. Must digest intel dump.. I'll bet there will be plenty tomorrow!

    • @CGFUN829
      @CGFUN829 Рік тому

      intel leaked bios source code?

    • @braddlackeyy
      @braddlackeyy Рік тому

      No kidding, this is incredible.

  • @madlove2339
    @madlove2339 Рік тому +5

    I need step by step beginner guide on how to approach this. Is there any plan to disect this further.

  • @Bolaway
    @Bolaway 6 місяців тому

    No project download of study?

  • @Cyborg_AZ1
    @Cyborg_AZ1 Рік тому +2

    My laptop fired me when I download houdini in that. 😶‍🌫

  • @rongovard6761
    @rongovard6761 Рік тому

    main quastion wich computer need for this simulate,for liqght liquad simulatenot enough my 5660x 32 gb

  • @petraspiano4468
    @petraspiano4468 Рік тому

    What's "BG" Houdini User Group?